Difference between revisions of "Skeleton Warriors"
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| publisher=[[Playmates Interactive Entertainment]] | | publisher=[[Playmates Interactive Entertainment]] | ||
| developer=[[Neversoft Entertainment]] | | developer=[[Neversoft Entertainment]] | ||
+ | | support={{company|[[Tommy Tallarico Studios]]|role=audio}} | ||
| distributor={{company|[[Virgin Interactive Entertainment]]|region=Europe}} | | distributor={{company|[[Virgin Interactive Entertainment]]|region=Europe}} | ||
| licensor=Landmark Entertainment Group | | licensor=Landmark Entertainment Group | ||
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| screenshot=Notavailable.svg | | screenshot=Notavailable.svg | ||
| desc= | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | {{creditsheader|[[Playmates Interactive Entertainment]]}} | ||
+ | *'''Executive Producer:''' David A. Luenmann | ||
+ | *'''Producer:''' David L. Hoffman | ||
+ | *'''Lead Tester:''' James Martinez | ||
+ | *'''Manual:''' Andrew Brown | ||
+ | *'''Quality Assurance:''' Leland Mah, Carlo Rodriguez, Lee Jones, Dave Arranaga, Art Datangel, Jose Zatarain, Andrew Brown | ||
+ | *'''Marketing Manager:''' Kelly Frey | ||
+ | *'''Special Thanks:''' Richard Sallis, Thomas Chan, Landmark Entertainment, Playmates Toys, Scott Herrington, Kathy Sison, Richard Frey, K+A, Golin/Harris Communications, Sachs Finley & Company, [[Tommy Tallarico Studios]] | ||
+ | |||
+ | {{creditsheader|[[Neversoft]]}} | ||
+ | *'''Programming:''' Mick West, Daniel Beenfeldt, Kendall Harrison | ||
+ | *'''Skybike Programming:''' Mike Day | ||
+ | *'''Artwork:''' Chris Ward, Mark Wilson, Joby, Thomas Howell, Peter Day, Brian Schmitt, Noel Hines, Eric Pavey | ||
+ | *'''Production:''' Jason Uyeda, Allen Fernandez, Joel Jewett | ||
+ | *'''Cinemas:''' Joby, Peter Day | ||
+ | *'''Quality Assurance:''' Jun Jun Caliva, Jason Uyeda, Allen Fernandez | ||
+ | *'''Music & FX:''' [[Tommy Tallarico Studios, Inc.]], Todd Dennis, Jean-Christophe Beck, Eric Swanson | ||
+ | *Recorded and mixed at [[Tommy Tallarico Studios]], San Juan Capistrano. | ||
+ | *Mastered at A&M Studios, Hollywood | ||
+ | *Mastered by Dave Collins | ||
+ | *Music ©1996 Playmates Interactive Entertainment Music. All rights reserved. | ||
+ | | console=SAT | ||
+ | | source=US manual | ||
+ | | pdf=Skeletonwarriors sat us manual.pdf | ||
+ | | pdfpage=17 | ||
}} | }} | ||
}} | }} | ||
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==Technical information== | ==Technical information== | ||
{{mainArticle|{{PAGENAME}}/Technical information}} | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
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==References== | ==References== |
Latest revision as of 08:54, 18 October 2024
Skeleton Warriors | |||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||
Publisher: Playmates Interactive Entertainment | |||||||||||||||||||||||||||||||||||
Developer: Neversoft Entertainment | |||||||||||||||||||||||||||||||||||
Supporting companies: Tommy Tallarico Studios (audio) | |||||||||||||||||||||||||||||||||||
Distributor: Virgin Interactive Entertainment (Europe) | |||||||||||||||||||||||||||||||||||
Licensor: Landmark Entertainment Group | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Skeleton Warriors is a Sega Saturn side-scrolling game developed by Neversoft Entertainment[6]. It is based off a short-lived line of toys/animated series with the same name.
Contents
Story
You play as Prince Lightstar on a quest to conquer and slay Baron Dark, who holds the half of the Lightstar Crystal - a crystal that can change people into skeleton slaves.
Gameplay
On the Saturn, Skeleton Warriors is a side-scrolling action game interspersed with third-person hoverbike segments. The game is presented in "2.5D", in that while most of the action takes place in two dimensions (with pre-rendered 2D sprites), levels are built with 3D geometry. Like a traditional arcade beat-'em-up, progression usually requires defeating set amounts of on-screen enemies without being killed.
Missions
Dagger's Lair | |
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Araculan Horrors | |
Shriek's Alliance | |
Luminicity | |
Production credits
- Executive Producer: David A. Luenmann
- Producer: David L. Hoffman
- Lead Tester: James Martinez
- Manual: Andrew Brown
- Quality Assurance: Leland Mah, Carlo Rodriguez, Lee Jones, Dave Arranaga, Art Datangel, Jose Zatarain, Andrew Brown
- Marketing Manager: Kelly Frey
- Special Thanks: Richard Sallis, Thomas Chan, Landmark Entertainment, Playmates Toys, Scott Herrington, Kathy Sison, Richard Frey, K+A, Golin/Harris Communications, Sachs Finley & Company, Tommy Tallarico Studios
- Programming: Mick West, Daniel Beenfeldt, Kendall Harrison
- Skybike Programming: Mike Day
- Artwork: Chris Ward, Mark Wilson, Joby, Thomas Howell, Peter Day, Brian Schmitt, Noel Hines, Eric Pavey
- Production: Jason Uyeda, Allen Fernandez, Joel Jewett
- Cinemas: Joby, Peter Day
- Quality Assurance: Jun Jun Caliva, Jason Uyeda, Allen Fernandez
- Music & FX: Tommy Tallarico Studios, Inc., Todd Dennis, Jean-Christophe Beck, Eric Swanson
- Recorded and mixed at Tommy Tallarico Studios, San Juan Capistrano.
- Mastered at A&M Studios, Hollywood
- Mastered by Dave Collins
- Music ©1996 Playmates Interactive Entertainment Music. All rights reserved.
Magazine articles
- Main article: Skeleton Warriors/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #84: "July 1996" (1996-xx-xx)[10]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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71 | |
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Based on 18 reviews |
Technical information
- Main article: Skeleton Warriors/Technical information.
References
- ↑ https://groups.google.com/g/rec.games.video.sega/c/6OUEwCzMNEQ/m/WLUlaX4qg74J
- ↑ https://groups.google.com/g/rec.games.video.sega/c/tVTl1rYcz1w/m/4SHnRhqPOzUJ
- ↑ 3.0 3.1 Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 50
- ↑ Computer & Video Games, "September 1996" (UK; 1996-08-11), page 53
- ↑ Computer Trade Weekly, "" (UK; 1996-09-09), page 97
- ↑ http://cowboyprogramming.com/2010/06/03/1995-programming-on-the-sega-saturn/ (Wayback Machine: 2010-06-07 09:28)
- ↑ File:Skeletonwarriors sat us manual.pdf, page 17
- ↑ GamePro, "The Cutting Edge: Spring 1996" (US; 1996-xx-xx), page 47
- ↑ GamePro, "June 1996" (US; 1996-xx-xx), page 25
- ↑ Electronic Gaming Monthly, "July 1996" (US; 1996-xx-xx), page 17
- ↑ 576 KByte, "Október 1996" (HU; 1996-xx-xx), page 26
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 23
- ↑ GameFan, "Volume 4, Issue 2: February 1996" (US; 1996-xx-xx), page 17
- ↑ GamePro, "April 1996" (US; 1996-xx-xx), page 82
- ↑ Game Informer, "April 1996" (US; 1996-0x-xx), page 52
- ↑ Gry Komputerowe, "1-2/1997" (PL; 1997-xx-xx), page 1
- ↑ Hobby Consolas, "Octubre 1996" (ES; 1996-xx-xx), page 110
- ↑ Intelligent Gamer's Fusion, "Volume 2, Number 8: March 1996" (US; 1996-0x-xx), page 52
- ↑ Joypad, "Septembre 1996" (FR; 1996-0x-xx), page 80
- ↑ Mega Fun, "09/96" (DE; 1996-08-21), page 77
- ↑ Next Generation, "April 1996" (US; 1996-03-12), page 88
- ↑ neXt Level, "August 1996" (DE; 1996-07-10), page 66
- ↑ Player One, "Septembre 1996" (FR; 1996-08-29), page 110
- ↑ Total Saturn, "Volume One Issue Two" (UK; 1996-09-30), page 61
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 51
- ↑ Video Games, "9/96" (DE; 1996-08-28), page 76
- ↑ VideoGames, "March 1996" (US; 1996-02-20), page 81
Skeleton Warriors | |
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