Difference between revisions of "Double Dragon 3: The Rosetta Stone"

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| bobscreen=DoubleDragon3 title.png
 
| bobscreen=DoubleDragon3 title.png
 
| publisher=[[Flying Edge]]
 
| publisher=[[Flying Edge]]
| developer=[[Technos]] ({{MD}} [[Software Creations]])
+
| developer=[[Software Creations]]
| system=[[Sega Mega Drive]], [[Sega Master System]]
+
| distributor={{company|[[Tec Toy]]|region=BR}}
| romsize=1MB
+
| licensor=[[Technos Japan]], [[Tradewest]]
 +
| system=[[Sega Mega Drive]]
 +
| sounddriver=[[Sound Images v1.2]]
 +
| peripherals=
 +
| players=1-2
 
| genre=Action
 
| genre=Action
| players=1-2
+
| originaldevelopers=East Technology
| releases={{releases
+
| originalsystem=Arcade boards
| md_date_us=1992
+
| releases={{releasesMD
 +
| md_date_us=1993-02{{magref|sv|11|100}}
 +
| md_rrp_us=49.95{{magref|gamepro|43|50}}
 
| md_code_us=T-81166
 
| md_code_us=T-81166
 
| md_date_eu=1993
 
| md_date_eu=1993
 
| md_code_eu=T-81166-50
 
| md_code_eu=T-81166-50
 +
| md_date_uk=1993-05{{magref|segapro|20|20}}
 +
| md_code_uk=T-81166-50
 +
| md_rrp_uk=39.99{{magref|sfuk|14|16}}<!--44.99{{magref|mdag|9|39}}-->
 
| md_date_br=199x
 
| md_date_br=199x
 
| md_code_br=
 
| md_code_br=
 
}}
 
}}
 +
| otherformats={{NonSega|Arcade|Amiga|CPC|ST|C64|IBMPC|GB|Spectrum}}
 
}}
 
}}
{{stub}}'''''Double Dragon 3: The Rosetta Stone''''' is a 1991 arcade beat-'em-up by [[Technos]]; it was ported by [[Software Creations]] to the [[Sega Mega Drive]] and published in 1992/1993 by [[Flying Edge]]. Although the boxart refers to the game as '''''Double Dragon 3: The Arcade Game''''', the title screen remains the same as the arcade version.
+
'''''{{PAGENAME}}''''' is a 1990 arcade beat-'em-up from [[Technos Japan]], part of their ''Double Dragon'' series, and was developed by East Technology. It was ported by [[Software Creations]] to the [[Sega Mega Drive]] and published in 1993 by [[Flying Edge]].
 +
 
 +
The box art refers to the game as '''''Double Dragon 3: The Arcade Game''''', distinguish it from the earlier ''Double Dragon III: The Sacred Stones'', an [[NES]] adaptation of the game produced by Technos and published in the west by [[Acclaim]] (the parent company of [[Flying Edge]]), which differed significantly from its arcade counterpart.
 +
 
 +
==Story==
 +
{{ScreenThumb|Double Dragon 3, Introduction.png|align=left|width=200|Billy and Jimmy Lee}}
 +
After returning home from a two-year training mission, Billy and Jimmy Lee come across a fortune teller named Hiruko. The woman tells the Lee brothers that in order to challenge the world's strongest adversary, they must seek out the three Rosetta Stones that have been scattered around the world.
 +
 
 +
The game begins in the United States, where the Lee brothers must defeat the remnants of the Black Warriors gang from the previous games before they set off to find the stones. Afterward, the heroes must travel to China, Japan, Rome, and finally Egypt, where each of the stones are being guarded by formidable fighters unique to each country (such as the shinobi in Japan and archers in Rome). Once all three Rosetta Stones have been procured, the Lee brothers' journey reaches its final destination in Egypt, where they face all sorts of supernatural creatures as they enter Cleopatra's tomb to uncover the mystery surrounding the stones.
  
 
==Gameplay==
 
==Gameplay==
The purpose of the game is to collect three "Rosetta Stones" in order to face off with an adversary in Egypt. The Lee brothers and other characters must travel the world to reach this objective. {{A}} punches, {{B}} jumps, {{C}} kicks. Besides the ability to run by double tapping in a direction additional moves can be bought in a in-game store. The in-game store, which can be entered through a door in certain parts of a level, offers extra moves, extra characters, agility, energy, and weapons for purchase with coins. The extra characters only appear when the main character presently being used is killed. Extra characters include the Urquidez brothers, the Chin brothers, and the Oyama brothers.
+
{{ScreenThumb|Double Dragon 3, Store.png|width=200|Weapon shop}}
 +
The game is a belt-scrolling beat-'em-up that can be played by one player or by two players simultaneously. Players one and two control returning heroes Billy and Jimmy Lee respectively. The second player can join the game at any time by pressing {{Start}}.
 +
 
 +
Characters move around in the plane using the D-Pad. They run with {{left}}{{left}} or {{right}}{{right}} (though there is no special running animation) and jump with {{B}}. The game discards the directional attack buttons from ''[[Double Dragon II: The Revenge]]'', returning to the control scheme of the original ''[[Double Dragon]]'' where characters punch with {{A}} and kick with {{C}}. Characters can do a head butt by pressing {{A}} while running. They perform a flying kick with {{C}} while in midair. While an opponent is downed, characters can jump toward them and stomp them with {{B}}. Moves such as the elbow strike and the hair grab had been removed and replaced with new abilities.
 +
 
 +
The first three stages have a weapon shop at the beginning, which can be entered through a door. The weapon shop allows players to buy upgrades in exchange for coins. While the original arcade game required players to insert actual coins into the cabinet, the Mega Drive port starts players out with 15 coins (which can be increased up to 25 coins in the options). The coin count increases by 5 if a second player joins the game. Players earn coins at the end of each stage. The upgrade selections varies slightly between stages but usually includes Extra Guys, Tricks, Power Up, and Weapons. Tricks unlocks the hurricane kick, which is performed with {{up}}+{{C}}, as well as a special throw particular to the character, which is performed with {{down}}+{{C}} when near an enemy. Power Up restores the character's health and adds another 50 health points. Weapons arms the character with a nunchaku in the China stage or a tachi in the Japan stage.
 +
 
 +
The Extra Guys upgrade allows the player to control one of three new character types in addition to the Lee brothers (リー兄弟). These characters form other teams of fighting siblings as well, allowing each player to control a different brother. When the player's current fighter is defeated, the new one replaces him (essentially replacing the extra lives system from previous games). Each player can hold up to three extra fighters in reserve. These new fighters are:
 +
 
 +
*The Urquidez brothers (ユキーデ兄弟), Roney and Sunny. Mixed martial arts champions. Purchased in the America. Their special throw is the handstand ankle flip.
 +
*The Chin brothers (陳兄弟), Seime and Taime. Tai chi experts. Purchased in China. Their special throw is the locking head squeeze.
 +
*The Ōyama brothers (大山兄弟), Masao and Nunio. Karate masters. Purchased in Japan. Their special throw is the belly-to-back throw.
 +
 
 +
The Lee brothers' special throw is the jumping throw. They can also pick up weapons with {{C}} and use them with {{A}} (replacing punches). The other brothers cannot purchase or use weapons.
  
There are five levels available. This includes America, China, Japan, Italy, and Egypt.
+
The health of the current character is shown as a number in the corner of the screen. The Lee brothers start with 250 health points, the Urquidez brothers start with 225, the Chin brothers with 300, and the Oyama brothers with 375. If a character loses all of his health, he is replaced by one of the reinforcement characters. The game ends if there are no reinforcements left, but the game can be continued at the cost of a coin. Players also lose a life if the stage timer runs out.
 +
 
 +
===Stages===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=America
 +
| screenshot=Double Dragon 3, Stage 1-1.png
 +
| screenshot2=Double Dragon 3, Stage 1-2.png
 +
| screenshot3=Double Dragon 3, Stage 1-2 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=China
 +
| screenshot=Double Dragon 3, Stage 2.png
 +
| screenshot2=Double Dragon 3, Stage 2 Boss.png
 +
| tabs=yes
 +
| desc=The Dragons go to China to get the first Rosetta stone.
 +
}}
 +
{{InfoRow
 +
| title=Japan
 +
| screenshot=Double Dragon 3, Stage 3-1.png
 +
| screenshot2=Double Dragon 3, Stage 3-2.png
 +
| tabs=yes
 +
| desc=After finding the first stone, the heroes go to Japan to find the second one.
 +
}}
 +
{{InfoRow
 +
| title=Rome
 +
| screenshot=Double Dragon 3, Stage 4.png
 +
| screenshot2=Double Dragon 3, Stage 4 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Egypt
 +
| screenshot=Double Dragon 3, Stage 5-1.png
 +
| screenshot2=Double Dragon 3, Stage 5-2.png
 +
| screenshot3=Double Dragon 3, Stage 5-3.png
 +
| screenshot4=Double Dragon 3, Stage 5-4.png
 +
| screenshot5=Double Dragon 3, Stage 5-5.png
 +
| screenshot6=Double Dragon 3, Stage 5-6.png
 +
| screenshot7=Double Dragon 3, Stage 5-6 Boss.png
 +
| screenshot8=Double Dragon 3, Stage 5-7.png
 +
| screenshot9=Double Dragon 3, Stage 5-8.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
  
==Version differences==
+
==Versions==
* The arcade version of ''Double Dragon 3'' featured item shops where players could gain additional moves, weapons and other playable characters by inserting more credits into the cabinet. This system was retained in the Mega Drive (despite the existence of a Japanese version that removed it), but since the console naturally lacks a coin shutter, the player instead starts off with a certain amount of credits (15 by default in 1-player mode, which is raised to 19 in 2-players mode), which are used as both, currency in item shops and for continues. Additional credits are gained after clearing a stage
+
* The arcade version of ''Double Dragon 3'' featured item shops where players could gain additional moves, weapons and other playable characters by inserting more credits into the cabinet. This system was retained in the Mega Drive (despite the existence of a Japanese version that removed it), but since the console naturally lacks a coin shutter, the player instead starts off with a certain amount of credits (15 by default in 1-player mode, which is raised to 19 in 2-players mode), which are used as both, currency in item shops and for continues. Additional credits are gained after clearing a stage.
 
* The arcade version can be set for up to three players simultaneously, while the Mega Drive version only allows up to two.
 
* The arcade version can be set for up to three players simultaneously, while the Mega Drive version only allows up to two.
* The Mega Drive version features an options screen that allows the player to adjust the number of credits the player start with, change the starting character for both players and turn the background music on or off before the game begins. The Japanese version of the arcade game had a character select feature, but it allowed each player to choose their individual character instead of choosing the same type for everyone.
+
* The Mega Drive version features an options screen that allows the player to adjust the number of credits the player start with, change the starting character for both players and turn the background music on or off before the game begins. The Japanese version of the arcade game had a character select feature, but it allowed each player to choose their individual character instead of choosing the same type for everyone.
* The purchasable items work differently in the Mega Drive version.  
+
* The purchasable items work differently in the Mega Drive version. In the arcade version, Energy restores the player's health to 150%, while Power Up increases the player's movement speed. In the Mega Drive version, the Energy item was removed, but Power Up serves the same purpose. However, instead of restoring the player's health to 150%, it restores the player's health to 100% and adds 50 HP more. Both versions allow the player to purchase a stock of up to three extra fighters. However, the arcade version allows the player to have different character types in reserve, while the Mega Drive version only allows one character type at a time. This means that if the player is controlling a Lee brother and the first extra fighter purchased is a Chin brother, every additional extra fighter will be a Chin until the player runs out of extra fighters and returns as a Lee brother.
** In the arcade version, "energy" restores the player's health to 150%, while "power up" increases the player's movement speed. In the Mega Drive version, the "energy" item was removed, but "power up" serves the same purpose. However, instead of restoring the player's health to 150%, it restores the player's health to 100% and adds 50 HP more.
 
** Both versions allow the player to purchase a stock of up to three extra fighters. However, the arcade version allows the player to have different character types in reserve, while the Mega Drive version only allows one character type at a time. This means that if the player is controlling a Lee brother and the first extra fighter purchased is a Chin brother, every additional extra fighter will be a Chin until the player runs out of extra fighters and returns as a Lee brother.
 
 
* The name of the second Oyama brother was changed from Kunio to Nunio.
 
* The name of the second Oyama brother was changed from Kunio to Nunio.
* The starting HP for each character type are distributed differently. In the arcade version, the Lee and Oyama brothers started with 230 HP, the Urquidez brothers started with 270 and the Chin Brothers with 290 HP. In the Mega Drive version, the Lee brothers start with 250 HP, the Urquidez brothers start with 225, the Chin brothers with 300 and the Oyama brothers 375. The damage data for both, player and enemy attacks, are also different.
+
* The starting HP for each character type are distributed differently. In the arcade version, the Lee and Oyama brothers started with 230 HP, the Urquidez brothers started with 270 and the Chin Brothers with 290 HP. In the Mega Drive version, the Lee brothers start with 250 HP, the Urquidez brothers start with 225, the Chin brothers with 300, and the Oyama brothers with 375. The damage data for both, player and enemy attacks, are also different.
* The animation frames for consecutive attacks and running are missing in the Mega Drive version.  The belly-to-back throw was removed as well. The enemies also lack their "stun" poses, leading to a much harder difficulty than the arcade version.
+
* The animation frames for consecutive attacks and running are missing in the Mega Drive version. The enemies also lack their "stun" poses, leading to a much harder difficulty than the arcade version.
* In the arcade version, the hurricane kick is performed by doing a neutral jump and pressing the kick, while the jumping throw is performed by pressing the punch button while jumping over an enemy. In the Mega Drive version, both of these moves are performed by holding down the d-pad up or down and pressing the C button near an enemy.
+
* In the arcade version, the hurricane kick is performed by doing a neutral jump and pressing the kick, while the jumping throw is performed by pressing the punch button while jumping over an enemy. In the Mega Drive version, these moves are performed by holding {{up}}+{{C}} and {{down}}+{{C}} respectively.
 
* The two co-operative moves (the back-to-back hurricane kick and the triangle jump kick) were removed in the Mega Drive version.
 
* The two co-operative moves (the back-to-back hurricane kick and the triangle jump kick) were removed in the Mega Drive version.
* The arcade version have multiple music tracks for each mission for different areas and situations (including boss battles). In the Mega Drive version, there's only one track for each mission.
+
* The arcade version have multiple music tracks for each mission for different areas and situations (including boss battles). In the Mega Drive version, there is only one track for each mission.
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{galleryPrintAd
 +
|vgce|50|5
 +
|egm|44|41
 +
|egm|45|97
 +
|swatpro|11|63
 +
|gamepro|46|17
 +
}}
 +
}}
  
==Promotional Material==
+
==Artwork==
 
<gallery>
 
<gallery>
File:DoubleDragon3 MD US PrintAdvert.jpg|US print advert
+
Double Dragon 3 The Rosetta Stone Box Art by Dave McMacken.jpg
 
</gallery>
 
</gallery>
  
==Physical Scans==
+
==Physical scans==
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| joypad=25
 
| joypad_source={{num|24|page=163}}
 
| mdag=10
 
| mdag_source={{num|9|page=38/39}}
 
| playerone=20
 
| playerone_source={{num|35|page=153}}
 
| segapower=31
 
| segapower_source={{num|40|page=28/29}}
 
| segapro=35
 
| segapro_source={{num|16|page=42/43}}
 
| segapro_1=35
 
| segapro_source_1={{num|18|page=65}}
 
| segazuk=39
 
| segazuk_source={{num|3|page=64}}
 
| sfuk=70
 
| sfuk_source={{num|14|page=14-16|pdf=SegaForce14UK.pdf|pdfpage=14}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 67: Line 139:
 
| cover=DoubleDragon3TheRosettaStone MD US Box.jpg
 
| cover=DoubleDragon3TheRosettaStone MD US Box.jpg
 
| cart=DoubleDragon3 MD US Cart.jpg
 
| cart=DoubleDragon3 MD US Cart.jpg
 +
| manual=DoubleDragon3 MD US manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 72: Line 145:
 
| cover=DoubleDragon3TheRosettaStone MD EU Box.jpg
 
| cover=DoubleDragon3TheRosettaStone MD EU Box.jpg
 
| cart=DoubleDragon3 MD EU Cart.jpg
 
| cart=DoubleDragon3 MD EU Cart.jpg
 +
| manual=DoubleDragon3 MD EU Manual.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 79: Line 153:
 
}}
 
}}
  
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 +
==References==
 +
<references/>
 +
 +
{{DoubleDragon3Omni}}
 
{{DoubleDragon}}
 
{{DoubleDragon}}

Latest revision as of 11:55, 18 October 2024

n/a

DoubleDragon3 title.png

Double Dragon 3: The Rosetta Stone
System(s): Sega Mega Drive
Publisher: Flying Edge
Developer:
Distributor: Tec Toy (BR)
Licensor: Technos Japan, Tradewest
Original system(s): Arcade boards
Developer(s) of original games: East Technology
Sound driver: Sound Images v1.2
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$49.9549.95[2] T-81166
Sega Mega Drive
EU
T-81166-50
Sega Mega Drive
UK
£39.9939.99[4] T-81166-50
Sega Mega Drive
BR
Non-Sega versions

Double Dragon 3: The Rosetta Stone is a 1990 arcade beat-'em-up from Technos Japan, part of their Double Dragon series, and was developed by East Technology. It was ported by Software Creations to the Sega Mega Drive and published in 1993 by Flying Edge.

The box art refers to the game as Double Dragon 3: The Arcade Game, distinguish it from the earlier Double Dragon III: The Sacred Stones, an NES adaptation of the game produced by Technos and published in the west by Acclaim (the parent company of Flying Edge), which differed significantly from its arcade counterpart.

Story

Double Dragon 3, Introduction.png

Billy and Jimmy Lee

After returning home from a two-year training mission, Billy and Jimmy Lee come across a fortune teller named Hiruko. The woman tells the Lee brothers that in order to challenge the world's strongest adversary, they must seek out the three Rosetta Stones that have been scattered around the world.

The game begins in the United States, where the Lee brothers must defeat the remnants of the Black Warriors gang from the previous games before they set off to find the stones. Afterward, the heroes must travel to China, Japan, Rome, and finally Egypt, where each of the stones are being guarded by formidable fighters unique to each country (such as the shinobi in Japan and archers in Rome). Once all three Rosetta Stones have been procured, the Lee brothers' journey reaches its final destination in Egypt, where they face all sorts of supernatural creatures as they enter Cleopatra's tomb to uncover the mystery surrounding the stones.

Gameplay

Double Dragon 3, Store.png

Weapon shop

The game is a belt-scrolling beat-'em-up that can be played by one player or by two players simultaneously. Players one and two control returning heroes Billy and Jimmy Lee respectively. The second player can join the game at any time by pressing  START .

Characters move around in the plane using the D-Pad. They run with LeftLeft or RightRight (though there is no special running animation) and jump with B. The game discards the directional attack buttons from Double Dragon II: The Revenge, returning to the control scheme of the original Double Dragon where characters punch with A and kick with C. Characters can do a head butt by pressing A while running. They perform a flying kick with C while in midair. While an opponent is downed, characters can jump toward them and stomp them with B. Moves such as the elbow strike and the hair grab had been removed and replaced with new abilities.

The first three stages have a weapon shop at the beginning, which can be entered through a door. The weapon shop allows players to buy upgrades in exchange for coins. While the original arcade game required players to insert actual coins into the cabinet, the Mega Drive port starts players out with 15 coins (which can be increased up to 25 coins in the options). The coin count increases by 5 if a second player joins the game. Players earn coins at the end of each stage. The upgrade selections varies slightly between stages but usually includes Extra Guys, Tricks, Power Up, and Weapons. Tricks unlocks the hurricane kick, which is performed with Up+C, as well as a special throw particular to the character, which is performed with Down+C when near an enemy. Power Up restores the character's health and adds another 50 health points. Weapons arms the character with a nunchaku in the China stage or a tachi in the Japan stage.

The Extra Guys upgrade allows the player to control one of three new character types in addition to the Lee brothers (リー兄弟). These characters form other teams of fighting siblings as well, allowing each player to control a different brother. When the player's current fighter is defeated, the new one replaces him (essentially replacing the extra lives system from previous games). Each player can hold up to three extra fighters in reserve. These new fighters are:

  • The Urquidez brothers (ユキーデ兄弟), Roney and Sunny. Mixed martial arts champions. Purchased in the America. Their special throw is the handstand ankle flip.
  • The Chin brothers (陳兄弟), Seime and Taime. Tai chi experts. Purchased in China. Their special throw is the locking head squeeze.
  • The Ōyama brothers (大山兄弟), Masao and Nunio. Karate masters. Purchased in Japan. Their special throw is the belly-to-back throw.

The Lee brothers' special throw is the jumping throw. They can also pick up weapons with C and use them with A (replacing punches). The other brothers cannot purchase or use weapons.

The health of the current character is shown as a number in the corner of the screen. The Lee brothers start with 250 health points, the Urquidez brothers start with 225, the Chin brothers with 300, and the Oyama brothers with 375. If a character loses all of his health, he is replaced by one of the reinforcement characters. The game ends if there are no reinforcements left, but the game can be continued at the cost of a coin. Players also lose a life if the stage timer runs out.

Stages

Double Dragon 3, Stage 1-1.png

Double Dragon 3, Stage 1-2.png

Double Dragon 3, Stage 1-2 Boss.png

  • Double Dragon 3, Stage 1-1.png

  • Double Dragon 3, Stage 1-2.png

  • Double Dragon 3, Stage 1-2 Boss.png

America

Double Dragon 3, Stage 2.png

Double Dragon 3, Stage 2 Boss.png

  • Double Dragon 3, Stage 2.png

  • Double Dragon 3, Stage 2 Boss.png

China
The Dragons go to China to get the first Rosetta stone.

Double Dragon 3, Stage 3-1.png

Double Dragon 3, Stage 3-2.png

  • Double Dragon 3, Stage 3-1.png

  • Double Dragon 3, Stage 3-2.png

Japan
After finding the first stone, the heroes go to Japan to find the second one.

Double Dragon 3, Stage 4.png

Double Dragon 3, Stage 4 Boss.png

  • Double Dragon 3, Stage 4.png

  • Double Dragon 3, Stage 4 Boss.png

Rome

Double Dragon 3, Stage 5-1.png

Double Dragon 3, Stage 5-2.png

Double Dragon 3, Stage 5-3.png

Double Dragon 3, Stage 5-4.png

Double Dragon 3, Stage 5-5.png

Double Dragon 3, Stage 5-6.png

Double Dragon 3, Stage 5-6 Boss.png

Double Dragon 3, Stage 5-7.png

Double Dragon 3, Stage 5-8.png

  • Double Dragon 3, Stage 5-1.png

  • Double Dragon 3, Stage 5-2.png

  • Double Dragon 3, Stage 5-3.png

  • Double Dragon 3, Stage 5-4.png

  • Double Dragon 3, Stage 5-5.png

  • Double Dragon 3, Stage 5-6.png

  • Double Dragon 3, Stage 5-6 Boss.png

  • Double Dragon 3, Stage 5-7.png

  • Double Dragon 3, Stage 5-8.png

Egypt

Versions

  • The arcade version of Double Dragon 3 featured item shops where players could gain additional moves, weapons and other playable characters by inserting more credits into the cabinet. This system was retained in the Mega Drive (despite the existence of a Japanese version that removed it), but since the console naturally lacks a coin shutter, the player instead starts off with a certain amount of credits (15 by default in 1-player mode, which is raised to 19 in 2-players mode), which are used as both, currency in item shops and for continues. Additional credits are gained after clearing a stage.
  • The arcade version can be set for up to three players simultaneously, while the Mega Drive version only allows up to two.
  • The Mega Drive version features an options screen that allows the player to adjust the number of credits the player start with, change the starting character for both players and turn the background music on or off before the game begins. The Japanese version of the arcade game had a character select feature, but it allowed each player to choose their individual character instead of choosing the same type for everyone.
  • The purchasable items work differently in the Mega Drive version. In the arcade version, Energy restores the player's health to 150%, while Power Up increases the player's movement speed. In the Mega Drive version, the Energy item was removed, but Power Up serves the same purpose. However, instead of restoring the player's health to 150%, it restores the player's health to 100% and adds 50 HP more. Both versions allow the player to purchase a stock of up to three extra fighters. However, the arcade version allows the player to have different character types in reserve, while the Mega Drive version only allows one character type at a time. This means that if the player is controlling a Lee brother and the first extra fighter purchased is a Chin brother, every additional extra fighter will be a Chin until the player runs out of extra fighters and returns as a Lee brother.
  • The name of the second Oyama brother was changed from Kunio to Nunio.
  • The starting HP for each character type are distributed differently. In the arcade version, the Lee and Oyama brothers started with 230 HP, the Urquidez brothers started with 270 and the Chin Brothers with 290 HP. In the Mega Drive version, the Lee brothers start with 250 HP, the Urquidez brothers start with 225, the Chin brothers with 300, and the Oyama brothers with 375. The damage data for both, player and enemy attacks, are also different.
  • The animation frames for consecutive attacks and running are missing in the Mega Drive version. The enemies also lack their "stun" poses, leading to a much harder difficulty than the arcade version.
  • In the arcade version, the hurricane kick is performed by doing a neutral jump and pressing the kick, while the jumping throw is performed by pressing the punch button while jumping over an enemy. In the Mega Drive version, these moves are performed by holding Up+C and Down+C respectively.
  • The two co-operative moves (the back-to-back hurricane kick and the triangle jump kick) were removed in the Mega Drive version.
  • The arcade version have multiple music tracks for each mission for different areas and situations (including boss battles). In the Mega Drive version, there is only one track for each mission.

Magazine articles

Main article: Double Dragon 3: The Rosetta Stone/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in VideoGames & Computer Entertainment (US) #50: "March 1993" (1993-0x-xx)
also published in:
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
30
[9]
Aktueller Software Markt (DE)
50
[10]
Cool Gamer (RU)
40
[11]
Electronic Games (1992-1995) (US) NTSC-U
72
[12]
GamePro (US) NTSC-U
68
[2]
Joypad (FR)
25
[13]
Sega Mega Drive Advanced Gaming (UK) PAL
10
[14]
Mega Force (FR)
69
[15]
Mega Fun (DE) NTSC-U
27
[16]
Player One (FR) PAL
35
[17]
Play Time (DE) PAL
49
[18]
Sega Power (UK)
31
[19]
Sega Pro (UK) PAL
35
[20]
Sega Pro (UK) PAL
35
[21]
Sega Zone (UK) PAL
39
[22]
Sega Force (UK) PAL
70
[23]
Supergame (BR) NTSC-U
77
[24]
Tricks 16 bit (RU)
38
[25]
Sega Mega Drive
44
Based on
18 reviews

Double Dragon 3: The Rosetta Stone

Mega Drive, US
DoubleDragon3TheRosettaStone MD US Box.jpg
Cover
DoubleDragon3 MD US Cart.jpg
Cart
DoubleDragon3 MD US manual.pdf
Manual
Mega Drive, EU
DoubleDragon3TheRosettaStone MD EU Box.jpg
Cover
DoubleDragon3 MD EU Cart.jpg
Cart
DoubleDragon3 MD EU Manual.jpg
Manual
Mega Drive, BR
DoubleDragon3 MD BR Box.jpg
Cover
DoubleDragon3 MD BR Cart.jpg
Cart

Technical information

Main article: Double Dragon 3: The Rosetta Stone/Technical information.

References


Double Dragon 3: The Rosetta Stone

DoubleDragon3 title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


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Double Dragon games for Sega systems
Sega Master System
Double Dragon (1988)
Sega Mega Drive
Double Dragon II: The Revenge (1991) | Double Dragon (1992) | Double Dragon 3: The Rosetta Stone (1992/1993) | Battletoads/Double Dragon: The Ultimate Team (1993) | Double Dragon V: The Shadow Falls (1994)
Sega Game Gear
Double Dragon (1993)