Difference between revisions of "Cadillacs and Dinosaurs: The Second Cataclysm"
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{{Bob | {{Bob | ||
| bobscreen=CadillacsandDinosaursTSC title.png | | bobscreen=CadillacsandDinosaursTSC title.png | ||
− | | publisher=[[Rocket Science Games]] | + | | publisher={{company|[[Rocket Science Games]]{{fileref|CaDtSC MCD US Box Front.jpg}}|region=US}}{{company|[[Tec Toy]]{{fileref|CaDtSC MCD BR Box Front.jpg}}|region=BR}} |
| developer=[[Rocket Science Games]] | | developer=[[Rocket Science Games]] | ||
+ | | support={{company|[[Nu Romantic Productions]]|system=MCD|icons=no|role=audio}}, {{Company|[[Three 8 Creative Group|Three Eight Creative Group]]{{fileref|Loadstar mcd us manual.pdf|page=21}}|system=MCD|icons=no|role=packaging design}} | ||
+ | | distributor={{company|[[Tec Toy]]|region=BR}} | ||
+ | | licensor=[[wikipedia:Mark Schultz (comics)|Mark Schultz]], [[General Motors]] | ||
| system=[[Sega Mega-CD]] | | system=[[Sega Mega-CD]] | ||
− | + | | sounddriver=[[GEMS]] | |
− | | sounddriver= | ||
| peripherals= | | peripherals= | ||
− | | players=1 | + | | players=1-2 |
| genre=Shooting | | genre=Shooting | ||
| releases={{releasesMCD | | releases={{releasesMCD | ||
− | | mcd_date_us=1994 | + | | mcd_date_us=1994-12 |
| mcd_code_us=T-153035 | | mcd_code_us=T-153035 | ||
+ | | mcd_rating_us=ma13 | ||
+ | | mcd_rrp_us=59.99{{magref|gamepro|68|60}} | ||
| mcd_date_br=199x | | mcd_date_br=199x | ||
| mcd_code_br=063496 | | mcd_code_br=063496 | ||
+ | | mcd_rating_br=13 | ||
}} | }} | ||
− | | | + | | otherformats={{NonSega|IBMPC}} |
− | | | ||
}} | }} | ||
− | ''''' | + | '''''{{PAGENAME}}''''' is a [[Sega Mega-CD]] rail shooter game developed and published by [[Rocket Science Games]] as the company's very first title. Based on the American comic series [[wikipedia:Xenozoic Tales|Xenozoic Tales]] and its corresponding television show ''[[wikipedia:Cadillacs and Dinosaurs (TV series)|Cadillacs and Dinosaurs]]'', it originally saw an American release in December 1994, and was later brought to Brazil by [[Tec Toy]] around two years later. |
− | + | It is not to be confused with the arcade beat-'em-up based on the same property, [[Capcom]]'s ''[[wikipedia:Cadillacs and Dinosaurs (video game)|Cadillacs and Dinosaurs]]''. | |
− | + | ==Story== | |
+ | {{ScreenThumb|Cadillacs and Dinosaurs, Cutscene.png|width=200|Jack and Hannah}} | ||
+ | The game is set in the "Xenozoic Age," which occurs after a disaster in the year 2020 known as the First Cataclysm causes all of Earth's previous inhabitants to share the planet at once. Mankind maintains a balance with nature according to a code called the "Machinato Vitae," taught to them by the mysterious reptilian race called the Grith. The megalomaniacal Governor Sharnhorst, in her quest for profit and power, threatens to disrupt this balance and usher in a Second Cataclysm. Jack Tenrec, a genius mechanic, and Hannah Dundee, a deadeye shot, are two humans who have been chosen by the Grith to preserve the Machinato Vitae and save the balance of life on Earth. They set out in a 1953 Cadillac with machine guns. The story is told through comic book-styled cutscenes in between each stage. | ||
− | ==Production | + | ==Gameplay== |
+ | The game is an [[full-motion video]] rail shooter. The first six stages are played in the Cadillac; the last three stages are played in a mine cart. Jack drives while Hannah shoots. Both vehicles automatically move through each stage. Jack and Hannah have one hour to prevent the Second Cataclysm. This clock ticks down in real time, but the player's decisions can affect it: killing or wounding wildlife causes it to tick down faster, while preserving their lives or killing poachers slows it down. | ||
+ | |||
+ | The Cadillac steers with {{left}} and {{right}}. The player sometimes comes to a fork in the road and must choose a path; the right path leads to the end of the stage, but the wrong path can lead to driving around in circles. The D-Pad also moves a crosshair around for aiming Hannah's fire. She fires with {{A}} or {{C}}, which can be held to charge up a more powerful shot. The player must drive around or destroy obstacles to avoid taking damage from them. The Cadillac can do a turbo boost with {{B}}, which can be used to launch off obstacles for a jump or to power through mud. In two-player games, where the first player plays as Jack and drives while the second player plays as Hannah and shoots. | ||
+ | |||
+ | The mine cart cannot be steered, since it is on rails. The D-Pad moves the crosshair and {{A}} fires a gun, which can be charged by holding {{A}}. The mine cart occasionally reaches a junction and must switch tracks by moving the D-Pad to the left or right side of the screen in order to navigate through the maze-like corridors. The mine cart also has a railgun that can be fired with {{C}}. The railgun is always fired at the same position and does not need to be aimed; its button can be held down for rapid-fire. The player can reverse the view with {{B}}, to switch between facing in front of the mine cart and facing behind it. The mine cart has a compass for showing its direction of travel and a Geiger counter for showing its position relative to a radiation source, both used for navigation. There is also a pressure gauge that shows which color of pipe is safe to shoot without causing an explosion and taking damage. In two-player games, both players have separate crosshairs and shoot. | ||
+ | |||
+ | Both vehicles have a damage meter that increases as they take damage from hazards. The player loses a life when the damage meter is filled. The Cadillac can be repaired by driving over crystals found in some of the stages. Many hazards instantly destroy the vehicle, such as driving into a tree or a pit. | ||
+ | |||
+ | The game saves the player's progress to the Mega-CD's internal memory. During gameplay, the player can invoke the main menu with {{A}}+{{B}}+{{C}}+{{Start}} to restart the current level or replay any previously accessed level. There are two difficulty levels, Easy and Hard. | ||
+ | |||
+ | ===Chapters=== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Xenozoic | ||
+ | | screenshot=Cadillacs and Dinosaurs, Stage 1.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Grith | ||
+ | | screenshot=Cadillacs and Dinosaurs, Stage 2.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Toxic Terrain | ||
+ | | screenshot=Cadillacs and Dinosaurs, Stage 3.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Death Dealers | ||
+ | | screenshot=Cadillacs and Dinosaurs, Stage 4.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Escape | ||
+ | | screenshot=Cadillacs and Dinosaurs, Stage 5.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Weird Science | ||
+ | | screenshot=Cadillacs and Dinosaurs, Stage 6.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Tomb | ||
+ | | screenshot=Cadillacs and Dinosaurs, Stage 7.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Express Rail | ||
+ | | screenshot=Cadillacs and Dinosaurs, Stage 8.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Reactor | ||
+ | | screenshot=Cadillacs and Dinosaurs, Stage 9.png | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Development== | ||
+ | ''{{PAGENAME}}'' was developed alongside ''[[Loadstar: The Legend of Tully Bodine]]'' as one of [[Rocket Science Games]]' first titles. ''Cadillacs and Dinosaurs'' was released first, with ''Loadstar'' being completed soon after the former had shipped.{{ref|https://web.archive.org/web/20230119213419/https://www.badgamehalloffame.com/}} | ||
+ | |||
+ | [[BMG Interactive Entertainment]] had once planned to bring the game to Europe.{{magref|megapower|16|7}} A [[Sega Saturn]] version was also planned for Q4 1995.{{fileref|1995SegaProductCatalog US.pdf|page=75}} | ||
+ | |||
+ | ==Production credits== | ||
{{multicol| | {{multicol| | ||
− | '''Story, script and interactive design:''' David Fox | + | {{creditstable| |
− | '''Based on the graphic novels by:''' Mark Schultz | + | *'''Story, script and interactive design:''' David Fox |
− | '''Production design:''' Frank Cirocco | + | *'''Based on the graphic novels by:''' Mark Schultz |
− | '''Producer:''' David Brownstein | + | *'''Production design:''' Frank Cirocco |
− | '''Associate Producer:''' Daniel Todd | + | *'''Producer:''' David Brownstein |
− | '''Executive Producer:''' Mark Mullen | + | *'''Associate Producer:''' Daniel Todd |
− | '''Leader of the "Grith":''' Peter Barrett | + | *'''Executive Producer:''' Mark Mullen |
− | '''Art Director:''' Richard Cohen | + | *'''Leader of the "Grith":''' [[Peter Barrett]] |
− | '''Associate game design:''' Jonathan Ackley | + | *'''Art Director:''' Richard Cohen |
− | '''Softimage Animators:''' Robin Watts, Peter Hardcastle, Alan Rosenfeld | + | *'''Associate game design:''' Jonathan Ackley |
− | '''Digital Artists:''' Chris Green, David Dodge, Sheryl Chapman, Mark Holmes, Fred Lewis, David Nakabayashi, Mark Nonnenmacher, Thalia Georgeopoulos | + | *'''[[Softimage]] Animators:''' Robin Watts, Peter Hardcastle, Alan Rosenfeld |
− | + | *'''Digital Artists:''' Chris Green, [[David Dodge]], Sheryl Chapman, Mark Holmes, Fred Lewis, David Nakabayashi, Mark Nonnenmacher, Thalia Georgeopoulos | |
− | + | {{creditsheader|Engineering}} | |
− | '''Head Waiter:''' Bruce Leak | + | *'''"Old Blood Mechanics"''' |
− | '''Game Science OS:''' Sean Callahan | + | *'''Head Waiter:''' Bruce Leak |
− | '''Game Composer:''' Edward Harp | + | *'''Game Science OS:''' Sean Callahan |
− | '''Game Compiler:''' George Cossey | + | *'''Game Composer:''' Edward Harp |
− | '''Gameplay:''' Cary Clark, Tony Myles, Joe Tretinik | + | *'''Game Compiler:''' George Cossey |
− | '''CD Wrangler:''' Mike Killianey | + | *'''Gameplay:''' Cary Clark, Tony Myles, Joe Tretinik |
− | '''Compression:''' Peter Barrett, Mark Krueger | + | *'''CD Wrangler:''' Mike Killianey |
− | '''Digital Coordinator/MVP:''' Greg Butler | + | *'''Compression:''' [[Peter Barrett]], Mark Krueger |
− | '''Extraction/Compiling/Validation (Data wrangling):''' Lee Montgomery, Dan Todd, Josh Viers | + | *'''Digital Coordinator/MVP:''' Greg Butler |
− | '''Audio‑Production Supervisor:''' Larry Renick | + | *'''Extraction/Compiling/Validation (Data wrangling):''' Lee Montgomery, Dan Todd, Josh Viers |
− | '''Narrative Artwork:''' Frank Cirocco, Mick Gray | + | *'''Audio‑Production Supervisor:''' Larry Renick |
− | '''Narrative Animatic:''' David Dodge | + | *'''Narrative Artwork:''' Frank Cirocco, Mick Gray |
− | '''Narrative Music by:''' Steve Horowitz | + | *'''Narrative Animatic:''' [[David Dodge]] |
− | '''Narrative Sound Design:''' Chris Grigg | + | *'''Narrative Music by:''' Steve Horowitz |
− | '''Narrative Sound Editing:''' Brian Walker | + | *'''Narrative Sound Design:''' [[Chris Grigg]] |
− | '''Narrative Audio Mix, Environmental Gameplay Sound Design:''' Tom Hays at Big Sound, Roy Finch at Sonos | + | *'''Narrative Sound Editing:''' Brian Walker |
− | '''Gameplay Sound Effects:''' [[Neuromantic Productions]]/LX Rudis, Tom Hays, Roy Finch, Gary Clayton | + | *'''Narrative Audio Mix, Environmental Gameplay Sound Design:''' Tom Hays at Big Sound, Roy Finch at Sonos |
− | '''Gameplay Music:''' [[Neuromantic Productions]]: Jim Hedges/Mark Miller | + | *'''Gameplay Sound Effects:''' [[Nu Romantic Productions|Neuromantic Productions]]/[[LX Rudis]], Tom Hays, Roy Finch, Gary Clayton |
− | '''Voice‑Over Talent:''' | + | *'''Gameplay Music:''' [[Nu Romantic Productions|Neuromantic Productions]]: [[Jim Hedges]]/[[Mark Steven Miller|Mark Miller]] |
− | * '''Jack Tenrec:''' Bill Krauss | + | *'''Voice‑Over Talent:''' |
− | * '''Hannah Dundee:''' Cynthia Dee | + | **'''Jack Tenrec:''' Bill Krauss |
− | * '''Hobb/Governor Scharnhorst:''' Sandy Timpson | + | **'''Hannah Dundee:''' Cynthia Dee |
− | * '''Hammer Terhune:''' Sean Owens | + | **'''Hobb/Governor Scharnhorst:''' Sandy Timpson |
− | * '''Additional Voices:''' Jeanne Sophia, Guy Slater | + | **'''Hammer Terhune:''' Sean Owens |
− | '''Voice Casting:''' Smart Talk/Beth Kaufman | + | **'''Additional Voices:''' Jeanne Sophia, Guy Slater |
− | + | *'''Voice Casting:''' Smart Talk/Beth Kaufman | |
− | + | {{creditsheader|Rocket Science - Cel Animation}} | |
− | * '''Supervisor:''' Chris Green | + | *"The Mighty Handful" |
− | * Emile Duronslet, Antonio Toro, Richard McBride | + | **'''Supervisor:''' Chris Green |
− | + | **''':''' Emile Duronslet, Antonio Toro, Richard McBride | |
− | '''Director of Animation:''' Scott Ingalls | + | {{creditsheader|Cel Animation by Duck Soup Produckions}} |
− | '''Executive Producer:''' Peggy Regan | + | *'''Director of Animation:''' Scott Ingalls |
− | '''Producer:''' Carolyn Bates | + | *'''Executive Producer:''' Peggy Regan |
− | '''Editor:''' Eric Myers | + | *'''Producer:''' Carolyn Bates |
− | '''Assistant Director:''' Carolyn Bates | + | *'''Editor:''' Eric Myers |
− | '''Backgrounds:''' Todd Ingalls | + | *'''Assistant Director:''' Carolyn Bates |
− | '''Layouts:''' Michael Stocker | + | *'''Backgrounds:''' Todd Ingalls |
− | '''Key Assistant Animation:''' Carlene Brady, Kimie Calvert, Todd Hoff, Mel Sommer | + | *'''Layouts:''' Michael Stocker |
− | '''Animation:''' Mark Andrews, Don Hall, David Krentz, Scott Morse, James Purdum, Sheryl Sardina, Tony Siruno, Mel Sommer, Rossen Varbanov, Michael Wu | + | *'''Key Assistant Animation:''' Carlene Brady, Kimie Calvert, Todd Hoff, Mel Sommer |
− | '''Assistant Animation:''' Leslie Howe, Vesselin Kamenov, John Lange, Wantana Martinelli, Tom Pope, Sheryl Sardina, Jim Snider | + | *'''Animation:''' Mark Andrews, Don Hall, David Krentz, Scott Morse, James Purdum, Sheryl Sardina, Tony Siruno, Mel Sommer, Rossen Varbanov, Michael Wu |
− | '''EFX Animation:''' Carlene Brady, Dave Bossert, Mel Sommer, Rossen Varbanov | + | *'''Assistant Animation:''' Leslie Howe, Vesselin Kamenov, John Lange, Wantana Martinelli, Tom Pope, Sheryl Sardina, Jim Snider |
− | '''Airbrush:''' Mel Sommer | + | *'''EFX Animation:''' Carlene Brady, Dave Bossert, Mel Sommer, Rossen Varbanov |
− | '''Ink & Paint Supervisor:''' Kunimi Terada | + | *'''Airbrush:''' Mel Sommer |
− | '''Animation Checker:''' Katherine Schoentag | + | *'''Ink & Paint Supervisor:''' Kunimi Terada |
− | '''Inkers:''' Ed Hartley, Noriko Hawks, Kunimi Terada | + | *'''Animation Checker:''' Katherine Schoentag |
− | '''Painters:''' Delores Del Valle, Mi Kyung Kwon, Ramona Randa | + | *'''Inkers:''' Ed Hartley, Noriko Hawks, Kunimi Terada |
− | '''Animation Camera:''' Visual Arts | + | *'''Painters:''' Delores Del Valle, Mi Kyung Kwon, Ramona Randa |
− | '''Post Production:''' Pacific Ocean Post | + | *'''Animation Camera:''' Visual Arts |
− | '''Rocket Scientists:''' Mike Backes, Steve Blank, Anna Caldwell, Cathy Callahan, Matthew Fassberg, E. Lacey Gordon, Mark Greenough, Julie Jaros, Ben Jones, Li Kramer, Desmond Mullen, Elon Musk, Veronica O'Donovan, Tony Payne, Rosa Peralta, Josh Smith, Jim Wickett, Brandy Wilson | + | *'''Post Production:''' Pacific Ocean Post |
− | '''Special Thanks:''' Mark Schultz, Sasha Harari, Michael Mimeles, Amanda Leigh, Steven de Souza, Kathryn Gould & Jon Feiber (for having the faith) | + | *'''Rocket Scientists:''' Mike Backes, [[Steve Blank]], Anna Caldwell, Cathy Callahan, Matthew Fassberg, E. Lacey Gordon, Mark Greenough, Julie Jaros, Ben Jones, Li Kramer, Desmond Mullen, Elon Musk, Veronica O'Donovan, Tony Payne, Rosa Peralta, Josh Smith, Jim Wickett, Brandy Wilson |
− | + | *'''Special Thanks:''' Mark Schultz, Sasha Harari, Michael Mimeles, Amanda Leigh, Steven de Souza, Kathryn Gould & Jon Feiber (for having the faith) | |
− | '''Legal Representation:''' Bob Getman/Armstrong + Hirsch | + | *'''...and thanks to our playtesters:''' John Conklin II, Eric Liu |
− | '''Additional Dialog:''' Scott Zakarin, Troy Bolotnick | + | *'''Legal Representation:''' Bob Getman/Armstrong + Hirsch |
− | '''Packaging & Manual Design:''' Three Eight Creative Group | + | *'''Additional Dialog:''' Scott Zakarin, Troy Bolotnick |
− | '''Manual:''' [[Carol Ann Hanshaw|Carol Anne Hanshaw]] | + | *'''Packaging & Manual Design:''' [[Three 8 Creative Group|Three Eight Creative Group]] |
+ | *'''Manual:''' [[Carol Ann Hanshaw|Carol Anne Hanshaw]] | ||
+ | | source=In-game credits | ||
+ | | pdf=Cadillacs and Dinosaurs MCD credits.pdf | ||
+ | | console=MCD | ||
}} | }} | ||
+ | |cols=3}} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
− | == | + | ==Promotional material== |
− | + | {{gallery | |
− | {{ | + | |{{GalleryPrintAd |
− | | | + | |egm|65|60-61 |
− | | | + | |nextgeneration|1|16 |
− | | | + | |gamepro|66|4 |
− | | | + | }} |
− | | | ||
}} | }} | ||
+ | ==Physical scans== | ||
+ | {{ratings|MCD}} | ||
{{Scanbox | {{Scanbox | ||
| console=Mega-CD | | console=Mega-CD | ||
Line 112: | Line 192: | ||
| back=CaDtSC MCD US Box Back.jpg | | back=CaDtSC MCD US Box Back.jpg | ||
| disc=CaDtSC MCD US Disc.jpg | | disc=CaDtSC MCD US Disc.jpg | ||
− | |manual=Cadillacsdinosaurs mcd us manual.pdf | + | | manual=Cadillacsdinosaurs mcd us manual.pdf |
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega-CD | | console=Mega-CD | ||
| region=BR | | region=BR | ||
− | | | + | | cover=Cadillacs&DinosaursTSC-MCD-BR-Cover.jpg |
− | |||
| disc=CaDtSC MCD US Disc.jpg | | disc=CaDtSC MCD US Disc.jpg | ||
− | | | + | | manual=Cadillacs&DinosaursMCDBRManual.pdf |
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{CaDTSCOmni}} | ||
+ | |||
+ | [[Category:Unreleased Saturn games]] |
Latest revision as of 08:11, 28 October 2024
Cadillacs and Dinosaurs: The Second Cataclysm | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega-CD | |||||||||||||||
Publisher: Rocket Science Games[1] (US) Tec Toy[2] (BR) | |||||||||||||||
Developer: Rocket Science Games | |||||||||||||||
Supporting companies: Nu Romantic Productions (audio), Three Eight Creative Group[3] (packaging design) | |||||||||||||||
Distributor: Tec Toy (BR) | |||||||||||||||
Licensor: Mark Schultz, General Motors | |||||||||||||||
Sound driver: GEMS | |||||||||||||||
Genre: Shooting | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
| |||||||||||||||
|
Cadillacs and Dinosaurs: The Second Cataclysm is a Sega Mega-CD rail shooter game developed and published by Rocket Science Games as the company's very first title. Based on the American comic series Xenozoic Tales and its corresponding television show Cadillacs and Dinosaurs, it originally saw an American release in December 1994, and was later brought to Brazil by Tec Toy around two years later.
It is not to be confused with the arcade beat-'em-up based on the same property, Capcom's Cadillacs and Dinosaurs.
Contents
Story
The game is set in the "Xenozoic Age," which occurs after a disaster in the year 2020 known as the First Cataclysm causes all of Earth's previous inhabitants to share the planet at once. Mankind maintains a balance with nature according to a code called the "Machinato Vitae," taught to them by the mysterious reptilian race called the Grith. The megalomaniacal Governor Sharnhorst, in her quest for profit and power, threatens to disrupt this balance and usher in a Second Cataclysm. Jack Tenrec, a genius mechanic, and Hannah Dundee, a deadeye shot, are two humans who have been chosen by the Grith to preserve the Machinato Vitae and save the balance of life on Earth. They set out in a 1953 Cadillac with machine guns. The story is told through comic book-styled cutscenes in between each stage.
Gameplay
The game is an full-motion video rail shooter. The first six stages are played in the Cadillac; the last three stages are played in a mine cart. Jack drives while Hannah shoots. Both vehicles automatically move through each stage. Jack and Hannah have one hour to prevent the Second Cataclysm. This clock ticks down in real time, but the player's decisions can affect it: killing or wounding wildlife causes it to tick down faster, while preserving their lives or killing poachers slows it down.
The Cadillac steers with and . The player sometimes comes to a fork in the road and must choose a path; the right path leads to the end of the stage, but the wrong path can lead to driving around in circles. The D-Pad also moves a crosshair around for aiming Hannah's fire. She fires with or , which can be held to charge up a more powerful shot. The player must drive around or destroy obstacles to avoid taking damage from them. The Cadillac can do a turbo boost with , which can be used to launch off obstacles for a jump or to power through mud. In two-player games, where the first player plays as Jack and drives while the second player plays as Hannah and shoots.
The mine cart cannot be steered, since it is on rails. The D-Pad moves the crosshair and fires a gun, which can be charged by holding . The mine cart occasionally reaches a junction and must switch tracks by moving the D-Pad to the left or right side of the screen in order to navigate through the maze-like corridors. The mine cart also has a railgun that can be fired with . The railgun is always fired at the same position and does not need to be aimed; its button can be held down for rapid-fire. The player can reverse the view with , to switch between facing in front of the mine cart and facing behind it. The mine cart has a compass for showing its direction of travel and a Geiger counter for showing its position relative to a radiation source, both used for navigation. There is also a pressure gauge that shows which color of pipe is safe to shoot without causing an explosion and taking damage. In two-player games, both players have separate crosshairs and shoot.
Both vehicles have a damage meter that increases as they take damage from hazards. The player loses a life when the damage meter is filled. The Cadillac can be repaired by driving over crystals found in some of the stages. Many hazards instantly destroy the vehicle, such as driving into a tree or a pit.
The game saves the player's progress to the Mega-CD's internal memory. During gameplay, the player can invoke the main menu with +++ START to restart the current level or replay any previously accessed level. There are two difficulty levels, Easy and Hard.
Chapters
Xenozoic | |
---|---|
The Grith | |
Toxic Terrain | |
Death Dealers | |
Escape | |
Weird Science | |
Tomb | |
Express Rail | |
Reactor | |
Development
Cadillacs and Dinosaurs: The Second Cataclysm was developed alongside Loadstar: The Legend of Tully Bodine as one of Rocket Science Games' first titles. Cadillacs and Dinosaurs was released first, with Loadstar being completed soon after the former had shipped.[5]
BMG Interactive Entertainment had once planned to bring the game to Europe.[6] A Sega Saturn version was also planned for Q4 1995.[7]
Production credits
- Story, script and interactive design: David Fox
- Based on the graphic novels by: Mark Schultz
- Production design: Frank Cirocco
- Producer: David Brownstein
- Associate Producer: Daniel Todd
- Executive Producer: Mark Mullen
- Leader of the "Grith": Peter Barrett
- Art Director: Richard Cohen
- Associate game design: Jonathan Ackley
- Softimage Animators: Robin Watts, Peter Hardcastle, Alan Rosenfeld
- Digital Artists: Chris Green, David Dodge, Sheryl Chapman, Mark Holmes, Fred Lewis, David Nakabayashi, Mark Nonnenmacher, Thalia Georgeopoulos
- "Old Blood Mechanics"
- Head Waiter: Bruce Leak
- Game Science OS: Sean Callahan
- Game Composer: Edward Harp
- Game Compiler: George Cossey
- Gameplay: Cary Clark, Tony Myles, Joe Tretinik
- CD Wrangler: Mike Killianey
- Compression: Peter Barrett, Mark Krueger
- Digital Coordinator/MVP: Greg Butler
- Extraction/Compiling/Validation (Data wrangling): Lee Montgomery, Dan Todd, Josh Viers
- Audio‑Production Supervisor: Larry Renick
- Narrative Artwork: Frank Cirocco, Mick Gray
- Narrative Animatic: David Dodge
- Narrative Music by: Steve Horowitz
- Narrative Sound Design: Chris Grigg
- Narrative Sound Editing: Brian Walker
- Narrative Audio Mix, Environmental Gameplay Sound Design: Tom Hays at Big Sound, Roy Finch at Sonos
- Gameplay Sound Effects: Neuromantic Productions/LX Rudis, Tom Hays, Roy Finch, Gary Clayton
- Gameplay Music: Neuromantic Productions: Jim Hedges/Mark Miller
- Voice‑Over Talent:
- Jack Tenrec: Bill Krauss
- Hannah Dundee: Cynthia Dee
- Hobb/Governor Scharnhorst: Sandy Timpson
- Hammer Terhune: Sean Owens
- Additional Voices: Jeanne Sophia, Guy Slater
- Voice Casting: Smart Talk/Beth Kaufman
- "The Mighty Handful"
- Supervisor: Chris Green
- : Emile Duronslet, Antonio Toro, Richard McBride
- Director of Animation: Scott Ingalls
- Executive Producer: Peggy Regan
- Producer: Carolyn Bates
- Editor: Eric Myers
- Assistant Director: Carolyn Bates
- Backgrounds: Todd Ingalls
- Layouts: Michael Stocker
- Key Assistant Animation: Carlene Brady, Kimie Calvert, Todd Hoff, Mel Sommer
- Animation: Mark Andrews, Don Hall, David Krentz, Scott Morse, James Purdum, Sheryl Sardina, Tony Siruno, Mel Sommer, Rossen Varbanov, Michael Wu
- Assistant Animation: Leslie Howe, Vesselin Kamenov, John Lange, Wantana Martinelli, Tom Pope, Sheryl Sardina, Jim Snider
- EFX Animation: Carlene Brady, Dave Bossert, Mel Sommer, Rossen Varbanov
- Airbrush: Mel Sommer
- Ink & Paint Supervisor: Kunimi Terada
- Animation Checker: Katherine Schoentag
- Inkers: Ed Hartley, Noriko Hawks, Kunimi Terada
- Painters: Delores Del Valle, Mi Kyung Kwon, Ramona Randa
- Animation Camera: Visual Arts
- Post Production: Pacific Ocean Post
- Rocket Scientists: Mike Backes, Steve Blank, Anna Caldwell, Cathy Callahan, Matthew Fassberg, E. Lacey Gordon, Mark Greenough, Julie Jaros, Ben Jones, Li Kramer, Desmond Mullen, Elon Musk, Veronica O'Donovan, Tony Payne, Rosa Peralta, Josh Smith, Jim Wickett, Brandy Wilson
- Special Thanks: Mark Schultz, Sasha Harari, Michael Mimeles, Amanda Leigh, Steven de Souza, Kathryn Gould & Jon Feiber (for having the faith)
- ...and thanks to our playtesters: John Conklin II, Eric Liu
- Legal Representation: Bob Getman/Armstrong + Hirsch
- Additional Dialog: Scott Zakarin, Troy Bolotnick
- Packaging & Manual Design: Three Eight Creative Group
- Manual: Carol Anne Hanshaw
Magazine articles
Promotional material
also published in:
- Next Generation (US) #1: "Premiere Issue 1995" (1994-12-08)[9]
- GamePro (US) #66: "January 1995" (199x-xx-xx)[10]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
68 | |
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Based on 12 reviews |
Technical information
References
- ↑ File:CaDtSC MCD US Box Front.jpg
- ↑ File:CaDtSC MCD BR Box Front.jpg
- ↑ File:Loadstar mcd us manual.pdf, page 21
- ↑ 4.0 4.1 GamePro, "March 1995" (US; 1995-xx-xx), page 60
- ↑ https://www.badgamehalloffame.com/ (Wayback Machine: 2023-01-19 21:34)
- ↑ Mega Power, "November 1994" (UK; 1994-10-20), page 7
- ↑ 1995 Sega Product Catalog (US), page 75
- ↑ File:Cadillacs and Dinosaurs MCD credits.pdf
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 16
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 4
- ↑ Consoles +, "Février 1995" (FR; 1995-0x-xx), page 128
- ↑ Electronic Games (1992-1995), "March 1995" (US; 1995-0x-xx), page 60
- ↑ Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
- ↑ Game Informer, "February 1995" (US; 1995-0x-xx), page 40
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 96
- ↑ Joypad, "Février 1995" (FR; 1995-0x-xx), page 101
- ↑ Mega Force, "Février 1995" (FR; 1995-0x-xx), page 82
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 96
- ↑ Player One, "Février 1995" (FR; 1995-0x-xx), page 104
- ↑ Power Unlimited, "Jaargang 3, Februari 1995" (NL; 1995-01-25), page 46
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 78