Difference between revisions of "Real Bout Garou Densetsu Special"
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| players=1-2 | | players=1-2 | ||
| genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|RBGDS Saturn JP Box Back.jpg}}, Action{{ref|https://web.archive.org/web/20200320230533/https://sega.jp/fb/segahard/ss/soft_licensee3.html}} | | genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|RBGDS Saturn JP Box Back.jpg}}, Action{{ref|https://web.archive.org/web/20200320230533/https://sega.jp/fb/segahard/ss/soft_licensee3.html}} | ||
+ | | languages={{LanguageList|jp|en}} | ||
| originalsystem=Neo Geo | | originalsystem=Neo Geo | ||
| releases={{releasesSat | | releases={{releasesSat | ||
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The game has the following modes: | The game has the following modes: | ||
− | *'''Arcade:''' The player selects any character and fights through a series of opponents. The player can choose any character as the first opponent, except for the four bosses. Billy Kane is always fought as the fourth opponent, and Laurence Blood and Wolfgang Krauser are fought as the eighth and ninth opponents respectively. If the player makes it to Wolfgang Krauser without losing a round and with a high enough score, the player can fight a "Dream Match" against Geese Howard (who died in the events of the last game) | + | *'''Arcade:''' The player selects any character and fights through a series of opponents. The player can choose any character as the first opponent, except for the four bosses. Billy Kane is always fought as the fourth opponent, and Laurence Blood and Wolfgang Krauser are fought as the eighth and ninth opponents respectively. A second player can enter the game at any time by pressing {{Start}} to start a two-player match. If the player makes it to Wolfgang Krauser without losing a round and with a high enough score, the player can fight a "Dream Match" against Geese Howard (who died in the events of the last game). |
*'''Versus:''' The game has a dedicated two-player mode where players can choose any character and any stage to play. | *'''Versus:''' The game has a dedicated two-player mode where players can choose any character and any stage to play. | ||
*'''Original:''' This mode plays the same as the Arcade Mode, except additional computer-controlled opponents sometimes challenge the player, similar to the experience of playing in an arcade. | *'''Original:''' This mode plays the same as the Arcade Mode, except additional computer-controlled opponents sometimes challenge the player, similar to the experience of playing in an arcade. | ||
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===Characters=== | ===Characters=== | ||
− | + | {{MoveListNote|legend=Basic|key1={{button|text=POWER}}|value1=Power attack|key2={{button|text=SWAY}}|value2=Sway}} | |
+ | Several moves have "fake" versions that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent. | ||
+ | ====Playable==== | ||
All of the characters from ''[[Real Bout Garou Densetsu]]'' return. Tung Fu Rue, Cheng Sinzan, Laurence Blood, and Wolfgang Krauser return from ''[[Fatal Fury Special]]''. | All of the characters from ''[[Real Bout Garou Densetsu]]'' return. Tung Fu Rue, Cheng Sinzan, Laurence Blood, and Wolfgang Krauser return from ''[[Fatal Fury Special]]''. | ||
Each character has two outfit colors: the default color is selected with {{punch}} and the secondary color is selected with {{button|text=POWER}}. | Each character has two outfit colors: the default color is selected with {{punch}} and the secondary color is selected with {{button|text=POWER}}. | ||
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{{InfoTable| | {{InfoTable| | ||
{{InfoFighter | {{InfoFighter | ||
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{{MoveListTable | desc=Power moves | | {{MoveListTable | desc=Power moves | | ||
{{MoveListRow | Power Geyser | {{QCB}} {{downleft}} {{right}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.}} | {{MoveListRow | Power Geyser | {{QCB}} {{downleft}} {{right}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.}} | ||
− | {{MoveListRow | '''Hidden:''' Triple Geyser | {{QCB}} {{downleft}} {{right}} {{button|text=POWER}} | Terry punches the ground, causing three energy | + | {{MoveListRow | '''Hidden:''' Triple Geyser | {{QCB}} {{downleft}} {{right}} {{button|text=POWER}} | Terry punches the ground, causing three energy geysers to erupt from the ground in a series, which can juggle the opponent from one into the next.}} |
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Power moves | | {{MoveListTable | desc=Power moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Chou Reppa Dan | Hold {{down}} for 2 seconds, then {{downright}} {{right}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}} |
{{MoveListRow | '''Hidden:''' Zanei Reppa | {{HCF}} {{button|text=POWER}} | Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.}} | {{MoveListRow | '''Hidden:''' Zanei Reppa | {{HCF}} {{button|text=POWER}} | Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.}} | ||
}} | }} | ||
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{{MoveListRow | Midare Kachousen | {{QCB}} {{button|text=POWER}} up to four times | Mai strikes upwards by swinging a folding fan. This move can be repeated up to four times, which causes Mai to advance while swinging fans up with alternating hands, ending with an energy blast from her hands if the move is completed all four times.}} | {{MoveListRow | Midare Kachousen | {{QCB}} {{button|text=POWER}} up to four times | Mai strikes upwards by swinging a folding fan. This move can be repeated up to four times, which causes Mai to advance while swinging fans up with alternating hands, ending with an energy blast from her hands if the move is completed all four times.}} | ||
{{MoveListRow | Ryuuenbu<br>''(Break Shot)'' | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight.}} | {{MoveListRow | Ryuuenbu<br>''(Break Shot)'' | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Hissatsu Shinobibachi | {{HCF}} {{button|text=POWER}} | Mai performs a cartwheel, then drops to the ground with an elbow strike.}} |
{{MoveListRow | Musabi no Mai | {{down}}+{{punch}}+{{kick}} in midair | Mai dives diagonally downward with her arms spread out.}} | {{MoveListRow | Musabi no Mai | {{down}}+{{punch}}+{{kick}} in midair | Mai dives diagonally downward with her arms spread out.}} | ||
{{MoveListRow | Kagero no Mai | Hold {{down}} for 2 seconds, then {{up}}+{{button|text=POWER}} | Mai clasps her hands and a pillar of flame snakes around her and into the air.}} | {{MoveListRow | Kagero no Mai | Hold {{down}} for 2 seconds, then {{up}}+{{button|text=POWER}} | Mai clasps her hands and a pillar of flame snakes around her and into the air.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Power moves | | {{MoveListTable | desc=Power moves | | ||
− | {{MoveListRow | Chou | + | {{MoveListRow | Chou Hissatsu Shinobibachi | {{right}} {{downleft}} {{right}}+{{kick}}+{{button|text=POWER}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}} |
{{MoveListRow | '''Hidden:''' Gekka Midare Botan | {{right}} {{downleft}} {{right}}+{{button|text=POWER}} | Mai flips forward, then lands on top of her opponent and explodes in a fiery blaze.}} | {{MoveListRow | '''Hidden:''' Gekka Midare Botan | {{right}} {{downleft}} {{right}}+{{button|text=POWER}} | Mai flips forward, then lands on top of her opponent and explodes in a fiery blaze.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Power moves | | {{MoveListTable | desc=Power moves | | ||
− | {{MoveListRow | Senpuu Gouken | {{ | + | {{MoveListRow | Senpuu Gouken | {{QCFD}} {{up}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Tung grows to a large, muscular form and flies through the air while spinning with his fists extended.}} |
{{MoveListRow | '''Hidden:''' Geki Hou | {{right}} {{HCF}} {{button|text=POWER}} | Tung leans forward and grows to massive size before charging ahead.}} | {{MoveListRow | '''Hidden:''' Geki Hou | {{right}} {{HCF}} {{button|text=POWER}} | Tung leans forward and grows to massive size before charging ahead.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Mudoh Shibari Nage Nage | {{left}}+{{button|text=POWER}} (close) | Sokaku tosses his opponent with his shakujo. This move can be followed up with {{ | + | {{MoveListRow | Mudoh Shibari Nage Nage | {{left}}+{{button|text=POWER}} (close) | Sokaku tosses his opponent with his shakujo. This move can be followed up with {{QCBD}} {{button|text=POWER}} to strike the opponent with the shakujo while on the ground.}} |
{{MoveListRow | Shoten Satsu | {{down}}+{{button|text=POWER}} in midair (close) | Sokaku grabs his opponent in midair and falls to the ground on top of them.}} | {{MoveListRow | Shoten Satsu | {{down}}+{{button|text=POWER}} in midair (close) | Sokaku grabs his opponent in midair and falls to the ground on top of them.}} | ||
{{MoveListRow | Shakujo Upper | {{downright}}+{{punch}} | Sokaku thrusts his shakujo high into the air.}} | {{MoveListRow | Shakujo Upper | {{downright}}+{{punch}} | Sokaku thrusts his shakujo high into the air.}} | ||
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{{MoveListRow | Ikazuchi | {{right}} {{downright}} {{QCF}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Sokaku drives his shakujo into the ground, summoning a demon spirit in a pillar of lightning.}} | {{MoveListRow | Ikazuchi | {{right}} {{downright}} {{QCF}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Sokaku drives his shakujo into the ground, summoning a demon spirit in a pillar of lightning.}} | ||
{{MoveListRow | '''Hidden:''' Muzan Dan | {{right}} {{downright}} {{QCF}} {{button|text=POWER}} | Sokaku lifts his shakujo into the air, summoning a demon spirit that grabs him and uses him to club his opponent.}} | {{MoveListRow | '''Hidden:''' Muzan Dan | {{right}} {{downright}} {{QCF}} {{button|text=POWER}} | Sokaku lifts his shakujo into the air, summoning a demon spirit that grabs him and uses him to club his opponent.}} | ||
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}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Power moves | | {{MoveListTable | desc=Power moves | | ||
{{MoveListRow | Teiou Shukumyouken | {{right}} {{HCF}}, then hold {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Chonrei throws an energy blast across the screen.}} | {{MoveListRow | Teiou Shukumyouken | {{right}} {{HCF}}, then hold {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Chonrei throws an energy blast across the screen.}} | ||
− | {{MoveListRow | '''Hidden:''' Teiou Ryuuseiken | {{right}} {{ | + | {{MoveListRow | '''Hidden:''' Teiou Ryuuseiken | {{right}} {{QCBD}} {{kick}} {{button|text=POWER}} | Chonrei throws a large energy blast, which is trailed by a wave on the ground.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Teiou Jinsokuken | {{right}} {{right}} {{punch}} | Chonshu dashes forward with an elbow strike, which he follows with a takedown if it connects.}} | {{MoveListRow | Teiou Jinsokuken | {{right}} {{right}} {{punch}} | Chonshu dashes forward with an elbow strike, which he follows with a takedown if it connects.}} | ||
{{MoveListRow | Teiou Shinganken<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{HCB}} {{punch}}, {{kick}}, or {{button|text=POWER}} | Chonshu disappears and reappears in the same spot with {{punch}}, above his opponent with {{kick}}, or behind his opponent with {{button|text=POWER}}. When reappearing above his opponent, he can roll into a ball by pressing {{punch}}, {{kick}}, or {{button|text=POWER}}, which damages his opponent when he lands on them.}} | {{MoveListRow | Teiou Shinganken<br>''(Break Shot with'' {{button|text=POWER}}'')'' | {{HCB}} {{punch}}, {{kick}}, or {{button|text=POWER}} | Chonshu disappears and reappears in the same spot with {{punch}}, above his opponent with {{kick}}, or behind his opponent with {{button|text=POWER}}. When reappearing above his opponent, he can roll into a ball by pressing {{punch}}, {{kick}}, or {{button|text=POWER}}, which damages his opponent when he lands on them.}} | ||
− | {{MoveListRow | Teiou Kuusatsu Jinganken | {{ | + | {{MoveListRow | Teiou Kuusatsu Jinganken | {{QCFD}} in midair | Chonshu disappears and reappears in the air behind his opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Power moves | | {{MoveListTable | desc=Power moves | | ||
− | {{MoveListRow | Guillotine | {{ | + | {{MoveListRow | Guillotine | {{QCFD}} {{downleft}} {{kick}}+{{button|text=POWER}} | Ryuji leaps forward, coming down with an empowered fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.}} |
{{MoveListRow | '''Hidden:''' Driller | D-Pad in a 360° rotation, then {{button|text=POWER}} (close) | Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.}} | {{MoveListRow | '''Hidden:''' Driller | D-Pad in a 360° rotation, then {{button|text=POWER}} (close) | Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.}} | ||
}} | }} | ||
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{{MoveListRow | Bakurai Hoh | Hold {{downleft}} for 2 seconds, then {{down}} {{downright}}+{{kick}}+{{button|text=POWER}} | Cheng throws a large energy ball in an arc in front of him, which knocks down his opponent on impact.}} | {{MoveListRow | Bakurai Hoh | Hold {{downleft}} for 2 seconds, then {{down}} {{downright}}+{{kick}}+{{button|text=POWER}} | Cheng throws a large energy ball in an arc in front of him, which knocks down his opponent on impact.}} | ||
{{MoveListRow | '''Hidden:''' Tenchi Houraku Mujin Hou | {{HCB}} {{button|text=POWER}} | Cheng flies into the air, then drops down with a belly flop, followed by a barrage of energy shots and another belly flop.}} | {{MoveListRow | '''Hidden:''' Tenchi Houraku Mujin Hou | {{HCB}} {{button|text=POWER}} | Cheng flies into the air, then drops down with a belly flop, followed by a barrage of energy shots and another belly flop.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Bosses==== | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter | ||
+ | | name=Billy Kane | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=0 | crop_y=768}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu, Sprites, Billy Kane.gif}} | ||
+ | | desc=Billy Kane is a career criminal and the right-hand man of Geese Howard. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Whirlwind Cudgel | {{repeat|{{punch}}}} | Billy twirls his cudgel in front of him rapidly.}} | ||
+ | {{MoveListRow | Mid-Section Club Cruncher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Billy whips his cudgel in front of him, and it expands across the screen. It can be made flaming by quickly following up with {{left}} {{right}}+{{button|text=POWER}} before the move hits.}} | ||
+ | {{MoveListRow | Sparrow Drop | {{QCB}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}} | ||
+ | {{MoveListRow | Super Pursuit Cudgel | {{downleft}} {{QCF}} {{kick}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Billy vaults into the air with his cudgel, then drops back to the ground while spinning his cudgel and performing a dive kick.}} | ||
+ | {{MoveListRow | Fire Dragon Pursuit Club<br>''(Break Shot)'' | {{QCB}} {{kick}} | Billy performs two alternating strikes with his cudgel.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Jigoku Otoshi | {{right}}+{{kick}} (close) | Billy lifts his opponent into the air with his cudgel and stabs them repeatedly.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Super Fire Wheel | {{down}} {{downright}} {{HCB}} {{kick}}+{{button|text=POWER}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.}} | ||
+ | {{MoveListRow | '''Hidden:''' Wild Whirlwind | {{down}} {{downright}} {{HCB}} {{button|text=POWER}} | Billy swipes upward with his cudgel, which grows to massive size, then smacks it downward while it is on fire.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Laurence Blood | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=224 | crop_y=768}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Laurence Blood.gif}} | ||
+ | | desc=Laurence Blood is a former matador who uses a fighting style based on his bullfighting methods. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Bloody Sabre | {{QCF}} {{punch}} up to three times | Laurence slides forward with an elbow strike, then a palm strike, and finally multiple sabre swipes if the move is completed all three times.}} | ||
+ | {{MoveListRow | Bloody Spin<br>''(Break Shot with'' {{button|text=POWER}}'')'' | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} or {{button|text=POWER}} | Laurence spirals through the air in front of him like a torpedo. The move travels faster and farther when performed with {{button|text=POWER}}.}} | ||
+ | {{MoveListRow | Bloody Axle | {{QCF}} {{button|text=POWER}} | Laurence flies diagonally into the air while spinning. He can attack with his cloak by pressing any attack button; throw his sabre by pressing {{QCF}}, then any attack button; or grab and throw his opponent with {{left}} or {{right}} and any attack button (if close).}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ole | {{punch}}+{{kick}} | Laurence steps aside and claps his hands in the air, dodging any attacks.}} | ||
+ | {{MoveListRow | Heat Sabre | {{left}}+{{punch}} | Laurence thrusts in front of him with his sabre.}} | ||
+ | {{MoveListRow | Aerial Sabre | {{down}}+{{punch}} in midair | Laurence stabs downward with his sabre.}} | ||
+ | {{MoveListRow | Tornado Kick | {{right}}+{{kick}} | Laurence does a reverse heel kick, which knocks his opponent into the other lane.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Bloody Flash | {{downright}} {{HCF}} {{downleft}} {{right}} {{LK}}+{{HK}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Laurence swipes his sabre repeatedly in front of him in wide arcs.}} | ||
+ | {{MoveListRow | '''Hidden:''' Final Death Bloody | {{down}} {{downright}} {{HCB}} {{button|text=POWER}} | Laurence charges forward, attacking multiple times with his sabre.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Wolfgang Krauser | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=448 | crop_y=768}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Wolfgang Krauser.gif}} | ||
+ | | desc=Wolfgang Krauser is a German nobleman seeking to defeat the man who was responsible for Geese's downfall. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Blitz Ball | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Wolfgang throws a fireball. He throws it high with {{punch}} or low with {{button|text=POWER}}.}} | ||
+ | {{MoveListRow | Leg Tomahawk<br>''(Break Shot)'' | {{QCF}} {{kick}} | Wolfgang leaps forward with a rolling kick.}} | ||
+ | {{MoveListRow | Dangerous Thrust | {{HCF}}+{{punch}} (close) | Wolfgang grabs and shoves his opponent, moving them to the other side of him.}} | ||
+ | {{MoveListRow | Lift Up Blow | {{HCB}}+{{punch}} (close) | Wolfgang grabs and tosses his opponent into the air, then catches them with a punch.}} | ||
+ | {{MoveListRow | Phoenix Throw | {{HCF}} {{button|text=POWER}} | Wolfgang catches a jumping attack from his opponent and counters with a powerbomb.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kaiser Body Press | {{down}}+{{button|text=POWER}} in midair | Wolfgang does a body press in the air.}} | ||
+ | {{MoveListRow | Death Hammer | {{right}}+{{kick}}+{{button|text=POWER}} | Wolfgang punches down to the ground, which can attack opponents who are crouch-blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Kaiser Wave | Hold {{left}} for 2 seconds, then {{upright}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Wolfgang pulls his arms back, then throws a tall fireball across the screen. Holding {{kick}}+{{button|text=POWER}} for longer charges a more powerful fireball.}} | ||
+ | {{MoveListRow | '''Hidden:''' Gigantic Cyclone | {{HCB}} {{QCFD}} {{button|text=POWER}} (close) | Wolfgang holds both of his arms out and spins upward in a whirlwind.}} | ||
+ | {{MoveListRow | '''Hidden:''' Unlimited Desire | {{HCB}} {{right}}+{{punch}} {{punch}} {{kick}} {{button|text=POWER}} {{kick}} {{button|text=POWER}} {{punch}} {{kick}} {{button|text=POWER}} | Wolfgang performs a series of attacks. He can finish with a punch by pressing {{button|text=POWER}} or finish with a Gigantic Cyclone by pressing {{RDP}} {{punch}}+{{button|text=POWER}}.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Geese Howard | ||
+ | | portrait={{sprite | Real Bout Garou Densetsu Special Saturn, Characters.png | crop_width=224 | crop_height=192 | crop_x=672 | crop_y=768}} | ||
+ | | sprite={{sprite | Real Bout Garou Densetsu Special Saturn, Sprites, Geese Howard.gif}} | ||
+ | | desc=Geese Howard is a crime boss who controls South Town. After obtaining the Jin Scrolls, he reconsolidates his power over South Town and seeks vengeance from the Bogard brothers. He appears as a normally selectable character, but a powerful "Nightmare" version of him appears as a secret boss if certain conditions are met. The player only has one chance to defeat Geese; the game cannot be continued if Geese wins. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Reppuuken | {{QCB}} {{punch}} or {{button|text=POWER}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Geese sends a violent shockwave across the ground. He creates a larger shockwave with {{button|text=POWER}}, but there is a longer start-up delay.}} | ||
+ | {{MoveListRow | Shippuuken | {{QCB}} {{punch}} or {{button|text=POWER}} in midair | Geese throws a fireball diagonally downward. He throws two fireballs downward with {{button|text=POWER}}.}} | ||
+ | {{MoveListRow | Jaeiken<br>''(Break Shot with'' {{kick}}'')'' | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} or {{button|text=POWER}} | Geese charges ahead in a burst of energy. When performed with {{kick}}, he follows up with a palm strike (and can be used as a Break Shot). When performed with {{button|text=POWER}}, he follows up with a takedown.}} | ||
+ | {{MoveListRow | Atemi Nage Joudan | {{HCF}} {{kick}} | Geese catches a jumping attack from his opponent and counters with a throw.}} | ||
+ | {{MoveListRow | Urakumogakushi | {{HCF}} {{button|text=POWER}} | Geese catches a standing attack from his opponent and counters with a flaming punch.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Kosatsu Shou | {{downright}}+{{button|text=POWER}} (close) | Geese holds his opponent in the air by the neck.}} | ||
+ | {{MoveListRow | Lunge | {{punch}}+{{kick}} | Geese lunges forward with an open-handed swipe, which can attack opponents who are crouch-blocking.}} | ||
+ | {{MoveListRow | Shouten Myoujou'uchi | {{downright}}+{{punch}} | Geese thrusts upward with a palm.}} | ||
+ | {{MoveListRow | Raikou Mawashi Geri | {{left}}+{{kick}} | Geese steps forward with a crescent kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Power moves | | ||
+ | {{MoveListRow | Raging Storm | {{downleft}} {{HCB}} {{downright}} {{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Geese ducks and calls energy spikes around him.}} | ||
+ | {{MoveListRow | '''Hidden:''' Thunder Break | {{QCFD}} {{button|text=POWER}} | Geese ducks and calls down multiple lightning strikes around him.}} | ||
+ | {{MoveListRow | '''Hidden:''' Deadly Rave | {{HCB}} {{right}}+{{punch}} {{punch}} {{punch}} {{kick}} {{kick}} {{kick}} {{button|text=POWER}} {{button|text=POWER}} {{button|text=POWER}} {{QCB}} {{button|text=POWER}} | Geese performs a series of attacks, ending by throwing a fireball from his hands.}} | ||
}} | }} | ||
}} | }} | ||
Line 515: | Line 520: | ||
{{MoveListRow | Zeneiken | {{downleft}} {{right}} {{button|text=POWER}} | Andy charges forward while ramming with his shoulder and knee.}} | {{MoveListRow | Zeneiken | {{downleft}} {{right}} {{button|text=POWER}} | Andy charges forward while ramming with his shoulder and knee.}} | ||
{{MoveListRow | Yami Abise Geri | {{DPF}} {{kick}} | Andy rolls backward with a flaming kick.}} | {{MoveListRow | Yami Abise Geri | {{DPF}} {{kick}} | Andy rolls backward with a flaming kick.}} | ||
− | {{MoveListRow | Genei Shiranui | {{ | + | {{MoveListRow | Genei Shiranui | {{QCFD}} {{button|text=SWAY}} while dashing | Andy disappears, then reappears behind his opponent with a knockdown kick.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 522: | Line 527: | ||
}} | }} | ||
{{MoveListTable | desc=Power moves | | {{MoveListTable | desc=Power moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Chou Reppa Dan | Hold {{down}} for 2 seconds, then {{downright}} {{right}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}} |
{{MoveListRow | '''Hidden:''' Zanei Reppa | {{HCF}} {{button|text=POWER}} | Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.}} | {{MoveListRow | '''Hidden:''' Zanei Reppa | {{HCF}} {{button|text=POWER}} | Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.}} | ||
}} | }} | ||
Line 560: | Line 565: | ||
}} | }} | ||
{{MoveListTable | desc=Power moves | | {{MoveListTable | desc=Power moves | | ||
− | {{MoveListRow | Senpuu Gouken | {{ | + | {{MoveListRow | Senpuu Gouken | {{QCFD}} {{up}}+{{kick}}+{{button|text=POWER}}<br>{{down}}+{{kick}}+{{button|text=POWER}} (fake) | Tung grows to a large, muscular form and flies through the air while spinning with his fists extended.}} |
− | {{MoveListRow | '''Hidden:''' Senpuu Gou Ken | {{ | + | {{MoveListRow | '''Hidden:''' Senpuu Gou Ken | {{QCFD}} {{button|text=POWER}} | Tung turns sideways and flies diagonally into the air while stomping.}} |
}} | }} | ||
}} | }} | ||
Line 582: | Line 587: | ||
}} | }} | ||
{{MoveListTable | desc=Power moves | | {{MoveListTable | desc=Power moves | | ||
− | {{MoveListRow | Super Fire Wheel | {{ | + | {{MoveListRow | Super Fire Wheel | {{down}} {{downright}} {{HCB}} {{kick}}+{{button|text=POWER}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.}} |
{{MoveListRow | '''Hidden:''' Red Lotus Killer Cudgel | {{QCB}} {{button|text=POWER}} | Billy jumps into the air, striking with his flaming cudgel.}} | {{MoveListRow | '''Hidden:''' Red Lotus Killer Cudgel | {{QCB}} {{button|text=POWER}} | Billy jumps into the air, striking with his flaming cudgel.}} | ||
}} | }} | ||
Line 622: | Line 627: | ||
*'''Effect:''' Tashiboo, Akirya | *'''Effect:''' Tashiboo, Akirya | ||
*'''Sound:''' [[Yasuo Yamate|Tate Norio]], Konny, Shimizm, Ackey, Brother Hige, Mariko, Macky, Kyo_Chan, Miwa, IMO | *'''Sound:''' [[Yasuo Yamate|Tate Norio]], Konny, Shimizm, Ackey, Brother Hige, Mariko, Macky, Kyo_Chan, Miwa, IMO | ||
− | *'''Voice cast:''' Satoshi Hashimoto, Nobuyuki Hiyama, Toshiyuki Morikawa, Kappei Yamaguchi, Atsushi Yamanishi, Hiroyuki Arita, Shigefumi Nakai, Keiichi Nanba, Akoya Sogi, Kong Kuwata, Koji Ishii, Harumi Ikoma, B.J.Love | + | *'''Voice cast:''' Satoshi Hashimoto, [[Nobuyuki Hiyama]], [[Toshiyuki Morikawa]], [[Kappei Yamaguchi]], Atsushi Yamanishi, Hiroyuki Arita, Shigefumi Nakai, [[Keiichi Nanba]], Akoya Sogi, Kong Kuwata, Koji Ishii, [[Harumi Ikoma]], B.J.Love |
*'''Program:''' Bo_Ffffffffng as Bof, Naoyan Apchiba | *'''Program:''' Bo_Ffffffffng as Bof, Naoyan Apchiba | ||
*'''Superviser:''' Stg_Oyaji 145H, Mim_104 Melon, R.Tuneoka | *'''Superviser:''' Stg_Oyaji 145H, Mim_104 Melon, R.Tuneoka |
Latest revision as of 16:10, 30 October 2024
Real Bout Garou Densetsu Special | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: SNK | |||||||||||||||
Developer: Yumekobo[1] | |||||||||||||||
Original system(s): Neo Geo | |||||||||||||||
Sound driver: SCSP/CD-DA (32 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (1MB/4MB) | |||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[2], Action[3] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
Official in-game languages: | |||||||||||||||
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Real Bout Garou Densetsu Special (リアルバウト餓狼伝説スペシャル) is a Sega Saturn sequel to Real Bout Garou Densetsu.
Contents
Gameplay
The game is an update to Real Bout Garou Densetsu. It retains the basic mechanics and simplified control scheme of that game but updates many of the sprites, introduces new stages, removes the ring-outs, and returns to the two-lane fighting system of the earlier Fatal Fury games. It also adds back some characters last seen in Fatal Fury Special. The game is considered non-canon and has no storyline.
Characters move with and . They dash with or ; dashes can be canceled by tapping in the opposite direction. Characters crouch with and can move forward while crouched with (or when facing left). They jump upward with ; holding jumps higher than tapping . They jump behind and ahead with or . Characters can perform a punch with , a kick with , or a "Power Attack" with . Characters have different attacks depending on whether they are standing, crouching, or jumping. Pressing when far away from an opponent performs a taunt. Every fighter has special techniques performed by inputting specific directions with an attack button.
Characters can block attacks by holding the D-Pad in the opposite direction of the opponent. Blocking while standing guards against high attacks (from a standing or jumping opponent), while blocking while crouched defends against both high and low attacks. Blocking can also be done in midair. Throws that can be performed by holding the D-Pad toward the opponent and pressing the Power Attack button while in close range. Many characters have additional throws and grabs that use different button combinations.
Fights take place in two-lane battlegrounds. Players initially fight in the foreground lane but can switch into the opposite lane with . This can be used to dodge attacks or confuse the opponent. If the opponent is already in a different lane, the character can attack across the lanes, moving into the opposite lane in the process, by pressing the punch or kick button, or the character can knock the opponent into the same lane by pressing the Power Attack button.
The vitality gauge has two levels. It is initially colored yellow and fills with red as the fighter takes damage. After it is fully red, it starts to flash and fills with black as the fighter takes damage. The character is defeated when the vitality gauge is fully black. Each character has a Power Gauge that fills as the character performs normal or special techniques. When the gauge is at least half-full, it becomes colored yellow, indicating that the player can perform Break Shots, special counterattacks that can be performed after blocking an attack. When the Power Gauge reaches maximum level while the player still has more than half of the vitality gauge remaining, it enters "S. Power" level and begins to deplete gradually. During this time, the player can perform Break Shots or a Super Power moves, which are powerful moves similar to Desperation moves in the previous games. Using a Super Power move consumes any remaining energy in the Power Gauge. When the Power Gauge reaches maximum level while the player has less than half of the vitality gauge remaining (when the vitality gauge is flashing red), the Power Gauge enters "P. Power" level and gradually drains. In this state, the player can perform both Break Shots and Super Power moves indefinitely until the gauge runs out. The player can also perform a Hidden Power move, an even more powerful special ability (similar to the hidden Desperation moves in the previous game, which consumes the remaining Power Gauge. The contents of the Power Gauge are carried over between rounds but not matches.
Modes
The game has the following modes:
- Arcade: The player selects any character and fights through a series of opponents. The player can choose any character as the first opponent, except for the four bosses. Billy Kane is always fought as the fourth opponent, and Laurence Blood and Wolfgang Krauser are fought as the eighth and ninth opponents respectively. A second player can enter the game at any time by pressing START to start a two-player match. If the player makes it to Wolfgang Krauser without losing a round and with a high enough score, the player can fight a "Dream Match" against Geese Howard (who died in the events of the last game).
- Versus: The game has a dedicated two-player mode where players can choose any character and any stage to play.
- Original: This mode plays the same as the Arcade Mode, except additional computer-controlled opponents sometimes challenge the player, similar to the experience of playing in an arcade.
- Practice: A training mode where the player can choose any character to play and to fight against. The opponent is passive, does not attack or block, and cannot be defeated, and there is no time limit. The player's character has a permanent P. Power gauge and flashing health, so Super Power and Hidden Power moves can be performed repeatedly.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
K | Kick |
POWER | Power attack |
SWAY | Sway |
Several moves have "fake" versions that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent.
Playable
All of the characters from Real Bout Garou Densetsu return. Tung Fu Rue, Cheng Sinzan, Laurence Blood, and Wolfgang Krauser return from Fatal Fury Special.
Each character has two outfit colors: the default color is selected with P and the secondary color is selected with POWER .
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Terry Bogard | |||||
Terry Bogard is a young fighter from South Town who defeated Geese Howard in the first King of Fighters tournament. Geese has resurfaced and seeks revenge against Terry. | ||||||
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Andy Bogard | |||||
Andy Bogard is Terry's younger brother. He has studied the ninjutsu arts under Mai's grandfather, Hanzo Shiranui. | ||||||
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Joe Higashi | |||||
Joe Higashi is a Japanese Muay Thai champion who has been refining his kickboxing techniques in Hong Kong with Cheng Sinzan. | ||||||
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Mai Shiranui | |||||
Mai Shiranui is a kunoichi and a member of the Shiranui ninja clan. She is the principle inheritor of the Shiranui-ryuu Ninjutsu style, learned from her grandfather, Hanzo. | ||||||
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Duck King | |||||
Duck King is a young fighter who mixes breakdancing into his fighting style. | ||||||
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Tung Fu Rue | |||||
Tung Fu Rue is a wise, old martial arts master who can "pump up" his body to massive size.
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Bob Wilson | |||||
Bob Wilson is a capoeira student of Richard Meyer (from Fatal Fury) and helps him run his Pao Pao Cafe nightclubs. | ||||||
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Sokaku Mochizuki | |||||
Sokaku Mochizuki is a Japanese Buddhist monk whose clan are the ancient enemies of the Shiranui school. | ||||||
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Jin Chonrei | |||||
Jin Chonrei is the younger twin brother of Jin Chonshu and one of the defenders of the Jin Scrolls.
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Jin Chonshu | |||||
Jin Chonshu is the older twin brother of Jin Chonrei and one of the defenders of the Jin Scrolls. | ||||||
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Hon-Fu | |||||
Hon-Fu is a nunchaku-wielding detective from Hong Kong. | ||||||
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Ryuji Yamazaki | |||||
Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket. | ||||||
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Blue Mary | |||||
Blue Mary is a freelance special agent and a practitioner of the grappling style of sambo.
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Franco Bash | |||||
Franco Bash is a retired heavy kickboxing champion who now works as an airplane mechanic.
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Kim Kaphwan | |||||
Kim Kaphwan is a taekwondo master from Korea who fights in the name of justice.
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Cheng Sinzan | |||||
Cheng Sinzan is a greedy rich man who enters tournaments to win prize money. |
Bosses
Hidden
- Main article: Real Bout Garou Densetsu Special/Hidden content.
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EX Andy Bogard | ||||||||||||||||||||||||||||||||||||||
EX Andy Bogard, also sometimes called "Shadow Andy," reflects the darker side of Andy's spirit. He uses many of Andy's moves from Real Bout Fatal Fury.
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EX Blue Mary | ||||||||||||||||||||||||||||||||||||||
EX Blue Mary is a sadomasochistic version of Blue Mary. She uses some of Mary's moves from Garou Densetsu 3.
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EX Tung Fu Rue | ||||||||||||||||||||||||||||||||||||||
EX Tung Fu Rue is a version of Tung Fu that uses his moveset from Fatal Fury Special.
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EX Billy Kane | ||||||||||||||||||||||||||||||||||||||
EX Billy Kane is a version of Billy that uses his moveset from Real Bout Garou Densetsu.
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Stages
Every character has a stage where matches are hosted, with stages shared by multiple characters. Every stage has recolored variants at later times of day for the second and third rounds.
Each stage has objects at the corners, which are destroyed if a fighter is attacked into them enough times. The character is stunned momentarily when this happens. Destroyed objects are restored after each round. Geese's stage is the only stage that does not have any corner objects.
History
Legacy
A sequel, Real Bout Fatal Fury 2: The Newcomers, was released in 1998. However, it was exclusive to the Neo Geo MVS and AES and Neo Geo CD and not ported to any other consoles at the time, so it is the only mainline 2D Fatal Fury game not to receive a port to a Sega console.
An update to the game called Real Bout Fatal Fury Special: Dominated Mind was released for the PlayStation exclusively in Japan in 1998. This version adds new moves and characters but removes the hidden characters and the two-line battle system.
Production credits
- Producer: T.Nishiyama, H.Matsumoto, S.Itoh
- Planner: T.Yariyama, Higashi Pon, Oh! Majaharu, Tsuka_Michi
- Obj Design: RIO, Soe.Soe.96, Oda_Bash, N.Kuroki, Lionheart35, Mizu.Mizu, G.Ishidamanace, Ossya!, Takehiro Isaji, Y.Ashizawa, Kaoruru, Nishikawa, Mika R Winner, Ero_Beer_Toku
- Back Design: Mic Senbey, Midorin, Tomo, Nari, Locate, Taka_Oh!!
- Demo Design: Sezabon, N.Kuroki, Ogura_A_1
- Effect: Tashiboo, Akirya
- Sound: Tate Norio, Konny, Shimizm, Ackey, Brother Hige, Mariko, Macky, Kyo_Chan, Miwa, IMO
- Voice cast: Satoshi Hashimoto, Nobuyuki Hiyama, Toshiyuki Morikawa, Kappei Yamaguchi, Atsushi Yamanishi, Hiroyuki Arita, Shigefumi Nakai, Keiichi Nanba, Akoya Sogi, Kong Kuwata, Koji Ishii, Harumi Ikoma, B.J.Love
- Program: Bo_Ffffffffng as Bof, Naoyan Apchiba
- Superviser: Stg_Oyaji 145H, Mim_104 Melon, R.Tuneoka
- Special Thanks: Kura, Mf_Yama.Remix, Sho_Chan, Asami Don, And All SNK Staff
- Director: Daisuke Nagata, LEO
- Sound: Yasuaki Fujita
- Program: Hiromi Chu, T.Kinoshita, S.Furuoka, Akaike Mitsuo, K.Kondou, K.Inoue, T.Tamaru, T.Masumura, Mituki
- Presented by: SNK
Magazine articles
- Main article: Real Bout Garou Densetsu Special/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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83 | |
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Based on 9 reviews |
Technical information
- Main article: Real Bout Garou Densetsu Special/Technical information.
References
- ↑ http://gdri.smspower.org/wiki/index.php/Yumekobo
- ↑ File:RBGDS Saturn JP Box Back.jpg
- ↑ 3.0 3.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ File:RBFFS Saturn JP SSEnding.pdf
- ↑ Consoles +, "Février 1998" (FR; 1998-0x-xx), page 112
- ↑ Famitsu, "1998-01-02" (JP; 1997-12-19), page 1
- ↑ Joypad, "Février 1998" (FR; 1998-xx-xx), page 77
- ↑ Mega Console, "Febbraio 1998" (IT; 1998-xx-xx), page 70
- ↑ Saturn Fan, "1997 No. 24" (JP; 1997-12-12), page 185
- ↑ Saturn Fan, "1998 No. 4" (JP; 1998-02-13), page 70
- ↑ SuperGamePower, "Março 1998" (BR; 1998-xx-xx), page 22
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
- ↑ Video Games, "6/98" (DE; 1998-05-27), page 96
Real Bout Garou Densetsu Special | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information
Demos: Real Bout Garou Densetsu Special Sample (?) |
Fatal Fury/Garou Densetsu games for Sega systems | |
---|---|
Fatal Fury (1993) | Fatal Fury 2 (1994) | |
Fatal Fury Special (1994) | |
Fatal Fury Special (1995) | |
Garou Densetsu 3: Road to the Final Victory (1996) | Real Bout Garou Densetsu (1996) | Real Bout Garou Densetsu Special (1997) | Real Bout Garou Densetsu Best Collection (1998) | |
Fatal Fury: Mark of the Wolves (2001) |