Difference between revisions of "Fatal Fury: Mark of the Wolves"
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==Story== | ==Story== | ||
− | Ten years | + | Ten years have passed since the death of crime lord Geese Howard, and the city of South Town has become more peaceful. A new fighting tournament called "King of Fighters: Maximum Mayhem" starts in the neighboring city of Second South Town, hosted by the wealthy Kain R. Heinlein. Several characters related to the fighters from the previous King of Fighters tournaments are drawn to participate in it. |
==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|Garou Mark of the Wolves DC, Character Select.png|width=200|Character select}} | {{ScreenThumb|Garou Mark of the Wolves DC, Character Select.png|width=200|Character select}} | ||
− | {{ | + | {{ScreenThumb|Garou Mark of the Wolves DC, Gameplay.png|width=200|Gameplay}} |
− | {{ | + | The game is a 2D fighting game in the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series, but multiple major changes were made to distinguish it from the prior entries. It contains an almost entirely new cast of characters, with only series regular Terry Bogard returning. Rock Howard, the son of series antagonist Geese Howard, makes his debut as the protagonist of the game. Several other characters are relatives or disciples of other ''Fatal Fury'' characters and use similar fighting styles. The game foregoes the lane-switching mechanics of its predecessors and returns to a layout of four attack buttons (not used since ''[[Garou Densetsu 3]]''), bringing the gameplay more in line with [[SNK]]'s ''[[:Category:The King of Fighters|The King of Fighters]]'' series. |
− | {{ | + | |
− | {{ | + | Characters move with {{left}} and {{right}} and crouch with {{down}}. They backstep or run with {{left}} {{left}} or {{right}} {{right}}. They jump upward with {{up}}; holding {{up}} jumps higher than tapping {{up}}. They jump behind and ahead with {{upleft}} or {{upright}}. Characters can perform a light punch with {{X}}, a strong punch with {{Y}}, a light kick with {{A}}, or a strong kick with {{B}}. Characters have different attacks depending on whether they are standing, crouching, or jumping. Characters can taunt with {{L}}, which is a short animation during which the character is vulnerable to attack. |
− | {{L}} | + | |
− | {{R}} or {{X}}+{{ | + | Every fighter has special techniques performed by inputting specific directions with an attack button. Every character has one special move that the player can "break" (interrupt) by pressing the light punch and kick buttons simultaneously ({{X}}+{{A}} or {{R}}). This ends the move early so that it can be chained into a combo. Characters can also perform feint attacks by holding the D-Pad forwards or down while pressing both punch buttons together ({{X}}+{{Y}}). These are fake versions of their special moves that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent. |
− | {{ | + | |
+ | Blocking can be done by holding the D-Pad in the opposite direction of the opponent. However, when characters block too much, they become "guard crushed" and momentarily stunned and open for attack. Characters turn red before they are guard crushed. Some attacks can only be blocked while crouching (such as sweeps) or while standing (such as jumping attacks and overhead strikes). Every character can perform an overhead strike by pressing the light punch and kick buttons simultaneously ({{X}}+{{A}} or {{R}}), which can hit characters who are blocking while crouched. If hit in the air, a character can land safely by pressing the light punch and kick buttons simultaneously ({{X}}+{{A}} or {{R}}). The game also introduces the "Just Defend" system, which rewards the player for successfully blocking an attack at the last moment by replenishing a small amount of vitality and by recovering from the block faster (providing a window for the player to counterattack). This can also be done in midair (unlike regular blocking). | ||
+ | |||
+ | Throws can be performed by holding {{left}} or {{right}} and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked. After being thrown or knocked down, a character can recover with a short forward roll with {{X}}, a short backward roll with {{Y}}, a long forward roll with {{A}}, or a long backward roll with {{B}}. | ||
+ | |||
+ | The game introduces a new mechanic called the "Tactical Offense Position" (T.O.P.), indicated by a highlighted area comprising a third of the character's vitality gauge. When the gauge reaches this area, the character enters the T.O.P. mode, granting the ability to use a T.O.P. attack, gradual life recovery, and increased attack damage. The attack bonus increases as the character's vitality decreases. T.O.P. attacks are performed by pressing the hard punch and kick buttons simultaneously ({{Y}}+{{B}}) and differ by character. Players choose which portion of the vitality gauge (the first, middle, or last third) activates the T.O.P. mode after selecting a character. | ||
+ | |||
+ | Every character has two super special moves. The character builds the Power Gauge by performing special moves, hitting with normal moves, or being attacked. Whiffing break moves also builds the gauge. When the gauge fills with one level, the character can perform an S.Power move. If the gauge fills with a second level, the character can perform two S.Power moves or one especially powerful P.Power move. The amount that the gauge is filled is carried over between rounds but not between matches. | ||
===Modes=== | ===Modes=== | ||
+ | {{ScreenThumb|Garou Mark of the Wolves DC, Continue Bonus.png|width=200|Continue bonus}} | ||
+ | {{ScreenThumb|Garou Mark of the Wolves DC, Gallery.png|width=200|Gallery}} | ||
The game has the following modes: | The game has the following modes: | ||
− | *'''Story Mode:''' | + | *'''Story Mode:''' The main single-player mode. The player selects any character and fights six opponents. The last opponent has special dialogue depending on the character chosen. After defeating this opponent, the player faces the boss Grant. As in the previous games, the player is given a rank after every round. If the player manages to win maintain an average of AAA rank in every round and does not lose a round, the final boss, Kain R. Heinlein, is fought. The character's ending is only shown if Kain is defeated. The game can be continued an unlimited number of times if the player loses a match; when continuing, the player may optionally choose a bonus to help, such as starting the match with a full Power Gauge or reducing the difficulty level. A second player can enter the game at any time by pressing {{Start}} to start a two-player match. |
− | *'''Survival Mode:''' | + | *'''Survival Mode:''' A single-player mode where the player must defeat as many opponents as possible while only regaining a small amount of health after each battle. |
− | *'''Vs Mode:''' | + | *'''Vs Mode:''' A dedicated two-player mode where players can choose any character, a handicap, and any stage. |
− | *'''Practice:''' | + | *'''Practice:''' A training mode where the player can choose any character to play and to fight against. The opponent can be set to stand, crouch, or jump and to be passive, attack, or block. There is no time limit, and the opponent cannot be defeated. The player can toggle T.O.P. or set the Power Gauge to permanent S.Power or P.Power. Taunting causes the opponent to walk forward. |
− | *'''Gallery:''' | + | *'''Gallery:''' The game includes an artwork gallery with character art. After the Story Mode has been completed for a character, artwork from that character's ending appears in the gallery. |
+ | |||
+ | There are eight difficulty levels for computer-controlled opponents. There are also settings to change the time limit (45, 60, or 90 seconds or no limit, with a default of 60) and the number of rounds needed to win a match (1, 2, or 3, with a default of 2). The game saves settings, high scores, and unlocked gallery content to a [[VMU]]. | ||
===Characters=== | ===Characters=== | ||
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| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=0 | crop_y=0}} | | portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=0 | crop_y=0}} | ||
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Rock Howard.gif}} | | sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Rock Howard.gif}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|US}} U.S.A. | ||
| desc=The son of series antagonist Geese Howard. He has come to resent his father, particularly after the death of his mother. He was partly raised by his father's archnemesis, Terry Bogard, and fights with moves similar to both. | | desc=The son of series antagonist Geese Howard. He has come to resent his father, particularly after the death of his mother. He was partly raised by his father's archnemesis, Terry Bogard, and fights with moves similar to both. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
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{{MoveListRow | Rage Run "Dunk" | {{QCB}} {{LK}} | Rock runs forward. If the opponent is close enough, Rock hops in the air and smashes downward with his fist.}} | {{MoveListRow | Rage Run "Dunk" | {{QCB}} {{LK}} | Rock runs forward. If the opponent is close enough, Rock hops in the air and smashes downward with his fist.}} | ||
{{MoveListRow | Rage Run "Shift" | {{QCB}} {{HK}} | Rock runs forward. If the opponent is close enough, Rock shifts to the other side of the opponent.}} | {{MoveListRow | Rage Run "Shift" | {{QCB}} {{HK}} | Rock runs forward. If the opponent is close enough, Rock shifts to the other side of the opponent.}} | ||
− | {{MoveListRow | Crack Counter | + | {{MoveListRow | Crack Counter Joudan | {{QCF}} {{LK}} | Rock holds a defensive posture while standing. If he is hit by the opponent while doing so, he counters with a forward flipping heel drop.}} |
− | {{MoveListRow | Crack Counter | + | {{MoveListRow | Crack Counter Gedan | {{QCF}} {{HK}} | Rock holds a defensive posture while crouching. If he is hit by the opponent while doing so, he counters with a forward flipping heel drop.}} |
− | {{MoveListRow | Shinkuu Nage | D-Pad in a 360° rotation, then {{HP}} (close) | Rock throws his opponent, then waves his arms in a circle. Rock can release an explosive blast of energy after throwing his opponent by holding, then releasing {{LP}}+{{LK}}.}} | + | {{MoveListRow | Shinkuu Nage<br>''(breakable)'' | D-Pad in a 360° rotation, then {{HP}} (close) | Rock throws his opponent, then waves his arms in a circle. Rock can release an explosive blast of energy after throwing his opponent by holding, then releasing {{LP}}+{{LK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 89: | Line 102: | ||
{{MoveListRow | Shine Knuckle | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Rock charges forward with a burning fist. | {{MoveListRow | Shine Knuckle | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Rock charges forward with a burning fist. | ||
{{ESMove | desc=Power move | Rock charges forward with a burning fist. If it connects, Rock follows up with an elbow strike, then spins into the air while upside down and holding an arm out.}}}} | {{ESMove | desc=Power move | Rock charges forward with a burning fist. If it connects, Rock follows up with an elbow strike, then spins into the air while upside down and holding an arm out.}}}} | ||
− | {{MoveListRow | Deadly Rave Neo | {{HCB}} {{right}} {{LP}}, {{LP}} {{LP}} {{LK}} {{LK}} {{HP}} {{HP}} {{HK}} {{HK}}, {{ | + | {{MoveListRow | Deadly Rave Neo | {{HCB}} {{right}} {{LP}}, {{LP}} {{LP}} {{LK}} {{LK}} {{HP}} {{HP}} {{HK}} {{HK}}, {{QCB}} {{HP}} | Rock performs a series of attacks, ending by throwing an energy burst from his hands.}} |
}} | }} | ||
}} | }} | ||
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| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=288 | crop_y=0}} | | portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=288 | crop_y=0}} | ||
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Kim Dong Hwan.gif}} | | sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Kim Dong Hwan.gif}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|KR}} Korea | ||
| desc=The eldest son of taekwondo master Kim Kaphwan. He is more haughty and outgoing than his brother Jae Hoon. He fights with similar techniques as his father, but in his own energetic style. He is a naturally skillful fighter, though he does not take his training seriously. | | desc=The eldest son of taekwondo master Kim Kaphwan. He is more haughty and outgoing than his brother Jae Hoon. He fights with similar techniques as his father, but in his own energetic style. He is a naturally skillful fighter, though he does not take his training seriously. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Raimei Zan | {{QCB}} {{kick}} | Dong Hwan rolls through the air with an electrified axe kick. The move covers a larger radius when performed with {{HK}}.}} | {{MoveListRow | Raimei Zan | {{QCB}} {{kick}} | Dong Hwan rolls through the air with an electrified axe kick. The move covers a larger radius when performed with {{HK}}.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Kuusa Jin<br>''(breakable)'' | {{DPF}} {{punch}} | Dong Hwan spins diagonally upward while kicking. When performed with {{HP}}, he spins higher and finishes with an additional kick at the top.}} |
{{MoveListRow | Hishou Kyaku | {{down}}+{{kick}} in midair | Dong Hwan dives diagonally downward with a kick, then follows up with one additional kick with {{LK}} or two additional kicks with {{HK}} after connecting with an opponent.}} | {{MoveListRow | Hishou Kyaku | {{down}}+{{kick}} in midair | Dong Hwan dives diagonally downward with a kick, then follows up with one additional kick with {{LK}} or two additional kicks with {{HK}} after connecting with an opponent.}} | ||
{{MoveListRow | Shiden Kyaku | {{QCF}} {{kick}} | Dong Hwan strikes the ground with an electrified stomp. The move throws the opponent into the air when performed with {{HK}}.}} | {{MoveListRow | Shiden Kyaku | {{QCF}} {{kick}} | Dong Hwan strikes the ground with an electrified stomp. The move throws the opponent into the air when performed with {{HK}}.}} | ||
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| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=576 | crop_y=0}} | | portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=576 | crop_y=0}} | ||
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Hotaru Futaba.gif}} | | sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Hotaru Futaba.gif}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|JP}} Japan | ||
| desc=A young orphan girl who is searching for her missing brother. She is accompanied by her pet marten named Itokatsu (pet sable named Eetto in the English localization). Her fighting style incorporates graceful movements and ki blasts. | | desc=A young orphan girl who is searching for her missing brother. She is accompanied by her pet marten named Itokatsu (pet sable named Eetto in the English localization). Her fighting style incorporates graceful movements and ki blasts. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
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{{MoveListRow | Soushou Shin | {{QCB}} {{punch}} | Hotaru hops forward and spins with her arms extended, then pushes her palms in both directions. The move can hit more times when it is performed with {{HP}}.}} | {{MoveListRow | Soushou Shin | {{QCB}} {{punch}} | Hotaru hops forward and spins with her arms extended, then pushes her palms in both directions. The move can hit more times when it is performed with {{HP}}.}} | ||
{{MoveListRow | Shajou Tai | {{HCF}} {{HK}} (close) | Hotaru runs up her opponent, then finishes with a kick.}} | {{MoveListRow | Shajou Tai | {{HCF}} {{HK}} (close) | Hotaru runs up her opponent, then finishes with a kick.}} | ||
− | {{MoveListRow | Kobi Kyaku | {{QCB}} {{kick}} | Hotaru kicks in a circle in front of her, creating a barrier of energy that can reflect projectiles.}} | + | {{MoveListRow | Kobi Kyaku<br>''(breakable)'' | {{QCB}} {{kick}} | Hotaru kicks in a circle in front of her, creating a barrier of energy that can reflect projectiles.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=0 | crop_y=160}} | | portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=0 | crop_y=160}} | ||
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Marco Rodrigues.gif}} | | sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Marco Rodrigues.gif}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|BR}} Brazil | ||
| desc=A Brazilian martial artist who learned Kyokugen Karate from Ryo Sakazaki (from ''[[Art of Fighting]]''). He enters the tournament to show everyone the might of his technique. | | desc=A Brazilian martial artist who learned Kyokugen Karate from Ryo Sakazaki (from ''[[Art of Fighting]]''). He enters the tournament to show everyone the might of his technique. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Ko-ou Ken | {{QCF}} {{punch}} | Rodrigues thrusts a fireball from his hand. The fireball travels faster when the move is performed with {{HP}}.}} | {{MoveListRow | Ko-ou Ken | {{QCF}} {{punch}} | Rodrigues thrusts a fireball from his hand. The fireball travels faster when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | Ko Hou | {{DPF}} {{punch}} | Rodrigues jumps into the air with an uppercut. He rises higher into the air when the move is performed with {{HP}}.}} | + | {{MoveListRow | Ko Hou<br>''(breakable)'' | {{DPF}} {{punch}} | Rodrigues jumps into the air with an uppercut. He rises higher into the air when the move is performed with {{HP}}.}} |
{{MoveListRow | Joudan Harai | {{QCB}} {{LP}} | Rodrigues dashes forward, which can counter mid and high attacks.}} | {{MoveListRow | Joudan Harai | {{QCB}} {{LP}} | Rodrigues dashes forward, which can counter mid and high attacks.}} | ||
{{MoveListRow | Gedan Harai | {{QCB}} {{HP}} | Rodrigues dashes forward, which can counter low attacks.}} | {{MoveListRow | Gedan Harai | {{QCB}} {{HP}} | Rodrigues dashes forward, which can counter low attacks.}} | ||
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| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=288 | crop_y=160}} | | portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=288 | crop_y=160}} | ||
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Hokutomaru.gif}} | | sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Hokutomaru.gif}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|JP}} Japan | ||
| desc=An adolescent boy and the disciple of Andy Bogard, who enters the tournament at the request of his master. He fights with Shiranui-ryuu Ninjutsu techniques that resemble those used by Andy Bogard and Mai Shiranui. | | desc=An adolescent boy and the disciple of Andy Bogard, who enters the tournament at the request of his master. He fights with Shiranui-ryuu Ninjutsu techniques that resemble those used by Andy Bogard and Mai Shiranui. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Karakusa Giri | {{QCB}} {{punch}} | Hokutomaru somersaults forward, then slashes downward with his bokken. The move can hit twice when performed with {{HP}}.}} | {{MoveListRow | Karakusa Giri | {{QCB}} {{punch}} | Hokutomaru somersaults forward, then slashes downward with his bokken. The move can hit twice when performed with {{HP}}.}} | ||
{{MoveListRow | Shuriken | {{QCF}} {{punch}} | Hokutomaru throws a shuriken in a straight line. He throws three shuriken at once when performed with {{HP}}. This move can be performed in midair, where Hokutomaru always throws one shuriken straight ahead.}} | {{MoveListRow | Shuriken | {{QCF}} {{punch}} | Hokutomaru throws a shuriken in a straight line. He throws three shuriken at once when performed with {{HP}}. This move can be performed in midair, where Hokutomaru always throws one shuriken straight ahead.}} | ||
− | {{MoveListRow | Sora Hazaki Dan | {{QCF}} {{kick}} | Hokutomaru launches off the ground with his hands, flying feet-first toward his opponent. The move covers a wider arc when it is performed with {{ | + | {{MoveListRow | Sora Hazaki Dan<br>''(breakable)'' | {{QCF}} {{kick}} | Hokutomaru launches off the ground with his hands, flying feet-first toward his opponent. The move covers a wider arc when it is performed with {{HK}}.}} |
{{MoveListRow | Rakkazan Kyo | {{QCB}} {{LK}} | Hokutomaru vanishes in a cloud of smoke and reappears above his current position. This move can be performed in midair.}} | {{MoveListRow | Rakkazan Kyo | {{QCB}} {{LK}} | Hokutomaru vanishes in a cloud of smoke and reappears above his current position. This move can be performed in midair.}} | ||
{{MoveListRow | Rakkazan Jitsu | {{QCB}} {{HK}} | Hokutomaru vanishes in a cloud of smoke and reappears above his opponent's position, slashing his bokken on his way down. This move can be performed in midair.}} | {{MoveListRow | Rakkazan Jitsu | {{QCB}} {{HK}} | Hokutomaru vanishes in a cloud of smoke and reappears above his opponent's position, slashing his bokken on his way down. This move can be performed in midair.}} | ||
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| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=576 | crop_y=160}} | | portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=576 | crop_y=160}} | ||
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Kevin Rian.gif}} | | sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Kevin Rian.gif}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|US}} U.S.A. | ||
| desc=A S.W.A.T. officer in Second South Town who is avenging the death of his partner. He is accompanied by his colleague's son, Marky. He fights with explosive moves learned from his S.W.A.T. training. | | desc=A S.W.A.T. officer in Second South Town who is avenging the death of his partner. He is accompanied by his colleague's son, Marky. He fights with explosive moves learned from his S.W.A.T. training. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
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{{MoveListRow | Hell Snipe | {{DPF}} {{punch}} | Kevin jumps and does a flaming punch in an arc in front of him. He jumps higher when the move is performed with {{HP}}.}} | {{MoveListRow | Hell Snipe | {{DPF}} {{punch}} | Kevin jumps and does a flaming punch in an arc in front of him. He jumps higher when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Abide Mine | {{QCB}} {{HK}} | Kevin rolls forward, which can be used to evade attacks. He can roll to the other side of his opponent if near.}} | {{MoveListRow | Abide Mine | {{QCB}} {{HK}} | Kevin rolls forward, which can be used to evade attacks. He can roll to the other side of his opponent if near.}} | ||
− | {{MoveListRow | Creeper | {{QCB}} {{LK}} | Kevin crawls forward on the ground. | + | {{MoveListRow | Creeper | {{QCB}} {{LK}} | Kevin crawls forward on the ground. While crawling, he can do a low punch with {{LP}} (which can sweep his opponent), jump and fall with a semicircular kick with {{LK}} (which can hit opponents that are crouch blocking), or stop crawling and stand back up with {{HP}}.}} |
{{MoveListRow | Hell Arrest | {{HCF}} {{punch}} (close) | Kevin grabs his opponent, then does two flaming punches.}} | {{MoveListRow | Hell Arrest | {{HCF}} {{punch}} (close) | Kevin grabs his opponent, then does two flaming punches.}} | ||
− | {{MoveListRow | Hell Trap | {{QCF}} {{kick}} (close) | Kevin does a sweep kick, then catches his opponent and does an explosive knee strike.}} | + | {{MoveListRow | Hell Trap<br>''(breakable)'' | {{QCF}} {{kick}} (close) | Kevin does a sweep kick, then catches his opponent and does an explosive knee strike.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=0 | crop_y=320}} | | portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=0 | crop_y=320}} | ||
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Freeman.gif}} | | sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Freeman.gif}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|England}} England | ||
| desc=A sadistic British serial killer who enters the tournament to find stronger victims to kill. | | desc=A sadistic British serial killer who enters the tournament to find stronger victims to kill. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
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{{MoveListRow | Crow | {{QCB}} {{kick}} | Freeman leaps through the air with a spinning claw attack. The move covers a wider arc when it is performed with {{HK}}.}} | {{MoveListRow | Crow | {{QCB}} {{kick}} | Freeman leaps through the air with a spinning claw attack. The move covers a wider arc when it is performed with {{HK}}.}} | ||
{{MoveListRow | V.O.D. | {{QCB}} {{punch}} (up to 3 times) | Freeman does a claw swipe. This move can be repeated up to two more times for three successive claw swipes.}} | {{MoveListRow | V.O.D. | {{QCB}} {{punch}} (up to 3 times) | Freeman does a claw swipe. This move can be repeated up to two more times for three successive claw swipes.}} | ||
− | {{MoveListRow | Morbid Angel | {{HCF}} {{kick}} | Freeman flips forward through the air. If he lands on his opponent's head, he lands behind the opponent, grabs them by the neck, and slices them with a claw.}} | + | {{MoveListRow | Morbid Angel<br>''(breakable)'' | {{HCF}} {{kick}} | Freeman flips forward through the air. If he lands on his opponent's head, he lands behind the opponent, grabs them by the neck, and slices them with a claw.}} |
}} | }} | ||
{{MoveListTable | desc=T.O.P. move | | {{MoveListTable | desc=T.O.P. move | | ||
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}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
− | | name=Tizoc | + | | name=Tizoc (The Griffon) |
| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=288 | crop_y=320}} | | portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=288 | crop_y=320}} | ||
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Tizoc.gif}} | | sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Tizoc.gif}} | ||
− | | desc=A heroic | + | | info1name=Origin |
+ | | info1={{flag|MX}} Mexico | ||
+ | | desc=A heroic luchadore who wears a griffon mask and fights for poor children. He is a large fighter with an array of grappling moves. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Active Tupon | {{DPF}} {{punch}} | Tizoc rolls through the air. If he lands on his opponent's shoulders, he grabs the opponent's head between his boots, then flips backwards for a takedown.}} | {{MoveListRow | Active Tupon | {{DPF}} {{punch}} | Tizoc rolls through the air. If he lands on his opponent's shoulders, he grabs the opponent's head between his boots, then flips backwards for a takedown.}} | ||
− | {{MoveListRow | Poseidon Wave | {{RDP}} {{punch}} | Tizoc rushes ahead for a lariat. He jumps back and covers a longer distance when the move is performed with {{HP}}.}} | + | {{MoveListRow | Poseidon Wave<br>''(breakable)'' | {{RDP}} {{punch}} | Tizoc rushes ahead for a lariat. He jumps back and covers a longer distance when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Olympus Over | {{QCB}} {{kick}} | Tizoc jumps into the air for an elbow drop. He jumps back and covers a longer distance when the move is performed with {{HK}}.}} | + | {{MoveListRow | Olympus Over<br>''(breakable)'' | {{QCB}} {{kick}} | Tizoc jumps into the air for an elbow drop. He jumps back and covers a longer distance when the move is performed with {{HK}}.}} |
{{MoveListRow | Justice Hurricane | D-Pad in a 360° rotation, then {{punch}} (close) | Tizoc grabs his opponent and spins into the air, then drives them back into the ground head-first. He spins higher into the air when the move is performed with {{HP}}.}} | {{MoveListRow | Justice Hurricane | D-Pad in a 360° rotation, then {{punch}} (close) | Tizoc grabs his opponent and spins into the air, then drives them back into the ground head-first. He spins higher into the air when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Icarus Crash | {{QCF}} {{LP}} in midair (close) | Tizoc grabs his opponent, rolls over, then drives them into the ground head-first.}} | {{MoveListRow | Icarus Crash | {{QCF}} {{LP}} in midair (close) | Tizoc grabs his opponent, rolls over, then drives them into the ground head-first.}} | ||
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| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=576 | crop_y=320}} | | portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=576 | crop_y=320}} | ||
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, B. Jenet.gif}} | | sprite={{sprite | Garou Mark of the Wolves DC, Sprites, B. Jenet.gif}} | ||
− | | desc=A | + | | info1name=Origin |
+ | | info1={{flag|England}} England | ||
+ | | desc=A flirtatious heiress who ran away from home to form a band of pirates called the Lillien Knights. She enters the tournament with the intention of finding valuables to pilfer from Kain R. Heinlein's mansion. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Baffrass | {{QCF}} {{punch}} | Jenet crouches and casts a gust of wind that sweeps across the ground. The gust travels faster and farther when the move is performed with {{HP}}.}} | {{MoveListRow | Baffrass | {{QCF}} {{punch}} | Jenet crouches and casts a gust of wind that sweeps across the ground. The gust travels faster and farther when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Crazy Ivan | {{QCB}} {{punch}} | Jenet swipes her hand and whips her dress in front of her. She steps forward before doing this when the move is performed with {{HP}}.}} | {{MoveListRow | Crazy Ivan | {{QCB}} {{punch}} | Jenet swipes her hand and whips her dress in front of her. She steps forward before doing this when the move is performed with {{HP}}.}} | ||
− | {{MoveListRow | The Hind | {{QCF}} {{kick}} | Jenet hops forward, then jumps in the air while whipping her dress around. She hops farther and jumps higher when the move is performed with {{HK}}.}} | + | {{MoveListRow | The Hind<br>''(breakable)'' | {{QCF}} {{kick}} | Jenet hops forward, then jumps in the air while whipping her dress around. She hops farther and jumps higher when the move is performed with {{HK}}.}} |
{{MoveListRow | Gulf Tomahawk | {{QCB}} {{kick}} | Jenet kicks through the air in a circle. The move covers a larger radius when performed with {{HK}}. This is an overhead strike that can hit opponents who are crouch blocking.}} | {{MoveListRow | Gulf Tomahawk | {{QCB}} {{kick}} | Jenet kicks through the air in a circle. The move covers a larger radius when performed with {{HK}}. This is an overhead strike that can hit opponents who are crouch blocking.}} | ||
{{MoveListRow | Harrier Bee | {{down}}+{{repeat|{{kick}}}} in midair | Jenet glides downward slowly while {{kick}} is held. She glides down more vertically when {{LK}} is held and closer to a 45° angle when {{HK}} is held. She can kick up to four times by continuing to press {{kick}} as she descends.}} | {{MoveListRow | Harrier Bee | {{down}}+{{repeat|{{kick}}}} in midair | Jenet glides downward slowly while {{kick}} is held. She glides down more vertically when {{LK}} is held and closer to a 45° angle when {{HK}} is held. She can kick up to four times by continuing to press {{kick}} as she descends.}} | ||
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| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=0 | crop_y=480}} | | portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=0 | crop_y=480}} | ||
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Gato.gif}} | | sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Gato.gif}} | ||
+ | | info1name=Origin | ||
+ | | info1=Unknown | ||
| desc=A callous and solitary martial artist who seeks to defeat his father, who murdered his mother. His fighting style resembles kung fu and emphasizes powerful, concentrated strikes. | | desc=A callous and solitary martial artist who seeks to defeat his father, who murdered his mother. His fighting style resembles kung fu and emphasizes powerful, concentrated strikes. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Shinga | {{QCF}} {{punch}} | Gato steps forward with a powerful palm strike and stomp. He moves slightly further forward when the move is performed with {{HP}}. He can follow up with a leaping punch by pressing {{right}} {{right}}+{{punch}}.}} | {{MoveListRow | Shinga | {{QCF}} {{punch}} | Gato steps forward with a powerful palm strike and stomp. He moves slightly further forward when the move is performed with {{HP}}. He can follow up with a leaping punch by pressing {{right}} {{right}}+{{punch}}.}} | ||
{{MoveListRow | Houzan Saiheki Ga | Hold {{down}} for 2 seconds, then {{up}}+{{HP}} | Gato stands and holds a defensive posture. If he is hit by the opponent while doing so, he counters with a quick uppercut.}} | {{MoveListRow | Houzan Saiheki Ga | Hold {{down}} for 2 seconds, then {{up}}+{{HP}} | Gato stands and holds a defensive posture. If he is hit by the opponent while doing so, he counters with a quick uppercut.}} | ||
− | {{MoveListRow | Raiga | {{DPF}} {{kick}} | Gato kicks rapidly with alternating legs while rising upward. When performed with {{HK}}, he performs an additional kick at the apex.}} | + | {{MoveListRow | Raiga<br>''(breakable)'' | {{DPF}} {{kick}} | Gato kicks rapidly with alternating legs while rising upward. When performed with {{HK}}, he performs an additional kick at the apex.}} |
{{MoveListRow | Fuuga | {{QCB}} {{kick}} | Gato stomps the ground, launching into the air with a roll. He launches higher into the air when the move is performed with {{HK}}. While in the air, he can thrust his palms and strike diagonally downwards with a rush of air by pressing {{LP}}, drop diagonally downward with a dive kick by pressing {{HP}}, kick in midair with {{LK}}, or drop to the ground and perform a sliding sweep with {{HK}}.}} | {{MoveListRow | Fuuga | {{QCB}} {{kick}} | Gato stomps the ground, launching into the air with a roll. He launches higher into the air when the move is performed with {{HK}}. While in the air, he can thrust his palms and strike diagonally downwards with a rush of air by pressing {{LP}}, drop diagonally downward with a dive kick by pressing {{HP}}, kick in midair with {{LK}}, or drop to the ground and perform a sliding sweep with {{HK}}.}} | ||
}} | }} | ||
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| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=288 | crop_y=480}} | | portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=288 | crop_y=480}} | ||
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Kim Jae Hoon.gif}} | | sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Kim Jae Hoon.gif}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|KR}} Korea | ||
| desc=The younger son of taekwondo master Kim Kaphwan. He is more serious and diligent in his training than his brother Dong Hwan. He has inherited his father's sense of justice as well as his fighting style. | | desc=The younger son of taekwondo master Kim Kaphwan. He is more serious and diligent in his training than his brother Dong Hwan. He has inherited his father's sense of justice as well as his fighting style. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Jae Hoon flips into the air with a flaming somersault kick. He rises higher into the air when the move is performed with {{HK}}. He can follow up with a kick at the apex by pressing {{down}}+{{kick}} during the move.}} | + | {{MoveListRow | Hien Zan<br>''(breakable)'' | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Jae Hoon flips into the air with a flaming somersault kick. He rises higher into the air when the move is performed with {{HK}}. He can follow up with a kick at the apex by pressing {{down}}+{{kick}} during the move.}} |
{{MoveListRow | Ryuusei Kyaku | {{QCF}} {{kick}} | Jae Hoon does a sweep kick, then jumps into the air for a flaming axe kick.}} | {{MoveListRow | Ryuusei Kyaku | {{QCF}} {{kick}} | Jae Hoon does a sweep kick, then jumps into the air for a flaming axe kick.}} | ||
{{MoveListRow | Shakka Shuu | {{QCF}} {{punch}} | Jae Hoon kicks rapidly in front of him.}} | {{MoveListRow | Shakka Shuu | {{QCF}} {{punch}} | Jae Hoon kicks rapidly in front of him.}} | ||
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| portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=576 | crop_y=480}} | | portrait={{sprite | Garou Mark of the Wolves DC, Characters.png | crop_width=288 | crop_height=160 | crop_x=576 | crop_y=480}} | ||
| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Terry Bogard.gif}} | | sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Terry Bogard.gif}} | ||
+ | | info1name=Origin | ||
+ | | info1={{flag|US}} U.S.A. | ||
| desc=The hero of South Town who is nicknamed the "Legendary Wolf" (伝説の狼). He travels with Rock, his adoptive son, competing in tournaments to improve their skills. His appearance was reworked for this game as it was considered outdated. | | desc=The hero of South Town who is nicknamed the "Legendary Wolf" (伝説の狼). He travels with Rock, his adoptive son, competing in tournaments to improve their skills. His appearance was reworked for this game as it was considered outdated. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist. The move travels faster and farther when performed with {{HP}}.}} | {{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist. The move travels faster and farther when performed with {{HP}}.}} | ||
{{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll across the floor. The move travels faster when performed with {{HP}}.}} | {{MoveListRow | Power Wave | {{QCF}} {{punch}} | Terry punches the ground, causing a wave of energy to roll across the floor. The move travels faster when performed with {{HP}}.}} | ||
− | {{MoveListRow | Power Dunk | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump. He launches higher into the air when the move performed is with {{HK}}.}} | + | {{MoveListRow | Power Dunk<br>''(breakable)'' | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump. He launches higher into the air when the move performed is with {{HK}}.}} |
{{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a larger radius when performed with {{HK}}.}} | {{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a larger radius when performed with {{HK}}.}} | ||
{{MoveListRow | Power Charge | {{right}} {{right}}+{{punch}} (up to 3 times) | Terry slides forward with an elbow strike. This move can be repeated up to two more times for three successive elbow strikes. It knocks the opponent over if the second or third strike hits.}} | {{MoveListRow | Power Charge | {{right}} {{right}}+{{punch}} (up to 3 times) | Terry slides forward with an elbow strike. This move can be repeated up to two more times for three successive elbow strikes. It knocks the opponent over if the second or third strike hits.}} | ||
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}} | }} | ||
====Bosses==== | ====Bosses==== | ||
+ | The two boss characters are playable in any mode by selecting Rock Howard and pressing {{left}} or selecting Terry Bogard and pressing {{right}}. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter | {{InfoFighter | ||
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| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Grant.gif}} | | sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Grant.gif}} | ||
| desc=A sorcerer who is an old friend and protector of Kain and Marie Heinlein. He is the subboss of the game (or the final boss if the player's performance is not high enough to face Kain). | | desc=A sorcerer who is an old friend and protector of Kain and Marie Heinlein. He is the subboss of the game (or the final boss if the player's performance is not high enough to face Kain). | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Kokuen Ryuu | {{QCB}} {{punch}} | Grant swings his palm into the air. He slides forward slightly when the move is performed with {{HP}}.}} | ||
+ | {{MoveListRow | Kyou Chou Jin<br>''(breakable)'' | {{DPF}} {{punch}} | Grant jumps into the air while holding his palm out. He can hit his opponent while jumping or when landing. He jumps much higher when the move is performed with {{HP}}. He can land with a dive kick by pressing {{down}}+{{kick}} on his way down.}} | ||
+ | {{MoveListRow | Messhou Hisetsu | {{down}}+{{kick}} in midair | Grant dives diagonally downward with a kick.}} | ||
+ | {{MoveListRow | Gou Dangai | {{QCF}} {{kick}} | Grant charges forward at high speed. He covers more distance when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Gou Retsu Shou | {{right}} {{left}} {{right}}+{{punch}} | Grant swings his hand overhead in a circle, then punches upward. He slides forward when the move is performed with {{HP}}. This is an overhead strike that can hit opponents who are crouch blocking.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Ma Heki | {{downright}}+{{HP}} | Grant dashes forward, then pumps his chest out.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=T.O.P. move | | ||
+ | {{MoveListRow | Majin Gan | {{HP}}+{{HK}} | Grant steps forward with a palm strike. If it hits, he follows up with a palm thrust.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Majin Haten Dan | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Grant does a roundhouse kick that shoots a burst of energy into the air. | ||
+ | {{ESMove | desc=Power move | Grant does a more powerful version of the move.}}}} | ||
+ | {{MoveListRow | Majin Engetsu Rin | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Grant kicks multiple times in a circle while moving forward, then finishes with a high-speed charge. | ||
+ | {{ESMove | desc=Power move | Grant does a more powerful version of the move.}}}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
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| sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Kain R. Heinlein.gif}} | | sprite={{sprite | Garou Mark of the Wolves DC, Sprites, Kain R. Heinlein.gif}} | ||
| desc=The wealthy host of the Maximum Mayhem tournament. His sister Marie was the mother of Rock Howard. He seeks to take over Geese's role as underworld ruler of Second South Town. He is the final boss of the game and can only be fought if the player maintains at least an average ranking of AAA and never loses a round before reaching him. | | desc=The wealthy host of the Maximum Mayhem tournament. His sister Marie was the mother of Rock Howard. He seeks to take over Geese's role as underworld ruler of Second South Town. He is the final boss of the game and can only be fought if the player maintains at least an average ranking of AAA and never loses a round before reaching him. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Schwarze Flamme | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Kain hops in the air and throws a pair of spinning flames. The flames travel forwards with {{LP}} or at an upward angle with {{HP}}.}} | ||
+ | {{MoveListRow | Schwarze Panzer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kain rushes forward with a flaming shoulder charge. He travels a further distance when the move is performed with {{HK}}.}} | ||
+ | {{MoveListRow | Schwarze Lanze<br>''(breakable)'' | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kain kicks up into the air, then throws a fireball diagonally downward. The move covers more horizontal distance when it is performed with {{HK}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Combination Attack | {{down}}+{{LP}}+{{HP}}+{{LK}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=T.O.P. move | | ||
+ | {{MoveListRow | Schwarze Stoß | {{HP}}+{{HK}} | Kain jumps forward with a flaming kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super moves | | ||
+ | {{MoveListRow | Himmlische Atem | {{QCF}} {{QCF}} {{LP}} (Super)<br>{{QCF}} {{QCF}} {{HP}} (Power) | Kain holds his hand in the air and summons a giant energy burst to fall from the sky. | ||
+ | {{ESMove | desc=Power move | Kain does a more powerful version of the move that drops three giant energy bursts.}}}} | ||
+ | {{MoveListRow | Himmlische Seele | {{QCF}} {{QCF}} {{LK}} (Super)<br>{{QCF}} {{QCF}} {{HK}} (Power) | Kain shoots a slow-moving energy ball that can hit multiple times. | ||
+ | {{ESMove | desc=Power move | Kain does a more powerful version of the move that moves in a wave pattern and hits more times.}}}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
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{{ginfo|Garou Mark of the Wolves DC, Stages, Rock Howard.png|Live House "Old Line"|Rock Howard's stage.}} | {{ginfo|Garou Mark of the Wolves DC, Stages, Rock Howard.png|Live House "Old Line"|Rock Howard's stage.}} | ||
{{ginfo|Garou Mark of the Wolves DC, Stages, Kim Dong Hwan.png|Oriental Casino "Woo"|Kim Dong Hwan's stage.}} | {{ginfo|Garou Mark of the Wolves DC, Stages, Kim Dong Hwan.png|Oriental Casino "Woo"|Kim Dong Hwan's stage.}} | ||
− | {{ginfo|Garou Mark of the Wolves DC, Stages, Hotaru Futaba.png| | + | {{ginfo|Garou Mark of the Wolves DC, Stages, Hotaru Futaba.png|Philanthropy Belfry|Hotaru Futaba's stage for the first and second rounds.}} |
+ | {{ginfo|Garou Mark of the Wolves DC, Stages, Hotaru Futaba 2.png|Philanthropy Belfry 2|Hotaru Futaba's stage for the final round.}} | ||
{{ginfo|Garou Mark of the Wolves DC, Stages, Marco Rodrigues.png|Sarah Forest|Marco Rodrigues' stage.}} | {{ginfo|Garou Mark of the Wolves DC, Stages, Marco Rodrigues.png|Sarah Forest|Marco Rodrigues' stage.}} | ||
{{ginfo|Garou Mark of the Wolves DC, Stages, Hokutomaru.png|5th Avenue & 2nd Street|Hokutomaru's stage.}} | {{ginfo|Garou Mark of the Wolves DC, Stages, Hokutomaru.png|5th Avenue & 2nd Street|Hokutomaru's stage.}} | ||
− | {{ginfo|Garou Mark of the Wolves DC, Stages, Kevin Rian.png|S.S.P. Maneuver Field|Kevin Rian's stage.}} | + | {{ginfo|Garou Mark of the Wolves DC, Stages, Kevin Rian.png|S.S.P. Maneuver Field|Kevin Rian's stage for the first round.}} |
+ | {{ginfo|Garou Mark of the Wolves DC, Stages, Kevin Rian 2.png|S.S.P. Maneuver Field 2|Kevin Rian's stage for the second round.}} | ||
+ | {{ginfo|Garou Mark of the Wolves DC, Stages, Kevin Rian 3.png|S.S.P. Maneuver Field 3|Kevin Rian's stage for the final round.}} | ||
{{ginfo|Garou Mark of the Wolves DC, Stages, Freeman.png|Slam "Free Field"|Freeman's stage.}} | {{ginfo|Garou Mark of the Wolves DC, Stages, Freeman.png|Slam "Free Field"|Freeman's stage.}} | ||
{{ginfo|Garou Mark of the Wolves DC, Stages, Tizoc.png|Universal Arena|Tizoc's stage.}} | {{ginfo|Garou Mark of the Wolves DC, Stages, Tizoc.png|Universal Arena|Tizoc's stage.}} | ||
{{ginfo|Garou Mark of the Wolves DC, Stages, B. Jenet.png|Blue Wave Harbour|B. Jenet's stage.}} | {{ginfo|Garou Mark of the Wolves DC, Stages, B. Jenet.png|Blue Wave Harbour|B. Jenet's stage.}} | ||
− | {{ginfo|Garou Mark of the Wolves DC, Stages, Gato.png|Barbaroi Falls|Gato's stage.}} | + | {{ginfo|Garou Mark of the Wolves DC, Stages, Gato.png|Barbaroi Falls|Gato's stage for the first round.}} |
+ | {{ginfo|Garou Mark of the Wolves DC, Stages, Gato 2.png|Barbaroi Falls 2|Gato's stage for the second round.}} | ||
+ | {{ginfo|Garou Mark of the Wolves DC, Stages, Gato 3.png|Barbaroi Falls 3|Gato's stage for the final round.}} | ||
{{ginfo|Garou Mark of the Wolves DC, Stages, Kim Jae Hoon.png|Yok Chong Market|Kim Jae Hoon's stage.}} | {{ginfo|Garou Mark of the Wolves DC, Stages, Kim Jae Hoon.png|Yok Chong Market|Kim Jae Hoon's stage.}} | ||
{{ginfo|Garou Mark of the Wolves DC, Stages, Terry Bogard.png|Freight Express|Terry Bogard's stage.}} | {{ginfo|Garou Mark of the Wolves DC, Stages, Terry Bogard.png|Freight Express|Terry Bogard's stage.}} | ||
+ | {{ginfo|Garou Mark of the Wolves DC, Stages, Terry Bogard 2.png|Freight Express 2|Terry Bogard's stage for the second round.}} | ||
{{ginfo|Garou Mark of the Wolves DC, Stages, Grant.png|Dark Palace Basement|Grant's stage.}} | {{ginfo|Garou Mark of the Wolves DC, Stages, Grant.png|Dark Palace Basement|Grant's stage.}} | ||
{{ginfo|Garou Mark of the Wolves DC, Stages, Kain R. Heinlein.png|Dark Palace Donjon|Kain R. Heinlein's stage.}} | {{ginfo|Garou Mark of the Wolves DC, Stages, Kain R. Heinlein.png|Dark Palace Donjon|Kain R. Heinlein's stage.}} | ||
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==History== | ==History== | ||
===Legacy=== | ===Legacy=== | ||
− | + | ''Mark of the Wolves'' is notable for being the last game to be released by [[SNK]]'s original incarnation. The "SNK Best Buy" re-release of this game would be handled by Playmore. | |
− | The game was the | + | The K groove fighting style in ''[[Capcom vs. SNK 2]]'' adopts the "Just Defend" system from this game. |
+ | |||
+ | The game was the latest entry in the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series until ''Fatal Fury: City of the Wolves'' was announced in 2023. | ||
==Versions== | ==Versions== | ||
Line 430: | Line 510: | ||
*'''Executive Producer:''' H.Matsumoto | *'''Executive Producer:''' H.Matsumoto | ||
*'''Producer:''' S.Itoh, T.Tsukamoto | *'''Producer:''' S.Itoh, T.Tsukamoto | ||
− | + | {{creditsheader|Cast}} | |
− | + | *'''Terry Bogard:''' Satoshi Hashimoto | |
− | + | *'''Rock Howard:''' Eiji Takemoto | |
− | + | *'''Kim Dong Hwan:''' Jun Hashimoto | |
− | + | *'''Kim Jae Hoon:''' Hiroki Asakawa | |
− | + | *'''Hotaru Futaba:''' Yuki Horie | |
− | + | *'''Gato:''' Kouji Ishii | |
− | + | *'''B. Jenet:''' Rei Saitoh | |
− | + | *'''Khushnood Butt:''' Hikaru Hanada | |
− | + | *'''Hokutomaru:''' [[Junko Takeuchi]] | |
− | + | *'''Freeman:''' Eiji Yano | |
− | + | *'''Tizoc:''' Hikaru Hanada | |
− | + | *'''Kevin Rian:''' You Kitazawa | |
− | + | *'''Grant:''' You Kitazawa | |
− | + | *'''Kain R. Heinlein:''' Jun Hashimoto | |
− | + | *'''Marky:''' [[Junko Takeuchi]] | |
− | + | *'''Narrator:''' Paul G.R. | |
− | + | {{creditsheader|Staff}} | |
− | + | *'''Planner:''' Kim‑Ken, Y.Oda, Goory, I.Higemura, Yucky | |
*'''Foreground Designer''' | *'''Foreground Designer''' | ||
**'''Chief Designer:''' SoeSoe.F, Heitarou, Rolly.R, N.Kuroki | **'''Chief Designer:''' SoeSoe.F, Heitarou, Rolly.R, N.Kuroki | ||
Line 472: | Line 552: | ||
**'''Very Special Thanks:''' Sho‑Chan, Asami Don, Oh!Buchi, S.Kurata, H.Tsujioka, M.Tsujimura, A.Nakao, M.Fujimi, All SNK Staff, and My Family... | **'''Very Special Thanks:''' Sho‑Chan, Asami Don, Oh!Buchi, S.Kurata, H.Tsujioka, M.Tsujimura, A.Nakao, M.Fujimi, All SNK Staff, and My Family... | ||
| source=In-game credits | | source=In-game credits | ||
− | | pdf= | + | | pdf=Fatal Fury Mark of the Wolves DC good ending credits.pdf |
| console=DC | | console=DC | ||
}} | }} | ||
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| disc=FFMotW DC JP Disc Best.jpg | | disc=FFMotW DC JP Disc Best.jpg | ||
| inlay=FFMotW DC JP Inlay Best.jpg | | inlay=FFMotW DC JP Inlay Best.jpg | ||
+ | | manual=GarouMarkWolvesSNK-DC-JP-Manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
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==Technical information== | ==Technical information== | ||
{{mainArticle|{{PAGENAME}}/Technical information}} | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
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Latest revision as of 16:14, 30 October 2024
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Fatal Fury: Mark of the Wolves | ||||||||||||||||||||
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System(s): Sega Dreamcast | ||||||||||||||||||||
Publisher: Agetec (US), SNK (Japan), Playmore (Japan; SNK Best Buy) | ||||||||||||||||||||
Developer: SNK | ||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Visual Memory Unit, Dreamcast VGA Box | ||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3] | ||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||
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Fatal Fury: Mark of the Wolves, known as Garou: Mark of the Wolves (餓狼 MARK OF THE WOLVES) in Japan, is a versus fighting game by SNK. It was originally released for the Neo Geo, then ported to the Sega Dreamcast. It is part of the Fatal Fury series.
The American Dreamcast release by Agetec is the only version of the game to use the Fatal Fury name (including the Western localizations for other platforms).
Contents
Story
Ten years have passed since the death of crime lord Geese Howard, and the city of South Town has become more peaceful. A new fighting tournament called "King of Fighters: Maximum Mayhem" starts in the neighboring city of Second South Town, hosted by the wealthy Kain R. Heinlein. Several characters related to the fighters from the previous King of Fighters tournaments are drawn to participate in it.
Gameplay
The game is a 2D fighting game in the Fatal Fury series, but multiple major changes were made to distinguish it from the prior entries. It contains an almost entirely new cast of characters, with only series regular Terry Bogard returning. Rock Howard, the son of series antagonist Geese Howard, makes his debut as the protagonist of the game. Several other characters are relatives or disciples of other Fatal Fury characters and use similar fighting styles. The game foregoes the lane-switching mechanics of its predecessors and returns to a layout of four attack buttons (not used since Garou Densetsu 3), bringing the gameplay more in line with SNK's The King of Fighters series.
Characters move with and and crouch with . They backstep or run with or . They jump upward with ; holding jumps higher than tapping . They jump behind and ahead with or . Characters can perform a light punch with , a strong punch with , a light kick with , or a strong kick with . Characters have different attacks depending on whether they are standing, crouching, or jumping. Characters can taunt with , which is a short animation during which the character is vulnerable to attack.
Every fighter has special techniques performed by inputting specific directions with an attack button. Every character has one special move that the player can "break" (interrupt) by pressing the light punch and kick buttons simultaneously (+ or ). This ends the move early so that it can be chained into a combo. Characters can also perform feint attacks by holding the D-Pad forwards or down while pressing both punch buttons together (+). These are fake versions of their special moves that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent.
Blocking can be done by holding the D-Pad in the opposite direction of the opponent. However, when characters block too much, they become "guard crushed" and momentarily stunned and open for attack. Characters turn red before they are guard crushed. Some attacks can only be blocked while crouching (such as sweeps) or while standing (such as jumping attacks and overhead strikes). Every character can perform an overhead strike by pressing the light punch and kick buttons simultaneously (+ or ), which can hit characters who are blocking while crouched. If hit in the air, a character can land safely by pressing the light punch and kick buttons simultaneously (+ or ). The game also introduces the "Just Defend" system, which rewards the player for successfully blocking an attack at the last moment by replenishing a small amount of vitality and by recovering from the block faster (providing a window for the player to counterattack). This can also be done in midair (unlike regular blocking).
Throws can be performed by holding or and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked. After being thrown or knocked down, a character can recover with a short forward roll with , a short backward roll with , a long forward roll with , or a long backward roll with .
The game introduces a new mechanic called the "Tactical Offense Position" (T.O.P.), indicated by a highlighted area comprising a third of the character's vitality gauge. When the gauge reaches this area, the character enters the T.O.P. mode, granting the ability to use a T.O.P. attack, gradual life recovery, and increased attack damage. The attack bonus increases as the character's vitality decreases. T.O.P. attacks are performed by pressing the hard punch and kick buttons simultaneously (+) and differ by character. Players choose which portion of the vitality gauge (the first, middle, or last third) activates the T.O.P. mode after selecting a character.
Every character has two super special moves. The character builds the Power Gauge by performing special moves, hitting with normal moves, or being attacked. Whiffing break moves also builds the gauge. When the gauge fills with one level, the character can perform an S.Power move. If the gauge fills with a second level, the character can perform two S.Power moves or one especially powerful P.Power move. The amount that the gauge is filled is carried over between rounds but not between matches.
Modes
The game has the following modes:
- Story Mode: The main single-player mode. The player selects any character and fights six opponents. The last opponent has special dialogue depending on the character chosen. After defeating this opponent, the player faces the boss Grant. As in the previous games, the player is given a rank after every round. If the player manages to win maintain an average of AAA rank in every round and does not lose a round, the final boss, Kain R. Heinlein, is fought. The character's ending is only shown if Kain is defeated. The game can be continued an unlimited number of times if the player loses a match; when continuing, the player may optionally choose a bonus to help, such as starting the match with a full Power Gauge or reducing the difficulty level. A second player can enter the game at any time by pressing START to start a two-player match.
- Survival Mode: A single-player mode where the player must defeat as many opponents as possible while only regaining a small amount of health after each battle.
- Vs Mode: A dedicated two-player mode where players can choose any character, a handicap, and any stage.
- Practice: A training mode where the player can choose any character to play and to fight against. The opponent can be set to stand, crouch, or jump and to be passive, attack, or block. There is no time limit, and the opponent cannot be defeated. The player can toggle T.O.P. or set the Power Gauge to permanent S.Power or P.Power. Taunting causes the opponent to walk forward.
- Gallery: The game includes an artwork gallery with character art. After the Story Mode has been completed for a character, artwork from that character's ending appears in the gallery.
There are eight difficulty levels for computer-controlled opponents. There are also settings to change the time limit (45, 60, or 90 seconds or no limit, with a default of 60) and the number of rounds needed to win a match (1, 2, or 3, with a default of 2). The game saves settings, high scores, and unlocked gallery content to a VMU.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
Playable
The game features an almost entirely new cast of characters, with only series staple Terry Bogard returning from the previous entries.
Origin: U.S.A.
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Rock Howard | |||||||||||
The son of series antagonist Geese Howard. He has come to resent his father, particularly after the death of his mother. He was partly raised by his father's archnemesis, Terry Bogard, and fights with moves similar to both.
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Origin: Korea
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Kim Dong Hwan | |||||||||||
The eldest son of taekwondo master Kim Kaphwan. He is more haughty and outgoing than his brother Jae Hoon. He fights with similar techniques as his father, but in his own energetic style. He is a naturally skillful fighter, though he does not take his training seriously.
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Origin: Japan
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Hotaru Futaba | |||||||||||
A young orphan girl who is searching for her missing brother. She is accompanied by her pet marten named Itokatsu (pet sable named Eetto in the English localization). Her fighting style incorporates graceful movements and ki blasts.
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Origin: Brazil
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Khushnood Butt (Marco Rodrigues) | |||||||||||
A Brazilian martial artist who learned Kyokugen Karate from Ryo Sakazaki (from Art of Fighting). He enters the tournament to show everyone the might of his technique.
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Origin: Japan
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Hokutomaru | |||||||||||
An adolescent boy and the disciple of Andy Bogard, who enters the tournament at the request of his master. He fights with Shiranui-ryuu Ninjutsu techniques that resemble those used by Andy Bogard and Mai Shiranui.
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Origin: U.S.A.
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Kevin Rian | |||||||||||
A S.W.A.T. officer in Second South Town who is avenging the death of his partner. He is accompanied by his colleague's son, Marky. He fights with explosive moves learned from his S.W.A.T. training.
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Origin: England
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Freeman | |||||||||||
A sadistic British serial killer who enters the tournament to find stronger victims to kill.
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Origin: Mexico
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Tizoc (The Griffon) | |||||||||||
A heroic luchadore who wears a griffon mask and fights for poor children. He is a large fighter with an array of grappling moves.
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Origin: England
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B. Jenet | |||||||||||
A flirtatious heiress who ran away from home to form a band of pirates called the Lillien Knights. She enters the tournament with the intention of finding valuables to pilfer from Kain R. Heinlein's mansion.
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Origin: Unknown
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Gato | |||||||||||
A callous and solitary martial artist who seeks to defeat his father, who murdered his mother. His fighting style resembles kung fu and emphasizes powerful, concentrated strikes.
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Origin: Korea
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Kim Jae Hoon | |||||||||||
The younger son of taekwondo master Kim Kaphwan. He is more serious and diligent in his training than his brother Dong Hwan. He has inherited his father's sense of justice as well as his fighting style.
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Origin: U.S.A.
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Terry Bogard | |||||||||||
The hero of South Town who is nicknamed the "Legendary Wolf" (伝説の狼). He travels with Rock, his adoptive son, competing in tournaments to improve their skills. His appearance was reworked for this game as it was considered outdated.
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Bosses
The two boss characters are playable in any mode by selecting Rock Howard and pressing or selecting Terry Bogard and pressing .
Stages
Every character has his or her own stage where matches are hosted. Any stage can be chosen in the Vs Mode and Practice.
History
Legacy
Mark of the Wolves is notable for being the last game to be released by SNK's original incarnation. The "SNK Best Buy" re-release of this game would be handled by Playmore.
The K groove fighting style in Capcom vs. SNK 2 adopts the "Just Defend" system from this game.
The game was the latest entry in the Fatal Fury series until Fatal Fury: City of the Wolves was announced in 2023.
Versions
Localised names
Language | Localised Name | English Translation |
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English (US) | Fatal Fury: Mark of the Wolves | Fatal Fury: Mark of the Wolves |
Japanese | 餓狼 MARK OF THE WOLVES | Garou: Mark of the Wolves |
Production credits
- Executive Producer: H.Matsumoto
- Producer: S.Itoh, T.Tsukamoto
- Terry Bogard: Satoshi Hashimoto
- Rock Howard: Eiji Takemoto
- Kim Dong Hwan: Jun Hashimoto
- Kim Jae Hoon: Hiroki Asakawa
- Hotaru Futaba: Yuki Horie
- Gato: Kouji Ishii
- B. Jenet: Rei Saitoh
- Khushnood Butt: Hikaru Hanada
- Hokutomaru: Junko Takeuchi
- Freeman: Eiji Yano
- Tizoc: Hikaru Hanada
- Kevin Rian: You Kitazawa
- Grant: You Kitazawa
- Kain R. Heinlein: Jun Hashimoto
- Marky: Junko Takeuchi
- Narrator: Paul G.R.
- Planner: Kim‑Ken, Y.Oda, Goory, I.Higemura, Yucky
- Foreground Designer
- Chief Designer: SoeSoe.F, Heitarou, Rolly.R, N.Kuroki
- : Futatsu.N, Yuko, G.Ishidaman, D‑Mtl'Uchide, Terarin, K.Naoe, Itokatsu, GI Pinoko, S.Sasada, Yoko.K, Eimotsu, T.Ishikawa
- Background Designer
- Chief Designer: M.Hirano, D.Takagi
- : E.Tsutsui, Shimidi, Tomo, Kumiko.M, Sakura‑E, C.Zanami, R.Nariai
- Special Effects: Tashiboo, T.Masami
- Event Art Design: Kaoruru, M.Hirano, C.Zanami, A.Yamada
- Decorative Design: E.Tsutsui, Kumiko.M
- Ending Art Design: Tonko, Arita "A" Ymt, D.Takagi, Shimidi, K.Naoe
- New Staff: Kohji, Manbu, Z.Kadoma, Zacky
- Programmer
- Main Game: Bo‑Fukunaga
- Sub Game: Dan‑Abe
- Others: Forbidden Air
- Sound: Ackey, Yassun, Hori‑Hori, Okan, Q‑Jirou
- Design Sec.
- Title Design: Nao‑Q
- Illustrator: Tonko, Arita‑"A"Ymt, Shinsuke.M
- 3D Animator: Sakipapa, A.Katakura, Haka, N.Kuroki, Kumiko.M
- Adjuster: K.Asai, Toshiyuki.H, Haruo.K, M.Sawa, H.Shimmei
- Very Special Thanks: Sho‑Chan, Asami Don, Oh!Buchi, S.Kurata, H.Tsujioka, M.Tsujimura, A.Nakao, M.Fujimi, All SNK Staff, and My Family...
Magazine articles
- Main article: Fatal Fury: Mark of the Wolves/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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75 | |
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Based on 9 reviews |
Dreamcast, JP (SNK Best Buy) |
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Technical information
- Main article: Fatal Fury: Mark of the Wolves/Technical information.
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast, Dreamcast (SNK BEST BUY)
- Agetec webpage: Dreamcast
References
- ↑ File:FFMotW DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/010913/ (Wayback Machine: 2008-01-31 22:31)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab02 (Wayback Machine: 2020-02-01 22:57)
- ↑ 4.0 4.1 http://sega.jp/dc/020502/ (Wayback Machine: 2008-01-30 13:36)
- ↑ http://www.ebgames.com/ebx/categories/homepages/dreamcast/default.asp (Wayback Machine: 2001-12-01 04:48)
- ↑ File:Fatal Fury Mark of the Wolves DC good ending credits.pdf
- ↑ 576 Konzol, "November 2001" (HU; 2001-xx-xx), page 52
- ↑ Ação Games, "Dezembro 2001" (BR; 2001-xx-xx), page 35
- ↑ Consoles +, "Novembre 2001" (FR; 2001-1x-xx), page 144
- ↑ Dorimaga, "2001-09 (2001-09-28)" (JP; 2001-09-14), page 33
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Electronic Gaming Monthly, "January 2002" (US; 2001-12-04), page 232
- ↑ Famitsu, "2001-10-05" (JP; 2001-09-21), page 31
- ↑ MAN!AC, "12/2001" (DE; 2001-11-07), page 50
- ↑ PSX Extreme, "11/2001" (PL; 2001-1x-xx), page 49
Fatal Fury: Mark of the Wolves | |
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Main page | Comparisons | Development | Magazine articles | Reception | Technical information | Bootlegs |
Fatal Fury/Garou Densetsu games for Sega systems | |
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Fatal Fury (1993) | Fatal Fury 2 (1994) | |
Fatal Fury Special (1994) | |
Fatal Fury Special (1995) | |
Garou Densetsu 3: Road to the Final Victory (1996) | Real Bout Garou Densetsu (1996) | Real Bout Garou Densetsu Special (1997) | Real Bout Garou Densetsu Best Collection (1998) | |
Fatal Fury: Mark of the Wolves (2001) |
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