Difference between revisions of "Dashin' Desperadoes"

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{{stub}}
 
 
{{Bob
 
{{Bob
 
| bobscreen=DashinDesperadoes_MDTitleScreen.png
 
| bobscreen=DashinDesperadoes_MDTitleScreen.png
| publisher=[[Data East]]
+
| publisher=[[Data East USA]]
 
| developer=[[Data East]]
 
| developer=[[Data East]]
| system=[[Sega Genesis]]
+
| system=[[Sega Mega Drive]]
| usa=1993
+
| sounddriver=
| romsize=1MB
+
| peripherals=
| genre=Platform, Racing
+
| players=1-2
 +
| genre=Action
 +
| releases={{releasesMD
 +
| md_date_us=1993-09{{magref|gamepro|51|72}}
 +
| md_rrp_us=54.95{{magref|gamepro|51|72}}<!--49.95{{magref|gameplayers|0701|107}}-->
 +
| md_code_us=T-13066
 
}}
 
}}
'''''Dashin' Desperadoes''''' is a 1993 platforming/racing game developed by [[Data East]] and released exclusively in North America for the [[Sega Genesis]]. Had the game also been released in Japan, the ROM indicates that it may have been called '''''Rumble Kids''''', but there has yet to be any proof that plans for such a release existed.
+
}}
 +
'''''{{PAGENAME}}''''' is a 1993 platforming/racing game developed by [[Data East]] and released exclusively in North America for the [[Sega Genesis]] as a spin-off of [[wikipedia:Spinmaster|SpinMaster]]. When running on a Japanese Mega Drive, the title screen calls the game '''''Rumble Kids''''',{{fileref|RumbleKids MD title.png}} but there is no indication a separate official Japanese release existed.
  
 
==Gameplay==
 
==Gameplay==
The first player is Will, a cowboy who has to race another cowboy, Rick, through a variety of obstacle-filled platforming levels to get to the girl of their dreams, Jenny, as she will only choose one. {{A}} while running charges forward. {{B}} jumps, and holding {{B}} hops. {{C}} throws a weapon you pick up in each level, by default a bomb. After every few levels, Will will kidnap Jenny, leaving the player(s) to chase him down and rescue Jenny.
+
The game is a platforming game where players control one of two cowboys, Will or Rick, who run and negotiate various obstacles to reach the maiden Jenny. Whoever arrives first receives a kiss from her. The game is always presented in split-screen, even when playing single-player. Characters move with {{left}} and {{right}} and squat with {{down}}. They jump with {{B}}; holding {{B}} hops. They jump down from platforms with {{down}}+{{B}}. They toss a weapon with {{C}}, which is a bomb by default but additional weapons can be picked up in the levels. They can perform a rolling dash with {{A}}, which gives them a burst of speed and can be used to trip their opponent. Each character has a dashing power meter, and using the rolling dash expends it. Energy recharges over time or by collecting an item. Characters are invulnerable; taking damage from enemies, hazards, or falling from great heights slows them, but the only way to lose is by losing the race.
 +
 
 +
In a single-player game, the cowboy Will races his nemesis Rick through a variety of obstacle-filled platforming levels to get to the girl of their dreams, Jenny. In the finale of each world, Jenny is kidnapped by Rick, who attempts to take her away. The player, as the hero Will, must destroy Rick's vehicle before it escapes. To keep the game competitive, Rick waits for the player at certain points if he gets too far ahead; likewise, he can catch up to the player extremely quickly if he falls too far behind. The game ends if the player loses a race. The player has a limited number of credits with which to continue the game, and there is no password or save feature.
 +
 
 +
In a two-player game, the second player takes over as Rick, and they both race after Jenny. They race through the same worlds as in the single-player game, but the levels are different. Some levels are a race to Jenny, as in the single-player game, but there are also levels to retrieve an item that must be brought back to Jenny at the beginning of the level or to collect a certain number of a certain item within the level.
 +
 
 +
Levels are generally designed so that the higher path is clearer but harder to stay on and the bottom path is more perilous. Some platforms recede after a player steps on them, forcing the trailing player to take the lower path. Conversely, some items only appear after a player has already passed them, giving the other player an opportunity to catch up.
 +
 
 +
===Items===
 +
====Bombs====
 +
All bombs stun opponents momentarily if they make contact.
 +
 
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Bomb
 +
| sprite={{sprite | Dashin' Desperadoes, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=0}}
 +
| desc=The standard weapon. Thrown in an arc and burns opponents.
 +
}}
 +
{{InfoRow
 +
| title=Fire
 +
| sprite={{sprite | Dashin' Desperadoes, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=0}}
 +
| desc=Thrown farther than standard bombs and burns opponents.
 +
}}
 +
{{InfoRow
 +
| title=Thunder
 +
| sprite={{sprite | Dashin' Desperadoes, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=48 | crop_y=0}}
 +
| desc=Bounces twice along the ground before exploding and shocking the opponent.
 +
}}
 +
{{InfoRow
 +
| title=Energy
 +
| sprite={{sprite | Dashin' Desperadoes, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=96 | crop_y=48}}
 +
| desc=Rolls along the ground and shocks opponents.
 +
}}
 +
{{InfoRow
 +
| title=Freeze
 +
| sprite={{sprite | Dashin' Desperadoes, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=72 | crop_y=0}}
 +
| desc=Slides along the ground and freezes the opponent.
 +
}}
 +
{{InfoRow
 +
| title=Barbell
 +
| sprite={{sprite | Dashin' Desperadoes, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=96 | crop_y=0}}
 +
| desc=A large projectile that flattens opponents.
 +
}}
 +
{{InfoRow
 +
| title=Special
 +
| sprite={{sprite | Dashin' Desperadoes, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=120 | crop_y=0}}
 +
| desc=A special bomb given for boss fights.
 +
}}
 +
}}
 +
====Power-Ups====
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Power Chicken
 +
| sprite={{sprite | Dashin' Desperadoes, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=24}}
 +
| desc=Fully restores the character's dashing power meter.
 +
}}
 +
{{InfoRow
 +
| title=Speed Boots
 +
| sprite={{sprite | Dashin' Desperadoes, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=24}}
 +
| desc=Increases the character's running speed.
 +
}}
 +
{{InfoRow
 +
| title=Invisible Potion
 +
| sprite={{sprite | Dashin' Desperadoes, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=48 | crop_y=24}}
 +
| desc=Makes the character invisible to the other player and increases his running speed.
 +
}}
 +
{{InfoRow
 +
| title=Bonus Coin
 +
| sprite={{sprite | Dashin' Desperadoes, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=72 | crop_y=24}}
 +
| desc=Gives the player 5,000 bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Honeycomb
 +
| sprite={{sprite | Dashin' Desperadoes, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=96 | crop_y=24}}
 +
| desc=Releases a bee that tries to sting the other character.
 +
}}
 +
{{InfoRow
 +
| title=Thundercloud
 +
| sprite={{sprite | Dashin' Desperadoes, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=120 | crop_y=24}}
 +
| desc=Releases a thundercloud that chases the other character and shoots lightning at him. The other player can evade the thundercloud by squatting.
 +
}}
 +
}}
 +
 
 +
===Levels===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Town
 +
| screenshot=Dashin' Desperadoes, Stage 1-1.png
 +
| screenshot2=Dashin' Desperadoes, Stage 1-2.png
 +
| screenshot3=Dashin' Desperadoes, Stage 1-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Wilderness
 +
| screenshot=Dashin' Desperadoes, Stage 2-1.png
 +
| screenshot2=Dashin' Desperadoes, Stage 2-2.png
 +
| screenshot3=Dashin' Desperadoes, Stage 2-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Ocean
 +
| screenshot=Dashin' Desperadoes, Stage 3-1.png
 +
| screenshot2=Dashin' Desperadoes, Stage 3-2.png
 +
| screenshot3=Dashin' Desperadoes, Stage 3-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Jungle
 +
| screenshot=Dashin' Desperadoes, Stage 4-1.png
 +
| screenshot2=Dashin' Desperadoes, Stage 4-2.png
 +
| screenshot3=Dashin' Desperadoes, Stage 4-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Iceberg
 +
| screenshot=Dashin' Desperadoes, Stage 5-1.png
 +
| screenshot2=Dashin' Desperadoes, Stage 5-2.png
 +
| screenshot3=Dashin' Desperadoes, Stage 5-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Ruins
 +
| screenshot=Dashin' Desperadoes, Stage 6-1.png
 +
| screenshot2=Dashin' Desperadoes, Stage 6-2.png
 +
| screenshot3=Dashin' Desperadoes, Stage 6-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
 +
 
 +
===Bonus Games===
 +
Bonus minigames can be played by starting a two-player game and entering certain passwords.
 +
 
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Rock Fall
 +
| screenshot=Dashin' Desperadoes, Bonus Game, Rock Fall.png
 +
| password=ROCK
 +
| desc=Player one controls Will and tries to avoid falling rocks. Birds occasionally fly by and drop barbells. The player is scored based on how many rocks have fallen.
 +
}}
 +
{{InfoRow
 +
| title=UFO
 +
| screenshot=Dashin' Desperadoes, Bonus Game, UFO.png
 +
| password=UFO
 +
| desc=Player one controls Will and jumps from cloud to cloud trying to avoid the UFO. The screen autoscrolls right and clouds dissipate after standing on them for too long, so the player must keep moving. The score is calculated based on how many clouds have passed by. Player two can optionally shoot the UFO with {{A}} but cannot control its direction.
 +
}}
 +
{{InfoRow
 +
| title=Mine A
 +
| screenshot=Dashin' Desperadoes, Bonus Game, Mine A.png
 +
| password=MINE_A
 +
| desc=Both players control UFOs and try to knock each other into a field of stationary mines.
 +
}}
 +
{{InfoRow
 +
| title=Mine B
 +
| screenshot=Dashin' Desperadoes, Bonus Game, Mine B.png
 +
| password=MINE_B
 +
| desc=Both players control UFOs and try to avoid homing mines.
 +
}}
 +
}}
 +
 
 +
==Production credits==
 +
{{creditstable|
 +
*'''Programmer:''' Hisatada Ohta, Syuji Ishimaki
 +
*'''Graphic Designer:''' Manabu Yokoi, Yukie Shiraiwa
 +
*'''Game Designer:''' [[Eisuke Tsuzawa]]
 +
*'''Sound Programmer:''' [[Hiroyasu Fujimaru]]
 +
*'''Sound & Music:''' [[Masaaki Iwasaki|Koremasa]]
 +
*'''Go Go Tomtom':''' Manabu Yokoi, [[Hiroyasu Fujimaru]]
 +
*'''Special Thanks to:''' Masato Noguchi, Steve Miller, Koichi Ota & Data East USA, Inc., [[Yasuro Koideya]], Yasuhiro Matsuda, [[Akira Ohtani]], Ayumi Kitazawa, Mari Matsuzaka, Megumi Shinya, [[Mutsunori Sato]], Youichi Kodama
 +
| console=MD
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{galleryPrintAd
 +
|egm|50|29
 +
}}
 +
}}
 +
 
 +
==Physical scans==
 +
{{Ratings
 +
| icon=MD
 +
| gameplayers=71
 +
}}
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=US
 +
| cover=DashinDesperadoes MD US Box.jpg
 +
| cart=DashinDesperadoes MD US Cart.jpg
 +
| manual=DashinDesperadoes MD US manual.pdf
 +
}}
 +
 
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
  
[[Category:Mega Drive Games]]
+
==References==
[[Category:1993 Mega Drive Games]]
+
<references/>
  
[[Category:Mega Drive Racing Games]]
+
{{DashinDesperadoesOmni}}

Latest revision as of 11:36, 2 November 2024

n/a

DashinDesperadoes MDTitleScreen.png

Dashin' Desperadoes
System(s): Sega Mega Drive
Publisher: Data East USA
Developer:
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$54.9554.95[1] T-13066

Dashin' Desperadoes is a 1993 platforming/racing game developed by Data East and released exclusively in North America for the Sega Genesis as a spin-off of SpinMaster. When running on a Japanese Mega Drive, the title screen calls the game Rumble Kids,[2] but there is no indication a separate official Japanese release existed.

Gameplay

The game is a platforming game where players control one of two cowboys, Will or Rick, who run and negotiate various obstacles to reach the maiden Jenny. Whoever arrives first receives a kiss from her. The game is always presented in split-screen, even when playing single-player. Characters move with Left and Right and squat with Down. They jump with B; holding B hops. They jump down from platforms with Down+B. They toss a weapon with C, which is a bomb by default but additional weapons can be picked up in the levels. They can perform a rolling dash with A, which gives them a burst of speed and can be used to trip their opponent. Each character has a dashing power meter, and using the rolling dash expends it. Energy recharges over time or by collecting an item. Characters are invulnerable; taking damage from enemies, hazards, or falling from great heights slows them, but the only way to lose is by losing the race.

In a single-player game, the cowboy Will races his nemesis Rick through a variety of obstacle-filled platforming levels to get to the girl of their dreams, Jenny. In the finale of each world, Jenny is kidnapped by Rick, who attempts to take her away. The player, as the hero Will, must destroy Rick's vehicle before it escapes. To keep the game competitive, Rick waits for the player at certain points if he gets too far ahead; likewise, he can catch up to the player extremely quickly if he falls too far behind. The game ends if the player loses a race. The player has a limited number of credits with which to continue the game, and there is no password or save feature.

In a two-player game, the second player takes over as Rick, and they both race after Jenny. They race through the same worlds as in the single-player game, but the levels are different. Some levels are a race to Jenny, as in the single-player game, but there are also levels to retrieve an item that must be brought back to Jenny at the beginning of the level or to collect a certain number of a certain item within the level.

Levels are generally designed so that the higher path is clearer but harder to stay on and the bottom path is more perilous. Some platforms recede after a player steps on them, forcing the trailing player to take the lower path. Conversely, some items only appear after a player has already passed them, giving the other player an opportunity to catch up.

Items

Bombs

All bombs stun opponents momentarily if they make contact.

Dashin' Desperadoes, Items.png
Bomb
The standard weapon. Thrown in an arc and burns opponents.
Dashin' Desperadoes, Items.png
Fire
Thrown farther than standard bombs and burns opponents.
Dashin' Desperadoes, Items.png
Thunder
Bounces twice along the ground before exploding and shocking the opponent.
Dashin' Desperadoes, Items.png
Energy
Rolls along the ground and shocks opponents.
Dashin' Desperadoes, Items.png
Freeze
Slides along the ground and freezes the opponent.
Dashin' Desperadoes, Items.png
Barbell
A large projectile that flattens opponents.
Dashin' Desperadoes, Items.png
Special
A special bomb given for boss fights.

Power-Ups

Dashin' Desperadoes, Items.png
Power Chicken
Fully restores the character's dashing power meter.
Dashin' Desperadoes, Items.png
Speed Boots
Increases the character's running speed.
Dashin' Desperadoes, Items.png
Invisible Potion
Makes the character invisible to the other player and increases his running speed.
Dashin' Desperadoes, Items.png
Bonus Coin
Gives the player 5,000 bonus points.
Dashin' Desperadoes, Items.png
Honeycomb
Releases a bee that tries to sting the other character.
Dashin' Desperadoes, Items.png
Thundercloud
Releases a thundercloud that chases the other character and shoots lightning at him. The other player can evade the thundercloud by squatting.

Levels

Dashin' Desperadoes, Stage 1-1.png

Dashin' Desperadoes, Stage 1-2.png

Dashin' Desperadoes, Stage 1-3.png

  • Dashin' Desperadoes, Stage 1-1.png

  • Dashin' Desperadoes, Stage 1-2.png

  • Dashin' Desperadoes, Stage 1-3.png

Town

Dashin' Desperadoes, Stage 2-1.png

Dashin' Desperadoes, Stage 2-2.png

Dashin' Desperadoes, Stage 2-3.png

  • Dashin' Desperadoes, Stage 2-1.png

  • Dashin' Desperadoes, Stage 2-2.png

  • Dashin' Desperadoes, Stage 2-3.png

Wilderness

Dashin' Desperadoes, Stage 3-1.png

Dashin' Desperadoes, Stage 3-2.png

Dashin' Desperadoes, Stage 3-3.png

  • Dashin' Desperadoes, Stage 3-1.png

  • Dashin' Desperadoes, Stage 3-2.png

  • Dashin' Desperadoes, Stage 3-3.png

Ocean

Dashin' Desperadoes, Stage 4-1.png

Dashin' Desperadoes, Stage 4-2.png

Dashin' Desperadoes, Stage 4-3.png

  • Dashin' Desperadoes, Stage 4-1.png

  • Dashin' Desperadoes, Stage 4-2.png

  • Dashin' Desperadoes, Stage 4-3.png

Jungle

Dashin' Desperadoes, Stage 5-1.png

Dashin' Desperadoes, Stage 5-2.png

Dashin' Desperadoes, Stage 5-3.png

  • Dashin' Desperadoes, Stage 5-1.png

  • Dashin' Desperadoes, Stage 5-2.png

  • Dashin' Desperadoes, Stage 5-3.png

Iceberg

Dashin' Desperadoes, Stage 6-1.png

Dashin' Desperadoes, Stage 6-2.png

Dashin' Desperadoes, Stage 6-3.png

  • Dashin' Desperadoes, Stage 6-1.png

  • Dashin' Desperadoes, Stage 6-2.png

  • Dashin' Desperadoes, Stage 6-3.png

Ruins

Bonus Games

Bonus minigames can be played by starting a two-player game and entering certain passwords.

Dashin' Desperadoes, Bonus Game, Rock Fall.png

Rock Fall
Password: ROCK 
Player one controls Will and tries to avoid falling rocks. Birds occasionally fly by and drop barbells. The player is scored based on how many rocks have fallen.

Dashin' Desperadoes, Bonus Game, UFO.png

UFO
Password: UFO 
Player one controls Will and jumps from cloud to cloud trying to avoid the UFO. The screen autoscrolls right and clouds dissipate after standing on them for too long, so the player must keep moving. The score is calculated based on how many clouds have passed by. Player two can optionally shoot the UFO with A but cannot control its direction.

Dashin' Desperadoes, Bonus Game, Mine A.png

Mine A
Password: MINE_A 
Both players control UFOs and try to knock each other into a field of stationary mines.

Dashin' Desperadoes, Bonus Game, Mine B.png

Mine B
Password: MINE_B 
Both players control UFOs and try to avoid homing mines.

Production credits


Magazine articles

Main article: Dashin' Desperadoes/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #50: "September 1993" (1993-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
Sega Mega Drive
Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[3]
Electronic Gaming Monthly (US) NTSC-U
65
[4]
Game Players (US) NTSC-U
71
[5]
GamePro (US) NTSC-U
83
[6]
GamesMaster (UK) NTSC-U
64
[7]
Mega (UK) NTSC-U
45
[8]
MegaTech (UK) NTSC-U
72
[9]
Mean Machines Sega (UK) NTSC-U
75
[10]
Sega Power (UK) NTSC-U
88
[11]
Sega Pro (UK) NTSC-U
59
[12]
Super Juegos (ES)
86
[13]
Tricks 16 bit (RU)
48
[14]
Video Games (DE) NTSC-U
53
[15]
Sega Mega Drive
65
Based on
13 reviews

Dashin' Desperadoes

Mega Drive, US
DashinDesperadoes MD US Box.jpg
Cover
DashinDesperadoes MD US Cart.jpg
Cart
DashinDesperadoes MD US manual.pdf
Manual

Technical information

Main article: Dashin' Desperadoes/Technical information.

References


Dashin' Desperadoes

DashinDesperadoes MDTitleScreen.png

Main page | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1993 | 1993-08