Difference between revisions of "Sega Interactive (Japan)"

From Sega Retro

m (Text replacement - "Category:Sega" to "Category:Sega companies")
 
(6 intermediate revisions by 5 users not shown)
Line 2: Line 2:
 
| logo=SegaInteractive logo 2015.svg
 
| logo=SegaInteractive logo 2015.svg
 
| title=Sega Interactive
 
| title=Sega Interactive
 +
| headquartersdate=2015-04-01
 +
| headquarters=Tokyo, Japan
 +
| headquartersdate2=2019-02-01
 +
| headquarters2=Sumitomo Fudosan Osaki Garden Tower, Shinagawa City, Tokyo, Japan
 
| founded=2015-04-01
 
| founded=2015-04-01
 
| defunct=2020-04-01
 
| defunct=2020-04-01
| headquarters=Tokyo, Japan
 
 
| prevdate=2015-04-01
 
| prevdate=2015-04-01
 
| nextdate=2020-04-01
 
| nextdate=2020-04-01
Line 10: Line 13:
 
| next=[[Sega Corporation (2020)|Sega Corporation]]
 
| next=[[Sega Corporation (2020)|Sega Corporation]]
 
}}
 
}}
 +
{{OtherPage|page=Sega InterActive|desc=the American development division}}'''Sega Interactive''' (株式会社セガ・インタラクティブ) was the company established to take over Sega's arcade product development, manufacturing and sales businesses, in the April 2015 split of [[Sega Corporation (2000-2015)|Sega Corporation]] into two (with its counterpart being [[Sega Games]]).
  
'''Sega Interactive''' is the new company established to take over Sega's arcade machine production and development business. This page compiles all games that can not be atrributed to a specific development divisions.
+
Although the move was ostensibly intended to further separate Sega's arcade and consumer businesses, Interactive continued to additionally develop a number of titles on consumer platforms, and even adopted a dedicated strategy for them in late 2016 ("multi-device × one-service"{{ref|https://web.archive.org/web/20230606030835/https://www.sega.jp/topics/detail/161025_apps_1/}}). This page compiles all of its published works, and staff that cannot be attributed to a specific division or department.
  
The divisions are [[Sega AM1 (2005-current)|Sega AM1]], [[Sega AM2]], [[Product R&D]] and [[Sega Amusements International]].
+
On Interactive's founding, the main divisions were [[Sega Interactive R&D1|R&D1]] and [[Sega Interactive R&D2|R&D2]], alongside supporting departments for hardware and other purposes like [[Sega Interactive Product R&D|Product R&D]] as before. However, its R&D structure was subsequently changed in at least two major (yet little-publicized) reshuffles; a [[Sega Interactive R&D3|R&D3]] mainly comprised of staff from R&D1 was first formed around late 2015,{{ref|https://web.archive.org/web/20151223054431/http://sega-interactive.co.jp/recruit/career/}} and by the company's move to Sega's new Osaki offices in February 2019,{{ref|https://web.archive.org/web/20241004022733/https://gamebiz.jp/news/217868}} R&D1, 2 and 3 became departments, with the mobile, console and [[medal game]] teams that belonged to R&D1/2 each spun out into a [[Sega Interactive R&D4|R&D4]],{{ref|https://web.archive.org/web/20191224102840/https://sega-interactive.co.jp/recruit/13208/}}{{ref|https://web.archive.org/web/20191224102840/https://sega-interactive.co.jp/recruit/13208/}}  [[Sega Interactive R&D5|R&D5]],{{ref|https://web.archive.org/web/20191224102840/https://sega-interactive.co.jp/recruit/12105/}}{{ref|https://web.archive.org/web/20191224102838/https://sega-interactive.co.jp/recruit/12101/}}{{ref|https://web.archive.org/web/20191224102840/https://sega-interactive.co.jp/recruit/6791/}} and [[Sega Interactive R&D6|R&D6]].{{ref|https://web.archive.org/web/20191224102841/https://sega-interactive.co.jp/recruit/6756/}}{{ref|https://web.archive.org/web/20191224102838/https://sega-interactive.co.jp/recruit/6799/}}{{ref|https://web.archive.org/web/20191224102836/https://sega-interactive.co.jp/recruit/6801/}} [[Sega Amusements International]] and its own R&D team additionally traded under Interactive.{{ref|https://web.archive.org/web/20201028205836/https://www.intergameonline.com/coin-op/news/change-at-sega}}
  
==Members==
+
In 2020, the company merged back into [[Sega Games]] to become the second incarnation of [[Sega Corporation (2020)|Sega Corporation]]. Its main personnel and R&D departments initially came under its fifth division.
*[[Toshihiro Nagoshi]]
 
*[[Yukio Sugino]] (President)
 
  
==[[RingEdge 2]]==
+
==Softography==
*''[[Dengeki Bunko Fighting Climax Ignition]]'' (2015)
+
{{CompanyHistoryAll|Sega Interactive (Japan)}}
  
==[[Nu]]==
+
==List of staff==
*''[[Rakugaki Card Battle Gekitsuiou]]'' (2016)
+
{{StaffList|Sega Interactive (Japan)|employees=yes}}
  
 
==External Links==
 
==External Links==
Line 31: Line 33:
 
<references />
 
<references />
  
[[Category:Sega]]
+
[[Category:Sega companies]]
 
{{clear}}
 
{{clear}}
 
{{SoJ}}
 
{{SoJ}}

Latest revision as of 14:42, 6 November 2024

https://segaretro.org/images/e/e2/SegaInteractive_logo_2015.svg

SegaInteractive logo 2015.svg
Sega Interactive
Founded: 2015-04-01
Defunct: 2020-04-01
Headquarters:
2015-04-01:  Tokyo, Japan
2019-02-01:  Sumitomo Fudosan Osaki Garden Tower, Shinagawa City, Tokyo, Japan
2015-04-01
2020-04-01
For the American development division, see Sega InterActive.

Sega Interactive (株式会社セガ・インタラクティブ) was the company established to take over Sega's arcade product development, manufacturing and sales businesses, in the April 2015 split of Sega Corporation into two (with its counterpart being Sega Games).

Although the move was ostensibly intended to further separate Sega's arcade and consumer businesses, Interactive continued to additionally develop a number of titles on consumer platforms, and even adopted a dedicated strategy for them in late 2016 ("multi-device × one-service"[1]). This page compiles all of its published works, and staff that cannot be attributed to a specific division or department.

On Interactive's founding, the main divisions were R&D1 and R&D2, alongside supporting departments for hardware and other purposes like Product R&D as before. However, its R&D structure was subsequently changed in at least two major (yet little-publicized) reshuffles; a R&D3 mainly comprised of staff from R&D1 was first formed around late 2015,[2] and by the company's move to Sega's new Osaki offices in February 2019,[3] R&D1, 2 and 3 became departments, with the mobile, console and medal game teams that belonged to R&D1/2 each spun out into a R&D4,[4][4] R&D5,[5][6][7] and R&D6.[8][9][10] Sega Amusements International and its own R&D team additionally traded under Interactive.[11]

In 2020, the company merged back into Sega Games to become the second incarnation of Sega Corporation. Its main personnel and R&D departments initially came under its fifth division.

Softography

Slot machine

Medal game

Prize game

PlayStation 3

RingEdge

RingEdge 2

PlayStation Vita

Nu

Nu 1.1

Nu 2

Nu SX

PlayStation 4

Nintendo Switch

ALLS UX

ALLS HX

ALLS HX2

Android

iOS

Mid-size attraction

Large attraction

List of staff

External Links

References

  1. https://www.sega.jp/topics/detail/161025_apps_1/ (Wayback Machine: 2023-06-06 03:08)
  2. http://sega-interactive.co.jp/recruit/career/ (Wayback Machine: 2015-12-23 05:44)
  3. https://gamebiz.jp/news/217868 (Wayback Machine: 2024-10-04 02:27)
  4. 4.0 4.1 https://sega-interactive.co.jp/recruit/13208/ (Wayback Machine: 2019-12-24 10:28)
  5. https://sega-interactive.co.jp/recruit/12105/ (Wayback Machine: 2019-12-24 10:28)
  6. https://sega-interactive.co.jp/recruit/12101/ (Wayback Machine: 2019-12-24 10:28)
  7. https://sega-interactive.co.jp/recruit/6791/ (Wayback Machine: 2019-12-24 10:28)
  8. https://sega-interactive.co.jp/recruit/6756/ (Wayback Machine: 2019-12-24 10:28)
  9. https://sega-interactive.co.jp/recruit/6799/ (Wayback Machine: 2019-12-24 10:28)
  10. https://sega-interactive.co.jp/recruit/6801/ (Wayback Machine: 2019-12-24 10:28)
  11. https://www.intergameonline.com/coin-op/news/change-at-sega (Wayback Machine: 2020-10-28 20:58)


Timeline of Sega of Japan research and development divisions








83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22