Difference between revisions of "Earthworm Jim: Special Edition"
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| developer=[[Shiny Entertainment]] | | developer=[[Shiny Entertainment]] | ||
| support={{company|[[Tommy Tallarico Studios]]|role=audio}}, {{company|[[Moore & Price Design Group]]|region=US|role=packaging}} | | support={{company|[[Tommy Tallarico Studios]]|role=audio}}, {{company|[[Moore & Price Design Group]]|region=US|role=packaging}} | ||
+ | | distributor={{company|[[Tec Toy]]|region=BR}} | ||
| system=[[Sega Mega-CD]] | | system=[[Sega Mega-CD]] | ||
− | | sounddriver= | + | | sounddriver=[[GEMS]] |
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
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| screenshot2=EarthwormJim MegaCD bigbruty2.png | | screenshot2=EarthwormJim MegaCD bigbruty2.png | ||
| tabs=yes | | tabs=yes | ||
− | | desc=Named after Nick Bruty, one of the artists, '''Big Bruty''' is a level exclusive to the Mega-CD version of the game, and is played immediately after What the Heck. In this level, the player needs to avoid giant bees while luring the planet's mascot around - they need to get close enough to him for him to pick up Jim's scent and chase him, knocking away obstacles impeding Jim's progress. Getting too close to him (or trying to jump over him) will make him quickly snap his jaws around Jim, eating him whole. | + | | desc=Named after [[Nick Bruty]], one of the artists, '''Big Bruty''' is a level exclusive to the Mega-CD version of the game, and is played immediately after What the Heck. In this level, the player needs to avoid giant bees while luring the planet's mascot around - they need to get close enough to him for him to pick up Jim's scent and chase him, knocking away obstacles impeding Jim's progress. Getting too close to him (or trying to jump over him) will make him quickly snap his jaws around Jim, eating him whole. |
}} | }} | ||
}} | }} | ||
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*'''Directing Animator:''' Mike Dietz | *'''Directing Animator:''' Mike Dietz | ||
*'''Animators:''' Douglas Tennapel, Edward Schofield | *'''Animators:''' Douglas Tennapel, Edward Schofield | ||
− | *'''Art Director:''' Nick Bruty | + | *'''Art Director:''' [[Nick Bruty]] |
*'''Lead Artist:''' Steve Crow | *'''Lead Artist:''' Steve Crow | ||
*'''Level Designer:''' Tom Tanaka | *'''Level Designer:''' Tom Tanaka | ||
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| back=EarthwormJim MCD BR Box Back.jpg | | back=EarthwormJim MCD BR Box Back.jpg | ||
| spinemissing=yes | | spinemissing=yes | ||
+ | | disc=Earthworm Jim MCD US Disc.jpg | ||
+ | | manual= | ||
}} | }} | ||
==Technical information== | ==Technical information== | ||
{{mainArticle|{{PAGENAME}}/Technical information}} | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
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==External links== | ==External links== |
Latest revision as of 10:28, 7 November 2024
Earthworm Jim: Special Edition | ||||||||||||||||||||||||||||||
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System(s): Sega Mega-CD | ||||||||||||||||||||||||||||||
Publisher: Interplay | ||||||||||||||||||||||||||||||
Developer: Shiny Entertainment | ||||||||||||||||||||||||||||||
Supporting companies: Tommy Tallarico Studios (audio), Moore & Price Design Group (US) (packaging) | ||||||||||||||||||||||||||||||
Distributor: Tec Toy (BR) | ||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Earthworm Jim: Special Edition (often simply known as Earthworm Jim) is an enhanced version of Earthworm Jim for the Sega Mega-CD.
Contents
Gameplay
Earthworm Jim: Special Edition features all the content from the Mega Drive version of Earthworm Jim, but includes an extra level, "Big Bruty". Other levels have been expanded, and there are now three different (fully voiced) endings depending on the difficulty chosen. Other additions include a new homing missile weapon, a password system, new cheat codes and some new animations in the introduction and endings of the game.
Being a Mega-CD game, Special Edition features an enhanced CD audio soundtrack, and features more voice clips (all of which are clearer then their Mega Drive counterparts). On the other hand, CD loading times are introduced between stages.
Items
Extra level
Big Bruty | |
---|---|
Named after Nick Bruty, one of the artists, Big Bruty is a level exclusive to the Mega-CD version of the game, and is played immediately after What the Heck. In this level, the player needs to avoid giant bees while luring the planet's mascot around - they need to get close enough to him for him to pick up Jim's scent and chase him, knocking away obstacles impeding Jim's progress. Getting too close to him (or trying to jump over him) will make him quickly snap his jaws around Jim, eating him whole. |
Production credits
- Program: Andy Astor
- Additional Programming: David Perry, Nicholas Jones
- Original Concept: Douglas Tennapel
- Directing Animator: Mike Dietz
- Animators: Douglas Tennapel, Edward Schofield
- Art Director: Nick Bruty
- Lead Artist: Steve Crow
- Level Designer: Tom Tanaka
- Ink and Paint: Eric Ciccone, Mike Pilotti
- Clean Up: Clark Sorenson, Ryan Silva, Nicky Wilson
- Assistant Artist: Lin Shen
- Designed by: Many, Many Shiny Meetings
- Produced by: Justin Siller
- Music & Sound FX: Tommy Tallarico Studios, Inc.
- Development Tools by: Andy Astor, Dan Chang, Psy-Q
- Director of QA: Jeremy S. Barnes, 'Morpheus Blackstaff'
- Console Technician: Brian 'Mac' McInerny
- Lead Testers: Yuki Furumi, Dave 'The Pinky' Simon
- Testers: Steve Rizor, Larry Smith, Chris Parker, Shane Cleavelin, Jeff Barnhart, Darren Monahan
- Special Thanks: Brian Fargo, Becky Tran, Michael Koelsch, Rick Thrasher, Tex Avery, Shiny Spouses
Magazine articles
- Main article: Earthworm Jim: Special Edition/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
91 | |
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Based on 23 reviews |
Technical information
- Main article: Earthworm Jim: Special Edition/Technical information.
External links
- Interplay webpage: Mega CD
References
- ↑ https://groups.google.com/g/rec.games.video.sega/c/8Y3-Q_zoLZ0/m/96z_gR1JDMcJ
- ↑ 2.0 2.1 2.2 2.3 Mean Machines Sega, "May 1995" (UK; 1995-03-28), page 80
- ↑ SuperGamePower, "Outubro 1995" (BR; 1995-xx-xx), page 13
- ↑ File:Earthworm Jim MCD credits.pdf
- ↑ Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 160
- ↑ Digitiser (UK) (1995-06-15)
- ↑ Electronic Entertainment, "September 1995" (US; 1995-0x-xx), page 81
- ↑ Electronic Gaming Monthly, "April 1995" (US; 1995-0x-xx), page 34
- ↑ GameFan, "Volume 3, Issue 4: April 1995" (US; 1995-xx-xx), page 18
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 50
- ↑ Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 80
- ↑ Game Informer, "April 1995" (US; 1995-0x-xx), page 39
- ↑ Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 91
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 64
- ↑ Mega, "September 1995" (UK; 1995-08-31), page 12
- ↑ Mega Force, "Février 1995" (FR; 1995-0x-xx), page 84
- ↑ Mega Fun, "06/95" (DE; 1995-05-24), page 78
- ↑ Next Generation, "May 1995" (US; 1995-04-18), page 100
- ↑ Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 114
- ↑ Players, "Dez 95" (BR; 1995-1x-xx), page 14
- ↑ Play Time, "7/95" (DE; 1995-06-07), page 107
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 46
- ↑ Sega Pro, "May 1995" (UK; 1995-04-13), page 70
- ↑ Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 25
- ↑ Todo Sega, "Agosto 1995" (ES; 1995-0x-xx), page 54
- ↑ VideoGames, "May 1995" (US; 1995-0x-xx), page 78
Earthworm Jim: Special Edition | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Technical information |
Earthworm Jim games for Sega systems | |
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Earthworm Jim (1994) | Earthworm Jim 2 (1995) | |
Earthworm Jim: Special Edition (1995) | |
Earthworm Jim (1995) | |
Earthworm Jim (1997) | |
Earthworm Jim 2 (1996) | |
Earthworm Jim-related media | |
Biblioteka zhurnala Tricks. Earthworm Jim I,II (?) |
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