Difference between revisions of "Sega CS1 (2008-current)"

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{{Company
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{{CompanyBob
| logo=RgGStudio logo.png
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| logo=
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| division=[[Sega Corporation (2000-2015)|Sega Corporation]]
| founded=2008-05-01, 2011-08-31 (Ryu Ga Gotoku Studio)
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| founded=2008-05-01
 
| defunct=
 
| defunct=
| tseries=
 
 
| mergedwith=
 
| mergedwith=
 
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}}
 
}}
  
Sega CS1 is a continuation of [[New Entertainment R&D Dept.|NE]] with some staff of Sports Design R&D. It is not to be confused with the CS1 that existed from 1996 to 1998. Within CS1,'''Ryu ga Gotoku Studio''' (龍が如くスタジオ) was established after the development of [[Yakuza: Dead Souls]] was completed.
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'''CS R&D Dept. #1'''{{ref|https://web.archive.org/web/20160202102001/http://cedec.cesa.or.jp/2010/en/sessions/BM/C10_P0073.html}}{{ref|https://web.archive.org/web/20110909034619/http://cedec.cesa.or.jp/2011/en/sessions/PG/index.html}} (第一CS研究開発部) is a continuation of [[New Entertainment R&D Dept.|NE]] with some staff of [[Sega Sports Design R&D Dept.|Sports Design R&D]]. It is not to be confused with the CS1 that existed from 1996 to 1998.
 +
 
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Production of the ''Yakuza'' franchise continued, given it's dedicated team [[Ryu Ga Gotoku Studio]]. The success of the games by that point clearly were contained within Asia and Japan. The team within [[Sega Sports Design]], that focused on Japanese oriented titles, also ended up at the studio.
 +
 
 +
Attempts to appeal to the international market were the newer ''Super Monkey Ball'' titles, and the game ''[[Binary Domain]]''.
 +
 
 +
==Sections==
 +
*Planning Section I (第一企画セクション){{ref|https://web.archive.org/web/20100715083041/http://www.sakatsuku.com/6/interview/vol8.html}}{{ref|https://web.archive.org/web/20170808012459/http://game.watch.impress.co.jp/docs/news/375967.html}}
 +
*Planning Section II (第二企画セクション){{ref|https://web.archive.org/web/20100204112918/http://www.sakatsuku.com/6/interview/vol7.html}}
 +
*Program Section I (第一プログラム){{ref|https://web.archive.org/web/20231218070929/https://www.marubeni-idigio.com/insight-hub/sega-incredibuild/}}{{ref|https://web.archive.org/web/20150305060044/http://mtwo.co.jp/beluga/interview.html}}
 +
*Program Section II (第二プログラム){{ref|https://web.archive.org/web/20231218070929/https://www.marubeni-idigio.com/insight-hub/sega-incredibuild/}}
 +
*Design Section I (第一デザインセクション){{ref|https://web.archive.org/web/20160815195641/http://game.watch.impress.co.jp/docs/news/294291.html}}{{ref|https://web.archive.org/web/20130424081754/http://www.gamer.ne.jp/news/201108310021/}}
 +
*Design Section II (第二デザインセクション){{ref|https://web.archive.org/web/20231218072042/https://www.cgarts.or.jp/v1/report/rep_2011/sp_rep/rep0928.html}}
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*Sound Section 1 (サウンドセクション1){{ref|https://web.archive.org/web/20170222002604/http://www.noisycroak.co.jp/special/gmcm/prof.html}}{{ref|https://web.archive.org/web/20140714104938/http://www.cri-mw.co.jp/product/interview/2014/ryu_ishin2/page1.html}}
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*Sound Section 2 (サウンドセクション2){{ref|https://web.archive.org/web/20121028120150/http://www.itmedia.co.jp/pcuser/articles/1007/28/news002.html}}
  
 
==Softography==
 
==Softography==
 +
{{CompanyHistoryAll|Sega CS1 (2008-current)}}
  
{{multicol|
 
=== [[Nintendo DS]] ===
 
  
* ''[[Pro Yakyuu Team o Tsukurou! (Nintendo DS)|Pro Yakyuu Team o Tsukurou!]]'' (2008)
 
* ''[[Soccer Tsuku DS: Touch and Direct]]'' (2008)
 
* ''[[Zombie Shiki - Eigo Ryoku Sosei Jutsu: English of the Dead]]'' (2008) (with [[Now Production]])
 
* ''[[Pro Yakyuu Team o Tsukurou! 2 (Nintendo DS)|Pro Yakyuu Team o Tsukurou! 2]]'' (2009)
 
* ''[[Soccer Tsuku DS: World Challenge 2010]]'' (2010)
 
  
 +
{{hr}}
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[[Category:Use CompanyHistoryAll template]]
 +
{{multicol|
 
=== [[PlayStation Portable]] ===
 
=== [[PlayStation Portable]] ===
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* ''[[Kurohyou 2: Ryu ga Gotoku Ashura Hen]]'' (2012) (with [[Syn Sophia]])
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* ''[[J.League Pro Soccer Club o Tsukurou! 8: Euro Plus]]'' (2013)
  
* ''[[J.League Pro Soccer Club o Tsukurou! 6: Pride of J]]'' (2009)
 
* ''[[Kurohyou: Ryu ga Gotoku Shinshou]]'' (2010) (with [[syn.Sophia]])
 
* ''[[J.League Pro Soccer Club o Tsukurou! 7: Euro Plus]]'' (2011)
 
* ''[[Kurohyou 2: Ryu ga Gotoku Ashura Hen]]'' (2012) (with [[syn.Sophia]])
 
* ''[[J.League Pro Soccer Club o Tsukurou! 8 Euro Plus]]'' (2013)
 
''
 
 
=== [[Xbox 360]] ===
 
=== [[Xbox 360]] ===
 
 
* ''[[Binary Domain]]'' (2012)
 
* ''[[Binary Domain]]'' (2012)
 
=== [[Wii]] ===
 
 
* ''[[Super Monkey Ball: Step & Roll]]'' (2010)
 
  
 
=== [[PlayStation 3]] ===
 
=== [[PlayStation 3]] ===
 
* ''[[Ryu ga Gotoku Kenzan!]]'' (2008)
 
* ''[[Yakuza 3]]'' (2009)
 
* ''[[Yakuza 4]]'' (2010)
 
* ''[[Yakuza: Dead Souls]]'' (2011)
 
 
* ''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2012) (with [[Genki]])
 
* ''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2012) (with [[Genki]])
 
* ''[[Yakuza 5]]'' (2012)
 
* ''[[Yakuza 5]]'' (2012)
* ''[[Soccer Tsuku: Pro Soccer Club o Tsukurou!]]'' (2013)
 
 
* ''[[Ryu ga Gotoku: Ishin!]]'' (2014)
 
* ''[[Ryu ga Gotoku: Ishin!]]'' (2014)
 
* ''[[Yakuza Zero]]'' (2015)
 
* ''[[Yakuza Zero]]'' (2015)
 
* ''[[Yakuza Kiwami]]'' (2016)
 
* ''[[Yakuza Kiwami]]'' (2016)
* ''[[Yakuza 6: The Song of Life]]'' (2016)
 
 
=== [[Nintendo 3DS]] ===
 
 
* ''[[Super Monkey Ball 3D]]'' (2011)
 
  
 
=== [[PlayStation Vita]] ===
 
=== [[PlayStation Vita]] ===
 
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* ''[[Ryu ga Gotoku Ishin: Free to Play Application for PlayStation Vita]]'' (2014)
* ''[[Super Monkey Ball: Banana Splitz]]'' (2012) (with [[AQ Interactive]])
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* ''[[Ryu ga Gotoku 0: Free to Play Application for PlayStation Vita]]'' (2015)
* ''[[Soccer Tsuku: Pro Soccer Club o Tsukurou!]]'' (2013)
 
  
 
=== [[Wii U]] ===
 
=== [[Wii U]] ===
 
 
* ''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2013) (with [[Genki]])
 
* ''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2013) (with [[Genki]])
  
 
=== [[PlayStation 4]] ===
 
=== [[PlayStation 4]] ===
 
 
* ''[[Ryu ga Gotoku: Ishin!]]'' (2014)
 
* ''[[Ryu ga Gotoku: Ishin!]]'' (2014)
 +
* ''[[Yakuza Zero]]'' (2015)
 
* ''[[Yakuza Kiwami]]'' (2016)
 
* ''[[Yakuza Kiwami]]'' (2016)
* ''[[Yakuza Zero]]'' (2015)
 
 
* ''[[Yakuza 6: The Song of Life]]'' (2016)
 
* ''[[Yakuza 6: The Song of Life]]'' (2016)
 +
* ''[[Ryu ga Gotoku Kiwami 2]]'' (2017)
 +
* ''[[Hokuto ga Gotoku]]'' (2018)
 +
* ''[[Yakuza 5]]'' (2019)
 +
* ''[[Judgment]]'' (2018)
 +
* ''[[Super Monkey Ball: Banana Blitz HD]]''(2019)
 +
* ''[[Yakuza: Like a Dragon]]'' (2020)
  
=== PC ===
+
=== [[Xbox One]] ===
 +
* ''[[Super Monkey Ball: Banana Blitz HD]]'' (2019)
 +
* ''[[Yakuza Zero]]'' (2020)
 +
* ''[[Yakuza Kiwami]]'' (2020)
 +
* ''[[Ryu ga Gotoku Kiwami 2]]'' (2020)
  
* ''[[Yakyuu Tsuku!!]]'' (2016)
+
=== [[Nintendo Switch]] ===
 +
* ''[[Super Monkey Ball: Banana Blitz HD]]'' (2019)
  
=== iOS ===
+
|cols=2}}
  
* ''[[Soccer Tsuku Shoot!]]'' (2013)
+
==List of staff==
* ''[[Yakyuu Tsuku!!]]'' (2016)
+
{{StaffList|Sega CS1 (2008-current)}}
 
 
=== Android ===
 
 
 
* ''[[Soccer Tsuku Shoot!]]'' (2013)
 
* ''[[Yakyuu Tsuku!!]]'' (2016)
 
|cols=2}}
 
  
 
==References==
 
==References==
 
<references />
 
<references />
https://www13.atwiki.jp/game_staff/pages/603.html#id_3d7108ad
 
  
 
{{clear}}
 
{{clear}}
 
{{SoJ}}
 
{{SoJ}}

Latest revision as of 17:07, 8 November 2024

Notavailable.svg
Sega CS1 (2008-current)
Division of Sega Corporation
Founded: 2008-05-01
Headquarters:
Japan

CS R&D Dept. #1[1][2] (第一CS研究開発部) is a continuation of NE with some staff of Sports Design R&D. It is not to be confused with the CS1 that existed from 1996 to 1998.

Production of the Yakuza franchise continued, given it's dedicated team Ryu Ga Gotoku Studio. The success of the games by that point clearly were contained within Asia and Japan. The team within Sega Sports Design, that focused on Japanese oriented titles, also ended up at the studio.

Attempts to appeal to the international market were the newer Super Monkey Ball titles, and the game Binary Domain.

Sections

  • Planning Section I (第一企画セクション)[3][4]
  • Planning Section II (第二企画セクション)[5]
  • Program Section I (第一プログラム)[6][7]
  • Program Section II (第二プログラム)[6]
  • Design Section I (第一デザインセクション)[8][9]
  • Design Section II (第二デザインセクション)[10]
  • Sound Section 1 (サウンドセクション1)[11][12]
  • Sound Section 2 (サウンドセクション2)[13]

Softography



List of staff

References

  1. http://cedec.cesa.or.jp/2010/en/sessions/BM/C10_P0073.html (Wayback Machine: 2016-02-02 10:20)
  2. http://cedec.cesa.or.jp/2011/en/sessions/PG/index.html (Wayback Machine: 2011-09-09 03:46)
  3. http://www.sakatsuku.com/6/interview/vol8.html (Wayback Machine: 2010-07-15 08:30)
  4. http://game.watch.impress.co.jp/docs/news/375967.html (Wayback Machine: 2017-08-08 01:24)
  5. http://www.sakatsuku.com/6/interview/vol7.html (Wayback Machine: 2010-02-04 11:29)
  6. 6.0 6.1 https://www.marubeni-idigio.com/insight-hub/sega-incredibuild/ (Wayback Machine: 2023-12-18 07:09)
  7. http://mtwo.co.jp/beluga/interview.html (Wayback Machine: 2015-03-05 06:00)
  8. http://game.watch.impress.co.jp/docs/news/294291.html (Wayback Machine: 2016-08-15 19:56)
  9. http://www.gamer.ne.jp/news/201108310021/ (Wayback Machine: 2013-04-24 08:17)
  10. https://www.cgarts.or.jp/v1/report/rep_2011/sp_rep/rep0928.html (Wayback Machine: 2023-12-18 07:20)
  11. http://www.noisycroak.co.jp/special/gmcm/prof.html (Wayback Machine: 2017-02-22 00:26)
  12. http://www.cri-mw.co.jp/product/interview/2014/ryu_ishin2/page1.html (Wayback Machine: 2014-07-14 10:49)
  13. http://www.itmedia.co.jp/pcuser/articles/1007/28/news002.html (Wayback Machine: 2012-10-28 12:01)


Timeline of Sega of Japan research and development divisions








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