Difference between revisions of "Sega CS1 (2008-current)"
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{{CompanyBob | {{CompanyBob | ||
| logo= | | logo= | ||
+ | | division=[[Sega Corporation (2000-2015)|Sega Corporation]] | ||
| founded=2008-05-01 | | founded=2008-05-01 | ||
| defunct= | | defunct= | ||
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}} | }} | ||
− | + | '''CS R&D Dept. #1'''{{ref|https://web.archive.org/web/20160202102001/http://cedec.cesa.or.jp/2010/en/sessions/BM/C10_P0073.html}}{{ref|https://web.archive.org/web/20110909034619/http://cedec.cesa.or.jp/2011/en/sessions/PG/index.html}} (第一CS研究開発部) is a continuation of [[New Entertainment R&D Dept.|NE]] with some staff of [[Sega Sports Design R&D Dept.|Sports Design R&D]]. It is not to be confused with the CS1 that existed from 1996 to 1998. | |
Production of the ''Yakuza'' franchise continued, given it's dedicated team [[Ryu Ga Gotoku Studio]]. The success of the games by that point clearly were contained within Asia and Japan. The team within [[Sega Sports Design]], that focused on Japanese oriented titles, also ended up at the studio. | Production of the ''Yakuza'' franchise continued, given it's dedicated team [[Ryu Ga Gotoku Studio]]. The success of the games by that point clearly were contained within Asia and Japan. The team within [[Sega Sports Design]], that focused on Japanese oriented titles, also ended up at the studio. | ||
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Attempts to appeal to the international market were the newer ''Super Monkey Ball'' titles, and the game ''[[Binary Domain]]''. | Attempts to appeal to the international market were the newer ''Super Monkey Ball'' titles, and the game ''[[Binary Domain]]''. | ||
− | == | + | ==Sections== |
− | {{ | + | *Planning Section I (第一企画セクション){{ref|https://web.archive.org/web/20100715083041/http://www.sakatsuku.com/6/interview/vol8.html}}{{ref|https://web.archive.org/web/20170808012459/http://game.watch.impress.co.jp/docs/news/375967.html}} |
− | * | + | *Planning Section II (第二企画セクション){{ref|https://web.archive.org/web/20100204112918/http://www.sakatsuku.com/6/interview/vol7.html}} |
− | * | + | *Program Section I (第一プログラム){{ref|https://web.archive.org/web/20231218070929/https://www.marubeni-idigio.com/insight-hub/sega-incredibuild/}}{{ref|https://web.archive.org/web/20150305060044/http://mtwo.co.jp/beluga/interview.html}} |
− | * | + | *Program Section II (第二プログラム){{ref|https://web.archive.org/web/20231218070929/https://www.marubeni-idigio.com/insight-hub/sega-incredibuild/}} |
− | * | + | *Design Section I (第一デザインセクション){{ref|https://web.archive.org/web/20160815195641/http://game.watch.impress.co.jp/docs/news/294291.html}}{{ref|https://web.archive.org/web/20130424081754/http://www.gamer.ne.jp/news/201108310021/}} |
− | * | + | *Design Section II (第二デザインセクション){{ref|https://web.archive.org/web/20231218072042/https://www.cgarts.or.jp/v1/report/rep_2011/sp_rep/rep0928.html}} |
− | * | + | *Sound Section 1 (サウンドセクション1){{ref|https://web.archive.org/web/20170222002604/http://www.noisycroak.co.jp/special/gmcm/prof.html}}{{ref|https://web.archive.org/web/20140714104938/http://www.cri-mw.co.jp/product/interview/2014/ryu_ishin2/page1.html}} |
− | * | + | *Sound Section 2 (サウンドセクション2){{ref|https://web.archive.org/web/20121028120150/http://www.itmedia.co.jp/pcuser/articles/1007/28/news002.html}} |
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− | + | ==Softography== | |
− | + | {{CompanyHistoryAll|Sega CS1 (2008-current)}} | |
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[[Category:Use CompanyHistoryAll template]] | [[Category:Use CompanyHistoryAll template]] | ||
{{multicol| | {{multicol| | ||
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=== [[PlayStation Portable]] === | === [[PlayStation Portable]] === | ||
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* ''[[Kurohyou 2: Ryu ga Gotoku Ashura Hen]]'' (2012) (with [[Syn Sophia]]) | * ''[[Kurohyou 2: Ryu ga Gotoku Ashura Hen]]'' (2012) (with [[Syn Sophia]]) | ||
* ''[[J.League Pro Soccer Club o Tsukurou! 8: Euro Plus]]'' (2013) | * ''[[J.League Pro Soccer Club o Tsukurou! 8: Euro Plus]]'' (2013) | ||
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=== [[Xbox 360]] === | === [[Xbox 360]] === | ||
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* ''[[Binary Domain]]'' (2012) | * ''[[Binary Domain]]'' (2012) | ||
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=== [[PlayStation 3]] === | === [[PlayStation 3]] === | ||
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* ''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2012) (with [[Genki]]) | * ''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2012) (with [[Genki]]) | ||
* ''[[Yakuza 5]]'' (2012) | * ''[[Yakuza 5]]'' (2012) | ||
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* ''[[Ryu ga Gotoku: Ishin!]]'' (2014) | * ''[[Ryu ga Gotoku: Ishin!]]'' (2014) | ||
* ''[[Yakuza Zero]]'' (2015) | * ''[[Yakuza Zero]]'' (2015) | ||
* ''[[Yakuza Kiwami]]'' (2016) | * ''[[Yakuza Kiwami]]'' (2016) | ||
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=== [[PlayStation Vita]] === | === [[PlayStation Vita]] === | ||
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* ''[[Ryu ga Gotoku Ishin: Free to Play Application for PlayStation Vita]]'' (2014) | * ''[[Ryu ga Gotoku Ishin: Free to Play Application for PlayStation Vita]]'' (2014) | ||
* ''[[Ryu ga Gotoku 0: Free to Play Application for PlayStation Vita]]'' (2015) | * ''[[Ryu ga Gotoku 0: Free to Play Application for PlayStation Vita]]'' (2015) | ||
=== [[Wii U]] === | === [[Wii U]] === | ||
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* ''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2013) (with [[Genki]]) | * ''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2013) (with [[Genki]]) | ||
=== [[PlayStation 4]] === | === [[PlayStation 4]] === | ||
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* ''[[Ryu ga Gotoku: Ishin!]]'' (2014) | * ''[[Ryu ga Gotoku: Ishin!]]'' (2014) | ||
* ''[[Yakuza Zero]]'' (2015) | * ''[[Yakuza Zero]]'' (2015) | ||
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* ''[[Ryu ga Gotoku Kiwami 2]]'' (2017) | * ''[[Ryu ga Gotoku Kiwami 2]]'' (2017) | ||
* ''[[Hokuto ga Gotoku]]'' (2018) | * ''[[Hokuto ga Gotoku]]'' (2018) | ||
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* ''[[Yakuza 5]]'' (2019) | * ''[[Yakuza 5]]'' (2019) | ||
* ''[[Judgment]]'' (2018) | * ''[[Judgment]]'' (2018) | ||
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|cols=2}} | |cols=2}} | ||
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+ | ==List of staff== | ||
+ | {{StaffList|Sega CS1 (2008-current)}} | ||
==References== | ==References== |
Latest revision as of 17:07, 8 November 2024
Sega CS1 (2008-current) Division of Sega Corporation | ||
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Founded: 2008-05-01 | ||
Headquarters:
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CS R&D Dept. #1[1][2] (第一CS研究開発部) is a continuation of NE with some staff of Sports Design R&D. It is not to be confused with the CS1 that existed from 1996 to 1998.
Production of the Yakuza franchise continued, given it's dedicated team Ryu Ga Gotoku Studio. The success of the games by that point clearly were contained within Asia and Japan. The team within Sega Sports Design, that focused on Japanese oriented titles, also ended up at the studio.
Attempts to appeal to the international market were the newer Super Monkey Ball titles, and the game Binary Domain.
Contents
- 1 Sections
- 2 Softography
- 2.1 Nintendo DS
- 2.2 PlayStation Portable
- 2.3 PlayStation 3
- 2.4 Wii
- 2.5 Nintendo 3DS
- 2.6 PlayStation Vita
- 2.7 PlayStation 4
- 2.8 Xbox One
- 2.9 Nintendo Switch
- 2.10 Android
- 2.11 iOS
- 2.12 PlayStation Portable
- 2.13 Xbox 360
- 2.14 PlayStation 3
- 2.15 PlayStation Vita
- 2.16 Wii U
- 2.17 PlayStation 4
- 2.18 Xbox One
- 2.19 Nintendo Switch
- 3 List of staff
- 4 References
Sections
- Planning Section I (第一企画セクション)[3][4]
- Planning Section II (第二企画セクション)[5]
- Program Section I (第一プログラム)[6][7]
- Program Section II (第二プログラム)[6]
- Design Section I (第一デザインセクション)[8][9]
- Design Section II (第二デザインセクション)[10]
- Sound Section 1 (サウンドセクション1)[11][12]
- Sound Section 2 (サウンドセクション2)[13]
Softography
Nintendo DS
- Saka Tsuku DS: Touch and Direct (2008)
- Pro Yakyuu Team o Tsukurou! 2 (2009)
- Saka Tsuku DS: World Challenge 2010 (2010)
PlayStation Portable
- J.League Pro Soccer Club o Tsukurou! 6: Pride of J (2009)
- Kurohyou: Ryu ga Gotoku Shinshou (2010)
- J.League Pro Soccer Club o Tsukurou! 7: Euro Plus (2011)
- J.League Pro Soccer Club o Tsukurou! 8: Euro Plus (2013)
PlayStation 3
- Yakuza 3 (2009)
- Yakuza 4 (2010)
- Yakuza: Dead Souls (2011)
- Saka Tsuku: Pro Soccer Club o Tsukurou! (2013)
Wii
Nintendo 3DS
- Super Monkey Ball 3D (2011)
- Initial D: Perfect Shift Online (2014)
PlayStation Vita
PlayStation 4
Xbox One
Nintendo Switch
Android
- Kingdom Conquest (2011)
iOS
- Kingdom Conquest (2010)
PlayStation Portable
- Kurohyou 2: Ryu ga Gotoku Ashura Hen (2012) (with Syn Sophia)
- J.League Pro Soccer Club o Tsukurou! 8: Euro Plus (2013)
Xbox 360
- Binary Domain (2012)
PlayStation 3
- Ryu ga Gotoku 1&2 HD Edition (2012) (with Genki)
- Yakuza 5 (2012)
- Ryu ga Gotoku: Ishin! (2014)
- Yakuza Zero (2015)
- Yakuza Kiwami (2016)
PlayStation Vita
- Ryu ga Gotoku Ishin: Free to Play Application for PlayStation Vita (2014)
- Ryu ga Gotoku 0: Free to Play Application for PlayStation Vita (2015)
Wii U
- Ryu ga Gotoku 1&2 HD Edition (2013) (with Genki)
PlayStation 4
- Ryu ga Gotoku: Ishin! (2014)
- Yakuza Zero (2015)
- Yakuza Kiwami (2016)
- Yakuza 6: The Song of Life (2016)
- Ryu ga Gotoku Kiwami 2 (2017)
- Hokuto ga Gotoku (2018)
- Yakuza 5 (2019)
- Judgment (2018)
- Super Monkey Ball: Banana Blitz HD(2019)
- Yakuza: Like a Dragon (2020)
Xbox One
- Super Monkey Ball: Banana Blitz HD (2019)
- Yakuza Zero (2020)
- Yakuza Kiwami (2020)
- Ryu ga Gotoku Kiwami 2 (2020)
Nintendo Switch
List of staff
- Yuji Saito (animator)
- Daisuke Anayama
- Takeshi Ando
- Chihiro Aoki
- Chiharu Ariga
- Yukinobu Arikawa
- Takashi Atsu
- Yasuhito Baba
- Hisashi Endo
- Daisuke Fukagawa
- Yuri Fukuda
- Chigaku Fukuhara
- Mitsuharu Fukuyama
- Tsuyoshi Furuta
- Fumiaki Hara
- Kazuhisa Hasuoka
- Naofumi Hataya
- Yuichi Higuchi
- Shinnosuke Hirasawa
- Yukie Hisadomi
- Katsuya Hisai
- Yuu Honya
- Osamu Hori
- Ryosuke Horii
- Eiji Horita
- Satoru Igita
- Masaharu Ijichi
- Yuji Inaguma
- Youichi Ishikawa
- Eisuke Ito
- Yutaka Ito
- Kazuhiro Izaki
- Kei Jumonji
- Shinki Kagawa
- Tetsuya Kaku
- Yosuke Karasawa
- Takashi Kasai
- Tatsuya Kato
- Yuki Kato
- Shoji Katsuragawa
- Katsuaki Kawahara
- Mariko Kawase
- Masayoshi Kikuchi
- Sota Kikuchi
- Kenichiro Kimizuka
- Hideaki Kobayashi
- Tamotsu Maeno
- Jyunpei Matsuda
- Yuka Matsumoto
- Nobuaki Mitake
- Yuji Miyata
- Kazuhiro Miyazawa
- Saizo Nagai
- Toshihiro Nagoshi
- Sumito Nakai
- Miho Nakamura
- Tomoaki Nakamura
- Yukio Oda
- Yojiro Ogawa
- Tomoya Ohtani
- Tomoyuki Ohwatari
- Shinpei Okamoto
- Hidehiko Okubo
- Tadashi Okuda
- Jun Orihara
- Tomonori Oshita
- Kazunori Oyama
- Masanori Rachi
- Hiroyuki Sakamoto
- Naoki Sakaue
- Kumiko Sakurai
- Daisuke Sato
- Katsuhiko Sato
- Makoto Sato
- Tomonori Sawada
- Yayoi Sekiguchi
- Yusuke Sekine
- Masaru Setsumaru
- Yoshikazu Shibayama
- Masao Shirosaki
- Hidenori Shoji
- Naoki Someya
- Takayuki Sorimachi
- Chiaki Sugiyama
- Hisaya Suzuki
- Nobuhiro Suzuki
- Daisuke Takahashi
- Tomonobu Takahashi
- Asami Takeo
- Kazunobu Takeuchi
- Takeshi Tanaka
- Toshinori Tanizawa
- Jun Tokuhara
- Haruyoshi Tomita
- Marie Tomita
- Daisuke Tomoda
- Takuya Toyota
- Daiki Tsuchimoto
- Tsuyoshi Tsunoi
- Kengo Uda
- Gyou Ueda
- Yasuaki Uehara
- Masaaki Wanifuchi
- Naohiro Warama
- Kouhei Watanabe
- Takuya Yamazaki
- Masayoshi Yokoyama
- Tetsu Yoshimitsu
- Jun Yukawa
- Keisuke Zama
References
- ↑ http://cedec.cesa.or.jp/2010/en/sessions/BM/C10_P0073.html (Wayback Machine: 2016-02-02 10:20)
- ↑ http://cedec.cesa.or.jp/2011/en/sessions/PG/index.html (Wayback Machine: 2011-09-09 03:46)
- ↑ http://www.sakatsuku.com/6/interview/vol8.html (Wayback Machine: 2010-07-15 08:30)
- ↑ http://game.watch.impress.co.jp/docs/news/375967.html (Wayback Machine: 2017-08-08 01:24)
- ↑ http://www.sakatsuku.com/6/interview/vol7.html (Wayback Machine: 2010-02-04 11:29)
- ↑ 6.0 6.1 https://www.marubeni-idigio.com/insight-hub/sega-incredibuild/ (Wayback Machine: 2023-12-18 07:09)
- ↑ http://mtwo.co.jp/beluga/interview.html (Wayback Machine: 2015-03-05 06:00)
- ↑ http://game.watch.impress.co.jp/docs/news/294291.html (Wayback Machine: 2016-08-15 19:56)
- ↑ http://www.gamer.ne.jp/news/201108310021/ (Wayback Machine: 2013-04-24 08:17)
- ↑ https://www.cgarts.or.jp/v1/report/rep_2011/sp_rep/rep0928.html (Wayback Machine: 2023-12-18 07:20)
- ↑ http://www.noisycroak.co.jp/special/gmcm/prof.html (Wayback Machine: 2017-02-22 00:26)
- ↑ http://www.cri-mw.co.jp/product/interview/2014/ryu_ishin2/page1.html (Wayback Machine: 2014-07-14 10:49)
- ↑ http://www.itmedia.co.jp/pcuser/articles/1007/28/news002.html (Wayback Machine: 2012-10-28 12:01)
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