Difference between revisions of "Alex Kidd in Shinobi World"
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− | | developer=[[Sega R&D 2]] | + | | developer={{company|[[Sega R&D 2]]|system=SMS}} |
− | | distributor={{company|[[Tec Toy]]|region=BR}} | + | | distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Tec Toy]]|region=BR}} |
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==Production credits== | ==Production credits== | ||
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==Magazine articles== | ==Magazine articles== |
Latest revision as of 22:09, 8 November 2024
Alex Kidd in Shinobi World | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System, Virtual Console | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. Sega Corporation | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Alex Kidd in Shinobi World is a game released in 1990 for the Sega Master System console. It is the sixth and final game in the Alex Kidd series. The game is a parody of the game Shinobi, with Alex Kidd replacing the ninja Joe Musashi.
Alex Kidd in Shinobi World received favourable responses from both gamers and reviewer alike, and many consider it one of the finest Master System games ever made. It also notably introduced a wall-to-wall jumping mechanic that would later appear in Ninja Gaiden for the Master System and Shinobi III for the Mega Drive.
Contents
Story
A malevolent being called the Dark Ninja has escaped from 10,000 years of banishment. As part of his plan to take over Miracle Girl, he kidnaps Alex Kidd's girlfriend while the pair are vacationing on the planet Shinobi. A mysterious entity, the White Ninja, appears and grants his ninja power to Alex so he can rescue her.
Gameplay
The game is an action platformer that plays more similarly to the original Shinobi game than to the previous Alex Kidd games, with some unique mechanics. The player controls Alex Kidd, who must make it to the exit of each stage and fight a boss at the end of each round. Environments and enemy designs are also inspired by Shinobi but in a more cartoonish style.
Alex walks with or . He squats with or walks while crouched with or . He can jump with . Alex attacks with , using a sword instead of his trademark fist. He can attack while jumping or squatting (and he can destroy flashing blocks or treasure chests below him by attacking while squatting). Ninja knives can be found, which can be used to attack enemies at a distance, replacing his sword attack. Ninja magic can be found that allows Alex to temporarily turn into an invincible whirlwind.
Alex can climb up ladders, ropes, or poles with or . He can grab a horizontal bar with + when standing under it or + when standing on top of it. While hanging from a pole or bar, Alex can start spinning on it by holding , which causes him to turn into a fireball, then launch away when the player releases (optionally while holding a direction on the D-Pad to direct Alex). He is invulnerable in this state, so he can eliminate enemies or plow through destructible blocks while in his flying fireball form. It also allows him to reach areas that are otherwise inaccessible to him. Alex can bounce between two close walls by pressing while holding or toward the wall. He can repel up narrow passageways this way.
This is the only game in the series that has a life meter. Alex starts each round with three health points, but he can restore a lost health point by finding a heart. Alex can obtain up to six health points, after which any further hearts become extra lives. He loses a life if he loses all of his health points, and the game ends if the player runs out of lives but can be continued from the beginning of the round. The player gets a 2,000-point bonus for every health point left when a round is completed and a 10,000-point "Perfect Bonus" for completing a round with six health points. There is also a 10,000-point "Secret Bonus" given for completing the entire round without getting hit or losing life at any point.
Items
Treasure Chest | |
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Destroy to unveil an item. Chests can only be broken in close range (even when using throwing knives). | |
Heart | |
Gives Alex another health point, up to a maximum of 6. Any extra hearts found when at the maximum number of health points are turned into extra lives. | |
Darts | |
Replaces Alex's sword with "darts" (kunai), which are thrown as projectiles and can deflect enemy projectiles that they hit. This item lasts until Alex loses a life or moves on to the next stage. | |
Power | |
Increases the power of Alex's sword, which increases its damage and range and gives it the ability to deflect enemy projectiles. This item lasts until Alex loses a life or moves on to the next stage. | |
Ninja's Crystal Ball | |
Temporarily turns Alex into a tornado, which flies through the air and can be moved in any direction using the D-Pad. He is invulnerable in this state (aside from bottomless pits) and can damage enemies by touching them. The tornado also generates smaller twisters that bounce around the screen attacking damage enemies. | |
Alex Doll | |
Gives the player an extra life. |
Rounds
The game consists of four rounds, roughly based on the missions from the original Shinobi. Each round is divided into three stages, with the last stage consisting of a boss battle.
Kabuto | |
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Maps: 1️⃣ | 2️⃣
Boss: Kabuto | |
Set in a city. It is a parody of the first round of Shinobi. The end boss, Kabuto, is a parody of Ken Oh from Shinobi, a samurai who throws fireballs. He shrinks to a smaller size after sustaining enough damage (after which he can only be hit by squatting attacks), similar to Nintendo's mascot Mario, whom he originally parodied when the game was in development. | |
Raid of the Helicopters | |
Maps: 1️⃣ | 2️⃣ | 3️⃣ | 4️⃣
Boss: Heli | |
Set in a harbor. It is a parody of the second round of Shinobi. The end boss is Heli, a robotic face who spits a fleet miniature helicopters (resembling Opa-Opa). It is a parody of the Black Turtle, who attacks with a cadre of ninjas rather than helicopters, and Mandara, a robotic face, from Shinobi. | |
The Jungle | |
Maps: 1️⃣ | 2️⃣
Boss: Robster | |
Set in a jungle. The end boss is Robster, a parody of Lobster from Shinobi, as an actual lobster instead of a samurai clad in red armor. | |
The Battle with the Dark Ninja | |
Maps: 1️⃣ | 2️⃣
Boss: The Dark Ninja | |
Set in an ancient Japanese castle. It is a parody of the final round of Shinobi. Kabuto and Robster are fought again in the second stage, then the Dark Ninja is fought in the final stage, with very similar phases as the Masked Ninja of Shinobi. |
History
Development
It was known as Shinobi Kid during development[11] (according to GamePro's March 1990 "Short ProShots" section). The first boss Kabuto was originally supposed to be a parody of Super Mario, Nintendo's most well-known character. He was supposed to be named "Mari-Oh" and have a moustache, but this was later dropped due to possible copyright problems. The reference still remains however as Kabuto shrinks (similar to Mario who also shrinks when damaged, before the dies) when players inflict enough damage to him.
Production credits
- Main article: Alex Kidd in Shinobi World/Production credits.
Magazine articles
- Main article: Alex Kidd in Shinobi World/Magazine articles.
Promotional material
also published in:
- Computer & Video Games (UK) #108: "November 1990" (1990-10-16)[14]
- ACE (UK) #38: "November 1990" (1990-10-xx)[15]
also published in:
- Computer & Video Games (UK) #109: "December 1990" (1990-11-16)[16]
- ACE (UK) #39: "December 1990" (1990-11-xx)[17]
- Sega Power (UK) #14: "January 1991" (1990-12-06)[18]
- Computer & Video Games (UK) #110: "January 1991" (1990-12-15)[19]
Photo gallery
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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82 | |
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Based on 17 reviews |
Master System, BX† |
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Master System, GR (Zegetron) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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256kB | Cartridge (EU/US) |
External links
References
- ↑ File:Alexkiddshinobiworld sms eu cover.jpg
- ↑ 2.0 2.1 VideoGames & Computer Entertainment, "September 1990" (US; 1990-0x-xx), page 86
- ↑ File:BristolEveningPost UK 1990-10-18 Page 75.jpg
- ↑ Raze, "September 1991" (UK; 1991-07-25), page 76
- ↑ Computer & Video Games, "October 1990" (UK; 1990-09-16), page 116
- ↑ Player One, "Novembre 1990" (FR; 1990-xx-xx), page 33
- ↑ 7.0 7.1 http://www.nintendo.com/games/detail/LsnQt1IWMHnxeKT6jAhxdAIRP9d_xkar (Wayback Machine: 2010-11-22 22:46)
- ↑ 8.0 8.1 http://www.nintendolife.com:80/games/mastersystem/alex_kidd_in_shinobi_world (Wayback Machine: 2017-05-15 03:32)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Alex-Kidd-in-Shinobi-World--276170.html (archive.today)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=20073&pageID=4 (Wayback Machine: 2012-03-28 01:38)
- ↑ Electronic Gaming Monthly, "April 1990" (US; 1990-xx-xx), page 78
- ↑ GamePro, "January 1991" (US; 199x-xx-xx), page 44
- ↑ GamePro, "March 1991" (US; 1991-xx-xx), page 22
- ↑ Computer & Video Games, "November 1990" (UK; 1990-10-16), page 58
- ↑ ACE, "November 1990" (UK; 1990-10-xx), page 92
- ↑ Computer & Video Games, "December 1990" (UK; 1990-11-16), page 168
- ↑ ACE, "December 1990" (UK; 1990-11-xx), page 102
- ↑ Sega Power, "January 1991" (UK; 1990-12-06), page 2
- ↑ Computer & Video Games, "January 1991" (UK; 1990-12-15), page 98
- ↑ Complete Guide to Consoles, "Volume III" (UK; 1990-08-xx), page 83
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 90
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 52
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 137
- ↑ Computer & Video Games, "September 1990" (UK; 1990-08-16), page 88
- ↑ Excalibur, "" (CZ; 1993-09-10), page 33
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
- ↑ Joystick, "Octobre 1990" (FR; 1990-xx-xx), page 92
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 132
- ↑ Player One, "Novembre 1990" (FR; 1990-xx-xx), page 32
- ↑ Power Play, "8/90" (DE; 1990-07-13), page 127
- ↑ S: The Sega Magazine, "September 1990" (UK; 1990-08-02), page 4
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "November 1991" (UK; 1991-xx-xx), page 19
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Zero, "December 1990" (UK; 1990-1x-xx), page 128
Alex Kidd in Shinobi World | |
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Main page | Maps | Credits | Bugs | Magazine articles | Reception | Bootlegs |
Alex Kidd series of games | |
---|---|
Alex Kidd in Miracle World (1986) | Alex Kidd BMX Trial (1987) | Alex Kidd: The Lost Stars (1988) | Alex Kidd: High-Tech World (1989) | Alex Kidd in Shinobi World (1990) | |
Alex Kidd: The Lost Stars (1986) | |
Alex Kidd in the Enchanted Castle (1989) | |
Sega Ages Alex Kidd in Miracle World (2019) | Alex Kidd in Miracle World DX (2021) | |
Alex Kidd in Miracle World DX (2021) | |
Alex Kidd related media | |
Alex Kidd Complete Album (2009) | |
Other | List of Alex Kidd merchandise |
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