Difference between revisions of "The Humans"
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| developer=[[Imagitec Design]] | | developer=[[Imagitec Design]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
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| md_rrp_us=64.95{{magref|gamepro|46|64}} | | md_rrp_us=64.95{{magref|gamepro|46|64}} | ||
| md_code_us=T-83046 | | md_code_us=T-83046 | ||
+ | | md_date_us_sc=1994-06-01{{intref|Sega Channel schedule (US; 1994-06-01)}} | ||
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| otherformats={{NonSega|Amiga|ST|IBMPC|GB|JAG|LYNX|SNES}} | | otherformats={{NonSega|Amiga|ST|IBMPC|GB|JAG|LYNX|SNES}} | ||
+ | | savetype={{SaveType | ||
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+ | }} | ||
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{{stub}}'''''{{PAGENAME}}''''' is a 1992 game by [[Imagitec Design]] and [[GameTek]] released for a variety of platforms including the [[Sega Mega Drive]]. The Mega Drive port was only released in the US. | {{stub}}'''''{{PAGENAME}}''''' is a 1992 game by [[Imagitec Design]] and [[GameTek]] released for a variety of platforms including the [[Sega Mega Drive]]. The Mega Drive port was only released in the US. | ||
− | [[Sega Mega-CD]] and [[Sega Game Gear]] versions (the | + | ==Gameplay== |
+ | The game is an action puzzle game similar to ''[[Lemmings]]''. The player controls several cavemen to achieve various predefined tasks in a set amount of time, using {{A}} to switch between humans. Each human can do one of several predefined actions depending on the existing situation (for instance, forming a human ladder, picking up items, or throwing a spear), using {{C}} to switch actions and {{B}} to perform them. The player only has a limited number of humans to work with, and if one gets hurt too many times, they are out of the puzzle for the rest of the game. | ||
+ | |||
+ | For whatever reason, the Mega Drive port only allows the player to choose between listening to music or sound effects, not both simultaneously. | ||
+ | |||
+ | ==History== | ||
+ | ===Development=== | ||
+ | [[Sega Mega-CD]]{{magref|mega|7|9}} and [[Sega Game Gear]] versions of the game were in development at one stage (the former set for a US release in Winter 1994{{magref|gi|9|38}} and the latter for February{{magref|sv|11|100}}{{magref|gi|9|37}}, later July 1993{{magref|sv|13|97}}). Both versions appeared at [[Winter CES 1993]]{{magref|gi|9|37}}{{magref|gi|9|38}}, with the Game Gear version also appearing at [[Summer CES 1993]]{{magref|mms|10|27}}. | ||
− | + | Being developed in the United Kingdom, European releases were also planned after their US counterparts{{magref|segapro|9|9}}{{magref|segapro|18|15}}, but failed to materialise. | |
− | |||
− | + | ==Production credits== | |
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | {{creditsheader|[[Imagitec]]}} | ||
+ | *'''Design:''' Rod Humble | ||
+ | *'''Original Coding:''' Dave Exile | ||
+ | *'''Genesis Coding:''' Robert Walker | ||
+ | *'''Art:''' Andy Gilmour, Pete Goldsmith | ||
+ | *'''Level Maps:''' John McKinnon, Louise Herd, Rod Humble | ||
+ | *'''Music:''' Barry Leitch, Ian Howe | ||
+ | *'''Executive Producer:''' Martin "Norm" Hooley | ||
+ | *'''Additional Design:''' Dave Hall, Slick, Malcomb | ||
+ | {{creditsheader|[[GameTek]]}} | ||
+ | *'''Producer:''' Rod Humble | ||
+ | *'''Assistant Producer:''' Mike Merson | ||
+ | *'''Creative Director:''' Steve Curran | ||
+ | *'''Executive Producer:''' Elizabeth Curran | ||
+ | *'''Package Design:''' Steve Curran, John Tombley | ||
+ | *'''Manual Design:''' John Tombley | ||
+ | *'''Manual Copy:''' Rod Humble | ||
+ | *'''Illustrator:''' Elwood Smith | ||
+ | *'''Production Coordinator:''' Sherry Dunnigan | ||
+ | | source=US manual | ||
+ | | pdf=The Humans MD US manual.pdf | ||
+ | | pdfpage=24 | ||
+ | | console=MD | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== | ||
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{{gallery | {{gallery | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
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− | + | |egm|43|73 | |
}} | }} | ||
}} | }} | ||
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==Physical scans== | ==Physical scans== | ||
===Mega Drive version=== | ===Mega Drive version=== | ||
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{{Scanbox | {{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
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===Game Gear version=== | ===Game Gear version=== | ||
− | {{ratings | + | {{ratings|GG}} |
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− | }} | ||
==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
− | {{ | ||
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− | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | {{TheHumansOmni}} | ||
{{TheTitle}} | {{TheTitle}} | ||
+ | [[Category:Unreleased Mega-CD games]] | ||
[[Category:Unreleased Game Gear games]] | [[Category:Unreleased Game Gear games]] | ||
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Latest revision as of 07:23, 15 November 2024
The Humans | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: GameTek | |||||||||||||||
Developer: Imagitec Design | |||||||||||||||
Genre: Action, Puzzle | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
The Humans is a 1992 game by Imagitec Design and GameTek released for a variety of platforms including the Sega Mega Drive. The Mega Drive port was only released in the US.
Contents
Gameplay
The game is an action puzzle game similar to Lemmings. The player controls several cavemen to achieve various predefined tasks in a set amount of time, using to switch between humans. Each human can do one of several predefined actions depending on the existing situation (for instance, forming a human ladder, picking up items, or throwing a spear), using to switch actions and to perform them. The player only has a limited number of humans to work with, and if one gets hurt too many times, they are out of the puzzle for the rest of the game.
For whatever reason, the Mega Drive port only allows the player to choose between listening to music or sound effects, not both simultaneously.
History
Development
Sega Mega-CD[4] and Sega Game Gear versions of the game were in development at one stage (the former set for a US release in Winter 1994[5] and the latter for February[6][7], later July 1993[8]). Both versions appeared at Winter CES 1993[7][5], with the Game Gear version also appearing at Summer CES 1993[9].
Being developed in the United Kingdom, European releases were also planned after their US counterparts[1][10], but failed to materialise.
Production credits
- Design: Rod Humble
- Original Coding: Dave Exile
- Genesis Coding: Robert Walker
- Art: Andy Gilmour, Pete Goldsmith
- Level Maps: John McKinnon, Louise Herd, Rod Humble
- Music: Barry Leitch, Ian Howe
- Executive Producer: Martin "Norm" Hooley
- Additional Design: Dave Hall, Slick, Malcomb
- Producer: Rod Humble
- Assistant Producer: Mike Merson
- Creative Director: Steve Curran
- Executive Producer: Elizabeth Curran
- Package Design: Steve Curran, John Tombley
- Manual Design: John Tombley
- Manual Copy: Rod Humble
- Illustrator: Elwood Smith
- Production Coordinator: Sherry Dunnigan
Magazine articles
- Main article: The Humans/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #41: "December 1992" (1992-xx-xx)[12]
- Sega Visions (US) #11: "February/March 1993" (199x-xx-xx)[13]
- Electronic Gaming Monthly (US) #43: "February 1993" (199x-xx-xx)[14]
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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75 | |
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Based on 20 reviews |
Game Gear version
Sega Retro Average | |||||||||
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|
75 | |
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Based on 1 review |
Technical information
- Main article: The Humans/Technical information.
References
- ↑ 1.0 1.1 Sega Pro, "July 1992" (UK; 1992-06-18), page 9
- ↑ 2.0 2.1 GamePro, "May 1993" (US; 1993-xx-xx), page 64
- ↑ Sega Channel schedule (US; 1994-06-01)
- ↑ Mega, "April 1993" (UK; 1993-03-18), page 9
- ↑ 5.0 5.1 Game Informer, "March/April 1993" (US; 1993-0x-xx), page 38
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 100
- ↑ 7.0 7.1 Game Informer, "March/April 1993" (US; 1993-0x-xx), page 37
- ↑ Sega Visions, "June/July 1993" (US; 1993-xx-xx), page 97
- ↑ Mean Machines Sega, "August 1993" (UK; 1993-06-30), page 27
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 15
- ↑ File:The Humans MD US manual.pdf, page 24
- ↑ Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 253
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 53
- ↑ Electronic Gaming Monthly, "February 1993" (US; 199x-xx-xx), page 73
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 96
- ↑ Consoles +, "Septembre 1993" (FR; 1993-0x-xx), page 146
- ↑ Electric Brain, "June 1993" (UK; 1993-05-26), page 34
- ↑ Electronic Gaming Monthly, "June 1993" (US; 1993-xx-xx), page 34
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 321
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 26
- ↑ Sega Mega Drive Advanced Gaming, "April 1993" (UK; 1993-xx-xx), page 22
- ↑ Mega, "February 1993" (UK; 1993-01-21), page 54
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 44
- ↑ Mega Fun, "06/93" (DE; 1993-05-19), page 30
- ↑ MegaTech, "June 1993" (UK; 1993-05-20), page 78
- ↑ Power Unlimited, "Nummer 1, Juli 1993" (NL; 1993-0x-xx), page 39
- ↑ Sega Power, "February 1993" (UK; 1993-01-07), page 34
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 58
- ↑ Sega Zone, "May 1993" (UK; 1993-04-08), page 44
- ↑ Sega Force, "April 1993" (UK; 1993-03-04), page 76
- ↑ Supergame, "Junho 1993" (BR; 1993-06-xx), page 14
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 16
- ↑ Video Games, "7/93" (DE; 1993-06-30), page 86
- ↑ Sega Pro, "May 1993" (UK; 1993-04-08), page 48
The Humans | |
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Main page | Comparisons | Maps | Magazine articles | Video coverage | Reception | Region coding | Technical information |