Difference between revisions of "Prince of Persia"
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− | + | {{OtherPage|desc=the [[Sega Mega-CD]] game|page=Prince of Persia (Mega-CD)}} | |
− | |||
{{Bob | {{Bob | ||
| bobscreen=PoP MD Title.png | | bobscreen=PoP MD Title.png | ||
− | | | + | | bobscreen2=PrinceofPersia MD EU TitleScreen.png |
− | | | + | | bobscreen3=PrinceofPersia SMS Title.png |
+ | | bobscreen4=PrinceofPersia SMS Title.png | ||
+ | | tab1={{MD}} NTSC-U | ||
+ | | tab2={{MD}} PAL | ||
+ | | tab3=Master System | ||
+ | | tab4=Game Gear | ||
+ | | smsgg=yes | ||
+ | | publisher={{company|[[Tengen]]|system=MD|region=US}} | ||
+ | {{company|[[Domark]]|system=MD|region=EU}} | ||
+ | {{company|[[Domark]]|system=SMS,GG}} | ||
+ | | developer={{company|[[Domark]]|system=MD,SMS,GG}} | ||
+ | | distributor={{company|[[Tengen]]|system=GG|region=US}} | ||
+ | {{company|[[Hent Gruppen]]|region=SE rental|system=MD}} | ||
+ | {{company|[[Tec Toy]]|region=BR|system=SMS}} | ||
+ | | licensor=[[Brøderbund Software]] | ||
| system=[[Sega Mega Drive]], [[Sega Master System]], [[Sega Game Gear]] | | system=[[Sega Mega Drive]], [[Sega Master System]], [[Sega Game Gear]] | ||
| sounddriver={{MD}} [[GEMS]] | | sounddriver={{MD}} [[GEMS]] | ||
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
− | | genre=Action | + | | genre=Action{{fileref|PoP GG EU Box Back.jpg}} |
− | | | + | | originalsystem=Apple II |
− | | | ||
| releases={{releasesMD | | releases={{releasesMD | ||
− | | md_date_us=1994-01{{ | + | | md_date_us=1994-01{{magref|gamepro|53|189}} |
− | | md_rrp_us=59.95{{ | + | | md_rrp_us=59.95{{magref|gamepro|57|32}} |
| md_code_us=T-48286 | | md_code_us=T-48286 | ||
+ | | md_code2_us=301053-0150 | ||
+ | | md_rating_us=ma13 | ||
+ | | md_date_us_sc=1994-06-01{{intref|Sega Channel schedule (US; 1994-06-01)}} | ||
+ | | md_rrp_us_sc=sub | ||
+ | | md_rating_us_sc= | ||
| md_date_eu=1994 | | md_date_eu=1994 | ||
− | |||
| md_code_eu=T-88076-50 | | md_code_eu=T-88076-50 | ||
− | | md_rrp_uk=44.99{{ | + | | md_date_uk=1994-04{{magref|segapro|31|10}}<!--1994-03-End{{magref|ctw|480|21}}{{magref|cvg|148|102}}{{magref|segamaguk|3|106}}--> |
+ | | md_code_uk=T-88076-50 | ||
+ | | md_rrp_uk=39.99{{magref|segamaguk|3|106}}{{magref|gamesmaster|16|70}}<!--44.99{{magref|cvg|152|81}}--> | ||
| md_date_au=199x | | md_date_au=199x | ||
+ | | md_code_au=FPRI02SMC | ||
+ | | md_date_se_r=199x | ||
}} | }} | ||
{{releasesSMS | {{releasesSMS | ||
− | | sms_date_eu=1992-08{{ | + | | sms_date_eu=1992-10-01{{magref|ctw|406|6}}<!--1992-08{{magref|segapro|9|59}}--> |
| sms_code_eu=MK 27022-50 | | sms_code_eu=MK 27022-50 | ||
− | | sms_rrp_uk= | + | | sms_date_uk=1992-10-01{{magref|ctw|406|6}}<!--1992-08{{magref|segapro|9|59}}--> |
+ | | sms_code_uk=MK 27022-50 | ||
+ | | sms_rrp_uk=32.99{{magref|ctw|406|6}}{{magref|segazuk|1|76}}<!--29.99{{magref|cvg|128|27}}{{magref|segapower|32|27}}--> | ||
| sms_date_br=1992 | | sms_date_br=1992 | ||
| sms_code_br=027270 | | sms_code_br=027270 | ||
| sms_date_au=199x | | sms_date_au=199x | ||
}} | }} | ||
− | | | + | {{releasesGG |
+ | | gg_date_us=1992-09{{magref|gamepro|36|90}} | ||
+ | | gg_rrp_us=34.95{{magref|vgce|46|87}} | ||
+ | | gg_code_us=T-48098 | ||
+ | | gg_date_eu=1992-12-10{{magref|ctw|414|18}}<!--1992-10{{magref|cvg|131|17}}--> | ||
+ | | gg_code_eu=T-88018-50 | ||
+ | | gg_date_uk=1992-12-10{{magref|ctw|414|18}}<!--1992-10{{magref|cvg|131|17}}--> | ||
+ | | gg_code_uk=T-88018-50 | ||
+ | | gg_rrp_uk=29.99{{magref|cvg|go11|12}} | ||
+ | | gg_date_pt=199x | ||
+ | | gg_code_pt=GGJ88018 | ||
+ | }} | ||
+ | | otherformats={{NonSega|Amiga|CPC|APPLE2|ST|IBMPC|FMTOWNS|GB|GBC|Mac|NES|PC9801VX|SAM|X68|SNES|SCDROM2}} | ||
+ | | savetype={{SaveType | ||
+ | |MD|password | ||
+ | |SMS|password | ||
+ | |GG|password | ||
+ | }} | ||
}} | }} | ||
− | '''''{{PAGENAME}}''''' is a platform game | + | '''''{{PAGENAME}}''''' is a cinematic platform game developed and published by [[Domark]]. The [[Sega Master System]] version was released in Europe in August 1992. It would later be ported to the [[Sega Game Gear]] the following month, and to the [[Sega Mega Drive]] in January 1994, with both ports being handled by original developer [[Domark]]. The game is a port of the 1989 [[Brøderbund Software]] game ''[[wikipedia:Prince of Persia (1989 video game)|Prince of Persia]]''. |
==Story== | ==Story== | ||
− | The | + | {{ScreenThumb2|Prince of Persia MD, Introduction, Prince.png|Prince of Persia MD, Introduction, Princess.png|width=200|Introduction}} |
+ | The game is set in medieval Persia. While the good sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. His only obstacle to the throne is the Sultan's daughter. Jaffar locks her in a tower and orders her to become his wife, or she would die within an hour. The game's unnamed protagonist, whom the Princess loves, is taken prisoner and thrown into the palace dungeons. In order to free her, he must escape the dungeons, get to the palace tower and defeat Jaffar before time runs out. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, conjured out of a magic mirror. | ||
+ | |||
+ | ==Gameplay== | ||
+ | ===Mega Drive version=== | ||
+ | The game is a cinematic platformer, distinguished by the fluid, lifelike movements and relatively realistic physical limitations of its protagonist, the eponymous prince. Levels are composed of multiple screens with no scrolling in which the prince can move both horizontally and vertically. Gameplay requires problem solving and trial and error to overcome each obstacle. The objective is to lead the prince out of the dungeons and into a tower before time runs out. To do this, the prince must bypass many traps and fight hostile swordsmen. The player has 60 minutes (in real time) to complete the game. In each level, the prince must find the door that leads to the next level and figure out how to open it. | ||
+ | |||
+ | The prince walks or turns around with {{left}} or {{right}}. He can tiptoe to step more carefully or position himself more precisely by holding {{A}} while moving. He can tiptoe safely through spike traps. He crouches with {{down}} and jumps directly upward with {{up}}. If there is a ledge near him, he grabs it automatically when jumping. If the ledge is below him, he can hang off of it by holding {{down}} when facing away from it. He leaps across a wide area by holding {{B}} while pressing {{left}} or {{right}}, which can be used to traverse gaps. The player must press {{B}} a couple of steps before the edge to make the leap without running off the platform. He can grab ledges that he leaps onto from a running start by holding {{A}}. He picks up items with {{A}} and enters doorways with {{up}}. | ||
+ | |||
+ | The prince finds a scimitar in the dungeon, which he pulls out automatically when he encounters a swordsman. The player can manually retract his sword with {{down}} and pull it back out with {{A}}. While fighting, the prince attacks with {{A}} and parries enemy attacks with {{B}}. The health points of enemy swordsmen are depicted by blue triangles. They lose a health point when they are attacked and die when they lose all of their health or if they are pushed into traps. The prince cannot proceed past a swordsman until he is defeated. If a swordsman parries an attack, he is knocked back slightly, which can be used to push enemies off a ledge or into a trap (but an enemy swordsman can likewise do the same to the prince). | ||
+ | |||
+ | The prince has his health points indicated by red triangles, initially three. Each time he is damaged (being cut by a sword, falling from farther than one floor, or being hit by falling debris), he loses a health point. The prince can find potions in the dungeon that restore or cost health. There are also special potions that permanently increase his maximum health. The prince dies if he loses all of his health points, restarting from the beginning of the current level. The prince is killed instantly by some traps (spike traps and guillotines), by high falls, and by being attacked by a swordsman without his weapon out. While the prince has unlimited lives, the time limit continues to tick down for failed attempts, so the player eventually runs out of time to save the princess if not successful. The time remaining is always shown at the bottom of the screen during gameplay. | ||
+ | |||
+ | Some floor tiles act as switches and open or close gates or toggle traps. Standing on the tile activates the switch. Some ceiling tiles are loose and can be knocked down by jumping at them. | ||
+ | |||
+ | The player can open a menu by pausing the game with {{Start}} to restart the level, but this does not gain any time back. The game uses passwords for continuing. | ||
+ | |||
+ | ====Items==== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Potion | ||
+ | | bgcolor=#000 | ||
+ | | sprite={{sprite | Prince of Persia MD, Items.png | 2 | crop_width=12 | crop_height=22 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Most potions heal the prince and restore one of his health points, but some potions poison the prince and cost a health point instead. Other potions permanently gives the prince another health point. The European version of the game has potions that give the player more time to complete the game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Scimitar | ||
+ | | bgcolor=#000 | ||
+ | | sprite={{sprite | Prince of Persia MD, Items.png | 2 | crop_width=20 | crop_height=8 | crop_x=12 | crop_y=0}} | ||
+ | | desc=Gives the prince a sword to use. Found in the first level. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Levels==== | ||
+ | The European version of the game has four additional levels. | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Level 1 | ||
+ | | screenshot=Prince of Persia MD, Stage 1.png | ||
+ | | map=Prince of Persia MD, Map 1.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 2 | ||
+ | | screenshot=Prince of Persia MD, Stage 2.png | ||
+ | | map=Prince of Persia MD, Map 2.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 3 | ||
+ | | screenshot=Prince of Persia MD, Stage 3.png | ||
+ | | map=Prince of Persia MD, Map 3.png | ||
+ | | desc=The skeletal swordsmen cannot be killed with the prince's sword but must be pushed into pits. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 4 | ||
+ | | screenshot=Prince of Persia MD, Stage 4.png | ||
+ | | map=Prince of Persia MD, Map 4.png | ||
+ | | desc=The prince must leap through a magic mirror, which creates his doppelgänger on the other side and drains his health to one point. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 5 | ||
+ | | screenshot=Prince of Persia MD, Stage 5.png | ||
+ | | map=Prince of Persia MD, Map 5.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 6 | ||
+ | | screenshot=Prince of Persia MD, Stage 6 EU.png | ||
+ | | map=Prince of Persia MD, Map 6.png | ||
+ | | desc=This level is only in the European version of the game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 7 | ||
+ | | screenshot=Prince of Persia MD, Stage 7 EU.png | ||
+ | | map=Prince of Persia MD, Map 7.png | ||
+ | | desc=This level is only in the European version of the game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 8 | ||
+ | | screenshot=Prince of Persia MD, Stage 6.png | ||
+ | | map=Prince of Persia MD, Map 8.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 9 | ||
+ | | screenshot=Prince of Persia MD, Stage 7.png | ||
+ | | map=Prince of Persia MD, Map 9.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 10 | ||
+ | | screenshot=Prince of Persia MD, Stage 8.png | ||
+ | | map=Prince of Persia MD, Map 10.png | ||
+ | | desc=The prince becomes trapped behind a closed gate near the end of this level, but a white mouse opens it from the other side. It is revealed that the princess sent the mouse. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 11 | ||
+ | | screenshot=Prince of Persia MD, Stage 9.png | ||
+ | | map=Prince of Persia MD, Map 11.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 12 | ||
+ | | screenshot=Prince of Persia MD, Stage 12 EU.png | ||
+ | | map=Prince of Persia MD, Map 12.png | ||
+ | | desc=This level is only in the European version of the game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 13 | ||
+ | | screenshot=Prince of Persia MD, Stage 10.png | ||
+ | | map=Prince of Persia MD, Map 13.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 14 | ||
+ | | screenshot=Prince of Persia MD, Stage 11.png | ||
+ | | map=Prince of Persia MD, Map 14.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 15 | ||
+ | | screenshot=Prince of Persia MD, Stage 15 EU.png | ||
+ | | map=Prince of Persia MD, Map 15.png | ||
+ | | desc=This level is only in the European version of the game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 16 | ||
+ | | screenshot=Prince of Persia MD, Stage 12-1.png | ||
+ | | screenshot2=Prince of Persia MD, Stage 12-2.png | ||
+ | | map=Prince of Persia MD, Map 16.png | ||
+ | | tabs=yes | ||
+ | | desc=The prince faces his shadow doppelgänger. Injuring the doppelgänger injures the prince as well. To defeat him, the prince must sheathe his sword and merge back into him. The prince then runs across an invisible bridge to a new area, where he battles Jaffar. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 17 | ||
+ | | screenshot=Prince of Persia MD, Stage 13.png | ||
+ | | map=Prince of Persia MD, Map 17.png | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Master System and Game Gear version=== | ||
+ | The 8-bit versions play similarly to the other versions of the game and feature the same levels (albeit with some changes in layout). The player has 60 minutes (in real time) to complete the game (but this can be changed to 15 or 30 minutes in the options before starting the game). In each level, the prince must find the door that leads to the next level and figure out how to open it. | ||
+ | |||
+ | The prince walks or turns around with {{left}} or {{right}}. He can tiptoe to step more carefully or position himself more precisely by holding {{1}} while moving. He can tiptoe safely through spike traps. He crouches with {{down}} and jumps directly upward with {{up}}. If there is a ledge near him, he grabs it automatically when jumping. If the ledge is below him, he can hang off of it by holding {{down}} when facing away from it. He leaps across a wide area by holding {{2}} while pressing {{left}} or {{right}}, which can be used to traverse gaps. The player must press {{2}} a couple of steps before the edge to make the leap without running off the platform. He can grab ledges that he leaps onto from a running start by holding {{1}}. He picks up items with {{down}} and enters doorways with {{up}}. | ||
+ | |||
+ | The prince finds a scimitar in the dungeon, which he pulls out automatically when he encounters a swordsman. The player can manually retract his sword with {{down}} and pull it back out with {{1}}. While fighting, the prince attacks with {{1}} and parries enemy attacks with {{2}}. The health points of enemy swordsmen are depicted by red triangles in the top-right corner of the screen. The health points of the prince are depicted by red triangles in the top-left corner of the screen, initially three (though this can be changed to one or two in the options before starting the game). He loses a single health point when cut by an enemy swordsman, but he is killed instantly by traps, high falls, or being attacked by a swordsman without having his weapon out. | ||
+ | |||
+ | While the prince has unlimited lives, the time limit continues to tick down for failed attempts, so the player eventually runs out of time to save the princess if not successful. The time remaining is shown at the start of each level or after losing a life. The game uses passwords for continuing. | ||
+ | |||
+ | ====Items==== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Healing Potion | ||
+ | | sprite={{sprite | Prince of Persia SMS, Items.png | 2 | crop_width=8 | crop_height=18 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Heals the prince and restores one of his health points. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Poison Potion | ||
+ | | sprite={{sprite | Prince of Persia SMS, Items.png | 2 | crop_width=8 | crop_height=18 | crop_x=8 | crop_y=0}} | ||
+ | | desc=Poisons the prince and costs one of his health points. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Life Potion | ||
+ | | sprite={{sprite | Prince of Persia SMS, Items.png | 2 | crop_width=8 | crop_height=18 | crop_x=16 | crop_y=0}} | ||
+ | | desc=Permanently gives the prince another health point and restores all of his lost health points. The extra health point is lost if the prince dies before completing the level, unless the potion is collected again. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Featherfall Potion | ||
+ | | sprite={{sprite | Prince of Persia SMS, Items.png | 2 | crop_width=8 | crop_height=18 | crop_x=24 | crop_y=0}} | ||
+ | | desc=Allows the prince to float down from a high fall without being harmed. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Scimitar | ||
+ | | sprite={{sprite | Prince of Persia SMS, Items.png | 2 | crop_width=26 | crop_height=7 | crop_x=32 | crop_y=0}} | ||
+ | | desc=Gives the prince a sword to use. Found in the first level. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Levels==== | ||
+ | {{InfoTable|imagewidths=256| | ||
+ | {{InfoRow | ||
+ | | title=Level 1 | ||
+ | | screenshot=Prince of Persia SMS, Stage 1.png | ||
+ | | map=PrinceOfPersia-SMS-Level1.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 2 | ||
+ | | screenshot=Prince of Persia SMS, Stage 2.png | ||
+ | | map=PrinceOfPersia-SMS-Level2.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 3 | ||
+ | | screenshot=Prince of Persia SMS, Stage 3.png | ||
+ | | map=PrinceOfPersia-SMS-Level3.png | ||
+ | | desc=The skeletal swordsmen cannot be killed with the prince's sword but must be pushed into pits. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 4 | ||
+ | | screenshot=Prince of Persia SMS, Stage 4.png | ||
+ | | map=PrinceOfPersia-SMS-Level4.png | ||
+ | | desc=The prince must leap through a magic mirror, which creates his doppelgänger on the other side and drains his health to one point. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 5 | ||
+ | | screenshot=Prince of Persia SMS, Stage 5.png | ||
+ | | map=PrinceOfPersia-SMS-Level5.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 6 | ||
+ | | screenshot=Prince of Persia SMS, Stage 6.png | ||
+ | | map=PrinceOfPersia-SMS-Level6.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 7 | ||
+ | | screenshot=Prince of Persia SMS, Stage 7.png | ||
+ | | map=PrinceOfPersia-SMS-Level7.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 8 | ||
+ | | screenshot=Prince of Persia SMS, Stage 8.png | ||
+ | | map=PrinceOfPersia-SMS-Level8.png | ||
+ | | desc=The prince becomes trapped behind a closed gate near the end of this level, but a white mouse opens it from the other side. It is revealed that the princess sent the mouse. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 9 | ||
+ | | screenshot=Prince of Persia SMS, Stage 9.png | ||
+ | | map=PrinceOfPersia-SMS-Level9.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 10 | ||
+ | | screenshot=Prince of Persia SMS, Stage 10.png | ||
+ | | map=PrinceOfPersia-SMS-Level10.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 11 | ||
+ | | screenshot=Prince of Persia SMS, Stage 11.png | ||
+ | | map=PrinceOfPersia-SMS-Level11.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 12 | ||
+ | | screenshot=Prince of Persia SMS, Stage 12.png | ||
+ | | map=PrinceOfPersia-SMS-Level12.png | ||
+ | | tabs=yes | ||
+ | | desc=The prince faces his shadow doppelgänger. Injuring the doppelgänger injures the prince as well. To defeat him, the prince must sheathe his sword and merge back into him. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 13 | ||
+ | | screenshot=Prince of Persia SMS, Stage 13.png | ||
+ | | map=PrinceOfPersia-SMS-Level13.png | ||
+ | | desc=The prince battles Jaffar. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Level 14 | ||
+ | | screenshot=Prince of Persia SMS, Stage 14.png | ||
+ | | map=PrinceOfPersia-SMS-Level14.png | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
==History== | ==History== | ||
Line 42: | Line 348: | ||
==Versions== | ==Versions== | ||
− | While all four versions of the game stem from the same source (Jordan Mechner's Apple II version, published by [[Brøderbund Software]] in 1989), each of the Sega versions were handled by different teams and arrived at different periods between 1992 and | + | While all four versions of the game stem from the same source (Jordan Mechner's [[Apple II]] version, published by [[Brøderbund Software]] in 1989), each of the Sega versions were handled by different teams and arrived at different periods between 1992 and 1994. The original game was written in 6502 assembly language for the Apple II, meaning almost every version of the game had to be rewritten for the differing hardware. |
− | + | Despite having already appeared on the Mega-CD, the Mega Drive is completely different, with more detailed graphics and a different introduction sequence. Domark's Richard Walker rewrote the game in [[68000]] assembly for the Mega Drive, using a version of the source code written in C as a base{{intref|Interview: Jim Blackler by Segacollection.com}} and the enhanced graphics of the [[Macintosh]] version. The levels were rebuilt by eye by playing the [[IBM PC]] version of the game. The North American version has no music during the levels, but the later European version adds an in-game score. The European version also has an additional animation of the prince falling down the stairs into the dungeon before the first level, four additional levels created by Jim Blackler{{intref|Interview: Jim Blackler by Segacollection.com}}, and time-extending potions to accommodate the additional length. | |
− | The Game Gear | + | The Game Gear version of the game runs in the system's Master System compatibility mode,{{ref|https://www.smspower.org/Tags/SMS-GG}} so the two versions are largely identical. Together with the Mega Drive version, they were developed as contract work for [[Domark]]. |
==Production credits== | ==Production credits== | ||
===Mega Drive version=== | ===Mega Drive version=== | ||
− | |||
{{creditstable| | {{creditstable| | ||
*'''Programming:''' Richard Walker | *'''Programming:''' Richard Walker | ||
Line 58: | Line 363: | ||
*'''Production:''' Chris Johnson | *'''Production:''' Chris Johnson | ||
*'''Special Thanks:''' Jim Blackler, Jason Cunningham, Steve Calfee, Bill Hindorff, Earl Vickers, Mitzi McGilvray | *'''Special Thanks:''' Jim Blackler, Jason Cunningham, Steve Calfee, Bill Hindorff, Earl Vickers, Mitzi McGilvray | ||
− | | source=In-game credits (US | + | | source=In-game credits (US) |
+ | | pdf=Prince of Persia MD US credits.png | ||
| console=MD | | console=MD | ||
}} | }} | ||
− | + | {{hr}} | |
{{creditstable| | {{creditstable| | ||
*'''Programming:''' Richard Walker, Jim Blackler | *'''Programming:''' Richard Walker, Jim Blackler | ||
Line 70: | Line 376: | ||
*'''Production:''' Chris Johnson | *'''Production:''' Chris Johnson | ||
*'''Further Artwork:''' Jason Cunningham | *'''Further Artwork:''' Jason Cunningham | ||
− | | source=In-game credits (EU | + | | source=In-game credits (EU) |
+ | | pdf=Prince of Persia MD EU credits.png | ||
| console=MD | | console=MD | ||
}} | }} | ||
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===Master System version=== | ===Master System version=== | ||
{{creditstable| | {{creditstable| | ||
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*'''Graphics:''' Matt Hicks, Saurav Sarkar | *'''Graphics:''' Matt Hicks, Saurav Sarkar | ||
*'''Published by:''' [[Domark Software]] Ltd | *'''Published by:''' [[Domark Software]] Ltd | ||
− | | source= | + | | source=In-game credits |
+ | | pdf=Prince of Persia SMS credits.pdf | ||
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*'''Graphics:''' Matt Hicks, Saurav Sarkar | *'''Graphics:''' Matt Hicks, Saurav Sarkar | ||
*'''Published by:''' [[Domark Group]] Ltd | *'''Published by:''' [[Domark Group]] Ltd | ||
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+ | | cart=Princeofpersia sms br cart.jpg | ||
+ | | manual=PrinceOfPersia-SMS-BR-Manual.pdf | ||
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| cart=PoP GG EU Cart.jpg | | cart=PoP GG EU Cart.jpg | ||
| manual=Prince of Persia GG EU Manual.pdf | | manual=Prince of Persia GG EU Manual.pdf | ||
+ | }}{{Scanbox | ||
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==Technical information== | ==Technical information== | ||
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==References== | ==References== | ||
+ | {{NECRetro|italics=yes}} | ||
<references/> | <references/> | ||
− | {{ | + | |
+ | {{PoPOmni}} | ||
+ | {{PrinceOfPersia}} |
Latest revision as of 07:24, 15 November 2024
- For the Sega Mega-CD game, see Prince of Persia (Mega-CD).
Prince of Persia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Tengen (US) Domark (EU) Domark | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Domark | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Tengen (US) Hent Gruppen (SE rental) Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Brøderbund Software | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Apple II | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Prince of Persia is a cinematic platform game developed and published by Domark. The Sega Master System version was released in Europe in August 1992. It would later be ported to the Sega Game Gear the following month, and to the Sega Mega Drive in January 1994, with both ports being handled by original developer Domark. The game is a port of the 1989 Brøderbund Software game Prince of Persia.
Contents
Story
The game is set in medieval Persia. While the good sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. His only obstacle to the throne is the Sultan's daughter. Jaffar locks her in a tower and orders her to become his wife, or she would die within an hour. The game's unnamed protagonist, whom the Princess loves, is taken prisoner and thrown into the palace dungeons. In order to free her, he must escape the dungeons, get to the palace tower and defeat Jaffar before time runs out. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, conjured out of a magic mirror.
Gameplay
Mega Drive version
The game is a cinematic platformer, distinguished by the fluid, lifelike movements and relatively realistic physical limitations of its protagonist, the eponymous prince. Levels are composed of multiple screens with no scrolling in which the prince can move both horizontally and vertically. Gameplay requires problem solving and trial and error to overcome each obstacle. The objective is to lead the prince out of the dungeons and into a tower before time runs out. To do this, the prince must bypass many traps and fight hostile swordsmen. The player has 60 minutes (in real time) to complete the game. In each level, the prince must find the door that leads to the next level and figure out how to open it.
The prince walks or turns around with or . He can tiptoe to step more carefully or position himself more precisely by holding while moving. He can tiptoe safely through spike traps. He crouches with and jumps directly upward with . If there is a ledge near him, he grabs it automatically when jumping. If the ledge is below him, he can hang off of it by holding when facing away from it. He leaps across a wide area by holding while pressing or , which can be used to traverse gaps. The player must press a couple of steps before the edge to make the leap without running off the platform. He can grab ledges that he leaps onto from a running start by holding . He picks up items with and enters doorways with .
The prince finds a scimitar in the dungeon, which he pulls out automatically when he encounters a swordsman. The player can manually retract his sword with and pull it back out with . While fighting, the prince attacks with and parries enemy attacks with . The health points of enemy swordsmen are depicted by blue triangles. They lose a health point when they are attacked and die when they lose all of their health or if they are pushed into traps. The prince cannot proceed past a swordsman until he is defeated. If a swordsman parries an attack, he is knocked back slightly, which can be used to push enemies off a ledge or into a trap (but an enemy swordsman can likewise do the same to the prince).
The prince has his health points indicated by red triangles, initially three. Each time he is damaged (being cut by a sword, falling from farther than one floor, or being hit by falling debris), he loses a health point. The prince can find potions in the dungeon that restore or cost health. There are also special potions that permanently increase his maximum health. The prince dies if he loses all of his health points, restarting from the beginning of the current level. The prince is killed instantly by some traps (spike traps and guillotines), by high falls, and by being attacked by a swordsman without his weapon out. While the prince has unlimited lives, the time limit continues to tick down for failed attempts, so the player eventually runs out of time to save the princess if not successful. The time remaining is always shown at the bottom of the screen during gameplay.
Some floor tiles act as switches and open or close gates or toggle traps. Standing on the tile activates the switch. Some ceiling tiles are loose and can be knocked down by jumping at them.
The player can open a menu by pausing the game with START to restart the level, but this does not gain any time back. The game uses passwords for continuing.
Items
Potion | |
---|---|
Most potions heal the prince and restore one of his health points, but some potions poison the prince and cost a health point instead. Other potions permanently gives the prince another health point. The European version of the game has potions that give the player more time to complete the game. | |
Scimitar | |
Gives the prince a sword to use. Found in the first level. |
Levels
The European version of the game has four additional levels.
Level 1 | |
---|---|
Map: 1️⃣ | |
Level 2 | |
Map: 1️⃣ | |
Level 3 | |
Map: 1️⃣ | |
The skeletal swordsmen cannot be killed with the prince's sword but must be pushed into pits. | |
Level 4 | |
Map: 1️⃣ | |
The prince must leap through a magic mirror, which creates his doppelgänger on the other side and drains his health to one point. | |
Level 5 | |
Map: 1️⃣ | |
Level 6 | |
Map: 1️⃣ | |
This level is only in the European version of the game. | |
Level 7 | |
Map: 1️⃣ | |
This level is only in the European version of the game. | |
Level 8 | |
Map: 1️⃣ | |
Level 9 | |
Map: 1️⃣ | |
Level 10 | |
Map: 1️⃣ | |
The prince becomes trapped behind a closed gate near the end of this level, but a white mouse opens it from the other side. It is revealed that the princess sent the mouse. | |
Level 11 | |
Map: 1️⃣ | |
Level 12 | |
Map: 1️⃣ | |
This level is only in the European version of the game. | |
Level 13 | |
Map: 1️⃣ | |
Level 14 | |
Map: 1️⃣ | |
Level 15 | |
Map: 1️⃣ | |
This level is only in the European version of the game. | |
Level 16 | |
Map: 1️⃣ | |
The prince faces his shadow doppelgänger. Injuring the doppelgänger injures the prince as well. To defeat him, the prince must sheathe his sword and merge back into him. The prince then runs across an invisible bridge to a new area, where he battles Jaffar. | |
Level 17 | |
Map: 1️⃣ | |
Master System and Game Gear version
The 8-bit versions play similarly to the other versions of the game and feature the same levels (albeit with some changes in layout). The player has 60 minutes (in real time) to complete the game (but this can be changed to 15 or 30 minutes in the options before starting the game). In each level, the prince must find the door that leads to the next level and figure out how to open it.
The prince walks or turns around with or . He can tiptoe to step more carefully or position himself more precisely by holding while moving. He can tiptoe safely through spike traps. He crouches with and jumps directly upward with . If there is a ledge near him, he grabs it automatically when jumping. If the ledge is below him, he can hang off of it by holding when facing away from it. He leaps across a wide area by holding while pressing or , which can be used to traverse gaps. The player must press a couple of steps before the edge to make the leap without running off the platform. He can grab ledges that he leaps onto from a running start by holding . He picks up items with and enters doorways with .
The prince finds a scimitar in the dungeon, which he pulls out automatically when he encounters a swordsman. The player can manually retract his sword with and pull it back out with . While fighting, the prince attacks with and parries enemy attacks with . The health points of enemy swordsmen are depicted by red triangles in the top-right corner of the screen. The health points of the prince are depicted by red triangles in the top-left corner of the screen, initially three (though this can be changed to one or two in the options before starting the game). He loses a single health point when cut by an enemy swordsman, but he is killed instantly by traps, high falls, or being attacked by a swordsman without having his weapon out.
While the prince has unlimited lives, the time limit continues to tick down for failed attempts, so the player eventually runs out of time to save the princess if not successful. The time remaining is shown at the start of each level or after losing a life. The game uses passwords for continuing.
Items
Healing Potion | |
---|---|
Heals the prince and restores one of his health points. | |
Poison Potion | |
Poisons the prince and costs one of his health points. | |
Life Potion | |
Permanently gives the prince another health point and restores all of his lost health points. The extra health point is lost if the prince dies before completing the level, unless the potion is collected again. | |
Featherfall Potion | |
Allows the prince to float down from a high fall without being harmed. | |
Scimitar | |
Gives the prince a sword to use. Found in the first level. |
Levels
Level 1 | |
---|---|
Map: 1️⃣ | |
Level 2 | |
Map: 1️⃣ | |
Level 3 | |
Map: 1️⃣ | |
The skeletal swordsmen cannot be killed with the prince's sword but must be pushed into pits. | |
Level 4 | |
Map: 1️⃣ | |
The prince must leap through a magic mirror, which creates his doppelgänger on the other side and drains his health to one point. | |
Level 5 | |
Map: 1️⃣ | |
Level 6 | |
Map: 1️⃣ | |
Level 7 | |
Map: 1️⃣ | |
Level 8 | |
Map: 1️⃣ | |
The prince becomes trapped behind a closed gate near the end of this level, but a white mouse opens it from the other side. It is revealed that the princess sent the mouse. | |
Level 9 | |
Map: 1️⃣ | |
Level 10 | |
Map: 1️⃣ | |
Level 11 | |
Map: 1️⃣ | |
Level 12 | |
Map: 1️⃣ | |
The prince faces his shadow doppelgänger. Injuring the doppelgänger injures the prince as well. To defeat him, the prince must sheathe his sword and merge back into him. | |
Level 13 | |
Map: 1️⃣ | |
The prince battles Jaffar. | |
Level 14 | |
Map: 1️⃣ | |
History
Legacy
The game was revolutionary at the time due to the quality of the animation, and is now considered a classic among gamers. It has also inspired several sequels, starting with Prince of Persia 2: The Shadow and the Flame, and a feature length movie.
Versions
While all four versions of the game stem from the same source (Jordan Mechner's Apple II version, published by Brøderbund Software in 1989), each of the Sega versions were handled by different teams and arrived at different periods between 1992 and 1994. The original game was written in 6502 assembly language for the Apple II, meaning almost every version of the game had to be rewritten for the differing hardware.
Despite having already appeared on the Mega-CD, the Mega Drive is completely different, with more detailed graphics and a different introduction sequence. Domark's Richard Walker rewrote the game in 68000 assembly for the Mega Drive, using a version of the source code written in C as a base[15] and the enhanced graphics of the Macintosh version. The levels were rebuilt by eye by playing the IBM PC version of the game. The North American version has no music during the levels, but the later European version adds an in-game score. The European version also has an additional animation of the prince falling down the stairs into the dungeon before the first level, four additional levels created by Jim Blackler[15], and time-extending potions to accommodate the additional length.
The Game Gear version of the game runs in the system's Master System compatibility mode,[16] so the two versions are largely identical. Together with the Mega Drive version, they were developed as contract work for Domark.
Production credits
Mega Drive version
- Programming: Richard Walker
- Graphics: Lloyd Baker
- Sound Effects: Mike Ash
- Quality Assurance: Gary Patino
- Production: Chris Johnson
- Special Thanks: Jim Blackler, Jason Cunningham, Steve Calfee, Bill Hindorff, Earl Vickers, Mitzi McGilvray
- Programming: Richard Walker, Jim Blackler
- Artwork: Lloyd Baker
- Sound Effects: Mike Ash
- Quality Assurance Management: Gary Patino
- Testing: Ken Jordan, Tim Mawson, Matt Miller
- Production: Chris Johnson
- Further Artwork: Jason Cunningham
Master System version
- Code: J. Tripp
- Music by: Matt Furniss
- Graphics: Matt Hicks, Saurav Sarkar
- Published by: Domark Software Ltd
Game Gear version
- Code: J. Tripp, K. Parker
- Music by: Matt Furniss
- Graphics: Matt Hicks, Saurav Sarkar
- Published by: Domark Group Ltd
Magazine articles
- Main article: Prince of Persia/Magazine articles.
Promotional material
- Main article: Prince of Persia/Promotional material.
Physical scans
Mega Drive version
77 | |
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Based on 36 reviews |
Mega Drive, SE (rental; Hent; orange) |
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Master System version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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89 | |
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Based on 26 reviews |
Master System, BR |
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Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
85 | |
---|---|
Based on 22 reviews |
Game Gear, PT |
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Technical information
- Main article: Prince of Persia/Technical information.
References
NEC Retro has more information related to Prince of Persia
|
- ↑ File:PoP GG EU Box Back.jpg
- ↑ GamePro, "December 1993" (US; 1993-xx-xx), page 189
- ↑ 3.0 3.1 GamePro, "April 1994" (US; 1994-xx-xx), page 32
- ↑ Sega Channel schedule (US; 1994-06-01)
- ↑ Sega Pro, "Easter 1994" (UK; 1994-03-24), page 10
- ↑ 6.0 6.1 Sega Magazine, "March 1994" (UK; 1994-02-15), page 106
- ↑ 7.0 7.1 GamesMaster, "April 1994" (UK; 1994-03-17), page 70
- ↑ 8.0 8.1 8.2 Computer Trade Weekly, "" (UK; 1992-09-28), page 6
- ↑ Sega Zone, "November 1992" (UK; 1992-10-28), page 76
- ↑ GamePro, "July 1992" (US; 1992-xx-xx), page 90
- ↑ 11.0 11.1 VideoGames & Computer Entertainment, "November 1992" (US; 1992-1x-xx), page 87
- ↑ Computer Trade Weekly, "" (UK; 1992-11-23), page 18
- ↑ Computer Trade Weekly, "" (UK; 1992-11-23), page 18
- ↑ 14.0 14.1 Computer & Video Games, "September 1992 (Go! Issue 11)" (UK; 1992-08-15), page 12
- ↑ 15.0 15.1 Interview: Jim Blackler by Segacollection.com
- ↑ https://www.smspower.org/Tags/SMS-GG
- ↑ File:Prince of Persia MD US credits.png
- ↑ File:Prince of Persia MD EU credits.png
- ↑ File:Prince of Persia SMS credits.pdf
- ↑ File:Prince of Persia GG credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 181
- ↑ Console Mania, "Aprile 1994" (IT; 1994-0x-xx), page 80
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 164
- ↑ Computer & Video Games, "April 1994" (UK; 1994-03-15), page 36
- ↑ Electronic Games (1992-1995), "March 1994" (US; 1994-02-22), page 65
- ↑ Electronic Gaming Monthly, "March 1994" (US; 1994-xx-xx), page 38
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 350
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 178
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 48
- ↑ Hyper, "March 1994" (AU; 1994-xx-xx), page 60
- ↑ Joypad, "Mars 1994" (FR; 1994-0x-xx), page 80
- ↑ MAN!AC, "05/94" (DE; 1994-04-13), page 45
- ↑ Sega Mega Drive Advanced Gaming, "April 1994" (UK; 1994-xx-xx), page 18
- ↑ Mega, "March 1994" (UK; 1994-02-17), page 40
- ↑ Mega Action, "February 1994" (UK; 1994-01-28), page 12
- ↑ Mega Force, "Février 1994" (FR; 1994-0x-xx), page 112
- ↑ Mega Fun, "03/94" (DE; 1994-02-23), page 105
- ↑ MegaTech, "March 1994" (UK; 1994-02-20), page 66
- ↑ Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 74
- ↑ Player One, "Mars 1994" (FR; 1994-0x-xx), page 88
- ↑ Play Time, "7/94" (DE; 1994-06-08), page 138
- ↑ Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 18
- ↑ Sega Power, "April 1994" (UK; 1994-03-03), page 60
- ↑ Sega Pro, "April 1994" (UK; 1994-02-24), page 58
- ↑ Sega Zone, "March 1994" (UK; 1994-02-24), page 37
- ↑ SuperGamePower, "Abril 1994" (BR; 1994-0x-xx), page 72
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 116
- ↑ Sonic the Comic, "May 13th 1994" (UK; 1994-04-30), page 10
- ↑ Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 96
- ↑ Todo Sega, "Marzo 1994" (ES; 1994-0x-xx), page 90
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 139
- ↑ Video Games, "4/94" (DE; 1994-03-23), page 86
- ↑ VideoGames, "April 1994" (US; 1994-0x-xx), page 81
- ↑ Computer & Video Games, "July 1992" (UK; 1992-06-15), page 27
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 150
- ↑ FX (UK) (+0:00)
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
- ↑ Game Power, "Luigio/Agosto 1992" (IT; 1992-0x-xx), page 44
- ↑ GamesMaster (UK) "Series 2, episode 9" (1992-11-26, 24:00) (+6:14)
- ↑ Game Zone, "February 1992" (UK; 1992-01-24), page 20
- ↑ Hobby Consolas, "Octubre 1992" (ES; 1992-xx-xx), page 110
- ↑ Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 126
- ↑ Joypad, "Septembre 1992" (FR; 1992-0x-xx), page 80
- ↑ Joystick, "Septembre 1992" (FR; 1992-0x-xx), page 198
- ↑ Micromanía (segunda época), "Diciembre 1992" (ES; 1992-1x-xx), page 50
- ↑ Mean Machines, "July 1992" (UK; 1992-06-27), page 112
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ Player One, "Novembre 1992" (FR; 1992-11-10), page 90
- ↑ Power Up!, "Saturday, October 24, 1992" (UK; 1992-10-24), page 1
- ↑ Sega Power, "July 1992" (UK; 1992-06-04), page 26
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 58
- ↑ Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 69
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Sega Zone, "November 1992" (UK; 1992-10-28), page 74
- ↑ Sega Force, "2/92" (SE; 1992-11-19), page 23
- ↑ Sega Force, "July 1992" (UK; 1992-06-xx), page 12
- ↑ Sega Force, "June 1993" (UK; 1993-05-06), page 74
- ↑ Supersonic, "Novembre 1992" (FR; 1992-xx-xx), page 24
- ↑ Video Games, "8/92" (DE; 1992-07-22), page 95
- ↑ Consoles +, "Novembre 1992" (FR; 1992-1x-xx), page 148
- ↑ Electronic Games (1992-1995), "January 1993" (US; 1992-12-10), page 98
- ↑ Electronic Gaming Monthly, "January 1993" (US; 199x-xx-xx), page 38
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 168
- ↑ Fistful!, "June/July 1992" (UK; 1992-05-28), page 7
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
- ↑ Game Informer, "January/February 1993" (US; 199x-xx-xx), page 6
- ↑ Game Zone, "October 1992" (UK; 1992-09-24), page 58
- ↑ Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 149
- ↑ Joystick, "Février 1993" (FR; 1993-0x-xx), page 185
- ↑ Micromanía (segunda época), "Marzo 1993" (ES; 1993-0x-xx), page 44
- ↑ Mean Machines Sega, "January 1993" (UK; 1992-12-28), page 96
- ↑ Play Time, "3/93" (DE; 1993-02-10), page 107
- ↑ Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 32
- ↑ Sega Pro, "August 1992" (UK; 1992-07-16), page 66
- ↑ Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 70
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Force, "September 1992" (UK; 1992-08-13), page 56
- ↑ Video Games, "2/93" (DE; 1993-01-27), page 120
- ↑ Zero, "August 1992" (UK; 1992-07-xx), page 78
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