Difference between revisions of "Zool"

From Sega Retro

m (Text replacement - "Sega Channel US schedule" to "Sega Channel schedule (US; 1994-06-01)")
 
(27 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 +
{{OtherPage|desc=the [[Master System]] and [[Game Gear]] versions|page=Zool (8-bit)}}
 
{{Bob
 
{{Bob
 
| bobscreen=Zool Title.png
 
| bobscreen=Zool Title.png
| bobscreen2=Zool SMS Title.png
+
| publisher={{company|[[GameTek]]|system=MD|region=US}}
| bobscreen3=Zool GG Title.png
 
| tab1=Mega Drive
 
| tab2=Master System
 
| tab3=Game Gear
 
| publisher={{company|[[GameTek]]|system=MD,GG|region=US}}
 
 
{{company|[[Electronic Arts]]|system=MD|region=EU}}
 
{{company|[[Electronic Arts]]|system=MD|region=EU}}
{{company|[[Gremlin Graphics Software]]|system=SMS,GG|region=EU}}
 
{{company|[[Nisshouiwai Infocom]]|system=GG|region=JP}}
 
 
| developer=[[Gremlin Graphics Software]]
 
| developer=[[Gremlin Graphics Software]]
| system=[[Sega Mega Drive]], [[Sega Master System]], [[Sega Game Gear]]
+
| support={{company|[[Krisalis Software]]|role=audio}}
 +
| distributor={{company|[[Electronic Arts Australasia]]|region=AU}}, {{company|[[Consumer Electronics]]|region=ZA}}
 +
| system=[[Sega Mega Drive]]
 
| sounddriver=[[Krisalis sound driver]]
 
| sounddriver=[[Krisalis sound driver]]
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
| genre=Action{{fileref|Zool GG EU Box Back.jpg}}{{fileref|Zool GG JP Box Front.jpg}}{{ref|https://web.archive.org/web/20130101202427/http://sega.jp/fb/segahard/gg/soft_licensee.html}}
+
| genre=Action
 
| releases={{releasesMD
 
| releases={{releasesMD
 
| md_date_us=1994-02{{magref|gamepro|56|50}}
 
| md_date_us=1994-02{{magref|gamepro|56|50}}
 
| md_rrp_us=59.95{{magref|gamepro|56|50}}
 
| md_rrp_us=59.95{{magref|gamepro|56|50}}
 
| md_code_us=T-83096
 
| md_code_us=T-83096
 +
| md_date_us_sc=1994-06-01{{intref|Sega Channel schedule (US; 1994-06-01)}}
 +
| md_rrp_us_sc=sub
 +
| md_rating_us_sc=
 
| md_rating_us=ga
 
| md_rating_us=ga
 
| md_date_eu=1994-01{{magref|mega|16|107}}
 
| md_date_eu=1994-01{{magref|mega|16|107}}
 
| md_code_eu=E264SMXI
 
| md_code_eu=E264SMXI
| md_date_uk=1994-01{{magref|mega|16|107}}
+
| md_date_uk=1994-01{{magref|mega|16|107}}<!--1993-11{{magref|segapro|26|97}}-->
 
| md_code_uk=E264SMXI
 
| md_code_uk=E264SMXI
 
| md_rrp_uk=44.99{{magref|sfm|7|49}}{{magref|megaaction|8|16}}<!--39.95{{magref|megatech|24|64}} 39.99{{magref|segapro|25|40}}{{magref|mdag|17|35}}-->
 
| md_rrp_uk=44.99{{magref|sfm|7|49}}{{magref|megaaction|8|16}}<!--39.95{{magref|megatech|24|64}} 39.99{{magref|segapro|25|40}}{{magref|mdag|17|35}}-->
 
| md_date_au=1993
 
| md_date_au=1993
 +
| md_date_za=199x
 +
| md_date_fr=199x
 
}}
 
}}
{{releasesSMS
+
| otherformats={{NonSega|ARC|Amiga|CD32|ST|IBMPC|SNES}}
| sms_date_eu=1994-03{{magref|segamaguk|4|100}}
 
| sms_code_eu=27075-50
 
| sms_date_uk=1994-03{{magref|segamaguk|4|100}}
 
| sms_code_uk=27075-50
 
| sms_rrp_uk=29.99{{magref|smf|6|23}}{{magref|segamaguk|4|100}}
 
 
}}
 
}}
{{releasesGG
+
'''''{{PAGENAME}}''''' or '''''Zool: Ninja of the Nth Dimension''''' is a platform game released for the [[Sega Mega Drive]] in 1994. It was originally developed by [[Gremlin Graphics]] for the [[Amiga]] in 1992 as an answer to the "mascot wars" of the early 1990s spearheaded by ''Super Mario Bros.'' and ''[[Sonic the Hedgehog]]''.
| gg_date_jp=1994-07-29{{ref|https://web.archive.org/web/20130101202427/http://sega.jp/fb/segahard/gg/soft_licensee.html}}
+
 
| gg_rrp_jp=3,800
+
A Japanese version, set to be published as '''''Zool no Yume Bouken''''' (ズールのゆめぼうけん) by [[Nissho Iwai Infocom]] was planned{{magref|bemega|1995-01|83}} but cancelled.
| gg_code_jp=T-149017
+
 
| gg_date_us=1994
+
==Story==
| gg_code_us=T-83048
+
While investigating a disturbance in the nth dimension, Zool is caught in a vortex and crashes his ship in a strange land. He learns that the evil Krool has conquered seven worlds, including the one he has found, and that he must free these worlds from Krool's grip in order to make it back home.
| gg_rrp_us=39.95
 
| gg_rating_us=ga
 
| gg_date_eu=1994-03{{magref|segaprode|18|47}}{{magref|segamaguk|4|100}}
 
| gg_code_eu=123018-50
 
| gg_date_uk=1994-03{{magref|segamaguk|4|100}}
 
| gg_code_uk=123018-50
 
| gg_rrp_uk=29.99{{magref|cvg|152|67}}{{magref|segamaguk|4|100}}
 
}}
 
| otherformats={{NonSega|ARC|Amiga|CD32|ST|IBMPC|GB|SNES}}
 
}}
 
{{stub}}'''''{{PAGENAME}}''''' or '''''Zool: Ninja of the Nth Dimension''''', known as '''''Zool no Yume Bouken''''' (ズールのゆめぼうけん) in Japan, is a platform game developed by [[Gremlin Graphics]] for the Commodore Amiga in 1992 as an answer to the "mascot wars" of the early 1990s spearheadded by Super Mario and ''[[Sonic the Hedgehog]]''. ''Zool'''s success saw it brought to a number of platforms, including the [[Sega Mega Drive]], [[Sega Master System]] and [[Sega Game Gear]] during late 1993 and 1994.
 
  
 
==Gameplay==
 
==Gameplay==
''Zool'' is a relatively basic but fast paced platform game. {{B}}/{{1}} makes Zool jump, while {{A}}/{{2}} makes him attack. Jumping into a wall will allow Zool to climb up or down it. Holding down {{A}}/{{2}} makes Zool perform a punch motion which can be used to activate switches, which also serve as checkpoints. Holding {{C}} while jumping makes Zool perform a spinning attack. Pushing {{down}} while running causes a sliding attack, which is vital due to the games fast pace and instantly appearing enemies.
+
''Zool'' is a fast-paced platform game where players control the gremlin ninja Zool. Zool is moved with {{left}} and {{right}} and jumps with {{B}}. He attacks by punching and shooting a ranged projectile with {{A}}. He can kneel with {{down}} and does a kick and fires his shot with {{down}}+{{A}}. He continues punching or kicking by holding {{A}}, which can be used to break certain walls and provide access to areas. He can fire his shot in mid-air by pressing {{A}} after jumping. He can also defeat enemies by jumping on them. Holding {{C}} while jumping makes Zool perform a spinning attack. He grabs on to walls when he jumps onto them and can climb them with {{up}} and {{down}} or by jumping up them. Pushing {{down}} while running does a sliding attack. Because of the fast pace of the game and the enemy placement, it is necessary to progress slowly and make use of the sliding attack to avoid taking too much damage.
  
Level designs and choices of music differ between the Sega versions (although the latter is likely due to the fact the original Amiga version had no in-game tracks). In order to clear a stage, a certain amount of items need to be collected before the exit beacon (a coin with Zools head impregnated) can be activated. Running into enemies is a design problem in this game as it goes against the high speed gameplay it theoretically offers, forcing the player to either go slow or memorize stages down to enemy positioning.
+
The objective of each stage is to collect a certain amount of items and then find the exit beacon (a giant coin). The design of the items varies depending on the world; for example, they are CDs and cassette tapes in the Music World but various fruits in the Fruit World. Stages contain more items than are necessary to complete them. Some stages contain objects that can be destroyed with the spin attack that release more items. Some enemies burst into items after being destroyed. The status bar on the bottom of the screen shows how many more items need to be collected and also has an arrow that points to the direction of the exit. Each world contains four different stages, with the fourth stage having a boss fight before the exit.
  
The game ends with a cliffhanger and clear hint a sequel. While ''Zool'' was followed by ''Zool 2'', it was not brought to a Sega system.
+
Zool has three hit points and loses one whenever he takes damage from an enemy. When he runs out of hit points, he can only take one more hit before losing a life. Some enemies drop hearts that can restore a point of health, and Zool starts each stage with full health. Each stage is timed, and Zool loses a life if he runs out of time. He retains all of the items he has collected if he loses a life.
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Heart
 +
| bgcolor=#808080
 +
| sprite={{sprite | Zool, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}}
 +
| desc=Restores a hit point for Zool. Sometimes dropped by enemies when they are destroyed. It flies away and must be caught before it leaves.
 +
}}
 +
{{InfoRow
 +
| title=Bomb
 +
| bgcolor=#808080
 +
| sprite={{sprite | Zool, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Destroys all enemies on the screen.
 +
}}
 +
{{InfoRow
 +
| title=Jumping Zool
 +
| bgcolor=#808080
 +
| sprite={{sprite | Zool, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Temporarily gives Zool an enhanced jump.
 +
}}
 +
{{InfoRow
 +
| title=Shield
 +
| bgcolor=#808080
 +
| sprite={{sprite | Zool, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Temporary makes Zool invincible.
 +
}}
 +
{{InfoRow
 +
| title=Two Zool
 +
| bgcolor=#808080
 +
| sprite={{sprite | Zool, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=16}}
 +
| desc=Creates a "shadow Zool" that follows Zool and mirrors his movements, including his attacks, for a duration.
 +
}}
 +
{{InfoRow
 +
| title=Clock
 +
| bgcolor=#808080
 +
| sprite={{sprite | Zool, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=16}}
 +
| desc=Adds more time to the timer.
 +
}}
 +
{{InfoRow
 +
| title=1-Up
 +
| bgcolor=#808080
 +
| sprite={{sprite | Zool, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=16}}
 +
| desc=Awards the player an extra life.
 +
}}
 +
{{InfoRow
 +
| title=Goal
 +
| bgcolor=#808080
 +
| sprite={{sprite | Zool, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=48 | crop_y=0}}
 +
| desc=Ends the stage if the player has found the necessary amount of collectibles.
 +
}}
 +
{{InfoRow
 +
| title=Restart Point
 +
| bgcolor=#808080
 +
| sprite={{sprite | Zool, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=80 | crop_y=0}}
 +
| desc=Checkpoint where Zool is revived after losing a life. Stand in front of it and hold down {{A}} to activate.
 +
}}
 +
}}
  
===Levels===
+
===Worlds===
{{InfoTable|imagewidths=200|
+
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
 
| title=The Sweet World
 
| title=The Sweet World
| screenshot=Notavailable.svg
+
| screenshot=Zool, Stage 1.png
 +
| screenshot2=Zool, Stage 1 Boss.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=The Music World
 
| title=The Music World
| screenshot=Notavailable.svg
+
| screenshot=Zool, Stage 2.png
 +
| screenshot2=Zool, Stage 2 Boss.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=The Fruit World
 
| title=The Fruit World
| screenshot=Notavailable.svg
+
| screenshot=Zool, Stage 3.png
 +
| screenshot2=Zool, Stage 3 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Tool World
 +
| screenshot=Zool, Stage 4.png
 +
| screenshot2=Zool, Stage 4 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Toy World
 +
| screenshot=Zool, Stage 5.png
 +
| screenshot2=Zool, Stage 5 Boss.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=The Fairground World
 
| title=The Fairground World
| screenshot=Notavailable.svg
+
| screenshot=Zool, Stage 6.png
 +
| screenshot2=Zool, Stage 6 Boss.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=The Toy World
+
| title=The Desert Island World
| screenshot=Notavailable.svg
+
| screenshot=Zool, Stage 7.png
 +
| screenshot2=Zool, Stage 7 Boss.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
}}
 
}}
 +
 +
==History==
 +
===Legacy===
 +
The game ends with a cliffhanger and hints at a sequel. While ''Zool'' was followed by ''Zool 2'', it was not brought to a Sega system.
 +
 +
''Zool Redimensioned'', a remaster of the game, was released in August 2021. It was developed by Sumo Digital Academy and published by Secret Mode on the [[Steam]] platform. It was based on the Mega Drive version, which was included as a bonus.
  
 
==Versions==
 
==Versions==
*Compared to the Amiga original, the [[Sega Mega Drive]] version runs faster and has multiple parallax scrolling background planes instead of the Amiga's typical "copper mode" color gradients
+
Compared to the Amiga original, the [[Sega Mega Drive]] version runs faster and has multiple parallax scrolling background planes instead of the Amiga's typical "copper mode" color gradients.
  
 
===Localised names===
 
===Localised names===
Line 102: Line 175:
  
 
==Production credits==
 
==Production credits==
===Mega Drive version===
+
{{multicol|
 
{{creditstable|
 
{{creditstable|
 +
{{creditsheader|Gremlin Graphics}}
 
*'''Sega/Game Code:''' Paul Hiley
 
*'''Sega/Game Code:''' Paul Hiley
*'''Game/Frontend Code:''' George Allan
+
*'''Game/Front end Code:''' George Allan
 
*'''Artists:''' Ade Carless, Paul Gregory, Damon Godley
 
*'''Artists:''' Ade Carless, Paul Gregory, Damon Godley
 
*'''Music:''' Patrick Phelan, [[Krysalis]]
 
*'''Music:''' Patrick Phelan, [[Krysalis]]
Line 112: Line 186:
 
*'''Test:''' Lee Campbell, Tony Howe, Rob Millington, Simon Short
 
*'''Test:''' Lee Campbell, Tony Howe, Rob Millington, Simon Short
 
*'''Produced by:''' Mark Glossop
 
*'''Produced by:''' Mark Glossop
 +
{{creditsheader|GameTek}}
 +
*'''Producer:''' Van Collins
 +
*'''Packaging by:''' Wendy Weber and Bracchi Design
 +
*'''Manual by:''' Stacey Ruderman
 +
*'''Art Director:''' Sherry Kross
 +
*'''Quality Assurance:''' Bobby King
 +
| source=US manual
 +
| pdf=Zool MD US Manual.pdf
 +
| pdfpage=13
 
| console=MD
 
| console=MD
 
}}
 
}}
===Master System version===
 
{{creditstable|
 
*'''Main Code:''' Siz
 
*'''Additional Code:''' Richard Stevenson
 
*'''Music Composition:''' Patrick Phelan
 
*'''Sound:''' [[Krisalis Software]]
 
*'''Art:''' Michael Hirst, Ade Carless, Greggs, Pete Daniels
 
*'''Map and Level Design:''' Mike Lister, Michael Hirst
 
*'''Project Manager:''' Tony Casson
 
*'''Development Manager:''' James North-Hearn
 
:'''© [[Gremlin Graphics]], 1993'''
 
| console=SMS
 
}}
 
===Game Gear version===
 
{{creditstable|
 
*'''Main Code:''' Siz
 
*'''Additional Code:''' Richard Stevenson
 
*'''Music Composition:''' Patrick Phelan
 
*'''Sound:''' [[Krisalis Software]]
 
*'''Art:''' Michael Hirst, Ade Carlesss, Pete Daniels, Greggs
 
*'''Map and Level Design:''' Mike Lister, Michael Hirst
 
*'''Project Manager:''' Tony Casson
 
*'''Development Manager:''' James North-Hearn
 
:'''Copyright 1993 [[Gremlin Graphics]]'''
 
| console=GG
 
 
}}
 
}}
  
Line 164: Line 222:
  
 
==Physical scans==
 
==Physical scans==
===Mega Drive version===
 
 
{{ratings
 
{{ratings
 
| icon=MD
 
| icon=MD
 
| gamesmaster=70
 
| gamesmaster=70
 
| gamesmaster_source={{num|12|page=78/79}}
 
| gamesmaster_source={{num|12|page=78/79}}
| joypad=78
 
| joypad_source={{num|26}}
 
| sgp=70
 
| sgp_source={{magref|sgp|1|45}}<!-- misprinted with some SNES indications -->
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 188: Line 241:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
| region=UK (English-only manual)
+
| region=UK (Telstar; English manual)
| cover=
+
| cover=Zool MD UK Box Telstar.jpg
 +
| cart=Zool MD EU Cart.jpg
 +
| manual=Zool MD UK Manual.jpg
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=FR
 +
| cover=Zool MD EU Box.jpg
 +
| cart=Zool MD EU Cart.jpg
 +
| manual=Zool MD FR Manual.jpg
 +
| item1=Zool MD UK Manual.jpg
 +
| item1name=UK Manual
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=AU
 
| region=AU
 
| cover=Zool MD AU cover.jpg
 
| cover=Zool MD AU cover.jpg
}}
+
| cart=Zool MD EU Cart.jpg
 
+
| manual=Zool MD EU Manual.jpg
===Master System version===
 
{{ratings|SMS}}
 
{{Scanbox
 
| console=Master System
 
| region=EU
 
| cover=Zool SMS EU Box.jpg
 
| cart=Zool SMS EU Cart.jpg
 
}}
 
 
 
===Game Gear version===
 
{{ratings|GG}}
 
{{Scanbox
 
| console=Game Gear
 
| region=JP
 
| front=Zool GG JP Box Front.jpg
 
| back=Zool GG JP Box Back.jpg
 
| spinemissing=yes
 
| square=yes
 
| cart=Zool GG JP Cart.jpg
 
}}{{Scanbox
 
| console=Game Gear
 
| region=US
 
| front=Zool GG US Box Front.jpg
 
| back=Zool GG US Box Back.jpg
 
| spinemissing=yes
 
| cart=Zool GG US Cart.jpg
 
| manual=Zool GG US Manual.pdf
 
}}{{Scanbox
 
| console=Game Gear
 
| region=EU
 
| front=Zool GG EU Box Front.jpg
 
| back=Zool GG EU Box Back.jpg
 
| spine=Zool GG EU BoxSpine.jpg
 
| cart=Zool GG EU cart.jpg
 
| manual=Zool GG EU Manual.jpg
 
 
}}
 
}}
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=ee016f127b81f1ca2565738fa47fac0c4ed15c97|md5=2d28ddb5be02a3b3612ba73ca064edb5|crc32=cb2939f1|size=1MB|date=1994-01|source=Cartridge (US)|comments=|quality=|prototype=}}
 
{{rom|MD|sha1=cab14f63b7d00b35a11a3a7f60cf231199121dc8|md5=98a9c42c965a336c2c3e6dca5319d031|crc32=1ee58b03|size=1MB|date=1993-09|source=Cartridge (EU)|comments=|quality=good|prototype=}}
 
{{rom|SMS|sha1=AED98F2FC885C9A6E121982108F843388EB46304|md5=42FB44C9A2C82B8C4AEF8191C1B5676F|crc32=9D9D0A5F|size=256kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}}
 
{{rom|GG|sha1=8143C1D5E6C677AE5DD8143620B9FD02BE8873F6|md5=DB7DC3E8F0D46F0396AF99A87FF0489F|crc32=B287C695|size=256kB|date= |source=Cartridge (US)|comments=|quality=|prototype=}}
 
{{rom|GG|sha1=40B68ABD8F2419178EA2E0D02412C29306BFF46C|md5=3C200F229978AF32C223BCCD65428426|crc32=23904898|size=256kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}}
 
{{rom|GG|sha1=2C799EE084B858CB71CFAA7A3F6D3A4F364B6C43|md5=FF5F8AD2C620E25D2B028F2E1FED2B54|crc32=E35EF7ED|size=256kB|date= |source=Cartridge (JP)|comments=|quality=|prototype=}}
 
}}
 
  
 
==References==
 
==References==

Latest revision as of 07:25, 15 November 2024

For the Master System and Game Gear versions, see Zool (8-bit).

n/a

Zool Title.png

Zool
System(s): Sega Mega Drive
Publisher:
Sega Mega Drive
GameTek (US)
Sega Mega Drive
Electronic Arts (EU)
Developer:
Supporting companies:
Distributor: Electronic Arts Australasia (AU), Consumer Electronics (ZA)
Sound driver: Krisalis sound driver
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$59.9559.95[1] T-83096
Videogame Rating Council: GA
Sega Mega Drive
US
(Sega Channel)
SUBsub
Sega Mega Drive
EU
E264SMXI
Sega Mega Drive
FR
Sega Mega Drive
UK
£44.9944.99[4][5] E264SMXI
Sega Mega Drive
AU
Sega Mega Drive
ZA
Non-Sega versions

Zool or Zool: Ninja of the Nth Dimension is a platform game released for the Sega Mega Drive in 1994. It was originally developed by Gremlin Graphics for the Amiga in 1992 as an answer to the "mascot wars" of the early 1990s spearheaded by Super Mario Bros. and Sonic the Hedgehog.

A Japanese version, set to be published as Zool no Yume Bouken (ズールのゆめぼうけん) by Nissho Iwai Infocom was planned[6] but cancelled.

Story

While investigating a disturbance in the nth dimension, Zool is caught in a vortex and crashes his ship in a strange land. He learns that the evil Krool has conquered seven worlds, including the one he has found, and that he must free these worlds from Krool's grip in order to make it back home.

Gameplay

Zool is a fast-paced platform game where players control the gremlin ninja Zool. Zool is moved with Left and Right and jumps with B. He attacks by punching and shooting a ranged projectile with A. He can kneel with Down and does a kick and fires his shot with Down+A. He continues punching or kicking by holding A, which can be used to break certain walls and provide access to areas. He can fire his shot in mid-air by pressing A after jumping. He can also defeat enemies by jumping on them. Holding C while jumping makes Zool perform a spinning attack. He grabs on to walls when he jumps onto them and can climb them with Up and Down or by jumping up them. Pushing Down while running does a sliding attack. Because of the fast pace of the game and the enemy placement, it is necessary to progress slowly and make use of the sliding attack to avoid taking too much damage.

The objective of each stage is to collect a certain amount of items and then find the exit beacon (a giant coin). The design of the items varies depending on the world; for example, they are CDs and cassette tapes in the Music World but various fruits in the Fruit World. Stages contain more items than are necessary to complete them. Some stages contain objects that can be destroyed with the spin attack that release more items. Some enemies burst into items after being destroyed. The status bar on the bottom of the screen shows how many more items need to be collected and also has an arrow that points to the direction of the exit. Each world contains four different stages, with the fourth stage having a boss fight before the exit.

Zool has three hit points and loses one whenever he takes damage from an enemy. When he runs out of hit points, he can only take one more hit before losing a life. Some enemies drop hearts that can restore a point of health, and Zool starts each stage with full health. Each stage is timed, and Zool loses a life if he runs out of time. He retains all of the items he has collected if he loses a life.

Items

Zool, Items.png
Heart
Restores a hit point for Zool. Sometimes dropped by enemies when they are destroyed. It flies away and must be caught before it leaves.
Zool, Items.png
Bomb
Destroys all enemies on the screen.
Zool, Items.png
Jumping Zool
Temporarily gives Zool an enhanced jump.
Zool, Items.png
Shield
Temporary makes Zool invincible.
Zool, Items.png
Two Zool
Creates a "shadow Zool" that follows Zool and mirrors his movements, including his attacks, for a duration.
Zool, Items.png
Clock
Adds more time to the timer.
Zool, Items.png
1-Up
Awards the player an extra life.
Zool, Items.png
Goal
Ends the stage if the player has found the necessary amount of collectibles.
Zool, Items.png
Restart Point
Checkpoint where Zool is revived after losing a life. Stand in front of it and hold down A to activate.

Worlds

Zool, Stage 1.png

Zool, Stage 1 Boss.png

  • Zool, Stage 1.png

  • Zool, Stage 1 Boss.png

The Sweet World

Zool, Stage 2.png

Zool, Stage 2 Boss.png

  • Zool, Stage 2.png

  • Zool, Stage 2 Boss.png

The Music World

Zool, Stage 3.png

Zool, Stage 3 Boss.png

  • Zool, Stage 3.png

  • Zool, Stage 3 Boss.png

The Fruit World

Zool, Stage 4.png

Zool, Stage 4 Boss.png

  • Zool, Stage 4.png

  • Zool, Stage 4 Boss.png

The Tool World

Zool, Stage 5.png

Zool, Stage 5 Boss.png

  • Zool, Stage 5.png

  • Zool, Stage 5 Boss.png

The Toy World

Zool, Stage 6.png

Zool, Stage 6 Boss.png

  • Zool, Stage 6.png

  • Zool, Stage 6 Boss.png

The Fairground World

Zool, Stage 7.png

Zool, Stage 7 Boss.png

  • Zool, Stage 7.png

  • Zool, Stage 7 Boss.png

The Desert Island World

History

Legacy

The game ends with a cliffhanger and hints at a sequel. While Zool was followed by Zool 2, it was not brought to a Sega system.

Zool Redimensioned, a remaster of the game, was released in August 2021. It was developed by Sumo Digital Academy and published by Secret Mode on the Steam platform. It was based on the Mega Drive version, which was included as a bonus.

Versions

Compared to the Amiga original, the Sega Mega Drive version runs faster and has multiple parallax scrolling background planes instead of the Amiga's typical "copper mode" color gradients.

Localised names

Also known as
Language Localised Name English Translation
English Zool: Ninja of the Nth Dimension Zool: Ninja of the Nth Dimension
English (US) Zool: Ninja of the Nth Dimension Zool: Ninja of the Nth Dimension
Japanese ズールのゆめぼうけん Zool no Yume Bouken

Production credits

Gremlin Graphics
  • Sega/Game Code: Paul Hiley
  • Game/Front end Code: George Allan
  • Artists: Ade Carless, Paul Gregory, Damon Godley
  • Music: Patrick Phelan, Krysalis
  • Maps: Paul Gregory, Ade Carless, Tony Dawson, Paul Green
  • Additional Help: Mick Lister
  • Test: Lee Campbell, Tony Howe, Rob Millington, Simon Short
  • Produced by: Mark Glossop
GameTek
  • Producer: Van Collins
  • Packaging by: Wendy Weber and Bracchi Design
  • Manual by: Stacey Ruderman
  • Art Director: Sherry Kross
  • Quality Assurance: Bobby King
Source:
US manual
Zool MD US Manual.pdf
[7]

Magazine articles

Main article: Zool/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Computer & Video Games (UK) #145: "December 1993" (1993-11-15)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Computer & Video Games (UK) #146: "January 1994" (1993-12-15)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Consoles + (FR) #25: "Novembre 1993" (1993-1x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Video Games (DE) #1993-12: "12/93" (1993-11-22)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Magazin (DE) #7: "Juni 1994" (1994-05-11)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
70 №12, p78/79
Sega Mega Drive
70
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[8]
Aktueller Software Markt (DE)
83
[9]
Beep! MegaDrive (JP) NTSC-J
55
[10]
Console Mania (IT)
86
[11]
Consoles + (FR)
93
[12]
Computer & Video Games (UK)
82
[13]
Electronic Gaming Monthly (US) NTSC-U
58
[14]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[15]
Entsiklopediya luchshikh igr Sega. Vypusk 10 (RU)
80
[16]
Freak (IL)
80
[17]
GamePro (US) NTSC-U
85
[1]
Gamers (DE)
53
[18]
Hyper (AU)
79
[19]
Joker (SI)
87
[20]
Joypad (FR) PAL
78
[21]
Sega Mega Drive Advanced Gaming (UK) PAL
83
[22]
Mega (UK) PAL
74
[23]
Mega Action (UK) PAL
80
[5]
Mega Force (FR)
84
[24]
Mega Fun (DE) PAL
74
[25]
MegaTech (UK) PAL
71
[26]
Mean Machines Sega (UK) PAL
67
[27]
Player One (FR)
65
[28]
Play Time (DE)
64
[29]
Power Up! (UK)
76
[30]
Power Unlimited (NL)
81
[31]
Sega Power (UK) PAL
78
[32]
Sega Pro (UK) PAL
84
[33]
Sega Zone (UK) PAL
86
[34]
Sega Force Mega (UK) PAL
80
[35]
Sega Force (SE)
72
[36]
Sonic the Comic (UK) PAL
83
[37]
Todo Sega (ES) PAL
85
[38]
Tricks 16 bit (RU)
71
[39]
Video Games (DE) PAL
74
[40]
VideoGames (US) NTSC-U
50
[41]
Sega Mega Drive
75
Based on
36 reviews

Zool

Mega Drive, US
Zool MD US Box.jpg
Cover
Zool MD US Cart.jpg
Cart
Zool MD US Manual.pdf
Manual
Mega Drive, EU
Zool MD EU Box.jpg
Cover
Zool MD EU Cart.jpg
Cart
Zool MD EU Manual.jpg
Manual
Mega Drive, UK (Telstar; English manual)
Zool MD UK Box Telstar.jpg
Cover
Zool MD EU Cart.jpg
Cart
Zool MD UK Manual.jpg
Manual
Mega Drive, FR
Zool MD EU Box.jpg
Cover
Zool MD EU Cart.jpg
Cart
Zool MD FR Manual.jpg
Manual
Zool MD UK Manual.jpg
UK Manual
Mega Drive, AU
Zool MD AU cover.jpg
Cover
Zool MD EU Cart.jpg
Cart
Zool MD EU Manual.jpg
Manual

Technical information

Main article: Zool/Technical information.

References

  1. 1.0 1.1 1.2 GamePro, "March 1994" (US; 1994-xx-xx), page 50
  2. Sega Channel schedule (US; 1994-06-01)
  3. 3.0 3.1 Mega, "January 1994" (UK; 1993-12-16), page 107
  4. Sega Force Mega, "January 1994" (UK; 1993-12-16), page 49
  5. 5.0 5.1 Mega Action, "Christmas 1993" (UK; 1993-12-02), page 16
  6. Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 83
  7. File:Zool MD US Manual.pdf, page 13
  8. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 275
  9. Aktueller Software Markt, "Avril 1994" (DE; 1994-03-07), page 113
  10. Beep! MegaDrive, "August 1994" (JP; 1994-07-08), page 21
  11. Console Mania, "Gennaio 1994" (IT; 199x-xx-xx), page 117
  12. Consoles +, "Décembre 1993" (FR; 1993-1x-xx), page 146
  13. Computer & Video Games, "December 1993" (UK; 1993-11-15), page 89
  14. Electronic Gaming Monthly, "January 1994" (US; 199x-xx-xx), page 46
  15. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 369
  16. Entsiklopediya luchshikh igr Sega. Vypusk 10, "" (RU; 2003-10-08), page 246
  17. Freak, "1/94" (IL; 1994-xx-xx), page 1
  18. Gamers, "Juli/August 1994" (DE; 1994-07-01), page 37
  19. Hyper, "January 1994" (AU; 199x-xx-xx), page 37
  20. Joker, "Maj 1994" (SI; 1994-xx-xx), page 21
  21. Joypad, "Décembre 1993" (FR; 1993-1x-xx), page 130
  22. Sega Mega Drive Advanced Gaming, "January 1994" (UK; 1993-1x-xx), page 34
  23. Mega, "December 1993" (UK; 1993-11-18), page 48
  24. Mega Force, "Décembre 1993" (FR; 1993-12-10), page 100
  25. Mega Fun, "01/94" (DE; 1993-12-22), page 74
  26. MegaTech, "December 1993" (UK; 1993-11-20), page 64
  27. Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 96
  28. Player One, "Décembre 1993" (FR; 1993-1x-xx), page 146
  29. Play Time, "5/94" (DE; 1994-04-06), page 137
  30. Power Up!, "Saturday, January 08, 1994" (UK; 1994-01-08), page 1
  31. Power Unlimited, "Jaargang 2, Nummer 3, Maart 1994" (NL; 1994-02-23), page 38
  32. Sega Power, "December 1993" (UK; 1993-11-xx), page 46
  33. Sega Pro, "November 1993" (UK; 1993-10-14), page 70
  34. Sega Zone, "December 1993" (UK; 1993-11-25), page 36
  35. Sega Force Mega, "December 1993" (UK; 1993-11-16), page 48
  36. Sega Force, "2/94" (SE; 1994-02-23), page 24
  37. Sonic the Comic, "February 4th 1994" (UK; 1994-01-22), page 12
  38. Todo Sega, "Diciembre 1993" (ES; 1993-1x-xx), page 56
  39. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 236
  40. Video Games, "3/94" (DE; 1994-02-23), page 82
  41. VideoGames, "February 1994" (US; 1994-0x-xx), page 88


Zool

Zool Title.png

Main page | Comparisons | Maps | Hidden content | Bugs | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


No results