Difference between revisions of "Time Commando"
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{{Bob | {{Bob | ||
| bobscreen=TimeCommando title.png | | bobscreen=TimeCommando title.png | ||
− | | publisher=[[Acclaim | + | | publisher=[[Acclaim Japan]] |
| developer={{company|[[Adeline Software International]]}}<br>{{company|[[Virtual Studio]]|system=SAT}} | | developer={{company|[[Adeline Software International]]}}<br>{{company|[[Virtual Studio]]|system=SAT}} | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
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| properties={{Properties|SAT|cinepak}} | | properties={{Properties|SAT|cinepak}} | ||
}} | }} | ||
− | {{ | + | {{stub}}'''''{{PAGENAME}}''''' (タイムコマンドー) is an action [[PC]] game ported to the [[Sega Saturn]]. It is heavily reliant on pre-rendered backgrounds and full motion video in combination with polygon characters. Despite being a French game, the Sega Saturn version was only released in Japan. |
− | == | + | ==Story== |
− | The | + | The OTEGA corporation has successfully established the Historical Tactical Center, an elite combat training facility with a powerful supercomputer that can simulate combat from any time period for the purposes of training military soldiers. However, an agent from a rival corporation has infiltrated the Historical Tactical Center and deployed a "Predator Virus" into the facility's central system as an act of sabotage, creating a time-distortion vortex that swallows the supercomputer's core and the engineers, threatening to consume the world. |
− | + | Stanley Opar, a S.A.V.E. (Special Action for Virus Elimination) operative, is called to the scene by a Class 1 alarm to enter the time-distortion vortex and eliminate the rapidly-mutating virus. | |
==Gameplay== | ==Gameplay== | ||
===Levels=== | ===Levels=== | ||
− | {{InfoTable| | + | {{InfoTable|imagewidths=200| |
{{InfoRow | {{InfoRow | ||
− | | | + | | screenshot=Notavailable.svg |
| title=Prehistoric | | title=Prehistoric | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | | + | | screenshot=Notavailable.svg |
| title=Roman | | title=Roman | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | | + | | screenshot=Notavailable.svg |
| title=Feudal Japan | | title=Feudal Japan | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | | + | | screenshot=Notavailable.svg |
| title=Medieval | | title=Medieval | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | | + | | screenshot=Notavailable.svg |
| title=Conquistador | | title=Conquistador | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | | + | | screenshot=Notavailable.svg |
| title=Western | | title=Western | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | | + | | screenshot=Notavailable.svg |
| title=Modern Wars | | title=Modern Wars | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | | + | | screenshot=Notavailable.svg |
| title=The Future | | title=The Future | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | | + | | screenshot=Notavailable.svg |
| title=The Virus | | title=The Virus | ||
| desc= | | desc= | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==History== | ||
+ | The game was created first on [[IBM PC|PC MS-DOS computers]] and then on [[PlayStation]] during 1996 by [[Adeline Software International]], a subsidiary of [[Delphine Software International]] which was composed of former developers of the original ''[[Alone in the Dark]]'' title while they still were in [[Infogrames]]. Since the Adeline staff lacked development experience on the Sega Saturn console, its parent company Delphine outsourced the conversion of the game to [[Virtual Studio]], not long after the release of the PlayStation version{{ref|1=https://blog.defence-force.org/index.php?page=articles&ref=ART84}}. | ||
+ | |||
+ | After enduring a complicated process of more than one year to convert the game which almost resulted in its cancellation, the title was eventually released in early 1998 by the [[Acclaim Japan|Japanese branch]] of [[Acclaim Entertainment]], only in Japan and in a very rough and glitchy state. | ||
==Magazine articles== | ==Magazine articles== | ||
Line 88: | Line 93: | ||
| spinecard=TimeCommando_Saturn_JP_Spinecard.jpg | | spinecard=TimeCommando_Saturn_JP_Spinecard.jpg | ||
| disc=TimeCommando_Saturn_JP_Disc.jpg | | disc=TimeCommando_Saturn_JP_Disc.jpg | ||
+ | | manual=TimeCommando Saturn JP Manual.pdf | ||
}} | }} | ||
Latest revision as of 08:53, 15 November 2024
Time Commando | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Acclaim Japan | ||||||||||
Developer: Adeline Software International Virtual Studio | ||||||||||
Original system(s): PC | ||||||||||
Sound driver: SCSP/CD-DA (2 tracks) | ||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2] | ||||||||||
Number of players: 1 | ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Time Commando (タイムコマンドー) is an action PC game ported to the Sega Saturn. It is heavily reliant on pre-rendered backgrounds and full motion video in combination with polygon characters. Despite being a French game, the Sega Saturn version was only released in Japan.
Contents
Story
The OTEGA corporation has successfully established the Historical Tactical Center, an elite combat training facility with a powerful supercomputer that can simulate combat from any time period for the purposes of training military soldiers. However, an agent from a rival corporation has infiltrated the Historical Tactical Center and deployed a "Predator Virus" into the facility's central system as an act of sabotage, creating a time-distortion vortex that swallows the supercomputer's core and the engineers, threatening to consume the world.
Stanley Opar, a S.A.V.E. (Special Action for Virus Elimination) operative, is called to the scene by a Class 1 alarm to enter the time-distortion vortex and eliminate the rapidly-mutating virus.
Gameplay
Levels
Prehistoric | |
---|---|
Roman | |
Feudal Japan | |
Medieval | |
Conquistador | |
Western | |
Modern Wars | |
The Future | |
The Virus | |
History
The game was created first on PC MS-DOS computers and then on PlayStation during 1996 by Adeline Software International, a subsidiary of Delphine Software International which was composed of former developers of the original Alone in the Dark title while they still were in Infogrames. Since the Adeline staff lacked development experience on the Sega Saturn console, its parent company Delphine outsourced the conversion of the game to Virtual Studio, not long after the release of the PlayStation version[3].
After enduring a complicated process of more than one year to convert the game which almost resulted in its cancellation, the title was eventually released in early 1998 by the Japanese branch of Acclaim Entertainment, only in Japan and in a very rough and glitchy state.
Magazine articles
- Main article: Time Commando/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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55 | |
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Based on 4 reviews |
Technical information
- Main article: Time Commando/Technical information.
References
- ↑ File:TimeCommando Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ https://blog.defence-force.org/index.php?page=articles&ref=ART84
- ↑ Famitsu, "1998-03-20" (JP; 1998-03-06), page 1
- ↑ Saturn Fan, "1998 No. 6" (JP; 1998-03-13), page 151
- ↑ Saturn Fan, "1998 No. 9" (JP; 1998-04-24), page 78
- ↑ Sega Saturn Magazine, "1998-08 (1998-03-20)" (JP; 1998-03-05), page 191
Time Commando | |
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Main page | Comparisons | Hidden content | Bugs | Magazine articles | Reception | Technical information |