Difference between revisions of "Sega System E"
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− | The '''Sega System E''' is an arcade platform produced by Sega between 1985 and 1988. It is based upon the [[Sega Master System]] hardware, using a [[Z80]] as its main CPU, but with superior VDP hardware. As such, several System E games received accurate home conversions on the Master System. | + | The '''Sega System E''' (セガ システム E) is an arcade platform produced by Sega between 1985 and 1988. It is based upon the [[Sega Master System]] hardware, using a [[Z80]] as its main CPU, but with superior VDP hardware. As such, several System E games received accurate home conversions on the Master System. |
The system is interesting as the main CPU is stored on the game cartridge or secondary PCB (not sure which) rather than on the board itself, allowing for things such as Z80 chips with built-in encryption technologies. | The system is interesting as the main CPU is stored on the game cartridge or secondary PCB (not sure which) rather than on the board itself, allowing for things such as Z80 chips with built-in encryption technologies. |
Latest revision as of 08:06, 16 November 2024
Sega System E | |||||||||
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Manufacturer: Sega Enterprises, Ltd. | |||||||||
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The Sega System E (セガ システム E) is an arcade platform produced by Sega between 1985 and 1988. It is based upon the Sega Master System hardware, using a Z80 as its main CPU, but with superior VDP hardware. As such, several System E games received accurate home conversions on the Master System.
The system is interesting as the main CPU is stored on the game cartridge or secondary PCB (not sure which) rather than on the board itself, allowing for things such as Z80 chips with built-in encryption technologies.
Technical specifications
- CPU: None; game cartridges are expected to provide their own 8Mhz Z80s
- ROM: 32K for code + up to 4 x 32/64K for banks
- RAM: 16K
- Video RAM: 64K (2 banks of 16K for each VDP)
- VDP: 2 x 315-5124
- Colors: 64 (32 for each VDP. Each VDP picks its palette from a possible 64 colors)
- Resolution: 256 x 192
- Audio: 6 tone channels and 2 noise channels
- Characters: 8 x 8 (448 definitions per VDP)
- Sprites: 8x8, 8x16, 16x16 (up to 128 on screen at a time)
List of games
- (1986)
- (1986)
- (1986)
- (1987)
- (1987)
- (1988)
- (1989)
Photo gallery
References
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