Difference between revisions of "Saturn Backup Memory"
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− | | maker=[[Sega]] | + | | maker=[[Sega Enterprises, Ltd.]] |
| type=Memory card | | type=Memory card | ||
| madefor=[[Sega Saturn]] | | madefor=[[Sega Saturn]] | ||
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| releases={{releasesSat | | releases={{releasesSat | ||
| sat_date_jp=1994-11-22{{ref|https://web.archive.org/web/20130210004732/http://sega.jp/fb/segahard/ss/memory.html}} | | sat_date_jp=1994-11-22{{ref|https://web.archive.org/web/20130210004732/http://sega.jp/fb/segahard/ss/memory.html}} | ||
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| sat_date_us=1995-05 | | sat_date_us=1995-05 | ||
| sat_code_us=80101 | | sat_code_us=80101 | ||
− | | sat_rrp_us=59.99{{magref|gamepro|75|158}} | + | | sat_rrp_us=59.99{{fileref|SegaFY1997BrandReview US.pdf|page=10}}{{magref|gamepro|75|158}} |
− | | sat_date_eu=1995-09{{magref|cvg|165|34}} | + | | sat_date_eu=1995-09{{magref|cvg|165|34}}{{magref|segamaguk|20|37}} |
| sat_code_eu=MK-80300 | | sat_code_eu=MK-80300 | ||
| sat_date_as=1998 | | sat_date_as=1998 | ||
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− | {{stub}} | + | {{stub}}'''{{PAGENAME}}''', known as '''Back-Up RAM Cartridge''' in the US or '''Power Memory''' (パワーメモリー) in Japan, is an external storage cartridge used to save game progress and data as an alternative to using the system's internal memory. The cartridge provides over 16 times the amount of space; offering up to 512k of memory as opposed to the internal 32k. |
The cartridge works similarly to the [[CD BackUp RAM Cart]] offered for the [[Sega Mega-CD]]. | The cartridge works similarly to the [[CD BackUp RAM Cart]] offered for the [[Sega Mega-CD]]. | ||
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==Compatibility== | ==Compatibility== | ||
Not all Sega Saturn games are able to save data, and of those which can, some do not recognise the Backup Memory when running. All save data is treated equally on the Saturn, meaning as long as there is space, there are never any limits from moving save data from the console's internal memory to a cartridge (and vice versa), but some games do not support saving directly to cartridge. The following lists games which do: | Not all Sega Saturn games are able to save data, and of those which can, some do not recognise the Backup Memory when running. All save data is treated equally on the Saturn, meaning as long as there is space, there are never any limits from moving save data from the console's internal memory to a cartridge (and vice versa), but some games do not support saving directly to cartridge. The following lists games which do: | ||
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==Versions== | ==Versions== | ||
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| front=Saturn HSS-0153 box-1.jpg | | front=Saturn HSS-0153 box-1.jpg | ||
| back=Saturn HSS-0153 box-2.jpg | | back=Saturn HSS-0153 box-2.jpg | ||
− | | | + | | spine=Saturn HSS-0153 Spin-1.jpg |
| square=yes | | square=yes | ||
}}{{Scanbox | }}{{Scanbox | ||
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==External links== | ==External links== | ||
− | * Sega of Japan catalogue pages: [https://web.archive.org/web/20130210004732/http://sega.jp/fb/segahard/ss/memory.html Saturn] | + | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/20130210004732/http://sega.jp/fb/segahard/ss/memory.html Saturn] |
==References== | ==References== |
Latest revision as of 08:10, 16 November 2024
Saturn Backup Memory | ||||||||||||||||||||||||||||||
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Made for: Sega Saturn | ||||||||||||||||||||||||||||||
Manufacturer: Sega Enterprises, Ltd. | ||||||||||||||||||||||||||||||
Type: Memory card | ||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Saturn Backup Memory, known as Back-Up RAM Cartridge in the US or Power Memory (パワーメモリー) in Japan, is an external storage cartridge used to save game progress and data as an alternative to using the system's internal memory. The cartridge provides over 16 times the amount of space; offering up to 512k of memory as opposed to the internal 32k.
The cartridge works similarly to the CD BackUp RAM Cart offered for the Sega Mega-CD.
Some games were distributed with stickers for the Backup Memory, including Policenauts and the North American release of Dragon Force.
There are also numerous Saturn third-party memory cartridges.
Contents
Compatibility
Not all Sega Saturn games are able to save data, and of those which can, some do not recognise the Backup Memory when running. All save data is treated equally on the Saturn, meaning as long as there is space, there are never any limits from moving save data from the console's internal memory to a cartridge (and vice versa), but some games do not support saving directly to cartridge. The following lists games which do:
- 3D Baseball (1996)
- Albert Odyssey: Legend of Eldean (1996)
- Alone in the Dark 2 (1996)
- Andretti Racing (1996)
- Baku Baku Animal (1995)
- Batman Forever (1996)
- Bug! (1995)
- Cleopatra Fortune (1997)
- Croc: Legend of the Gobbos (1997)
- Crusader: No Remorse (1996)
- Cyber Troopers Virtual-On (1996)
- Cyber Troopers Virtual-On NetLink Edition (1997)
- Cyberia (1996)
- Dark Savior (1996)
- Daytona USA (1994)
- Daytona USA: C.C.E. NetLink Edition (1998)
- Daytona USA: Championship Circuit Edition (1996)
- Decathlete (1996)
- Deep Fear (1998)
- Densetsu no Ogre Battle (1996)
- Destruction Derby (1996)
- Die Hard Trilogy (1997)
- Dragon Force (1996)
- Dragonheart: Fire & Steel (1996)
- FIFA Road to World Cup 98 (1997)
- FIFA Soccer 96 (1995)
- FIFA Soccer 97 (1997)
- Fighting Vipers (1995)
- Grand Slam (1997)
- Grandia (1997)
- Grid Runner (1996)
- Guardian Heroes (1996)
- Gungriffon (1996)
- Hang-On GP (1995)
- Hardcore 4x4 (1996)
- Heir of Zendor: The Legend and The Land (1996)
- Herc's Adventures (1997)
- Hexen (1997)
- Hi-Octane (1995)
- Independence Day (1997)
- Iron Storm (1995)
- Last Bronx (1996)
- Lunar 2 Eternal Blue (1998)
- Lunar Silver Star Story (1996)
- Madden NFL 97 (1996)
- Madden NFL 98 (1997)
- Magic Knight Rayearth (1995)
- Mahjong Taikai II Special (1996)
- The Mansion of Hidden Souls (1994)
- Manx TT Super Bike (1995)
- Mass Destruction (1997)
- Midway Presents Arcade's Greatest Hits: The Atari Collection 1 (1997)
- Myst (1994)
- Mystaria: The Realms of Lore (1995)
- NASCAR 98 (1997)
- NBA Action 98 (1997)
- NBA Live 98 (1997)
- NFL '97 (1996)
- NHL 97 (1996)
- NHL 98 (1998)
- NHL All-Star Hockey 98 (1997)
- Pacific Theater of Operations II (1996)
- Panzer Dragoon Zwei (1996)
- Pebble Beach Golf Links (1995)
- PGA Tour 97 (1996)
- Rayman (1995)
- Resident Evil (1997)
- Road & Track Presents The Need for Speed (1996)
- Road Rash (1996)
- Robo Pit (1996)
- Scorcher ( ?)
- Sega Ages: Volume 1 (1996)
- Sega International Victory Goal (1995)
- Sega Rally Championship (1995)
- Sega Saturn de Hakken!! Tamagotchi Park (1998)
- Sega Touring Car Championship (1996)
- Sega Worldwide Soccer 97 (1996)
- Sega Worldwide Soccer 98 (1997)
- Shanghai: Triple-Threat (1995)
- Shining Force III (1997)
- Shining the Holy Ark (1996)
- Shockwave Assault (1996)
- SimCity 2000 (1995)
- Sonic Jam (1997)
- Sonic R (1997)
- Soviet Strike (1997)
- Space Hulk: Vengeance of the Blood Angels (1996)
- StarFighter 3000 (1996)
- Steep Slope Sliders (1997)
- The Story of Thor 2 (1996)
- Street Fighter Collection (1997)
- Striker '96 (1996)
- Tactics Ogre (1996)
- Tempest 2000 (1996)
- Ten Pin Alley (1997)
- Tetris Plus (1996)
- Thunderhawk II (1995)
- Time Warner Interactive's VR Virtua Racing (1995)
- Torico (1996)
- Tunnel B1 (1996)
- Valora Valley Golf (1995)
- Virtua Fighter (1993)
- Virtua Fighter 2 (1994)
- Virtua Fighter Kids (1996)
- Virtua Fighter Remix (1995)
- Virtua Racing (1992)
- Warcraft II: The Dark Saga (1997)
- World Series Baseball II (1996)
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Backup Memory | Backup Memory |
English (US) | Back-Up RAM Cartridge | Back-Up RAM Cartridge |
Japanese | パワーメモリー | Power Memory |
Magazine articles
- Main article: Saturn Backup Memory/Magazine articles.
Photo gallery
JP cart front (Tamagotchi Park version)
JP cart front (Tamagotchi Park version)
JP cart front (bundled with Tokimeki Memorial: Forever With You)
JP cart back (bundled with Tokimeki Memorial: Forever With You)
Physical scans
Saturn, JP (Sakura Taisen) |
---|
Saturn, AS† (MK-80101-07) |
---|
Technical information
Reading save data
When reading save data from the memory manager on the Sega Saturn BIOS, it will appear in this format.
Name | Comment | File Size |
---|---|---|
Name of the file | Extra comments on the file. | The amount of space (Blocks) that file occupies. |
How each file is named and what the comments field represents depends on how the developer has written each descriptor. When reading other articles on Sonic Retro and Sega Retro, keep in mind these common symbols represented in the wiki to determine the text as these variables are likely to differ when viewing on the Memory Manager.
- [##] - Number
- [MM] - Month
- [DD] - Day
- [X] - Letter
External links
- Sega of Japan catalogue pages (Japanese): Saturn
References
- ↑ 1.0 1.1 http://sega.jp/fb/segahard/ss/memory.html (Wayback Machine: 2013-02-10 00:47)
- ↑ File:SegaRallyPlus Saturn JP Box Back.jpg
- ↑ Sega FY 1997 Brand Review, page 10
- ↑ GamePro, "October 1995" (US; 1995-xx-xx), page 158
- ↑ Computer & Video Games, "August 1995" (UK; 1995-07-12), page 34
- ↑ Sega Magazine, "August 1995" (UK; 1995-07-13), page 37