Difference between revisions of "Mortal Kombat Gold"

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| publisher=[[Midway Home Entertainment]]
 
| publisher=[[Midway Home Entertainment]]
 
| developer={{company|[[Midway Games]]}}
 
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{{company|[[Eurocom Entertainment Software]]|system=DC}}
 
{{company|[[Eurocom Entertainment Software]]|system=DC}}
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| distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Metro Games]]|region=AU}}, {{company|[[Tec Toy]]|region=BR}}
 
| system=[[Sega Dreamcast]]
 
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Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and jump back and forth with {{upleft}} and {{upright}}. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with {{A}}, a high punch with {{X}}, a low kick with {{B}}, and a high kick with {{Y}}. Characters can sidestep to avoid projectiles by tapping {{R}}. They can run by holding {{R}}; they can only run forwards. The Run meter is drained both by running and by performing combos, but the meter replenishes quickly if not used for a second. Characters block by holding {{L}}. Blocking can be done while standing or crouching. Some attacks cannot be blocked while standing (such as sweeps). All attacks do a small amount of damage even when blocked.
 
Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and jump back and forth with {{upleft}} and {{upright}}. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with {{A}}, a high punch with {{X}}, a low kick with {{B}}, and a high kick with {{Y}}. Characters can sidestep to avoid projectiles by tapping {{R}}. They can run by holding {{R}}; they can only run forwards. The Run meter is drained both by running and by performing combos, but the meter replenishes quickly if not used for a second. Characters block by holding {{L}}. Blocking can be done while standing or crouching. Some attacks cannot be blocked while standing (such as sweeps). All attacks do a small amount of damage even when blocked.
  
Each character is given a weapon that can be wielded with a button combination (specific to the character). Weapons are used with the punch buttons and offer increased reach and damage. If a weapon is dropped, it can be picked up by either player by crouching over it and pressing {{R}}. Some stages contain objects such as rocks or severed heads that can be picked up and thrown in the same manner.
+
Each character is given a weapon that can be wielded with a button combination (specific to the character). Weapons are used with the punch buttons and offer increased reach and damage. Weapons are dropped when the character is knocked over or can be thrown at the opponent with a button combination. When a weapon is dropped, it can be picked up by either player by crouching over it and pressing {{R}}. Some stages contain objects such as rocks or severed heads that can be picked up and thrown in the same manner.
  
 
In contrast to the multiple different types of finishing moves last seen in ''[[Mortal Kombat 3]]'' and its derivatives, the game pares finishing moves down to two Fatalities per character. As in previous entries, these finishing moves are performed using special button combinations after defeating the opponent in the last round of the match and kill the opponent in a particularly violent way. There are also two stage-specific Fatalities, in which a character is killed by being thrown into part of the stage.
 
In contrast to the multiple different types of finishing moves last seen in ''[[Mortal Kombat 3]]'' and its derivatives, the game pares finishing moves down to two Fatalities per character. As in previous entries, these finishing moves are performed using special button combinations after defeating the opponent in the last round of the match and kill the opponent in a particularly violent way. There are also two stage-specific Fatalities, in which a character is killed by being thrown into part of the stage.
  
 
===Modes===
 
===Modes===
 +
{{ScreenThumb|Mortal Kombat Gold DC, Choose Your Destiny.png|width=200|Choose Your Destiny}}
 
The game has the following modes:
 
The game has the following modes:
 
*'''Arcade:''' There are two variations of this mode. In 1 on 1 Kombat, the player chooses one character and fights against one computer fighter per match. In 2 on 2 Kombat, the player chooses two characters and fights against two computer opponents per match. When the first character is defeated, the second character jumps into the battle with a full vitality bar. Both characters must be defeated in every round. In either mode, the player chooses a "tower" of opponents to face (Novice, Beginner, Warrior, Master, or Master II), with the more difficult towers having more opponents. The two bosses Goro and Shinnok await at the top of the towers. The game can only be continued a limited number of times if lost. A second player can challenge the first to a fight by pressing {{Start}} on a second control pad. After beating Shinnok with a character, that character's ending is unlocked for viewing in the Kombat Theater at any time (though the initial pressings of the game could not properly save the player's progress to a [[VMU]]).
 
*'''Arcade:''' There are two variations of this mode. In 1 on 1 Kombat, the player chooses one character and fights against one computer fighter per match. In 2 on 2 Kombat, the player chooses two characters and fights against two computer opponents per match. When the first character is defeated, the second character jumps into the battle with a full vitality bar. Both characters must be defeated in every round. In either mode, the player chooses a "tower" of opponents to face (Novice, Beginner, Warrior, Master, or Master II), with the more difficult towers having more opponents. The two bosses Goro and Shinnok await at the top of the towers. The game can only be continued a limited number of times if lost. A second player can challenge the first to a fight by pressing {{Start}} on a second control pad. After beating Shinnok with a character, that character's ending is unlocked for viewing in the Kombat Theater at any time (though the initial pressings of the game could not properly save the player's progress to a [[VMU]]).
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*'''Testers:''' Seher Basak, Nico Bihary, Weston Boucher, Aaron Orsak, Rick Waibel, Ray Veerkamp
 
*'''Testers:''' Seher Basak, Nico Bihary, Weston Boucher, Aaron Orsak, Rick Waibel, Ray Veerkamp
 
*'''Product Manager:''' Derryl Depriest
 
*'''Product Manager:''' Derryl Depriest
*'''Special Thanks:''' Deborah Fulton, Ira Kalina, Kathy Lange, Kathy Schoback
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*'''Special Thanks:''' Deborah Fulton, Ira Kalina, Kathy Lange, [[Kathy Schoback]]
 
{{creditsheader|[[Eurocom]] Team}}
 
{{creditsheader|[[Eurocom]] Team}}
 
*'''Project Management:''' Hugh Binns, Mark Hetherington, Tim Rogers
 
*'''Project Management:''' Hugh Binns, Mark Hetherington, Tim Rogers
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*'''Lead Quality Assurance:''' John Barker
 
*'''Lead Quality Assurance:''' John Barker
 
*'''Quality Assurance:''' Michael Bothan, Andrew Walkner
 
*'''Quality Assurance:''' Michael Bothan, Andrew Walkner
*'''Special Thanks:''' Ed Boon, Dan Forden, Michael Gottlieb, Andy Kaffka, Gary Lake, David Michicich, Kevin Stainwright, John Tobias, Ed Tucker
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*'''Special Thanks:''' Ed Boon, Dan Forden, Michael Gottlieb, Andy Kaffka, [[Gary Lake]], David Michicich, Kevin Stainwright, John Tobias, Ed Tucker
 
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| manual=MortalKombat3Gold-DC-DEFRNL-Manual.pdf
 
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Latest revision as of 11:51, 20 November 2024

n/a

  • PAL
  • NTSC-U

MortalKombatGold title.png

MortalKombatGold DC US Title.png

Mortal Kombat Gold
System(s): Sega Dreamcast
Publisher: Midway Home Entertainment
Developer:
Distributor: Ecofilmes (PT), Metro Games (AU), Tec Toy (BR)
Peripherals supported: Jump Pack
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Dreamcast
US
T-9701N
ESRB: Mature
Sega Dreamcast
DE
T-9701D-51
USK: 18
Sega Dreamcast
ES
8,490Ptas8,490[7] T-9701D-61
Sega Dreamcast
FR
T-9701D-51
SELL: 16+
Sega Dreamcast
PT
DCJMIO1740
Sega Dreamcast
UK
£39.9939.99[5][6] T-9701D-61
BBFC: Suitable only for adults (18)
Sega Dreamcast
DE/FR/NL
T-9701D-51
Sega Dreamcast
ES/UK/IT
T-9701D-61
Sega Dreamcast
AU
$94.9594.95[9]
OFLC: MA15
Sega Dreamcast
BR
197186
Tectoy: 18+

Mortal Kombat Gold is a fighting game developed by Eurocom and published by Midway Home Entertainment. It was released exclusively on the Sega Dreamcast in 1999 as a launch title in North America and Europe. It is an updated version of the 1997 arcade game Mortal Kombat 4.

Story

Thousands of years ago, the Elder God known as Shinnok attempted to conquer all the realms of the universe. The thunder god Raiden fought and defeated Shinnok in a war that spanned hundreds of years, banishing him to the Netherealm, where he would be trapped forever. Now, Shinnok has managed to escape from the Netherealm with help from the sorcerer Quan Chi, and seeks vengeance against the Elder Gods who banished him. He first conquers the realm of Edenia with the aid of a traitor, Tanya, while he prepares to attack the Elder Gods. In order to stop Shinnok's menace, Raiden requests help from the Earthrealm warriors who saved the realms from Emperor Shao Kahn in previous titles.

Gameplay

Mortal Kombat Gold DC, Character Select.png

Select Your Fighter

Mortal Kombat Gold DC, Weapon Select.png

Weapon select

Mortal Kombat 4 was the first 3D entry in the Mortal Kombat series, though it retains the 2D gameplay of the previous titles and plays similarly. As such, it is also the first game in the series to have polygonal characters with motion-captured animations rather than the digitized actors that the earlier games famously used. It introduced a limited weapon system, sidestepping, and several new characters. Mortal Kombat Gold adds six more characters (all returning from previous Mortal Kombat games) and three new stages. It also adds a weapon select system that allows the player to select a specific weapon from the character select screen before choosing a fighter (rather than using the character's default weapon).

Characters move with Left and Right and crouch with Down. They jump with Up and jump back and forth with Up-left and Up-right. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with A, a high punch with X, a low kick with B, and a high kick with Y. Characters can sidestep to avoid projectiles by tapping R. They can run by holding R; they can only run forwards. The Run meter is drained both by running and by performing combos, but the meter replenishes quickly if not used for a second. Characters block by holding L. Blocking can be done while standing or crouching. Some attacks cannot be blocked while standing (such as sweeps). All attacks do a small amount of damage even when blocked.

Each character is given a weapon that can be wielded with a button combination (specific to the character). Weapons are used with the punch buttons and offer increased reach and damage. Weapons are dropped when the character is knocked over or can be thrown at the opponent with a button combination. When a weapon is dropped, it can be picked up by either player by crouching over it and pressing R. Some stages contain objects such as rocks or severed heads that can be picked up and thrown in the same manner.

In contrast to the multiple different types of finishing moves last seen in Mortal Kombat 3 and its derivatives, the game pares finishing moves down to two Fatalities per character. As in previous entries, these finishing moves are performed using special button combinations after defeating the opponent in the last round of the match and kill the opponent in a particularly violent way. There are also two stage-specific Fatalities, in which a character is killed by being thrown into part of the stage.

Modes

Mortal Kombat Gold DC, Choose Your Destiny.png

Choose Your Destiny

The game has the following modes:

  • Arcade: There are two variations of this mode. In 1 on 1 Kombat, the player chooses one character and fights against one computer fighter per match. In 2 on 2 Kombat, the player chooses two characters and fights against two computer opponents per match. When the first character is defeated, the second character jumps into the battle with a full vitality bar. Both characters must be defeated in every round. In either mode, the player chooses a "tower" of opponents to face (Novice, Beginner, Warrior, Master, or Master II), with the more difficult towers having more opponents. The two bosses Goro and Shinnok await at the top of the towers. The game can only be continued a limited number of times if lost. A second player can challenge the first to a fight by pressing  START  on a second control pad. After beating Shinnok with a character, that character's ending is unlocked for viewing in the Kombat Theater at any time (though the initial pressings of the game could not properly save the player's progress to a VMU).
  • Team: A team battle mode that can be played by one player (versus the computer) or by two players. Both players form a team of one to five characters. Players start the first battle with their first characters. After a character is defeated in a match, that player plays as their next character in the next battle (while the other player continues with the same character), and so on until a player's entire roster has been eliminated.
  • Endurance: A survival mode with three variations. In every variation, matches only consist of a single round and the player's vitality is never replenished. In Endurance, the player chooses any character and a tower and fights a series of opponents, similar to the Arcade mode. In Vs Endurance, two players fight each other playing as every character in the game (besides hidden characters) in a predetermined order. When one character is defeated, the player changes to the next character until one player has lost with every character. In Ultimate Endurance, the player chooses any character and fights a round against every character in the game.
  • Tournament: A bracketed tournament that can be played with four fighters (with one to three human players) or eight fighters (with one to seven human players). The player can toggle whether to show the computer-versus-computer matches.
  • Practice: A training mode. The player can choose both characters, set the opponent to inactive, active, or human-controlled, and play on any stage. The game shows the most recent button presses on the bottom of the screen. Both fighters have infinite vitality. The player can view a movelist for the current character by pausing the game with  START . There is no ability to practice finishing moves.

The game has six difficulty settings for computer-controlled opponents (Very Easy, Easy, Medium, Hard, Very Hard, and Ultimate), and the player can also choose the number of rounds to win a match (between 2 and 9) and the number of continues for the single-player modes (between 0 and 9).

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Low punch
 HP  High punch
K Any kick button
 LK  Low kick
 HK  High kick
 BL  Block
 RN  Run

All characters can perform roundhouse kicks with Left+ HK  (which knock the opponent across the screen), leg sweeps with Left+ LK  (which cause the opponent to fall down), and uppercuts with Down+ HP  (which knock the opponent high into the air). When standing next to an opponent, the character can do a throw with  LP  or do a "bonebreaker" move with  LK .

Fatalities often require being a certain distance from the opponent in order to execute. There are two stage-specific Fatalities: the Fan Fatality for the Prison stage and the Spike Fatality for the Goro's Lair stage.

Playable

Sonya Blade, Jax Briggs, Liu Kang, Johnny Cage, Sub-Zero, Raiden, Scorpion, and Reptile return from previous Mortal Kombat games. Cyrax, Mileena, Kitana, Kung Lao, and Baraka are returning characters that were added exclusively to Mortal Kombat Gold.

Reiko, Jarek, Tanya, Kai, Shinnok, Fujin, and Quan Chi are new characters introduced in Mortal Kombat 4. Fujin and Quan Chi originally appeared in Mortal Kombat Mythologies: Sub-Zero (which was only released for the PlayStation and Nintendo 64) but were not playable there.

Shinnok is the final boss character. Unlike bosses in previous games, he can be selected to play without the use of a cheat code.

MortalKombatGold DC Sprite Portraits.png
Cyrax
Unit LK-4D4, the second of three prototype cybernetic ninjas built by the Lin Kuei. He is recovered and repaired after being stranded in a desert and once again sent on a mission to kill Sub-Zero.
Move list
Name Command Description
Weapon Left Right  HP  Cyrax draws his Lightsaber (or throws it if it is already drawn).
Close Bomb Left Left  HK  Cyrax drops a bomb from his chest that hits the ground near him and explodes after a moment.
Far Bomb Right Right  HK  Cyrax drops a bomb from his chest that hits the ground far from him and explodes after a moment.
Net Left Left  LK  Cyrax shoots a net from his chest that grabs and pulls his opponent closer to him.
Teleport Right Down  BL  Cyrax explodes, then reconstitutes on the other side of his opponent. This move can be done in midair.
Air Jump Down Right  BL  Cyrax leaps forward. He can leap to the other side of his opponent with this move.
Move list (Finishing moves)
Name Command Description
Fatality 1 HOLD  BL Up Up Right Down  BL  (close) Cyrax self-destructs, killing himself as well as his opponent.
Fatality 2 HOLD  BL Down Down Right Up  RN  (sweep distance) Cyrax drops a pile of bombs from his chest, which explode and destroy the entire planet.
Fan Fatality
(Prison stage)
Left Right Right  HP  (close)
Spike Fatality
(Goro's Lair stage)
Down Left Left  LP  (close)
MortalKombatGold DC Sprite Portraits.png
Mileena
A mutant clone of Kitana, reborn in the Netherealm to serve Shinnok. She wants to avenge her own death and escape her servitude to Shinnok.
Move list
Name Command Description
Weapon Right Right  LP  Mileena draws her Long Sword (or throws it if it is already drawn).
Sai Throw Hold  HP  for 2 seconds and release Mileena throws a pair of sai across the screen. This move can be done in midair.
Teleport Kick Right Right  LK  Mileena disappears, then drops from the air in front of her opponent while kicking.
Roll Left Left Down  HK  Mileena rolls quickly along the ground, knocking over her opponent on impact.
Move list (Finishing moves)
Name Command Description
Fatality 1 Right Left Right  LP  (sweep distance) Mileena swallows a cup full of nails, then spits them at her opponent like a machine gun.
Fatality 2 Left Left Left Right  LK  (sweep distance) Mileena throws a bevy of sai at her opponent.
Fan Fatality
(Prison stage)
Right Right Left  HP  (close)
Spike Fatality
(Goro's Lair stage)
Down Right Down  LP  (close)
MortalKombatGold DC Sprite Portraits.png
Kitana
The princess of Edenia. Her realm has been under siege by Quan Chi and his forces, who are withdrawing to aid Shinnok. Kitana follows in the hopes of defeating both.
Move list
Name Command Description
Weapon Right Left  HK  Kitana draws her Flying Blade (or throws it if it is already drawn).
Fan Throw Right Right  LP + HP  Kitana throws a spinning fan like a sawblade. This move can be done in midair.
Fan Swipe Left+ HP  Kitana swipes a fan in front of her.
Fan Lift Left Left Left  HP  Kitana spins her fan at the air, generating waves that can catch and lift opponents.
Wave Punch Down Left  HP  Kitana jumps into the air and shoots across the screen with her fist extended.
Move list (Finishing moves)
Name Command Description
Fatality 1 Left Down Right Right  HK  (close) Kitana gives her opponent a "kiss of death," causing the opponent to bloat and explode.
Fatality 2 Right Right Down Right  LK  (close) Kitana decapitates her opponent with a fan.
Fan Fatality
(Prison stage)
Right Down Right  LP  (close)
Spike Fatality
(Goro's Lair stage)
Down Down Right  LK  (close)
MortalKombatGold DC Sprite Portraits.png
Kung Lao
A Chosen Warrior who is attempting to reform the White Lotus Society. He was believed dead but reappeared to face Shinnok.
Move list
Name Command Description
Weapon Left Left  HP  Kung Lao draws his Battle Axe (or throws it if it is already drawn).
Special Weapon Move Left+ HP  while wielding weapon Kung Lao spins in circles while holding his Battle Axe out. He continues spinning for as long as  HP  is held and can move Left or Right while doing this.
Throw Hat Left Right  LP  Kung Lao throws his hat like a discus.
Diagonal Kick Down+ HK  in midair Kung Lao drops diagonally in a kick.
Whirlwind Spin HOLD  BL Up Up  LK  or
Right Down Right  RN 
Kung Lao spins in place, doing damage at his sides. He spins for as long as  LK  or  RN  is held (or until hitting an opponent) and can move with Left and Right while spinning.
Teleport Down Up Kung Lao flies into the air and reappears behind his opponent. This move can be followed up by any punch or kick button to attack before landing.
Double Teleport Down Down Up Kung Lao flies into the air two times before reappearing behind his opponent. This move can be followed up by any punch or kick button to attack before landing.
Move list (Finishing moves)
Name Command Description
Fatality 1 Left Left Right  LP  (outside sweep distance) Kung Lao throws his hat, decapitating his opponent.
Fatality 2 Right Right Left Down  HP  (outside sweep distance) Kung Lao throws his hat, decapitating his opponent, then returning to slice them off at the waist.
Fan Fatality
(Prison stage)
Down Down Right  HP  (close)
Spike Fatality
(Goro's Lair stage)
Right Down Right  LK  (close)
MortalKombatGold DC Sprite Portraits.png
Baraka
A nomadic mutant warrior from Outworld. He accepts an offer from Quan Chi to rule the realm of Edenia together if he helps conquer it.
Move list
Name Command Description
Weapon Left Left  HK  Baraka draws his Razor Cane (or throws it if it is already drawn).
Special Weapon Move Left+ HP  while wielding weapon Baraka spins in circles while holding his Razor Cane out. He continues spinning for as long as  HP  is held and can move Left or Right while doing this.
Blade Spark Down Left  HP  Baraka shoots a blade across the screen.
Blade Swipe Left+ HP  Baraka swipes a blade in front of him.
Blade Fury Left Left Left  LP  Baraka kneels and repeatedly waves his blades in the air, dicing opponents caught in them.
Blade Spin Right Down Right  BL  Baraka holds his blades with his arms raised and spins. He spins for as long as  BL  is held (or until hitting an opponent) and can move with Left and Right while spinning.
Move list (Finishing moves)
Name Command Description
Fatality 1 Left Left Left Left  HP  (close) Baraka decapitates his opponent with a blade.
Fatality 2 Left Right Down Right  LP  (sweep distance) Baraka stabs and raises his opponent into the air with his blades.
Fan Fatality
(Prison stage)
Right Right Down  HK  (close)
Spike Fatality
(Goro's Lair stage)
Down Left Left  LK  (close)
MortalKombatGold DC Sprite Portraits.png
Sonya Blade
A member of Earth's Outworld Investigation Agency. She teams up with Liu Kang and Raiden to fight Quan Chi while also looking to apprehend the criminal Jarek.
Move list
Name Command Description
Weapon Right Right  LK  Sonya draws her Wind Blade (or throws it if it is already drawn).
Fireball Down Right  LP  Sonya throws a fireball across the screen.
Leg Grab Down+ BL + LP  (sweep distance) Sonya does a handstand and uses her legs to grab and slam her opponent against the ground.
Square Wave Punch Right Left  HP  Sonya jumps into the air and shoots across the screen with her fist extended.
Vertical Bicycle Kick Left Left Down  HK  Sonya flies diagonally upward while kicking multiple times, resembling pedaling a bicycle.
Front Flip Kick Left Down Right  LK  Sonya rolls forward with a cartwheel kick.
Air Throw  BL  in midair (close) Sonya grabs her opponent with her legs in midair.
Move list (Finishing moves)
Name Command Description
Fatality 1 HOLD  BL Down Down Down Up  RN  (sweep distance) Sonya blows a kiss that cuts her opponent in half at the waist.
Fatality 2 Up Down Down Up  HK  (close) Sonya does a handstand and grabs her opponent with her legs, then rips their body in two with a leg split.
Fan Fatality
(Prison stage)
Down Left Left  HK  (close)
Spike Fatality
(Goro's Lair stage)
Right Down Right  HP  (close)
MortalKombatGold DC Sprite Portraits.png
Jax Briggs
Sonya's partner, who finds her after she disappears tracking the criminal Jarek and joins her in her mission.
Move list
Name Command Description
Weapon Down Right  HP  Jax draws his Spiked Club (or throws it if it is already drawn).
Dash Punch Down Left  LP  Jax dashes forward at high speed with his fist extended.
Fireball Down Right  LP  Jax shoots a fireball across the screen.
Ground Pound Right Right Down  LK  Jax punches the ground, creating a shockwave that harms opponents on the ground.
Backbreaker  BL  in midair (close) Jax grabs his opponent in midair, drops to the ground, and snaps the opponent's back on his shoulder.
Move list (Finishing moves)
Name Command Description
Fatality 1 HOLD  LK Right Right Down Right (close) Jax rips his opponent's arms off.
Fatality 2 Left Right Right Down  BL  (close) Jax smashes his opponent's skull by clapping his hands.
Fan Fatality
(Prison stage)
Right Right Left  LK  (close)
Spike Fatality
(Goro's Lair stage)
Right Right Left  HP  (close)
MortalKombatGold DC Sprite Portraits.png
Liu Kang
The "immortal champion of Mortal Kombat" who is trying to assemble Earth's greatest warriors in order to help his mentor (and Earth's protector) Raiden.
Move list
Name Command Description
Weapon Left Right  LK  Liu Kang draws his Dragon Sword (or throws it if it is already drawn).
High Fireball Right Right  HP  Liu Kang shoots a fireball while standing. This move can be done in midair.
Low Fireball Right Right  LP  Liu Kang shoots a fireball while crouching.
Flying Kick Right Right  HK  Liu Kang launches himself across the screen in a kicking pose.
Bicycle Kick Hold  LK  for 3 seconds and release Liu Kang flies across the screen while kicking multiple times, resembling pedaling a bicycle.
Move list (Finishing moves)
Name Command Description
Fatality 1 Right Right Right Down  BL + LK + HK  (sweep distance) Liu Kang transforms into a dragon and bites and shakes his opponent.
Fatality 2 Right Down Down Up  HP  (close) Liu Kang throws the opponent at the screen, then throws a fireball that causes the opponent to explode.
Fan Fatality
(Prison stage)
Right Right Left  LP  (close)
Spike Fatality
(Goro's Lair stage)
Right Right Left  HK  (close)
MortalKombatGold DC Sprite Portraits.png
Johnny Cage
A Hollywood action star who was killed by Shao Kahn. Raiden helps restore his deceased soul so he can join his friend Liu Kang in fighting Shinnok.
Move list
Name Command Description
Weapon Right Down Right  LK  Johnny Cage draws his Bowie Knife (or throws it if it is already drawn).
High Fireball Down Right  HP  Johnny Cage throws a fireball in a high arc.
Low Fireball Down Left  LP  Johnny Cage throws a fireball in a low arc.
Shadow Kick Left Right  LK  Johnny Cage slides forward while kicking.
Shadow Uppercut Left Down Left  HP  Johnny Cage flies diagonally into the air with his elbow out.
Crotch Punch  BL + LP  Johnny Cage does the splits and punches his opponent in the crotch.
Move list (Finishing moves)
Name Command Description
Fatality 1 Right Left Down Down  HK  (close) Johnny Cage twists his opponent's torso, then separates it from their waist.
Fatality 2 Down Down Right Down  BL  (close) Johnny Cage does an uppercut that decapitates his opponent.
Fan Fatality
(Prison stage)
Down Right Right  HK  (close)
Spike Fatality
(Goro's Lair stage)
Left Right Right  LK  (close)
MortalKombatGold DC Sprite Portraits.png
Sub-Zero
A member of the now-disbanded Lin Kuei ninja clan. He is the brother of the original Sub-Zero and seeks to stop Shinnok, donning his brother's original costume and adopting some of his signature techniques.
Move list
Name Command Description
Weapon Down Right  HK  Sub-Zero draws his Ice Scepter (or throws it if it is already drawn).
Ice Blast Down Right  LP  Sub-Zero shoots a burst of ice across the screen, freezing his opponent on contact. Hitting an already frozen opponent "backfires" and freezes Sub-Zero while unfreezing his opponent.
Ice Clone Down Left  LP  Sub-Zero spawns an ice clone that freezes his opponent on contact. This move can be done in midair.
Slide  BL + LP + LK  Sub-Zero slides forward with a leg sweep.
Move list (Finishing moves)
Name Command Description
Fatality 1 Right Left Right Down+ BL + RN + HP  (close) Sub-Zero tears off his opponent's head, ripping out the spine with it.
Fatality 2 Left Left Down Left+ HP  (outside sweep distance) Sub-Zero freezes his opponent, then uppercuts them into a spray of blood.
Fan Fatality
(Prison stage)
HOLD  BL Down Up Up Up  HK  (close)
Spike Fatality
(Goro's Lair stage)
Down Down Down  LK  (close)
MortalKombatGold DC Sprite Portraits.png
Reiko
A general in Shinnok's armies who was thought dead but has now resurfaced.
Move list
Name Command Description
Weapon Down Left  HP  Reiko draws his Scythe (or throws it if it is already drawn).
Ninja Stars Down Right  LP  Reiko throws a handful of shurikens across the screen.
Flip Kick Left Down Right  HK  Reiko rolls backward while kicking.
Teleport Down Up Reiko flies into the air and reappears in front of his opponent. This move can be followed up with  BL  to grab and slam his opponent. This move can be done in midair.
Quick Spin Behind Left Right  LK  Reiko quickly moves in a semicircle into the background (dodging attacks) to the other side of his opponent.
Move list (Finishing moves)
Name Command Description
Fatality 1 Right Down Right  BL + LP + LK + HK  (close) Reiko kicks his opponent's torso with such force that their head, arms, torso, and legs separate from each other.
Fatality 2 Left Left Down Down  HK  (outside sweep distance) Reiko throws a shower of shurikens at his opponent.
Fan Fatality
(Prison stage)
Down Down Left  LP  (close)
Spike Fatality
(Goro's Lair stage)
Right Right Down  LK  (close)
MortalKombatGold DC Sprite Portraits.png
Jarek
The last member of the Black Dragon clan after the apparent death of Kano. He is being hunted by Sonya, but they have temporarily teamed up to fight against Shinnok.
Move list
Name Command Description
Weapon Right Right  HP  Jarek draws his Black Dragon Sword (or throws it if it is already drawn).
Tri-Blade Down Left  LP  Jarek throws a spinning blade across the screen.
Cannonball Roll Left Right  LK  Jarek hurls himself toward his opponent like a flying cannonball.
Vertical Roll Right Down Right  HP  Jarek hurls himself diagonally upwards like a flying cannonball.
Ground Shaker Left Down Left  HK  Jarek falls backwards to the ground, causing the ground to shake and harming opponents on the ground.
Move list (Finishing moves)
Name Command Description
Fatality 1 Right Left Right Right  LK  (close) Jarek rips his opponent's still-beating heart from their chest.
Fatality 2 Up Up Right Right  BL  Jarek splits the opponent at their neck and waist with two eye lasers.
Fan Fatality
(Prison stage)
Right Down Right  HK  (close)
Spike Fatality
(Goro's Lair stage)
Left Right Right  LP  (close)
MortalKombatGold DC Sprite Portraits.png
Raiden
The God of Thunder and Earth's protector. After the defeat of Shao Kahn, he is now leading the fight against Quan Chi and Shinnok.
Move list
Name Command Description
Weapon Right Left  HP  Raiden draws his Warhammer (or throws it if it is already drawn).
Lightning Bolt Down Left  LP  Raiden shoots a bolt of lightning across the screen.
Torpedo Left Left Right Raiden flies across the screen, grabbing and slamming his opponent against the wall.
Teleport Down Up Raiden teleports to the other side of his opponent. This move can be done in midair.
Move list (Finishing moves)
Name Command Description
Fatality 1 HOLD  BL Right Left Up Up  HK  (close) Raiden grabs and electrocutes his opponent.
Fatality 2 Down Up Up Up  HP  (close) Raiden impales and electrocutes his opponent with a staff.
Fan Fatality
(Prison stage)
Down Right Left  BL  (close)
Spike Fatality
(Goro's Lair stage)
Right Right Down  LP  (close)
MortalKombatGold DC Sprite Portraits.png
Tanya
The daughter of Edenia's ambassador to new realms who is actually a traitor in the service of Shinnok.
Move list
Name Command Description
Weapon Right Right  HK  Tanya draws her Boomerang (or throws it if it is already drawn).
Straight Fireball Down Right  HP  Tanya shoots a fireball across the screen.
Downward Air Fireball Down Left  LP  in midair Tanya throws a fireball diagonally downwards in midair.
Rolling Splits Kick Right Right  LK  Tanya spins forward feet first like a drill.
Forward Drill Kick Right Down Left  LK  Tanya rolls forward into a split kick.
Move list (Finishing moves)
Name Command Description
Fatality 1 Down Down Up Down  BL + HP  (close) Tanya jumps on her opponent's shoulders, then twists their neck around multiple times.
Fatality 2 Down Right Down Right  HK  (close) Tanya kisses her opponent, causing them to contort violently before exploding.
Fan Fatality
(Prison stage)
Left Right Down  HP  (close)
Spike Fatality
(Goro's Lair stage)
Right Right Right  LP  (close)
MortalKombatGold DC Sprite Portraits.png
Scorpion
A dead ninja who is offered his life back by Quan Chi in exchange for his servitude.
Move list
Name Command Description
Weapon Right Right  HK  Scorpion draws his Long Sword (or throws it if it is already drawn).
Special Weapon Move Down+ LP  while wielding weapon Scorpion spins in circles while in a crouched position and holding his Long Sword out. He continues spinning for as long as  LP  is held and can move Left or Right while doing this.
Spear Left Left  LP  Scorpion throws a spear across the screen, then uses it to pull his opponent toward him. The opponent is momentarily stunned.
Teleport Punch Down Left  HP  Scorpion teleports to the other side of the screen, flying in with a punch. This move can be done in midair.
Flame Breath Down Right  LP  Scorpion removes his mask and breathes a cloud of fire in front of him.
Air Throw  BL  in midair (close) Scorpion grabs and throws his opponent in midair.
Move list (Finishing moves)
Name Command Description
Fatality 1 Left Right Right Left  BL  (sweep distance) Scorpion removes his mask, revealing a demonic skull, and incinerates his opponent with his fire breath.
Fatality 2 Left Right Down Up  HP  (sweep distance) Scorpion transforms into a giant scorpion and uses his tail to sting and bisect his opponent.
Fan Fatality
(Prison stage)
Right Down Down  LK  (close)
Spike Fatality
(Goro's Lair stage)
Left Right Right  LK  (close)
MortalKombatGold DC Sprite Portraits.png
Kai
A former member of the White Lotus Society and a friend and ally of Liu Kang.
Move list
Name Command Description
Weapon Down Left  LP  Kai draws his Gurkha Knife (or throws it if it is already drawn).
Falling Fireball Left Left  HP  Kai throws a burst of fire into the air above him, which falls back down from the sky wherever his opponent is.
Rising Fireball Right Right  LP  Kai throws a burst of fire into the ground below him (which causes him to fly up into the air), which flies back out of the ground wherever his opponent is. This move can be done in midair.
Turbo Air Fist Down Right  HP  Kai flies diagonally upwards with a punch.
Super Roundhouse Down Right  LK  Kai slides forward with a reverse roundhouse kick.
Handstand  BL + LK  Kai does a handstand. He can move with Left or Right while doing this, spin on his hands while kicking outward by holding  LP , kick with  LK  or  HK , or stand back on his feet with  BL .
Move list (Finishing moves)
Name Command Description
Fatality 1 HOLD  BL Up Right Up Left  HK  (close) Kai lifts his opponent over his head, then tears them in two.
Fatality 2 Up Up Up Down+ BL  (outside sweep distance) Kai hovers in the air, then shoots a fireball at his opponent's head, exploding it.
Fan Fatality
(Prison stage)
Right Right Down  BL  (close)
Spike Fatality
(Goro's Lair stage)
Left Right Down  HK  (close)
MortalKombatGold DC Sprite Portraits.png
Reptile
One of Shinnok's generals and a member of an extinct race of reptilian creatures. Banished to the Netherealm for his atrocities, he now fights for Shinnok.
Move list
Name Command Description
Weapon Left Left  LK  Reptile draws his Battle Axe (or throws it if it is already drawn).
Special Weapon Move Left+ HP  while wielding weapon Reptile spins in circles while holding his Battle Axe out. He continues spinning for as long as  HP  is held and can move Left or Right while doing this.
Acid Bubbles Down Right  HP  Reptile spits a spray of acid blobs.
Invisibility  BL + HK  Reptile makes himself invisible until he is attacked or until the player performs the button combination again.
Dashing Low Punch Left Right  LP  Reptile lunges forward with a low punch that knocks his opponent over.
Super Krawl Left Right  LK  Reptile crawls forward quickly, which knocks his opponent over and crawls to the other side.
Move list (Finishing moves)
Name Command Description
Fatality 1 HOLD  LP + LK + HP + HK Up (close) Reptile jumps on top of his opponent, then eats the skin off their head.
Fatality 2 Up Down Down Down  HP  (outside sweep distance) Reptile hovers in the air, then vomits acid upon his opponent, dissolving their skin.
Fan Fatality
(Prison stage)
Down Right Right  LP  (close)
Spike Fatality
(Goro's Lair stage)
Down Down Right  HK  (close)
MortalKombatGold DC Sprite Portraits.png
Shinnok
A fallen Elder God who was banished to the Netherealm but freed by Quan Chi to continue his war against the other Elder Gods. He seeks revenge against Raiden for banishing him. He is the final boss of the game.

Similar to Shang Tsung, Shinnok can impersonate any other fighter in the game, adopting the moveset of that character (but unlike Shang Tsung, he does not change his physical form when doing so). There is a short pause when he does an impersonation to load the data for that character.

Move list
Name Command Description
Weapon Left Right  LP  Shinnok draws his Naginata (or throws it if it is already drawn).
Move list (Impersonations)
Name Command Description
Baraka Right Left Right  LP 
Cyrax Down Left Down  LK 
Fujin Right Right Left  HK 
Jarek Left Left Left  LK 
Jax Right Down Right  HK 
Johnny Cage Down Down  HP 
Kai Right Right Right  LK 
Kitana Right Right Down  HP 
Kung Lao Down Right Left  HK 
Liu Kang Left Left Right  HK 
Mileena Left Left Down  LP 
Quan Chi Left Right Left Right  LK 
Raiden Down Right Right  HP 
Reiko Left Left Left  BL 
Reptile Left Left Right  BL 
Scorpion Right Left  LP 
Sonya Right Down Right  HP 
Sub-Zero Down Left  LP 
Tanya Left Right Down  BL 
Move list (Finishing moves)
Name Command Description
Fatality 1 Down Left Right Down  RN  Shinnok summons an abyss, out of which rises a giant skeletal hand that grabs and squeezes his opponent until their head pops off.
Fatality 2 Down Up Up Down  BL  Shinnok summons an abyss, out of which rises two giant skeletal hands that clap and crush his opponent between them.
Fan Fatality
(Prison stage)
Down Down Right  HK  (close)
Spike Fatality
(Goro's Lair stage)
Down Right Left+ HP  (close)
MortalKombatGold DC Sprite Portraits.png
Fujin
The God of Wind who joins Raiden in his fight against Shinnok.
Move list
Name Command Description
Weapon Left Left  LP  Fujin draws his Plasma Crossbow (or throws it if it is already drawn). Wielding this weapon replaces his  HP  with a projectile.
Whirlwind Spin Right Down  LP  Fujin spins like a cyclone. He continues spinning for as long as  LP  is held and can move Left or Right while doing this. When he gets near his opponent, he spins the opponent in the vortex.
Levitation Right Down Right  HP  Fujin creates a vortex that lifts his opponent helplessly into the air. The opponent is vulnerable to attack while being levitated.
Slam Left Right Down  LK  while levitating an opponent Fujin slams the opponent back down to the ground.
Super Knee Down Right  HK  Fujin leaps forward with a knee strike.
Air Dive Kick Down+ LK  in midair Fujin drops diagonally in a kick.
Move list (Finishing moves)
Name Command Description
Fatality 1 HOLD Right BL   BL   BL   BL   BL  (sweep distance) Fujin summons a vortex that carries his opponent into the air before crushing their body.
Fatality 2 Down Right Right Up  BL  (outside sweep distance) Fujin summons a strong wind that tears the skin off his opponent's body.
Fan Fatality
(Prison stage)
Down Down Down  HK  (close)
Spike Fatality
(Goro's Lair stage)
Left Right Left  HP  (close)
MortalKombatGold DC Sprite Portraits.png
Quan Chi
A sorcerer in the black arts who used his powers to free Shinnok.
Move list
Name Command Description
Weapon Down Left  HK  Quan Chi draws his Morning Star (or throws it if it is already drawn).
Weapon Steal Right Left  HP  Quan Chi grabs and takes his opponent's weapon.
Green Skull Fireball Right Right  LP  Quan Chi throws a large green skull across the screen.
Teleport Stomp Right Down  LK  Quan Chi disappears into the ground, then reappears in the air above his opponent, stomping the opponent upon landing.
Air Throw  BL  in midair (close) Quan Chi grabs and throws his opponent in midair.
Move list (Finishing moves)
Name Command Description
Fatality 1 HOLD  LK Right Down Right (close) Quan Chi rips off his opponent's leg and beats them with it.
Fatality 2 Up Up Down Down  LP  (outside sweep distance) Quan Chi mimics his opponent's second Fatality. When playing against himself, he performs his other Fatality.
Fan Fatality
(Prison stage)
Right Right Down  HP  (close)
Spike Fatality
(Goro's Lair stage)
Right Right Left  LK  (close)

Hidden

Main article: Mortal Kombat Gold/Hidden content.

These characters can be played using cheat codes.

Goro appears in the single-player game as the sub-boss before Shinnok. He is exclusive to all of the home ports of Mortal Kombat 4. Sektor is exclusive to Mortal Kombat Gold.

Goro and Noob Saibot have unknown button combinations for their Fatalities (or possibly no button combinations), but they can be performed using the one-button Fatality cheat code.

In addition to these characters, there is a cheat code to use a bloody skeleton model called "Meat" (used for some of the Fatalities) with any character, retaining the moves of the chosen character. Meat would become a full character later in the series.

MortalKombatGold DC Sprite Portraits.png
Goro
A half-human, half-dragon who once served Shang Tsung and now seeks revenge against Liu Kang for his defeat in the original Mortal Kombat. He is the sub-boss of the game.
Move list
Name Command Description
Fireball Right Left  HP  Goro belches a fireball across the screen.
Super Uppercut Down Down  HP  Goro uppercuts his opponent.
Double Hand Swipe Right Right  HP  Goro bashes his opponent into the background using two arms.
Lunge Kick Left Left  HK  Goro kicks his opponent far away.
Teleport Stomp Right Right Left  HK  Goro flies into the air, then reappears in the air above his opponent, stomping the opponent upon landing.
Ground Stomp Left Right Down Down  HK  Goro jumps and stomps onto the ground, causing the ground to shake and harming opponents on the ground.
Move list (Finishing moves)
Name Command Description
Fatality 1 Goro kicks his opponent's torso out from the rest of their body, leaving their head and arms spinning in the air for a moment before falling.
Fatality 2 Goro does an uppercut that decapitates his opponent.
MortalKombatGold DC Sprite Portraits.png
Sektor
Unit LK-9T9, the first of three prototype cybernetic ninjas built by the Lin Kuei. He is given orders to watch and report on Cyrax.
Move list
Name Command Description
Weapon Left Right  HK  Sektor draws his Laser Gun (or throws it if it is already drawn). Wielding this weapon replaces his  HP  with a projectile.
Single Missile Right Right  LP  Sektor shoots a missile across the screen.
Double Missiles Left Left Right  LP  Sektor shoots two successive missiles across the screen.
Heat-Seeking Missile Right Down Left  HP  Sektor shoots a missile that seeks his opponent.
Teleport Uppercut Right Right  LK  Sektor teleports to the other side of his opponent, reappearing with an uppercut.
Move list (Finishing moves)
Name Command Description
Fatality 1 Right Right Down Right  BL  Sektor incinerates his opponent with a wrist-mounted flamethrower.
Fatality 2 Right Right Right Left  BL  (sweep distance) Sektor crushes his opponent in a press that comes out from his chest.
Fan Fatality
(Prison stage)
Left Right Right  HK  (close)
Spike Fatality
(Goro's Lair stage)
Down Right Left  LK  (close)
MortalKombatGold DC Sprite Portraits.png
Noob Saibot
A Lin Kuei assassin who serves as one of Shinnok's generals.
Move list
Name Command Description
Weapon Right Right  HK  Noob Saibot draws his Scythe (or throws it if it is already drawn).
Fireball Down Right Right  LP  Noob Saibot throws a fireball across the screen. This move can be done in midair, in which case he shoots the fireball diagonally downward.
Disabler Left Left Right Right  HK  Noob Saibot shoots a cloud that disables his opponent's ability to block.
Teleport Down Up Noob Saibot flies into the air and reappears in front of his opponent. This move can be followed up with  BL  to grab and slam his opponent. This move can be done in midair.
Air Throw  BL  in midair (close) Noob Saibot grabs and throws his opponent in midair.
Move list (Finishing moves)
Name Command Description
Fatality 1 Noob Saibot kicks his opponent's torso with such force that their head, arms, torso, and legs separate from each other.
Fatality 2 Noob Saibot freezes his opponent, then uppercuts them into a spray of blood.
Fan Fatality
(Prison stage)
Down Left Left+ HK  (close)
Spike Fatality
(Goro's Lair stage)
Right Down Right+ HK  (close)

Stages

Stages are chosen randomly. Goro is always fought in Goro's Lair, and Shinnok is always fought at the Well. Goro's Lair and the Prison have stage-specific Fatalities.

The Church, Netherealm, and Soul Chamber stages were newly added to Mortal Kombat Gold. The hidden Ladder? stage, based on the background that appears during the Arcade mode towers, is also new and only accessible in two-player games using a Kombat Kode.

Mortal Kombat Gold DC, Stages, Goro's Lair.png

Goro's Lair
Mortal Kombat Gold DC, Stages, Goro's Lair.png

Mortal Kombat Gold DC, Stages, The Well.png

The Well
Mortal Kombat Gold DC, Stages, The Well.png

Mortal Kombat Gold DC, Stages, Elder Gods.png

Elder Gods
Mortal Kombat Gold DC, Stages, Elder Gods.png

Mortal Kombat Gold DC, Stages, The Tomb.png

The Tomb
Mortal Kombat Gold DC, Stages, The Tomb.png

Mortal Kombat Gold DC, Stages, Wind World.png

Wind World
Mortal Kombat Gold DC, Stages, Wind World.png

Mortal Kombat Gold DC, Stages, Reptile's Lair.png

Reptile's Lair
Mortal Kombat Gold DC, Stages, Reptile's Lair.png

Mortal Kombat Gold DC, Stages, Shaolin Temple.png

Shaolin Temple
Mortal Kombat Gold DC, Stages, Shaolin Temple.png

Mortal Kombat Gold DC, Stages, Living Forest.png

Living Forest
Mortal Kombat Gold DC, Stages, Living Forest.png

Mortal Kombat Gold DC, Stages, The Prison.png

The Prison
Mortal Kombat Gold DC, Stages, The Prison.png

Mortal Kombat Gold DC, Stages, Ice Pit.png

Ice Pit
Mortal Kombat Gold DC, Stages, Ice Pit.png

Mortal Kombat Gold DC, Stages, Church.png

The Church
Mortal Kombat Gold DC, Stages, Church.png

Mortal Kombat Gold DC, Stages, Netherealm.png

Netherealm
Mortal Kombat Gold DC, Stages, Netherealm.png

Mortal Kombat Gold DC, Stages, Soul Chamber.png

Soul Chamber
Mortal Kombat Gold DC, Stages, Soul Chamber.png

Mortal Kombat Gold DC, Stages, Ladder.png

Ladder?
Mortal Kombat Gold DC, Stages, Ladder.png

History

Development

An additional character named Belokk was shown in early screenshots from Game Informer but was cut from the final game.[10] According to Ed Boon, Belokk was cut due to time constraints.[11]

Release

The game was criticised upon release for its subpar graphics. Rather than play to the Dreamcast's strengths, the game was said to look more like the Nintendo 64 port of Mortal Kombat 4.

Like several of Midway's Dreamcast games, the game was re-released with a "Hot! New!" label in North America, fixing many of the game's bugs (including VMU support, allowing the player to save; the manual for the initial pressing of the game warns players not to enable memory saving in the game's options). As well as the label, the game can be identified by its red-tinted disc.

Versions

The game retains the improvements from the other home ports of Mortal Kombat 4, including the addition of Goro as a sub-boss. It includes the prerendered full-motion video endings from the PlayStation version (the arcade and Nintendo 64 versions use in-engine cutscenes).

Production credits

  • Mortal Kombat was created by: Ed Boon, John Tobias
  • Mortal Kombat Gold Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Tony Goskie, Dan Forden, John Tobias, Josh Tsui, Mark Loffredo, Mark Penacho, Herman Sanchez
  • Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
  • Game Analysts/Testers: Paulo Garcia, Eddie Ferrier, Mike Vinikour, Alex Gilliam
  • Very Special Thanks: Tamara Michicich, Eydie Boon, Heather Boon, Mercedes Moncion, Ed Keenan, David Behr, Sal DiVita, Jim Tianis, Sara Rose, Art Tianis, Ellen Galassini, Jim Gentile, Kevin Day, Matt Booty, Mark Turmell, Dimitrios Tianis, Sean Scanlon, Jason Scanlon
  • Producer: Michael Gottlieb
  • Associate Producer: Andy Kaffka
  • Assistant Producer: Ed Tucker
  • Technical Director: Scott Maxwell
  • Print Design & Production: Midway Creative Services, San Diego, CA
  • Test Manager: Rob Sablan
  • Lead Tester: Sunny Chu
  • Testers: Seher Basak, Nico Bihary, Weston Boucher, Aaron Orsak, Rick Waibel, Ray Veerkamp
  • Product Manager: Derryl Depriest
  • Special Thanks: Deborah Fulton, Ira Kalina, Kathy Lange, Kathy Schoback
Eurocom Team
  • Project Management: Hugh Binns, Mark Hetherington, Tim Rogers
  • Lead Programming: Mark Hetherington
  • Programming: Chris Jackson, Tim Rogers, Kevin Stainwright
  • Tools Programming: Chris Jackson, Kevin Marks, Andy Mitchell
  • Additional Programming: Rob Watkins, Ian Denny, Tim Rogers
  • Home Game Enhancements: Bill Beacham, Ken Harvey
  • Textures, Art, & Animation: Andy Bee, Nigel Bently, Colin Garrat, Darren Hyland
  • Music and Sound: Neil Baldwin, Guy Cockcroft
  • Lead Quality Assurance: John Barker
  • Quality Assurance: Michael Bothan, Andrew Walkner
  • Special Thanks: Ed Boon, Dan Forden, Michael Gottlieb, Andy Kaffka, Gary Lake, David Michicich, Kevin Stainwright, John Tobias, Ed Tucker
Source:
US manual
MortalKombatGold DC US Manual.pdf
[12]

Magazine articles

Main article: Mortal Kombat Gold/Magazine articles.

Promotional material

MKG DC BR PrintAdvert.jpg
BR print advert
MKG DC BR PrintAdvert.jpg
Logo-pdf.svg
Print advert in Next Level (AR) #6: "Julio 1999" (1999-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Official Dreamcast Magazine (US) #1: "September 1999" (1999-08-24)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Official Dreamcast Magazine (US) #2: "November 1999" (1999-10-05)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Hyper (AU) #75: "January 2000" (1999-12-01)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Dreamcast Magazine (IT) #1: "xxxxxx" (xxxx-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR)
90
[13]
Arcade (UK) PAL
25
[14]
Consoles + (FR) PAL
35
[15]
DC-UK (UK) PAL
50
[16]
Dreamcast: Le Magazine Officiel (FR) PAL
40
[17]
Dreamcast Magazine (UK) PAL
77
[5]
Dreamzone (FR)
45
[18]
Electronic Gaming Monthly (US) NTSC-U
45
[19]
Entsiklopediya igr dlya Dreamcast (RU)
91
[20]
GameFan (US) NTSC-U
78
[21]
GamePro (US) NTSC-U
88
[22]
GamesMaster (UK)
39
[23]
Game Informer (US) NTSC-U
69
[24]
Man!ak (PL)
58
[25]
Neo Plus (PL)
60
[26]
Next Generation (US) NTSC-U
25
[27]
Official Dreamcast Magazine (UK)
50
[6]
Player One (FR)
75
[28]
Revista Oficial Dreamcast (ES) PAL
40
[7]
Sega Dreamcast
57
Based on
19 reviews

Mortal Kombat Gold

Dreamcast, US
MKG DC US Box Back.jpgMKG DC US Box Front.jpg
Cover
MKG DC US Disc.jpg
Disc
MortalKombatGold DC US Manual.pdf
Manual
MKGoldDCUSInlay.jpg
Inlay
Dreamcast, US (Hot! New!)

MKG DC US Disc HotNew.jpg
Disc
Dreamcast, UK/ES/IT
MKG DC UK-ES-IT Box Back.jpgMKG DC EU Box Front.jpg
Cover
MKG DC EU Disc.jpg
Disc
Mortal Kombat Gold DC EU Manual.pdf
Manual
Dreamcast, DE/FR/NL
MKG DC DE-FR-NL Box Back.jpgNospine-small.pngMKG DC EU Box Front.jpg
Cover
Dreamcast, PT
MKG DC PT back.jpgNospine-small.pngMKG DC EU Box Front.jpg
Cover
MKG DC EU Disc.jpg
Disc
Dreamcast, AU
Mortal Kombat Gold Dreamcast AU Back.jpgMKG DC EU Box Front.jpg
Cover
MKG DC EU Disc.jpg
Disc
Mortal Kombat Gold DC EU Manual.pdf
Manual
Dreamcast, BR
Mkgold dc br backcover.jpgNospine-small.pngMkgold dc br frontcover.jpg
Cover
MKG DC US Disc.jpg
Disc

Technical information

Main article: Mortal Kombat Gold/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (US)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (US)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (EU)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
1999-08-28 GD-R Page

External links

References

  1. Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals
  2. http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=243 (Wayback Machine: 2001-12-06 19:10)
  3. http://www.chipsworld.co.uk/DetProd.asp?ProductCode=1187 (Wayback Machine: 2002-09-17 14:23)
  4. https://groups.google.com/g/uk.games.video.dreamcast/c/x1G_lWU6GLc/m/gfKmBOkejE4J
  5. 5.0 5.1 Dreamcast Magazine, "No. 3" (UK; 1999-11-25), page 54
  6. 6.0 6.1 Official Dreamcast Magazine, "November 1999" (UK; 1999-09-30), page 96
  7. 7.0 7.1 Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 43
  8. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
  9. Hyper, "December 1999" (AU; 1999-xx-xx), page 62
  10. http://www.gamespot.com/articles/mortal-kombat-gold-interview/1100-2450709/ (Wayback Machine: 2014-02-19 18:50)
  11. http://www.mortalkombatonline.com/content/kom/transcripts/EdBoon_08-25-1999.html (Wayback Machine: 2004-02-18 19:45)
  12. File:MortalKombatGold DC US Manual.pdf, page 35
  13. Ação Games, "Novembro 1999" (BR; 1999-xx-xx), page 30
  14. Arcade, "December 1999" (UK; 1999-11-01), page 101
  15. Consoles +, "Novembre 1999" (FR; 1999-1x-xx), page 170
  16. DC-UK, "December 1999" (UK; 1999-11-22), page 38
  17. Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 102
  18. Dreamzone, "Decembre 1999" (FR; 1999-11-16), page 118
  19. Electronic Gaming Monthly, "October 1999" (US; 1999-09-07), page 220
  20. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 135
  21. GameFan, "Volume 7, Issue 10: October 1999" (US; 1999-xx-xx), page 20
  22. GamePro, "October 1999" (US; 1999-xx-xx), page 138
  23. GamesMaster, "Christmas 1999" (UK; 1999-11-29), page 71
  24. Game Informer, "October 1999" (US; 1999-xx-xx), page 69
  25. Man!ak, "Grudzień 1999" (PL; 1999-xx-xx), page 75
  26. Neo Plus, "Grudzień 1999" (PL; 1999-xx-xx), page 30
  27. Next Generation, "October 1999" (US; 1999-09-21), page 108
  28. Player One, "Novembre 1999" (FR; 1999-xx-xx), page 100


Mortal Kombat Gold

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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Bootlegs


Books: Prima's Official Strategy Guide: Mortal Kombat Gold (1999)
Sega Dreamcast
Prototypes: 1999-08-28



Mortal Kombat II, Dragon.png
Mortal Kombat games for Sega systems
Sega Mega Drive
Mortal Kombat (No results?) | Mortal Kombat II (No results?) | Mortal Kombat 3 (1995) | Ultimate Mortal Kombat 3 (1996)
Sega Master System
Sega Game Gear
Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1996)
Sega Mega-CD
Mortal Kombat (No results?)
Sega 32X
Mortal Kombat II (No results?)
Sega Saturn
Mortal Kombat II (No results?) | Mortal Kombat 3 (unreleased) | Ultimate Mortal Kombat 3 (1996) | Mortal Kombat Trilogy (1997)
Sega Dreamcast
Mortal Kombat Gold (1999)
Unlicensed Mortal Kombat games for Sega systems
Mortal Kombat 5 (1999)