Difference between revisions of "X-Men (Game Gear)"
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Revision as of 08:29, 25 November 2024
- For the Sega Mega Drive game, see X-Men.
X-Men | ||||||||||
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System(s): Sega Game Gear | ||||||||||
Publisher: Sega of America | ||||||||||
Developer: Sega of America, Paul Hutchinson | ||||||||||
Licensor: Marvel Entertainment Group | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
|
X-Men is a Sega Game Gear action platform game developed by Paul Hutchinson at Sega of America, and published by Sega. Based on the Marvel Comics series X-Men, it was released exclusively in the United States in January 1994[1], with a planned European release[3] failing to materialise.
Contents
Story
Most of the X-Men have been captured by Magneto. Only Cyclops and Wolverine have escaped the initial assault on X-Men headquarters, and they must rescue the others to defeat Magneto.
Gameplay
The game is a side-scrolling action platformer. Cyclops and Wolverine are initially selectable, but a new character is rescued and becomes available to play after each level is completed. The Danger Room acts as a hub and allows the player to choose the character and the next stage. There are two difficulty levels: "Piece o'cake" (the easier option), and "I don't think so" (the harder option). The former only has four stages (therefore also limiting which characters are available to play), while the latter has access to all six stages.
Characters move with and and crouch with . They can move while crouched with and . They attack with and jump with . Most characters additionally can double jump by pressing again in midair. The player can toggle the character's mutant ability by tapping START , which replaces the character's regular attack. Using mutant abilities drains the mutant power bar. Storm and Rogue can fly using mutant power (instead of double jumping) by pressing again in midair and using the D-Pad to move around.
The player can pause the game by holding START ; pressing while the game is paused returns to the Danger Room, allowing the player to change the character or play a different stage.
Characters have a health bar that goes down when they take damage from enemies or other hazards (including high falls). If a character loses all health, the character is lost for the rest of the game and the player must restart the zone with a different character. The game ends if the player loses every character.
Characters
Items
Heart | |
---|---|
Replenishes part of the character's health. | |
Red X | |
Restores part of the character's mutant power. | |
Blue X | |
Collect every Blue X hidden in the stages to unlock the good ending. |
Combat zones
The player can choose to play the stages in any order (except for the last stage, which unlocks after completing the others). The Savage Land and Madripoor stages are only available on the higher difficulty.
Production credits
- Producer: Jerry Markota
- Product Manager: Ami Matsumura-Blaire
- Programmer: Paul Hutchinson
- Artists: Alan Murphy, Kim Biscoe, Paul Hutchinson, Norman Felchle, Jerry Markota
- Music & Sound: Paul Hutchinson
- Design: Steve Patterson, Jerry Markota, Mark Lindstrom, Ami Matsumura-Blaire
- Story: Steve Patterson, Jerry Markota
- Lead Tester: Conan Tigard
- Special Thanks To: Dan Chang of Echidna for LZDC and tUME
- Producer: Jerry Markota
- Programming: Paul Hutchinson
- Art: Alan Murphy, Kim Biscoe, Paul Hutchinson, Norman Selchle, Jerry Markota
- Music & Sound Effects: Paul Hutchinson
- Design: Steve Patterson, Jerry Markota, Mark Lindstrom, Ami Blaire
- Story: Steve Patterson, Jerry Markota
- Marketing: Ami Blaire
- Lead Test: Conan Tigard
- Lieutenant: Jeff Loney
- Testers: Mike Baldwin, Greg Becksted, Blair Bullock, Janine Cook, Brian Dawson, J. Epps, Eric Fong, Ivan Foong, David Forster, Mike Gilmartin, Rick Greer, John Jansen, Dan Jung, Jason Kuo, Vasily Lewis, Simon Lu, Tony Lynch, Julio Martinez, Jim McCarthy, Loran Pudinski, Terry Thomas, Dave Wood
- Game Stills: Joe Jusko
- Cover Painting: Dave DeVries, after Jim Steranko
- Manual: Ami Blaire, Carol Ann Hanshaw, Neil Hanshaw, Jerry Markota
- Special Thanks: Mark Thomas, Dana Moreshead
Magazine articles
- Main article: X-Men (Game Gear)/Magazine articles.
Promotional material
also published in:
- GamePro (US) #54: "January 1994" (199x-xx-xx)[6]
- Sega Visions (US) #17: "February/March 1994" (199x-xx-xx)[7]
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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|
76 | |
---|---|
Based on 4 reviews |
Game Gear, US (Fleer Ultra Cards Bundle) |
---|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
512kB | Cartridge (US) |
External links
References
- ↑ 1.0 1.1 1.2 GamePro, "February 1994" (US; 199x-xx-xx), page 148
- ↑ Mega Play, "December 1993" (US; 1993-1x-xx), page 54
- ↑ Sega Pro, "February 1994" (UK; 1993-12-30), page 14
- ↑ File:X-Men GG credits.pdf
- ↑ File:Xmen gg us manual.pdf, page 22
- ↑ GamePro, "January 1994" (US; 199x-xx-xx), page 208
- ↑ Sega Visions, "February/March 1994" (US; 199x-xx-xx), page 40
- ↑ Freak, "3/94" (IL; 1994-xx-xx), page 1
- ↑ GamePro, "February 1994" (US; 199x-xx-xx), page 149
- ↑ Sega Power, "May 1994" (UK; 1994-03-31), page 42
- ↑ Sega Zone, "April 1994" (UK; 1994-03-24), page 58
X-Men (Game Gear) | |
---|---|
Main page | Maps | Bugs | Magazine articles | Reception |
X-Men games for Sega systems | |
---|---|
Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased) | |
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996) | |
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997) | |
X-Men: Mojo World (1996) | |
X-Men: Mind Games (Unreleased) | |
X-Men related media | |
Sega Tunes: X-Men 2: Clone Wars (1996) | |
Unlicensed X-Men games for Sega systems | |
X-Men vs. Street Fighter (Mega Drive) (1998) |