Difference between revisions of "Marvel vs. Capcom 2: New Age of Heroes"

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'''''{{PAGENAME}}''''' (マーヴル vs. カプコン2 ニューエイジオブヒーローズ) is a [[Sega NAOMI]] and [[Sega Dreamcast]] fighting game and a sequel to ''[[Marvel vs. Capcom: Clash of Super Heroes]]''.
 +
 
 +
==Story==
 +
An evil entity named Abyss has begun consuming life on Earth, holding it within a mysterious sphere that it possesses. A pirate named Ruby Heart, while searching for an ancient artifact called the Armor of Erosion, discovered Abyss and the devastation that it wrought upon the land. Unable to defeat it alone, she calls upon the strongest heroes from the Marvel and Capcom universes to unite and end the threat.
 +
 
 +
==Gameplay==
 +
{{ScreenThumb|Marvel vs Capcom 2 DC, Full Character Select.png|width=200|Character select}}
 +
''Marvel vs. Capcom 2: New Age of Heroes'' is the fourth installment in the ''Marvel vs. Capcom'' series of tag team fighting games. It is Capcom's first 2D fighting game since the original ''Street Fighter'' not to use their CPS arcade hardware, and it makes several significant changes from earlier entries in the series, such as three-on-three gameplay, a new character assist system, and a simplified control scheme. The character artwork uses traditional 2D sprites, while backgrounds and visual effects are rendered in 3D. The change to the NAOMI and Dreamcast hardware enabled a much larger roster, incorporating all of the characters from the previous entries as well as several new entrants. However, some character-specific elements were cut back, such as unique musical themes and endings for each character. Most of the characters, an extra color scheme for each character, and alternate versions of stage backgrounds must now be unlocked through earning experience points by playing the game. The Dreamcast version featured online play through Capcom's [[Matching Service]] network, though only for the Japanese version.
 +
 
 +
Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the previous entries. At the start of the match, the first selected character is controlled by the player, but the player can switch to one of the other two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, the team members not in play slowly regenerate the red portion of their life gauges (but this recoverable portion is lost if the team member is tagged back in before it recovers). A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the team with the most remaining health is declared the winner.
 +
 
 +
The game introduces a more refined version of the assist systems from previous games, which allows players to tag in other team members at any point during the match. Unlike the unplayable assist characters from ''[[Marvel vs. Capcom: Clash of Super Heroes]]'', the game reintroduces a similar system to ''[[Marvel Super Heroes vs. Street Fighter]]'', where players can call upon one of their off-screen team members to perform a single special move to aid them. Each playable character possesses three different types of assists, denoted by the Greek letters α, β, and γ. One of these assist types is chosen for each character that a player selects. Every character has a different selection of assist moves, which are given basic descriptions (such as Projectile Type, Anti-air Type, or Heal Type).
 +
 
 +
Characters move with {{left}} and {{right}}. They dash with {{right}} {{right}} (or {{X}}+{{Y}}) and backstep with {{left}} {{left}} (or {{left}}+{{X}}+{{Y}}). They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. Characters can Super Jump high into the air with {{down}} {{up}}. They crouch with {{down}}. Instead of using six attack buttons separated into three pairs of low, medium, and high-strength punches and kicks, as was traditionally done in Capcom fighting games, the game uses a setup of four attack buttons and two assist buttons. Punches are done with {{X}} (light) and {{Y}} (hard) and kicks are done with {{A}} (light) and {{B}} (hard). If a light attack connects with an opponent, pressing another light attack button performs a medium attack. Special moves for each character are done by pairing specific directional combinations with an attack button.
 +
 
 +
The game supports chain combos in a similar manner to the ''[[:Category:Darkstalkers|Darkstalkers]]'' games, where moves can be linked in a sequence from light to hard and punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Not all characters can perform the full chain since some attacks push away or knock down the opponent. Characters can initiate an air combo, called an Aerial Rave, by pressing {{downright}} with the hard punch or kick button (or {{downleft}} if facing left) when next to an opponent. This launches the opponent high into the air, which can be followed up with {{up}} to pursue the opponent for a midair combo.
 +
 
 +
Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker (sometimes called an advancing guard) by pushing both punch buttons simultaneously. Characters can perform a taunt with {{hold|{{A}}|{{Start}}}}, which is a short animation during which the character is vulnerable to attack. Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left).
 +
 
 +
At any time during the match, the player can execute the Variable Attack by pressing the light punch and kick buttons simultaneously ({{X}}+{{A}}) for the first partner or the hard punch and kick buttons simultaneously ({{Y}}+{{B}}) for the second partner. This causes the partner character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing one of the dedicated partner assist buttons, {{L}} for partner A or {{R}} for partner B. This causes the partner character to quickly jump into battle, perform an assist ability, and jump back out, without switching characters. The assist ability depends on the character and the assist type chosen when the character was selected. Assist characters take extra damage if struck by an opponent. Partner A is the character whose vitality bar is right under the current character, while Partner B is the character whose vitality bar on the bottom; switching characters swaps the order of the two characters.
 +
 
 +
Similar to prior installments, as characters deal and receive damage, a colored meter at the bottom of the screen known as the Hyper Combo gauge gradually fills. When the gauge is full, it increases in level, up to five levels, then resets. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. Players can also now perform "delayed Hyper Combos," where one character initiates a Hyper Combo, then one or both of the partner characters jump on screen to perform their own Hyper Combos at the same time. This is done by performing the Hyper Combo inputs for the second and third characters during the first character's Hyper Combo.
 +
 
 +
Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with {{QCBD}} (or {{QCFD}} if facing left) and the partner A or partner B button, which summons the partner character to jump in and attack the opponent. This switches the characters and costs one level of the gauge. Players can also perform a Variable Combination, where the player's entire team performs a Hyper Combo simultaneously, by pressing both partner buttons ({{L}}+{{R}}) simultaneously. This costs two levels of the gauge.
 +
 
 +
Finally, the game introduces a new ability called the "snap back," which is a close-ranged attack that banishes the opponent's active character, forcing the opponent to switch to another character and disabling the use of that character (including for assist attacks) for a short duration. This costs one level of the gauge. Snap backs are performed with {{QCF}} (or {{QCB}} if facing left) and the partner A or partner B button. Only one character can be banished at a time; banishing one character when another is already banished makes that character immediately available for use again.
 +
 
 +
===Modes===
 +
The Dreamcast version of the game has multiple modes:
 +
*'''Arcade Mode:''' A single-player mode where the player faces seven other teams before battling Abyss in a two-part battle. A second player can challenge the first by pressing {{Start}}, with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
 +
*'''Vs Mode:''' A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage. The game keeps track of wins, losses, and draws for each player.
 +
*'''Training Mode:''' A practice mode where the player can choose three characters to play and three characters to fight against. The player can set the whether the dummy opponent is non-hostile, hostile (with adjustable difficulty), or controlled by a second control pad. The player can also toggle unlimited Hyper Combo gauge use (vitality is always unlimited), the number of delayed Hyper Combos possible (3 or unlimited), and whether to show attack data (damage inflicted by the last attack, total damage done, and the longest combo).
 +
*'''Secret Factor:''' This mode shows the player's experience points, shop points, total play time, which is tracked and saved to a [[VMU]]. Shop points are earned from experience points and can be spent in the Store to unlock characters, color schemes, and alternate stage backgrounds. Unlockables can also be traded with another VMU. The Japanese version uses three types of points: N-Points, earned by playing the arcade version (which is compatible with Dreamcast VMUs); D-Points, earned by playing the Dreamcast version; and V-Points, earned by playing online multiplayer. However, these were consolidated into a single category of points for the Western versions.
 +
*'''Network Battle:''' The Japanese version featured online play though Capcom's [[Matching Service]] dial-up matchmaking service.
 +
 
 +
===Assist types===
 +
Each character has three selectable assist types. This decision primarily affects the Variable Assist and Variable Counter abilities that the character can offer, but it also determines the Variable Combination ability for many characters. Assist types can be any of the following:
 +
*'''Air Throw Type:''' An aerial grab that tries to catch an airborne opponent for an unblockable slam. There is only one ability of this type in the game, Zangief's Aerial Russian Slam.
 +
*'''Anti-air Type:''' An attack that hits airborne opponents, usually rising upward, such as Psylocke's Psi-Blade Spin or Cammy's Cannon Spike.
 +
*'''Balance Type:''' A combination of the character's other two assist moves, using one for the Variable Assist and one for the Variable Counter. For example, Morrigan's Anti-air Type is the Shadow Blade and her Projectile Type is the Soul Fist, so her Balance Type is a Soul Fist for the Variable Assist and the Shadow Blade for the Variable Counter.
 +
*'''Capture Type:''' A ranged attack that stuns the opponent, such as Spider-man's Web Ball or Ruby Heart's Rafale Cannon.
 +
*'''Dash Type:''' An side-to-side charging attack, such as Captain America's Charging Star or Sakura's Shouoken.
 +
*'''Enhance Type:''' A support ability that improves a characteristic of the active character for a short duration. There are only two abilities of this type in the game: Amingo's Defense-Up Fruit and Ruby Heart's Power-Up Orb.
 +
*'''Expansion Type:''' An advancing attack that can hit multiple times, such as Gambit's Cajun Slash or Ken's Tatsumaki Senpuukyaku.
 +
*'''Ground Type:''' An attack against a grounded opponent that covers a wide area, such as Silver Samurai's Hyakuretsuto or Strider Hiryuu's Ame no Murakumo.
 +
*'''Heal Type:''' A support ability that restores some of the active character's red health. There are only three abilities of this type in the game: Amingo's Life-Up Fruit, Jill's Life-Up, and SonSon's Life-Up Peach.
 +
*'''Launcher Type:''' A close-ranged normal attack that knocks the opponent into the air for an Aerial Rave combo. Examples include Iron Man's standing hard kick and Jin's crouching uppercut.
 +
*'''Projectile Type:''' A projectile attack, such as a fireball or a beam. Examples include Cable's Viper Beam and Mega Man's Charged Shot.
 +
*'''Throw Type:''' An attempt to grab the opponent for an unblockable throw. Examples include Anakaris' Miira Drop and Rogue's Power Drain.
 +
*'''Variety Type:''' An irregular move particular to the character, such as Iceman's Ice Avalanche or Felicia's Cat Spike.
 +
 
 +
===Characters===
 +
The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by ''Street Fighter X Tekken'' in 2012, which has 55 characters).
 +
 
 +
Every character from ''[[X-Men: Children of the Atom]]'', ''[[Marvel Super Heroes]]'', ''[[X-Men vs. Street Fighter]]'', ''[[Marvel Super Heroes vs. Street Fighter]]'', and ''[[Marvel vs. Capcom: Clash of Super Heroes]]'' returns, with the exception of palette-swapped hidden characters and the Japan-only joke character Norimaro.
 +
 
 +
====Availability====
 +
In the arcade version, 28 characters are unlocked by default, while the remaining 28 must be unlocked by earning experience points. Every 100 experience points gains a level, and every four levels unlocks a character or an extra color scheme for an existing character.
 +
 
 +
In the Dreamcast version, 24 characters are unlocked by default, while the remaining 32 can be purchased from an in-game store using points earned from playing the game.
 +
 
 +
=====Marvel=====
 +
{| class="prettytable"
 +
! Character !! Initially playable in<br>NAOMI version !! Initially playable in<br>Dreamcast version
 +
|-
 +
| Blackheart || {{no}} || {{no}}
 +
|-
 +
| Cable || {{yes}} || {{yes}}
 +
|-
 +
| Captain America || {{yes}} || {{yes}}
 +
|-
 +
| Colossus || {{no}} || {{no}}
 +
|-
 +
| Cyclops || {{yes}} || {{yes}}
 +
|-
 +
| Doctor Doom || {{yes}} || {{yes}}
 +
|-
 +
| Gambit || {{yes}} || {{no}}
 +
|-
 +
| Hulk || {{yes}} || {{yes}}
 +
|-
 +
| Iceman || {{yes}} || {{yes}}
 +
|-
 +
| Iron Man || {{no}} || {{no}}
 +
|-
 +
| Juggernaut || {{yes}} || {{no}}
 +
|-
 +
| Magneto || {{yes}} || {{no}}
 +
|-
 +
| Marrow || {{yes}} || {{yes}}
 +
|-
 +
| Omega Red || {{no}} || {{no}}
 +
|-
 +
| Psylocke || {{no}} || {{yes}}
 +
|-
 +
| Rogue || {{no}} || {{yes}}
 +
|-
 +
| Sabretooth || {{no}} || {{no}}
 +
|-
 +
| Sentinel || {{no}} || {{no}}
 +
|-
 +
| Shuma-Gorath || {{yes}} || {{no}}
 +
|-
 +
| Silver Samurai || {{no}} || {{no}}
 +
|-
 +
| Spider-Man || {{yes}} || {{yes}}
 +
|-
 +
| Spiral || {{no}} || {{no}}
 +
|-
 +
| Storm || {{no}} || {{no}}
 +
|-
 +
| Thanos || {{no}} || {{no}}
 +
|-
 +
| Venom || {{yes}} || {{yes}}
 +
|-
 +
| War Machine || {{no}} || {{no}}
 +
|-
 +
| Wolverine (Adamantium claws) || {{no}} || {{no}}
 +
|-
 +
| Wolverine (Bone claws) || {{yes}} || {{yes}}
 +
|}
 +
 
 +
=====Capcom=====
 +
{| class="prettytable"
 +
! Character !! Initially playable in<br>NAOMI version !! Initially playable in<br>Dreamcast version
 +
|-
 +
| Akuma (Gouki) || {{yes}} || {{no}}
 +
|-
 +
| Amingo || {{yes}} || {{yes}}
 +
|-
 +
| Anakaris || {{yes}} || {{yes}}
 +
|-
 +
| B.B. Hood (Bulleta) || {{yes}} || {{no}}
 +
|-
 +
| Cammy || {{no}} || {{no}}
 +
|-
 +
| Captain Commando || {{yes}} || {{no}}
 +
|-
 +
| Charlie Nash || {{no}} || {{no}}
 +
|-
 +
| Chun-Li || {{no}} || {{no}}
 +
|-
 +
| Dan Hibiki || {{no}} || {{no}}
 +
|-
 +
| Dhalsim || {{no}} || {{no}}
 +
|-
 +
| Felicia || {{no}} || {{no}}
 +
|-
 +
| Guile || {{yes}} || {{yes}}
 +
|-
 +
| Hayato Kanzaki || {{yes}} || {{yes}}
 +
|-
 +
| Jill Valentine || {{no}} || {{yes}}
 +
|-
 +
| Jin Saotome || {{yes}} || {{no}}
 +
|-
 +
| Ken Masters || {{no}} || {{no}}
 +
|-
 +
| M. Bison (Vega) || {{no}} || {{no}}
 +
|-
 +
| Mega Man (Rockman) || {{no}} || {{no}}
 +
|-
 +
| Morrigan Aensland || {{yes}} || {{no}}
 +
|-
 +
| Roll || {{no}} || {{no}}
 +
|-
 +
| Ruby Heart || {{yes}} || {{yes}}
 +
|-
 +
| Ryu || {{yes}} || {{yes}}
 +
|-
 +
| Sakura Kasugano || {{no}} || {{yes}}
 +
|-
 +
| Servbot (Kobun) || {{no}} || {{no}}
 +
|-
 +
| SonSon || {{yes}} || {{yes}}
 +
|-
 +
| Strider Hiryuu || {{yes}} || {{yes}}
 +
|-
 +
| Tron Bonne || {{no}} || {{yes}}
 +
|-
 +
| Zangief || {{yes}} || {{yes}}
 +
|}
 +
 
 +
====Playable====
 +
{{MoveListNote|legend=StreetFighterAlpha}}
 +
For moves that require using the {{Taunt}} button, {{LK}} must be held for the entire button combination, finishing with the {{Start}} button.
 +
 
 +
=====Marvel=====
 +
Marvel characters are on the right side of the character select screen.
 +
 
 +
Cable and Marrow are new additions.
 +
{{InfoTable|imagewidths=200|
 +
{{InfoFighter
 +
| name=Blackheart
 +
| image=Marvel vs Capcom 2, Character Art, Blackheart.jpg
 +
| sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Blackheart.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Marvel Super Heroes''
 +
| desc=Blackheart is an immortal demon, born of sin. He is the son of a demon lord called Mephisto, the ruler of an extradimensional hell.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Dark Thunder | {{HCF}} {{punch}} | Blackheart fires a burst of lightning. When used with {{LP}}, Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with {{HP}}, Blackheart fires the blast at a diagonal upward angle.}}
 +
{{MoveListRow | Inferno | {{HCB}} {{punch}} | Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air. When used with {{LP}}, Blackheart throws the spheres in front of him. When used with {{HP}}, Blackheart throws the spheres across the screen.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Air Dash | {{left}} {{left}} or {{right}} {{right}} in midair | Blackheart dashes backward or forward in midair.}}
 +
{{MoveListRow | Long Dash | {{left}} after dashing with {{left}} {{left}} or<br>{{right}} after dashing with {{right}} {{right}} | Blackheart can continue moving an extra distance after dashing.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Armageddon | {{QCF}} + both {{punch}} simultaneously | Blackheart summons a meteor shower.}}
 +
{{MoveListRow | Heart of Darkness | {{QCF}} + both {{kick}} simultaneously | Blackheart levitates and summons demonic minions to fly out from underground and trounce his opponent.}}
 +
{{MoveListRow | Judgment Day | {{QCB}} + both {{punch}} simultaneously | Blackheart unleashes a legion of demonic minions from its torso. This move can be performed in midair.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Ground Type | Dark Thunder ({{LP}}) | Dark Thunder ({{LP}}) | Judgment Day
 +
| Anti-air Type | Inferno ({{HP}}) | Inferno ({{HP}}) | Heart of Darkness
 +
| Launcher Type | Standing {{MP}} | Standing {{MP}} | Armageddon
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Cable
 +
| image=Marvel vs Capcom 2, Character Art, Cable.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Cable.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Marvel vs. Capcom 2''
 +
| desc=Cable is the son of Scott Summers (Cyclops). He was infected with a Techno-Organic Virus as an infant and sent to the future to cure it. He traveled back through time as an adult, now a trained solider and older than his father. He possesses futuristic weaponry and cybernetic enhancements, in addition to his mutant powers of telekinesis and telepathy.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Gun Fire | {{HP}} | Cable shoots his handgun, up to four times in a row. He shoots it at an upward angle when crouched. When performed in midair, he only shoots his gun once.}}
 +
{{MoveListRow | Viper Beam | {{QCF}} {{punch}} | Cable takes out a large rifle and shoots a plasma beam across the screen. Pressing {{punch}} repeatedly does additional hits, and the beam can be directed slightly with {{up}} and {{down}} after firing.}}
 +
{{MoveListRow | Crackdown | {{QCF}} {{kick}} | Cable dashes forward, then punches downward with an energy-infused fist.}}
 +
{{MoveListRow | Psi-Charge | {{HCB}} {{punch}} (close) | Cable grabs his opponent and electrifies them before tossing them aside.}}
 +
{{MoveListRow | Electrap | {{QCB}} {{kick}} | Cable throws an electric grenade. The grenade explodes when {{kick}} is released or when it hits something. This move can be performed in midair.}}
 +
{{MoveListRow | Psimitar | {{DPF}} {{punch}} | Cable rises upward while thrusting an electrified harpoon.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Turning Kick | {{right}}+{{HK}} | Cable hops forward with a shin kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Hyper Viper Beam | {{QCF}} + both {{punch}} simultaneously | Cable attacks with an empowered version of his Viper Beam ability. Pressing {{punch}} repeatedly does additional hits, and the beam can be directed slightly with {{up}} and {{down}} after firing.}}
 +
{{MoveListRow | Time Flip | {{QCF}} + both {{kick}} simultaneously | A shadow clone of Cable appears and runs across the screen. If it connects with his opponent, it performs a series of rapid attacks.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Viper Beam ({{LP}}) | Viper Beam ({{LP}}) | Hyper Viper Beam
 +
| Anti-air Type | Psimitar ({{HP}}) | Psimitar ({{HP}}) | Hyper Viper Beam
 +
| Variety Type | Electrap ({{LP}}) | Crackdown ({{LP}}) | Hyper Viper Beam
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Captain America
 +
| image=Marvel vs Capcom 2, Character Art, Captain America.jpg
 +
| sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Captain America.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Marvel Super Heroes''
 +
| desc=Captain America is a "Super Soldier" with enhanced physical abilities and the leader of the Avengers. He wields a shield made of nearly indestructible vibranium.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Shield Slash | {{QCF}} {{punch}} | Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. He throws it straight ahead with {{LP}} and at an upward angle with {{HP}}. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.}}
 +
{{MoveListRow | Stars and Stripes | {{DPF}} {{punch}} | Captain America jumps high into the air, ramming his opponent with his shoulder or his shield.}}
 +
{{MoveListRow | Charging Star | {{HCF}} {{kick}} | Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).}}
 +
{{MoveListRow | Cartwheel | {{HCB}} {{punch}} | Captain America backflips forward. He is invincible for part of this move and can use it to pass through to the other side of his opponent.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Double Jump | {{up}} in midair | Captain America can jump a second time in midair.}}
 +
{{MoveListRow | Aerial Kick | {{up}}+{{HK}} in midair | Captain America kicks in front of him.}}
 +
{{MoveListRow | Heel Kick | {{down}}+{{HK}} in midair | Captain America kicks downward.}}
 +
{{MoveListRow | Double Kick | {{LK}} after hitting with {{LK}} | Captain America follows up a high kick with a lower kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Final Justice | {{QCF}} + both {{punch}} simultaneously | Captain America charges at his opponent with his shoulder or his shield. If it connects, he hits his opponent with a flurry of strikes, throws them high into the air, then drives them into the ground.}}
 +
{{MoveListRow | Hyper Stars and Stripes | {{DPF}} + both {{punch}} simultaneously | Captain America attacks repeatedly with his Stars and Stripes ability.}}
 +
{{MoveListRow | Hyper Charging Star | {{QCF}} + both {{kick}} simultaneously | Captain America attacks with an empowered version of his Charging Star ability.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Shield Slash ({{LP}}) | Shield Slash ({{LP}}) | Hyper Charging Star
 +
| Anti-air Type | Stars and Stripes ({{HP}}) | Stars and Stripes ({{HP}}) | Hyper Stars and Stripes
 +
| Dash Type | Charging Star ({{HK}}) | Charging Star ({{HK}}) | Hyper Charging Star
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Colossus
 +
| image=Marvel vs Capcom 2, Character Art, Colossus.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Colossus.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men: Children of the Atom''
 +
| desc=Colossus is a mutant who can transform his entire body into an organic metal, giving him superhuman strength and durability.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Giant Swing | {{QCF}} {{punch}} | Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.}}
 +
{{MoveListRow | Shoulder Charge | {{QCF}} {{kick}} | Colossus charges with his shoulder. He charges across the ground with {{LK}} and into the air with {{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Side Body Press | {{right}}+{{HP}} in midair | Colossus stretches his body straight, then swings his fists down to his waist.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Super Dive | {{QCF}} + both {{punch}} simultaneously | Colossus rises high into the air and dives back down head first. He can dive down earlier with {{down}}+{{punch}} or {{down}}+{{kick}}.}}
 +
{{MoveListRow | Super Armor | {{QCB}} + both {{punch}} simultaneously | Colossus empowers himself in armor that reduces the damage he takes and prevents him from being knocked down.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Dash Type | Shoulder Charge ({{LP}}) | Shoulder Charge ({{LP}}) | Super Dive
 +
| Anti-air Type | Shoulder Charge ({{HP}}) | Shoulder Charge ({{HP}}) | Super Dive
 +
| Launcher Type | Standing {{HK}} | Standing {{HK}} | Super Dive
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Cyclops
 +
| image=Marvel vs Capcom 2, Character Art, Cyclops.jpg
 +
| sprite={{sprite | X-Men vs Street Fighter, Sprites, Cyclops.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men: Children of the Atom''
 +
| desc=Cyclops is a mutant with the ability to fire powerful energy beams from his eyes and wears a visor made of ruby quartz to harness this power. He is the field leader of the X-Men, a team of talented mutants.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Optic Bullet | {{HP}} | Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.}}
 +
{{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{LP}}, he fires the blast straight ahead while crouching. When used with {{HP}}, he fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}}
 +
{{MoveListRow | Optic Sweep | {{QCFD}} {{punch}} | Cyclops shoots a laser blast at the ground, sweeping his opponent.}}
 +
{{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}}
 +
{{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}}
 +
{{MoveListRow | Rapid Punch | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Cyclops steps forward with quick punches. If the move connects, it can be followed up with additional strikes by pressing {{punch}} or {{kick}} rapidly.}}
 +
{{MoveListRow | Neck Breaker Drop | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Cyclops runs forward, grabs his opponent by their neck, and slams them against the ground. The range of this move is about half the width of the screen.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Double Jump | {{up}} in midair | Cyclops jumps again in midair. It works after a jump and also when falling or spinning.}}
 +
{{MoveListRow | Spin Kick | {{HK}} {{HK}} | Cyclops kicks and follows up with a jumping spin kick.}}
 +
{{MoveListRow | Leg Throw | {{downleft}}+{{HK}} (close) | Cyclops grabs and throws his opponent with his legs.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Mega Optic Blast | {{QCF}} + both {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}}
 +
{{MoveListRow | Super Optic Blast | {{QCFD}} + both {{punch}} simultaneously | Cyclops fires a wide optic blast that can be directed with {{up}} or {{down}}. This move can be performed in midair.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Optic Blast ({{LP}}) | Optic Blast ({{LP}}) | Mega Optic Blast
 +
| Anti-air Type | Gene Splice ({{HP}}) | Gene Splice ({{HP}}) | Mega Optic Blast
 +
| Expansion Type | Cyclone Kick ({{HK}}) | Cyclone Kick ({{HK}}) | Mega Optic Blast
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Doctor Doom
 +
| image=Marvel vs Capcom 2, Character Art, Doctor Doom.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Doctor Doom.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Marvel Super Heroes''
 +
| desc=Doctor Doom is an arrogant sorcerer and inventor. He conceals an assortment of advanced weapons in his armor and under his tunic.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Laser Gun | {{HP}} in midair | Dr. Doom shoots his laser gun across the screen.}}
 +
{{MoveListRow | Plasma Beam | {{QCF}} {{punch}} | Dr. Doom fires a plasma beam across the screen. If performed in midair, he shoots the projectile diagonally downward.}}
 +
{{MoveListRow | Photon Shot | {{HCB}} {{punch}} | Dr. Doom shoots photon shots from his fingers, which spread out from him. This move can be performed in midair.}}
 +
{{MoveListRow | Molecular Shield | {{HCB}} {{kick}} | Dr. Doom conjures a cascade of rocks that swirl around him, preventing opponents from coming near, before being thrown toward his opponent.}}
 +
{{MoveListRow | Flight | {{QCB}} + both {{kick}} simultaneously | Dr. Doom flies for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Dr. Doom moves in any direction using his jetpack.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Electric Cage | {{QCF}} + both {{punch}} simultaneously | Dr. Doom throws an energy ball across the screen that grabs and electrocutes his opponent on contact.}}
 +
{{MoveListRow | Sphere Flame | {{QCF}} + both {{kick}} simultaneously | Dr. Doom shoots a large fireball directly upward, which carries his opponent into the air and hits multiple times if it connects.}}
 +
{{MoveListRow | Photon Array | {{HCB}} + both {{punch}} simultaneously | Dr. Doom shoots multiple photon shots from his fingers. This move can be performed in midair.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Variety Type | Photon Shot ({{HP}}) | Photon Shot ({{HP}}) | Photon Array
 +
| Anti-air Type | Molecular Shield ({{HK}}) | Molecular Shield ({{HK}}) | Sphere Flame
 +
| Projectile Type | Plasma Beam ({{HP}}) | Plasma Beam ({{HP}}) | Electric Cage
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Gambit
 +
| image=Marvel vs Capcom 2, Character Art, Gambit.jpg
 +
| sprite={{sprite | X-Men vs Street Fighter, Sprites, Gambit.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men vs. Street Fighter''
 +
| desc=Gambit is a mutant who can charge any object that he touches with explosive kinetic energy. He is married to Rogue.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Kinetic Card | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.}}
 +
{{MoveListRow | Trick Card | {{QCB}} {{punch}} | Gambit throws a hand of kinetically charged playing cards diagonally above him.}}
 +
{{MoveListRow | Cajun Slash | {{DPF}} {{punch}} | Gambit advances forward while swiping his staff with each step.}}
 +
{{MoveListRow | Cajun Escape | Hold {{down}} for 2 seconds, then {{upleft}}, {{up}}, or {{upright}}+{{punch}} | Gambit leaps to the edge of the screen. He can jump from one side to the other with {{left}} and {{right}} or dive with a downward slash with {{punch}}.}}
 +
{{MoveListRow | Cajun Strike | Hold {{down}} for 2 seconds, then {{upleft}}, {{up}}, or {{upright}}+{{kick}} | Gambit leaps to the edge of the screen, then jumps down with a dive kick. He can jump from one side to the other with {{left}} and {{right}}.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Royal Flush | {{QCF}} + both {{punch}} simultaneously | Gambit throws two hands of kinetically charged playing cards, hitting multiple times.}}
 +
{{MoveListRow | Cajun Explosion Forward | {{QCF}} + both {{kick}} simultaneously | Gambit jumps onto the opponent's side of the screen and throws a hand of kinetically charged playing cards that create a rolling wave of explosions on the ground.}}
 +
{{MoveListRow | Cajun Explosion Backward | {{QCB}} + both {{kick}} simultaneously | Gambit jumps onto his side of the screen and throws a hand of kinetically charged playing cards that create a rolling wave of explosions on the ground.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Kinetic Card ({{HP}}) | Kinetic Card ({{HP}}) | Royal Flush
 +
| Expansion Type | Cajun Slash ({{LP}}) | Cajun Slash ({{LP}}) | Royal Flush
 +
| Launcher Type | Crouching {{HP}} | Crouching {{HP}} | Royal Flush
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Hulk
 +
| image=Marvel vs Capcom 2, Character Art, Hulk.jpg
 +
| sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Hulk.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Marvel Super Heroes''
 +
| desc=Hulk is a scientist who was exposed to extreme amounts of gamma radiation and transformed into a gigantic green monster.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Gamma Charge | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}}
 +
{{MoveListRow | Flying Gamma Charge | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}}
 +
{{MoveListRow | Gamma Slam | {{QCF}} {{punch}} | Hulk slams the ground, causing a shockwave of earth to move across the screen.}}
 +
{{MoveListRow | Gamma Tornado | {{HCB}} {{punch}} (close) | Hulk grabs his opponent and swings them around in circles before tossing them.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Gamma Wave | {{QCF}} + both {{punch}} simultaneously | Hulk performs a more powerful version of his Gamma Slam ability.}}
 +
{{MoveListRow | Gamma Quake | {{QCF}} + both {{kick}} simultaneously | Hulk calls down a hail of large rocks that fall everywhere.}}
 +
{{MoveListRow | Gamma Crush | {{QCB}} + both {{punch}} simultaneously | Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with {{left}} (left side of the screen), {{down}} (middle of the screen), or {{right}} (right side of the screen) after Hulk launches.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Ground Type | Gamma Slam ({{LP}}) | Gamma Slam ({{LP}}) | Gamma Wave
 +
| Dash Type | Gamma Charge ({{LK}}) | Gamma Charge ({{LK}}) | Gamma Crush
 +
| Anti-air Type | Flying Gamma Charge ({{LK}}) | Flying Gamma Charge ({{LK}}) | Gamma Quake
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Iceman
 +
| image=Marvel vs Capcom 2, Character Art, Iceman.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Iceman.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men: Children of the Atom''
 +
| desc=Iceman is a mutant with the ability to manipulate ice and cold by freezing water vapor around him.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Ice Beam | {{QCF}} {{punch}} | Iceman shoots an ice blast from his hands that covers the entire width of the screen. Iceman fires the blast straight ahead with {{LP}} and diagonally upward with {{HP}}. He can also perform the move in midair, which is fired in the same straight ahead with {{LP}} and diagonally downward with {{HP}}.}}
 +
{{MoveListRow | Ice Avalanche | {{QCF}} {{kick}} | Iceman creates a giant ice boulder and throws it at his opponent. This move can be performed in midair.}}
 +
{{MoveListRow | Ice Fist | {{QCB}} {{punch}} | Iceman encases one of his hands in a large ice ball, which increases the damage of his punches while it lasts.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Freeze Grab | {{right}}+{{HP}} (close) | Iceman freezes his opponent for a duration.}}
 +
{{MoveListRow | Ice Boulder | {{down}}+{{HP}} in midair | Iceman throws an ice boulder down.}}
 +
{{MoveListRow | Slash Kick | {{down}}+{{HK}} in midair | Iceman kicks with a long ice blade.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Arctic Attack | {{QCF}} + both {{punch}} simultaneously | Iceman summons a barrage of ice shards to strike his opponent. This move can be performed in midair.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Ice Beam ({{LP}}) | Ice Beam ({{LP}}) | Arctic Attack
 +
| Variety Type | Ice Avalanche ({{LK}}) | Ice Avalanche ({{LK}}) | Arctic Attack
 +
| Balance Type | Ice Beam ({{LP}}) | Ice Avalanche ({{LK}}) | Arctic Attack
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Iron Man
 +
| image=Marvel vs Capcom 2, Character Art, Iron Man.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Iron Man.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Marvel Super Heroes''
 +
| desc=Iron Man is a wealthy business magnate who wears a mechanized suit of armor equipped with advanced weaponry.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Uni-Beam | {{HCF}} {{punch}} | Iron Man shoots a giant laser across the screen from his chest. This move can be performed in midair.}}
 +
{{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | Iron Man shoots laser blasts in each of the intermediate directions.}}
 +
{{MoveListRow | Smart Bomb | {{HP}}+{{LK}} | Iron Man drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding {{left}} or farther away by holding {{right}}. This move can be performed in midair.}}
 +
{{MoveListRow | Flight | {{QCB}} + both {{kick}} simultaneously | Iron Man hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Iron Man moves in any direction using his foot-mounted propulsion.}}
 +
{{MoveListRow | Knee Dive | {{down}}+{{HK}} in midair | Iron Man dives downward diagonally with his knees.}}
 +
{{MoveListRow | Upward Kick | {{up}}+{{HK}} in midair | Iron Man kicks straight up.}}
 +
{{MoveListRow | Focus Laser | {{up}}+{{HP}} or {{down}}+{{HP}} | Iron Man can direct his jumping laser attack at an upward or downward angle.}}
 +
{{MoveListRow | Missile Launch | {{down}}+{{HP}} | Iron Man shoots a missile across the screen while crouched.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Proton Cannon | {{QCF}} + both {{punch}} simultaneously | Iron Man pulls out a large cannon and fires a giant blast across the screen.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Uni-Beam ({{LP}}) | Uni-Beam ({{LP}}) | Proton Cannon
 +
| Anti-air Type | Repulsor Blast ({{HP}}) | Repulsor Blast ({{HP}}) | Proton Cannon
 +
| Launcher Type | Standing {{HP}} | Standing {{HP}} | Proton Cannon
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Juggernaut
 +
| image=Marvel vs Capcom 2, Character Art, Juggernaut.jpg
 +
| sprite={{sprite | X-Men vs Street Fighter, Sprites, Juggernaut.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men: Children of the Atom''
 +
| desc=Juggernaut is a regular human who was empowered by a gem belonging to the deity Cyttorak, becoming a massive juggernaut with immense strength and toughness. Though not a mutant, he is allied with Magneto's Brotherhood of Mutants.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Earthquake | {{QCFD}} {{punch}} | Juggernaut hits the ground, which sends a wave forward.}}
 +
{{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}}
 +
{{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}}
 +
{{MoveListRow | Cyttorak Power-Up | {{DPF}} + both {{punch}} simultaneously | Juggernaut glows orange, increasing the damage of his next attack.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hammer Fist | {{right}}+{{HP}} | Juggernaut punches in front of him with both fists.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Headcrush | {{QCF}} + both {{punch}} simultaneously | Juggernaut charges at his opponent head first.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Ground Type | Earthquake ({{LP}}) | Earthquake ({{LP}}) | Headcrush
 +
| Dash Type | Juggernaut Punch ({{HP}}) | Juggernaut Punch ({{HP}}) | Headcrush
 +
| Variety Type | Juggernaut Body Press ({{HK}}) | Juggernaut Body Press ({{HK}}) | Headcrush
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Magneto
 +
| image=Marvel vs Capcom 2, Character Art, Magneto.jpg
 +
| sprite={{sprite | X-Men vs Street Fighter, Sprites, Magneto.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men: Children of the Atom''
 +
| desc=Magneto is a mutant with the ability to control magnetism. He is the leader of the Brotherhood of Mutants, a group that uses extreme methods against humans it regards as "anti-mutant."
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Electromagnetic Disruptor | {{HCF}} {{punch}} | Magneto fires an energy beam across the screen. This move can be performed in midair.}}
 +
{{MoveListRow | Hyper Gravitation | {{HCB}} {{kick}} | Magneto sends out energy balls that do a light amount of damage but pull his opponent toward him. This move can be performed in midair.}}
 +
{{MoveListRow | Magnetic Force Field | {{HCF}} {{kick}} | Magneto surrounds himself in a magnetic force field momentarily. If he is attacked while the force field is out, he punches the ground and knocks away the opponent with a shockwave. This only affects direct attacks and not projectiles.}}
 +
{{MoveListRow | Magnetic Blast | {{up}} {{upright}} {{right}} {{punch}} in midair | Magneto fires energy waves downward at a diagonal angle.}}
 +
{{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | Magneto levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Magneto moves in any direction using his levitation.}}
 +
{{MoveListRow | Angled Kick | {{down}}+{{LK}} | Magneto kicks diagonally downward.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Magnetic Shockwave | {{QCF}} + both {{punch}} simultaneously | Magneto summons a shockwave of energy pillars that move across the screen.}}
 +
{{MoveListRow | Magnetic Tempest | {{QCF}} + both {{kick}} simultaneously | Magneto fires a volley of magnetic shards all around the screen. This move can be performed in midair.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Electromagnetic Disruptor ({{HP}}) | Electromagnetic Disruptor ({{HP}}) | Magnetic Shockwave
 +
| Capture Type | Hyper Gravitation ({{LK}}) | Hyper Gravitation ({{LK}}) | Magnetic Tempest
 +
| Launcher Type | Crouching {{HP}} | Crouching {{HP}} | Magnetic Tempest
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Marrow
 +
| image=Marvel vs Capcom 2, Character Art, Marrow.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Marrow.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Marvel vs. Capcom 2''
 +
| desc=Marrow is a mutant, raised by the underground-dwelling Morlocks, with bones that grow out of her skin. She can use these bones in various ways as weapons.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Bonerang | {{QCF}} {{punch}} | Marrow tosses a bone boomerang that flies about half of a screen width away and spins in place for a moment before disappearing. It passes through opponents if they are closer than that. When thrown in midair, Marrow throws it straight ahead with {{LP}} and diagonally downward with {{HP}}.}}
 +
{{MoveListRow | Ride and Slash | {{HCB}} {{punch}} | Marrow leaps forward. If she lands on her opponent, she sits on their shoulders and slices them multiple times with her bone blades. This move can be performed in midair.}}
 +
{{MoveListRow | Towering Spine | {{DPF}} {{punch}} | Marrow leans forward as the bones on her back grow to massive size, damaging opponents in a conical area above her.}}
 +
{{MoveListRow | Ricochet Slash | {{QCB}} {{kick}} | Marrow jumps back to her side of the screen, then dives down while holding a bone blade out in front of her.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Marrow can jump off the edges of the screen.}}
 +
{{MoveListRow | Double Jump | {{up}} in midair | Marrow can jump a second time in midair.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Stinger Bones | {{QCF}} + both {{punch}} simultaneously | Marrow stabs her opponent with several stinger spines from her back. The move can reach the full width of the screen.}}
 +
{{MoveListRow | Bone Burst | {{QCB}} + both {{punch}} simultaneously | Marrow jumps in the air, then shoots a salvo of pointed bones from her back, which track her opponent like homing missiles. This move can be performed in midair.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Bonerang ({{HP}}) | Bonerang ({{HP}}) | Bone Burst
 +
| Anti-air Type | Towering Spine ({{HP}}) | Towering Spine ({{HP}}) | Bone Burst
 +
| Expansion Type | Ricochet Slash ({{HK}}) | Ricochet Slash ({{HK}}) | Stinger Bones
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Omega Red
 +
| image=Marvel vs Capcom 2, Character Art, Omega Red.jpg
 +
| sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Omega Red.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men: Children of the Atom''
 +
| desc=Omega Red is a mutant enhanced through a Soviet "Super Soldier" program. He was implanted with Carbonadium coils that he can use to siphon the life essence of his victims.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Carbonadium Coil | {{QCF}} {{punch}} | Omega Red ensnares his opponent with a metal whip. When used with {{LP}}, he throws the whip directly in front of him. When used with {{HP}}, he throws the whip diagonally upward. When used with {{LP}}+{{HP}}, he throws the whip directly upward. When the opponent is ensnared, pressing {{punch}} drains their vitality while pressing {{kick}} drains their Hyper Combo gauge. Holding a direction while pressing {{punch}} throws the opponent. This move can be performed in midair.}}
 +
{{MoveListRow | Downward Carbonadium Coil | {{QCF}} {{kick}} in midair | Omega Red ensnares his opponent with a metal whip. When used with {{LK}}, he throws the whip directly in front of him. When used with {{HK}}, he throws the whip diagonally downward. When used with {{LK}}+{{HK}}, he throws the whip directly downward. When the opponent is ensnared, pressing {{punch}} drains their vitality while pressing {{kick}} drains their Hyper Combo gauge. Holding a direction while pressing {{punch}} throws the opponent.}}
 +
{{MoveListRow | Omega Strike | {{QCF}} {{kick}} | Omega Strike uses his metal cables to vault himself into the air. When used with {{LK}}, he vaults himself forwards. When used with {{HK}}, he vaults himself at a diagonal angle. When used with {{LK}}+{{HK}}, he vaults himself directly upward. He vaults farther if the button is held for longer.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Omega Red dashes forward in midair.}}
 +
{{MoveListRow | Coil Strike | {{downleft}}+{{HK}}, {{down}}+{{HK}}, or {{downright}}+{{HK}} | Omega Red stabs his coils into the ground, and they shoot out elsewhere: near with {{downleft}}, halfway across the screen with {{down}}, and far with {{downright}}.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Omega Destroyer | {{QCB}} + both {{punch}} simultaneously | Omega Red lashes his coils out from himself in all directions.}}
 +
{{MoveListRow | Carbonadium Smash | {{QCB}} + both {{punch}} simultaneously in midair | Omega Red dashes forward in the air, performs a series of hits, then slams his opponent on the ground with his coils.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Throw Type | Carbonadium Coil ({{HP}}) | Standing {{HP}} | Omega Destroyer
 +
| Anti-air Type | Omega Strike ({{HK}}) | Omega Strike ({{HK}}) | Omega Destroyer
 +
| Ground Type | Crouching {{HK}} | Crouching {{HP}} | Omega Destroyer
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Psylocke
 +
| image=Marvel vs Capcom 2, Character Art, Psylocke.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Psylocke.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men: Children of the Atom''
 +
| desc=Psylocke is a mutant with telepathic and telekinetic abilities who can focus her psionic powers into psychic blades. She has swapped bodies with a ninja assassin named Kwannon.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Psi-Blast | {{QCF}} {{punch}} | Psylocke shoots a psychic energy beam across the screen. When used with {{LP}}, she fires the blast diagonally downward. When used with {{HP}}, she fires the blast straight ahead. She can also perform the move in midair, which is fired in the same directions with the same buttons.}}
 +
{{MoveListRow | Psi-Blade Spin | {{QCF}} {{kick}} | Psylocke spins in the air while generating psychic energy blades. She moves forward with {{LK}} and upward with {{HK}}. This move can be performed in midair.}}
 +
{{MoveListRow | Ninjutsu | {{HCB}} {{punch}} or {{kick}} | Psylocke teleports. When used with {{LP}}, she reappears in the top-left. When used with {{HP}}, she reappears in the top-right. When used with {{LK}}, she reappears in the bottom-left. When used with {{HK}}, she reappears in the bottom-right. She can perform a flying psionic attack after teleporting by holding any direction and {{punch}} or {{kick}}. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Triple Jump | {{up}} in midair | Psylocke can jump a second and third time in midair.}}
 +
{{MoveListRow | Moonsault Kick | {{up}}+{{HK}} in midair | Psylocke kicks while spinning backwards in midair.}}
 +
{{MoveListRow | Rolling Kick | {{right}}+{{HK}} | Psylocke flips forward and comes down with an axe kick.}}
 +
{{MoveListRow | Retreating Kick | {{left}}+{{HK}} | Psylocke jumps backward, then performs a high kick while crouched. She can follow up the kick with a forward slide to the other side of her opponent by pressing {{right}}.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Psi Thrust | {{QCF}} + both {{punch}} simultaneously | Psylocke surrounds herself in a cone of psychic energy and flies straight across the screen. The player can decide the direction that she flies with {{left}} or {{right}} when she is about to do the move. She can perform a second Psi Thrust by pressing {{punch}} at the end of the maneuver (with the player again able to determine the direction). This move can be performed in midair.}}
 +
{{MoveListRow | Psi Maelstrom | {{QCF}} + both {{kick}} simultaneously | Psylocke spins in the air while generating psychic energy blades, juggling her opponent high into the air. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
 +
{{MoveListRow | Kochou Gakure | {{QCB}} + both {{kick}} simultaneously | Psylocke channels her telepathy to create a swarm of psionic butterflies that spiral out from her and harm anything they touch. This move can be performed in midair.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Anti-air Type | Psi-Blade Spin ({{HK}}) | Psi-Blade Spin ({{HK}}) | Psi Maelstrom
 +
| Projectile Type | Psi-Blast ({{HP}}) | Psi-Blast ({{HP}}) | Kochou Gakure
 +
| Balance Type | Psi-Blast ({{HP}}) | Psi-Blade Spin ({{HK}}) | Psi Thrust
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Rogue
 +
| image=Marvel vs Capcom 2, Character Art, Rogue.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Rogue.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men vs. Street Fighter''
 +
| desc=Rogue is a mutant who can absorb the essence of anyone through skin-to-skin contact. She is married to Gambit. Her ability in ''[[X-Men vs. Street Fighter]]'' to absorb special moves from other characters has been replaced with the ability to absorb temporary power-ups.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Repeating Punch | {{QCF}} {{punch}} | Rogue dashes forward with a flurry of punches, finishing with an uppercut. This move can be performed in midair.}}
 +
{{MoveListRow | Rising Repeating Punch | {{DPF}} {{punch}} | Rogue flies into the air while delivering a series of punches.}}
 +
{{MoveListRow | Power Dive Punch | {{DPF}} {{kick}} | Rogue floats high into the air, then dives downward with a punch. She jumps higher into the air with {{HK}}. She can dive sooner with {{kick}} while ascending.}}
 +
{{MoveListRow | Power Drain | {{QCB}} {{kick}} | Rogue dashes forward and grabs her opponent, giving them a kiss that damages them and absorbs a special power for a duration. The power absorbed depends on the character (and sometimes the state of the character). This move can be performed in midair.
 +
{{{!}}
 +
! '''Power-up''' !! '''Description''' !! '''Characters'''
 +
{{!}}-
 +
{{!}} Defense Up {{!}}{{!}} Increases Rogue's defense. {{!}}{{!}} Captain America (without shield), Colossus, Doctor Doom, Iceman, Iron Man, Magneto, Omega Red, Silver Samurai, Spiral, War Machine, Guile, Jin, Roll, Ruby Heart, Sakura, Tron Bonne, Zangief
 +
{{!}}-
 +
{{!}} Speed Up {{!}}{{!}} Increases Rogue's movement and attack speed. {{!}}{{!}} Gambit, Marrow, Psylocke, Silver Samurai (with Thunder Sword), Spider-Man, Storm, Wolverine, Cammy, Chun-Li, Felicia, Hayato, Morrigan, SonSon, Strider Hiryuu
 +
{{!}}-
 +
{{!}} Power Up {{!}}{{!}} Increases Rogue's attack strength. {{!}}{{!}} Blackheart, Cable, Captain America, Cyclops, Sabretooth, Shuma-Gorath (in Chaos Dimension), Silver Samurai (with Fire Sword), Spiral (with Power Dance), Thanos, Venom, Akuma, Amingo, Captain Commando, Charlie, Ken, M. Bison, Mega Man, Ryu
 +
{{!}}-
 +
{{!}} Life Up {{!}}{{!}} Improves Rogue's assist healing ability. {{!}}{{!}} Shuma-Gorath, Spiral (with Metamorphosis), Anakaris, B.B. Hood, Dan, Dhalsim, Jill, Servbot
 +
{{!}}-
 +
{{!}} Super Armor {{!}}{{!}} Gives Rogue Super Armor, which lets her walk through damage. {{!}}{{!}} Hulk, Jin (with Saotome Shine), Juggernaut, Sentinel, Silver Samurai (with Ice Sword)
 +
{{!}}-
 +
{{!}} Hyper Armor {{!}}{{!}} Gives Rogue Hyper Armor, which lets her walk through damage and renders her immune to stun. {{!}}{{!}} Colossus (with Super Armor), Rogue (with Hyper Armor), Silver Samurai (with Ice Sword, performed three times), Zangief (with Iron Body)
 +
{{!}}}}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Rogue dashes forward in midair.}}
 +
{{MoveListRow | Dive Kick | {{down}}+{{HK}} in midair | Rogue drops with a diving kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Goodnight Sugar | {{QCF}} + both {{punch}} simultaneously | Rogue dashes forward and pummels her opponent into the air with a barrage of punches, ending with a kiss that absorbs one of their abilities.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Anti-air Type | Rising Repeating Punch ({{HP}}) | Rising Repeating Punch ({{HP}}) | Hyper Repeating Punch
 +
| Dash Type | Repeating Punch ({{HP}}) | Repeating Punch ({{HP}}) | Hyper Repeating Punch
 +
| Throw Type | Power Drain ({{HK}}) | Power Drain ({{HK}}) | Hyper Repeating Punch
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Sabretooth
 +
| image=Marvel vs Capcom 2, Character Art, Sabretooth.jpg
 +
| sprite={{sprite | X-Men vs Street Fighter, Sprites, Sabretooth.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men vs. Street Fighter''
 +
| desc=Sabretooth is a mutant with beastial abilities, including rapid healing, superhuman senses, and razor-sharp fangs and claws.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Berserker Claw | {{QCF}} {{punch}} | Sabretooth charges forward and slashes his claw, ending up on the other side of his opponent.}}
 +
{{MoveListRow | Wild Fang | {{HCB}} {{punch}} | Sabretooth leaps across the screen, grabbing and throwing his opponent if he lands on them.}}
 +
{{MoveListRow | Armed Birdie | {{HCB}} {{kick}} | Sabretooth summons Birdie, who appears and fires her rifle.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Sabretooth can jump off the edges of the screen.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Berserker Claw X | {{QCF}} + both {{punch}} simultaneously | Sabretooth charges and slashes his opponent multiple times.}}
 +
{{MoveListRow | Weapon X Dash | {{DPF}} + both {{punch}} simultaneously | Sabretooth leaps across the screen, performing a barrage of attacks if he lands on them.}}
 +
{{MoveListRow | Heavy Armed Birdie | {{HCB}} + both {{kick}} simultaneously | Sabretooth summons Birdie, who appears and fires repeated blasts from her rifle.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Expansion Type | Berserker Claw ({{HP}}) | Berserker Claw ({{HP}}) | Hyper Berserker Claw
 +
| Projectile Type | Armed Birdie ({{LP}}) | Armed Birdie ({{HP}}) | Heavy Armed Birdie
 +
| Launcher Type | Standing {{HP}} | Standing {{HP}} | Heavy Armed Birdie
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Sentinel
 +
| image=Marvel vs Capcom 2, Character Art, Sentinel.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Sentinel.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men: Children of the Atom''
 +
| desc=Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Rocket Punch | {{QCF}} {{punch}} | The Sentinel shoots its rocket-propelled arm across the screen. When used with {{LP}}, the Sentinel shoots the arm diagonally downward. When used with {{HP}}, the Sentinel shoots the arm straight ahead. If performed in midair, the Sentinel fires in the same directions with the same buttons.}}
 +
{{MoveListRow | Sentinel Force | {{QCF}} {{kick}} | The Sentinel calls forth mini-Sentinels. When used with {{LK}}, the mini-Sentinels attack at a downward angle and can be directed with {{up}} or {{down}}. When used with {{HK}}, the mini-Sentinels fly overhead and drop bombs.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | The Sentinel moves in any direction using his thrusters.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Plasma Storm | {{QCF}} + both {{punch}} simultaneously | The Sentinel generates a large plasma ball in front of it. Pressing {{punch}} repeatedly does more hits.}}
 +
{{MoveListRow | Hyper Sentinel Force | {{QCF}} + both {{kick}} simultaneously | The Sentinel calls forth three waves of three mini-Sentinels to fly across the screen and attack its opponent.}}
 +
{{MoveListRow | Hard Drive | {{QCF}} + both {{punch}} simultaneously in midair | The Sentinel flies across the screen, ramming through its opponent if airborne.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Rocket Punch ({{LP}}) | Rocket Punch ({{LP}}) | Hyper Sentinel Force
 +
| Launcher Type | Standing {{HK}} | Standing {{HK}} | Hyper Sentinel Force
 +
| Ground Type | Sentinel Force ({{LK}}) | Sentinel Force ({{LK}}) | Hyper Sentinel Force
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Shuma-Gorath
 +
| image=Marvel vs Capcom 2, Character Art, Shuma-Gorath.jpg
 +
| sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Shuma-Gorath.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Marvel Super Heroes''
 +
| desc=Shuma-Gorath is an ancient, tentacled creature thought to be an omnipotent and immortal being.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Mystic Stare | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Shuma-Gorath sends a rotating group of eyes across the screen. The eyes deal no damage but attach to the opponent. They explode after 4 seconds, unless Shuma-Gorath is hit, in which case they are removed without doing any damage.}}
 +
{{MoveListRow | Mystic Smash | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Shuma-Gorath curls into a ball and jumps ahead in an arc, coming down with spikes. This move can be performed in midair.}}
 +
{{MoveListRow | Devitalization | {{HCB}} {{kick}} (close) | Shuma-Gorath stretches itself and carries its opponent high into the air, dropping them and following up with a multi-tentacled slap.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Petrification | {{down}}+{{HK}} in midair | Shuma-Gorath turns to stone and falls directly downward.}}
 +
{{MoveListRow | Upward Blast | {{up}}+{{HP}} in midair | Shuma-Gorath shoots a blast upward from its eye.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Hyper Mystic Smash | {{QCF}} + both {{kick}} simultaneously | Shuma-Gorath bombards its opponent with miniature, spiked ball versions of itself.}}
 +
{{MoveListRow | Chaos Dimension | {{QCF}} + both {{punch}} simultaneously (at least level 3) | Shuma-Gorath glows with power. For a few seconds, its {{HP}} and {{HK}} become unblockable. If either of them connect with an opponent, Shuma-Gorath transforms into a large bubble and envelops its opponent, carrying them far into the air. Shuma-Gorath then transforms into a vortex and spins, damaging its opponent before dropping them from the height. This move can be performed in midair. The Hyper Combo gauge must be at least level 3 to perform this move.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Mystic Stare ({{HP}}) | Mystic Stare ({{HP}}) | Hyper Mystic Smash
 +
| Expansion Type | Mystic Smash ({{HK}}) | Mystic Smash ({{HK}}) | Hyper Mystic Smash
 +
| Balance Type | Mystic Stare ({{HP}}) | Mystic Smash ({{HK}}) | Hyper Mystic Smash
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Silver Samurai
 +
| image=Marvel vs Capcom 2, Character Art, Silver Samurai.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Silver Samurai.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men: Children of the Atom''
 +
| desc=Silver Samurai is a master swordsman who can channel mutant powers through his sword. His ability in ''[[X-Men: Children of the Atom]]'' to channel his sword with an element has been expanded. He can channel his sword with thunder, ice, or fire up to three times. Each element gives him different bonuses and a unique Hyper Combo.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Shuriken | {{QCF}} {{punch}} | Silver Samurai throws a giant shuriken across the screen. The shuriken can be directed with {{up}} or {{down}} after it is thrown. This move can be performed in midair.}}
 +
{{MoveListRow | Hyakuretsutoh | {{DPF}} {{punch}} | Silver Samurai furiously slashes his sword in front of him. Pressing {{punch}} repeatedly does additional hits. He can run forward while performing this move with {{right}} {{right}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Endless Slashes | {{repeat|{{LP}}}} | Silver Samurai slashes his sword repeatedly in front of him.}}
 +
{{MoveListRow | Low Slash | {{HP}} {{HP}} | Silver Samurai performs a sweeping low slash.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Chou Shuriken | {{QCF}} + both {{punch}} simultaneously | Silver Samurai throws three giant shurikens across the screen. The shurikens can be directed with {{up}} or {{down}} after they are thrown.}}
 +
{{MoveListRow | Touki: Kaminari | {{QCB}} {{punch}} | Silver Samurai charges his sword with thunder, which temporarily increases his movement and attack speed but also causes him to do less damage and take more damage. This move can be repeated two additional times, increasing its effect.}}
 +
{{MoveListRow | Touki: Koori | {{QCB}} {{LK}} | Silver Samurai charges his sword with ice, which temporarily allows him to walk through some attacks. This move can be repeated two additional times, increasing his resilience and also his damage.}}
 +
{{MoveListRow | Touki: Honoo | {{QCB}} {{HK}} | Silver Samurai charges his sword with fire, which temporarily increases damage but also damage taken. This move can be repeated two additional times, increasing the damage he does and also decreasing the amount he takes.}}
 +
{{MoveListRow | Raimei Ken | {{QCF}} + both {{kick}} simultaneously with Thunder Sword | Silver Samurai raises his sword in the air, calling down lightning all around him.}}
 +
{{MoveListRow | Hyouga Ken | {{QCF}} + both {{kick}} simultaneously with Ice Sword | Silver Samurai stabs the ground with his sword, which creates a ripple of ice shards in both directions that freeze the opponent for a duration on contact.}}
 +
{{MoveListRow | Homura Ken | {{QCF}} + both {{kick}} simultaneously with Fire Sword | Silver Samurai raises his sword in the air, calling a spiral of fireballs to rise around him and into the air.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Ground Type | Hyakuretsutoh ({{HP}}) | Hyakuretsutoh ({{HP}}) | Hyper Hyakuretsutoh
 +
| Projectile Type | Shuriken ({{HP}}) | Shuriken ({{HP}}) | Chou Shuriken
 +
| Balance Type | Crouching {{HP}} | Crouching {{HP}} | Raimei Ken
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Spider-Man
 +
| image=Marvel vs Capcom 2, Character Art, Spider-Man.jpg
 +
| sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Spider-Man.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Marvel Super Heroes''
 +
| desc=Spider-Man is a teenage high school student who gained superhuman spider-powers and abilities after being bitten by a radioactive spider.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Web Ball | {{QCF}} {{punch}} | Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Opponents caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.}}
 +
{{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}}
 +
{{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}}
 +
{{MoveListRow | Web Throw | {{HCB}} {{punch}} | Spider-Man shoots a string of webbing. He shoots in front of him with {{LP}} and at a diagonal upward angle with {{HP}}. If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Spider-Man can jump off the edges of the screen.}}
 +
{{MoveListRow | Spider Swing | {{right}} {{right}} in midair | Spider-Man swings through the air on a webbing rope.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Maximum Spider | {{QCF}} + both {{punch}} simultaneously | Spider-Man jumps between the edges of the screen with multiple flying punches and kicks. This move can be performed in midair.}}
 +
{{MoveListRow | Crawler Assault | {{QCF}} + both {{kick}} simultaneously | Spider-Man charges his opponent with a series of attacks.}}
 +
{{MoveListRow | Ultimate Web Throw | {{QCB}} + both {{punch}} simultaneously | Spider-Man jumps in the air and throws a web at his opponent, which he uses to capture the opponent and swing them around in circles on the way down to the ground.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Capture Type | Web Ball ({{HP}}) | Web Ball ({{HP}}) | Crawler Assault
 +
| Expansion Type | Web Swing ({{HK}}) | Web Swing ({{HK}}) | Crawler Assault
 +
| Anti-air Type | Spider Sting ({{HP}}) | Spider Sting ({{HP}}) | Crawler Assault
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Spiral
 +
| image=Marvel vs Capcom 2, Character Art, Spiral.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Spiral.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men: Children of the Atom''
 +
| desc=Spiral is a mutant with six arms and powerful mystical abilities, including teleportation and the ability to conjure magical swords.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Dancing Swords | {{HCB}} + both {{punch}} simultaneously | Spiral surrounds herself in six glowing orange swords. She then throws a sword with {{LP}}. This move can be performed in midair.}}
 +
{{MoveListRow | Sword Throw | {{QCF}} {{punch}} | When surrounded by Dancing Swords, Spiral can group the swords together in a circle and throw them straight ahead with {{LP}} or directly upward with {{HP}}. This move can be performed in midair.}}
 +
{{MoveListRow | Sword Spread | {{QCF}} {{kick}} | When surrounded by Dancing Swords, Spiral can throw them in a circle expanding outward with {{LK}} or shooting outward individually with {{HK}}. This move can be performed in midair.}}
 +
{{MoveListRow | Six-Hand Grapple | {{DPF}} {{punch}} (close) | Spiral holds her arms out. If she catches an airborne opponent, she grabs them and can throw them with {{up}} or {{down}}. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Scratch Punch | {{down}}+{{HP}} in midair | Spiral dives down while holding all six arms in front of her.}}
 +
{{MoveListRow | Quick Drop | {{QCB}} {{HK}} in midair | Spiral quickly drops down to the ground.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Strength Dance | {{QCF}} + both {{kick}} simultaneously | Spiral makes herself more powerful for a duration.}}
 +
{{MoveListRow | Speed Dance | {{QCB}} + both {{kick}} simultaneously | Spiral makes herself faster for a duration.}}
 +
{{MoveListRow | Stampede Sword | {{QCF}} + both {{punch}} simultaneously | Spiral throws three waves of six swords across the screen.}}
 +
{{MoveListRow | Metamorphosis | {{QCB}} + both {{punch}} simultaneously (at least level 3) | Spiral flashes, then her punches (in close range) cause her to transform, cycling through many of the Marvel characters in the game as she pummels her opponent. The Hyper Combo gauge must be at least level 3 to perform this move.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Sword Throw ({{LP}}) | Sword Throw ({{LP}}) | Stampede Sword
 +
| Variety Type | Sword Throw ({{HP}}) | Sword Throw ({{HP}}) | Stampede Sword
 +
| Ground Type | Standing {{HP}} | Crouching {{HP}} | Hyper Metamorphosis
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Storm
 +
| image=Marvel vs Capcom 2, Character Art, Storm.jpg
 +
| sprite={{sprite | X-Men vs Street Fighter, Sprites, Storm.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men: Children of the Atom''
 +
| desc=Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Typhoon | {{QCF}} {{kick}} | Storm summons a trio of cyclones that move quickly along the ground. This move can be performed in midair.}}
 +
{{MoveListRow | Double Typhoon | {{QCB}} {{kick}} | Storm summons two cyclones that appear under her opponent and toss them high into the air if they do not move out of them quickly. This move can be performed in midair.}}
 +
{{MoveListRow | Lighting Ball | {{QCB}} {{punch}} in midair | Storm throws a lightning ball diagonally downward with {{LP}} or straight ahead with {{HP}}.}}
 +
{{MoveListRow | Lightning Attack | Any direction + {{HP}}+{{LK}} | Storm flies in any direction while empowering her hand with lightning. This move can be performed in midair.}}
 +
{{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | Storm levitates for 5 seconds or until she is hit. She can move in any direction using the D-Pad. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | Storm moves in any direction using her levitation.}}
 +
{{MoveListRow | Float | {{upleft}}, {{up}}, or {{upright}} in midair | Storm can slow her descent while in the air.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Lightning Storm | {{HCF}} + both {{punch}} simultaneously | Storm shoots bolts of lightning all around her. This move can be performed in midair.}}
 +
{{MoveListRow | Hail Storm | {{QCB}} + both {{punch}} simultaneously | Storm flies to the corner of the screen and summons a hail storm to batter her opponent.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Typhoon ({{HK}}) | Typhoon ({{HK}}) | Lightning Storm
 +
| Expansion Type | Lightning Attack ({{right}}) | Lightning Attack ({{right}}) | Lightning Storm
 +
| Variety Type | Double Typhoon ({{LK}}) | Double Typhoon ({{LK}}) | Hail Storm
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Thanos
 +
| image=Marvel vs Capcom 2, Character Art, Thanos.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Thanos.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Marvel Super Heroes''
 +
| desc=Thanos is an alien warlord with extreme strength and endurance, cursed by Death with immortality. He wields the Infinity Gauntlet and the six Infinity Gems, giving him unlimited control over Time, Space, Power, Mind, Reality, and Soul.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Titan Crush | {{HCF}} {{punch}} | Thanos dashes forward head first. This move can be performed in midair.}}
 +
{{MoveListRow | Death Sphere | {{QCF}} {{kick}} | Thanos throws a sphere that entraps and temporarily stuns his opponent.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Knee Dive | {{down}}+{{HK}} in midair | Thanos dives downward with his knee.}}
 +
{{MoveListRow | Long Run | {{right}} after dashing with {{right}} {{right}} | Thanos can continue running after dashing.}}
 +
{{MoveListRow | High Kick | {{left}}+{{HK}} | Thanos does a high kick.}}
 +
{{MoveListRow | Fist Swing | {{downright}}+{{HP}} | Thanos swings his clasped fists like a club.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Gauntlet Power | {{QCF}} + both {{punch}} simultaneously | Thanos uses the Power Gem to create a giant fireball that sweeps across the screen.}}
 +
{{MoveListRow | Gauntlet Reality | {{QCB}} + both {{punch}} simultaneously | Thanos uses the Reality Gem to create two stone pillars and crush his opponent between them.}}
 +
{{MoveListRow | Gauntlet Space | {{QCF}} + both {{kick}} simultaneously | Thanos uses the Space Gem to create a vortex of flying stone in front of him.}}
 +
{{MoveListRow | Gauntlet Soul | {{QCB}} + both {{kick}} simultaneously | Thanos uses the Soul Gem to attack his opponent in near range with an incapacitating lightning strike.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Capture Type | Death Sphere ({{LP}}) | Death Sphere ({{LP}}) | Gauntlet Power
 +
| Dash Type | Titan Crush ({{HP}}) | Titan Crush ({{HP}}) | Gauntlet Reality
 +
| Launcher Type | Fist Swing | Fist Swing | Gauntlet Space
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Venom
 +
| image=Marvel vs Capcom 2, Character Art, Venom.jpg
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Venom.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Marvel vs. Capcom''
 +
| desc=Venom is a journalist who bonded with an alien symbiote. Since the symbiote grafted to Spider-Man first, Venom absorbed some of Spider-Man's unique abilities.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Venom Fang | {{QCF}} {{punch}} | Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.}}
 +
{{MoveListRow | Venom Rush | {{QCF}} {{kick}} | Venom's symbiote slides across the ground like a puddle, then morphs into multiple tentacles with mouths and fangs that bite and toss the opponent into the air.}}
 +
{{MoveListRow | Web Throw | {{HCB}} {{punch}} | Venom shoots a string of webbing. He shoots in front of him with {{LP}} and at a diagonal upward angle with {{HP}}. If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Air Swing | {{right}} {{right}} in midair | Venom swings across the screen.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Venom Web | {{QCF}} + both {{punch}} simultaneously | Venom leaps the middle of the screen, then creates a giant web that entangles his opponent. Venom then assaults his opponent with multiple attacks.}}
 +
{{MoveListRow | Death Bite | {{QCF}} + both {{kick}} simultaneously | Venom's symbiote slides across the ground like a puddle, morphing into multiple tentacles along the way with mouths and fangs that bite the opponent.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Expansion Type | Venom Fang ({{LP}}) | Venom Fang ({{LP}}) | Death Bite
 +
| Variety Type | Venom Rush ({{LK}}) | Venom Rush ({{LK}}) | Death Bite
 +
| Launcher Type | Standing {{MP}} | Standing {{MP}} | Death Bite
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=War Machine
 +
| image=Marvel vs Capcom 2, Character Art, War Machine.jpg
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, War Machine.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Marvel vs. Capcom''
 +
| desc=War Machine is a pilot and the chief aviation engineer of Stark Industries. He uses a similar suit of armor to Iron Man and plays similarly.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots missiles across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}}
 +
{{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | War Machine shoots laser blasts in each of the intermediate directions.}}
 +
{{MoveListRow | Smart Bomb | {{HP}}+{{LK}} | War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding {{left}} or farther away by holding {{right}}. This move can be performed in midair.}}
 +
{{MoveListRow | Flight | {{QCB}} {{kick}} | War Machine hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad or land by pressing {{QCB}} {{kick}} again. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hover | Any direction + both {{punch}} simultaneously | War Machine moves in any direction using his foot-mounted propulsion.}}
 +
{{MoveListRow | Knee Dive | {{down}}+{{HK}} in midair | War Machine dives downward diagonally with his knees.}}
 +
{{MoveListRow | Upward Kick | {{up}}+{{HK}} in midair | War Machine kicks straight up.}}
 +
{{MoveListRow | Focus Laser | {{up}}+{{HP}} or {{down}}+{{HP}} | War Machine can direct his jumping laser attack at an upward or downward angle.}}
 +
{{MoveListRow | Laser Shot | {{down}}+{{HP}} | War Machine shoots a laser across the screen while crouched.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Proton Cannon | {{QCF}} + both {{punch}} simultaneously | War Machine pulls out a large cannon and fires a giant blast across the screen.}}
 +
{{MoveListRow | War Destroyer | {{QCF}} + both {{kick}} simultaneously | War Machine fires a salvo of missiles into the air, which fall to the ground onto the opponent.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Shoulder Cannon ({{LP}}) | Shoulder Cannon ({{LP}}) | Proton Cannon
 +
| Anti-air Type | Repulsor Blast ({{LP}}) | Repulsor Blast ({{LP}}) | War Destroyer
 +
| Variety Type | Smart Bomb ({{left}}) | Smart Bomb ({{left}}) | War Destroyer
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Wolverine
 +
| image=Marvel vs Capcom 2, Character Art, Wolverine.jpg
 +
| sprite={{sprite | X-Men vs Street Fighter, Sprites, Wolverine.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''X-Men: Children of the Atom''
 +
| desc=Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. He is the only Marvel character to appear in all of Capcom's ''[[:Category:X-Men (franchise)|X-Men]]'' and Marvel fighting games. He has two versions in this game, selected separately from the character select screen: a version with adamantium claws that plays as he did in ''[[Marvel vs. Capcom]]'' and a version with bone claws that plays as he did in ''[[X-Men vs. Street Fighter]]''.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}}
 +
{{MoveListRow | Berserker Slash<br>(Adamantium claws only) | {{QCB}} {{punch}} | Wolverine dashes across the screen and slashes with his claws. He can pass through to the other side of his opponent while dashing}}
 +
{{MoveListRow | Tornado Claw | {{DPF}} {{punch}} | Wolverine jumps into the air while rotating and slashing his claws. Pressing {{punch}} repeatedly does additional hits.}}
 +
{{MoveListRow | Drill Claw | Any direction + {{HP}}+{{LK}} | Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and {{punch}} or {{kick}}. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}}
 +
{{MoveListRow | Head Stomp<br>(Adamantium claws only) | {{down}}+{{HK}} in midair | Wolverine holds a straight leg in a head stomp.}}
 +
{{MoveListRow | Dive Kick<br>(Bone claws only) | {{down}}+{{HK}} in midair | Wolverine drops diagonally downward with a dive kick.}}
 +
{{MoveListRow | Sliding Claw | {{downright}}+{{HP}} | Wolverine slides along the ground with his claws first.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Berserker Barrage X | {{QCF}} + both {{punch}} simultaneously | Wolverine charges forward with a barrage of slashes.}}
 +
{{MoveListRow | Berserker Charge<br>(Adamantium claws only) | {{QCB}} + both {{punch}} simultaneously | Wolverine is followed by afterimages, and his attacks do four times as much damage as normal.}}
 +
{{MoveListRow | Weapon X | {{DPF}} + both {{punch}} simultaneously | Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.}}
 +
{{MoveListRow | Fatal Claw<br>(Adamantium claws only) | {{DPF}} + both {{kick}} simultaneously | Wolverine jumps into the air and emanates an X-shaped burst of energy. This move can be performed in midair.}}
 +
}}
 +
{{MVC2AssistTable | desc=Adamantium claws
 +
| Expansion Type | Berserker Barrage ({{HP}}) | Berserker Barrage ({{HP}}) | Berserker Barrage X
 +
| Anti-air Type | Tornado Claw ({{HP}}) | Tornado Claw ({{HP}}) | Fatal Claw
 +
| Dash Type | Drill Claw ({{right}}) | Drill Claw ({{right}}) | Fatal Claw
 +
}}
 +
{{MVC2AssistTable | desc=Bone claws
 +
| Ground Type | Standing {{HP}} | Standing {{HP}} | Berserker Barrage X
 +
| Launcher Type | Standing {{HK}} | Standing {{HK}} | Berserker Barrage X
 +
| Variety Type | Sliding Claw | Sliding Claw | Berserker Barrage X
 +
}}
 +
}}
 +
}}
 +
 
 +
=====Capcom=====
 +
Capcom characters are on the left side of the character select screen.
 +
 
 +
All of the Capcom characters from the previous ''Marvel vs. Capcom'' games return. Anakaris, B.B. Hood, and Felicia were added from the ''[[:Category:Darkstalkers|Darkstalkers]]'' games. Guile was added from ''[[Street Fighter Alpha 3]]''. Hayato Kanzaki, Jill Valentine, Tron Bonne, and Servbot are characters from other Capcom games who appear with new sprites and movesets.
 +
 
 +
The game also introduces three original characters: Amingo, a cactus-like creature; Ruby Heart, a French-speaking air pirate; and SonSon, a bo-wielding monkey girl.
 +
{{InfoTable|imagewidths=200|
 +
{{InfoFighter
 +
| name=Akuma (Gouki)
 +
| image=Marvel vs Capcom 2, Character Art, Akuma.jpg
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Akuma.gif}}
 +
| info1name=Original game or series
 +
| info1=''Street Fighter''
 +
| desc=Akuma is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma shoots a fireball across the screen.}}
 +
{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma throws a single-handed fireball at a diagonal angle downward in midair. Akuma's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}}
 +
{{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with {{HP}}, this move can hit his opponent multiple times.}}
 +
{{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma moves forward through the air while spinning around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.}}
 +
{{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Akuma dive kicks diagonally downward.}}
 +
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + both {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 +
{{MoveListRow | Ashura Senkuu Backward | {{RDP}} + both {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Zugai Hasatsu | {{right}}+{{HP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Senpuu Kyaku | {{right}}+{{HK}} | Akuma hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.}}
 +
{{MoveListRow | Mae Geri | {{up}}+{{LK}} in midair after hitting with {{LK}} | Akuma does a split kick.}}
 +
{{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Akuma kicks straight ahead.}}
 +
{{MoveListRow | Jigoku Guruma | {{HCB}} {{HK}} (close) | Akuma grabs his opponent and rolls backwards before throwing them.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Messatsu Gou Hadou | {{QCB}} + both {{punch}} simultaneously | Akuma shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
 +
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} + both {{punch}} simultaneously | Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}}
 +
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} + both {{punch}} simultaneously in midair | Akuma throws a barrage of Zankuu Hadoukens at his opponent.}}
 +
{{MoveListRow | Messatsu Gou Rasen | {{QCB}} + both {{kick}} simultaneously | Akuma performs a version of the Tatsumaki Zankuukyaku that draws his opponent in and ascends high into the air while hitting multiple times.}}
 +
{{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at least level 3) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at least level 3 to perform this move.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Gou Hadouken ({{HP}}) | Gou Hadouken ({{HP}}) | Messatsu Gou Hadou
 +
| Anti-air Type | Gou Shouryuuken ({{HP}}) | Gou Shouryuuken ({{HP}}) | Messatsu Gou Shouryuu
 +
| Expansion Type | Tatsumaki Zankuukyaku ({{HK}}) | Tatsumaki Zankuukyaku ({{HK}}) | Messatsu Gou Rasen
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Amingo
 +
| image=Marvel vs Capcom 2, Character Art, Amingo.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Amingo.gif}}
 +
| info1name=Original game or series
 +
| info1=''Marvel vs. Capcom 2''
 +
| desc=Amingo is a "Man-Plant" resembling a rotund cactus wearing a sash and a wide-brimmed sombrero. He is on a journey to find the cause of the dying plant life in the land.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Shout of the Wind | {{QCF}} {{punch}} | Amingo changes into a form resembling an onion and shoots across the screen. This move can be performed in midair.}}
 +
{{MoveListRow | Joy of Green | {{QCB}} {{punch}} | Amingo changes into a revolving spiked ball, and a plant spews him diagonally upward.}}
 +
{{MoveListRow | Child of the Ground Capture | {{QCB}} {{kick}} | Amingo plants a small cactus that hops toward the opponent and attempts to grab them (which is unblockable). If it latches on, it momentarily stuns the opponent. Up to two cacti can be out at a time.}}
 +
{{MoveListRow | Child of the Ground Punch | {{QCF}} {{LK}} | Amingo plants a small cactus that hops toward the opponent and punches them. Up to two cacti can be out at a time.}}
 +
{{MoveListRow | Child of the Ground Kick | {{QCF}} {{HK}} | Amingo plants a small cactus that hops toward the opponent and kicks them. If it latches on, it momentarily stuns the opponent. Up to two cacti can be out at a time.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Boon of the Sun | {{QCF}} + both {{kick}} simultaneously | Amingo transforms into a huge vine that shoots straight into the air, potentially hitting multiple times.}}
 +
{{MoveListRow | Rule of the Plants | {{QCB}} + both {{punch}} simultaneously | Amingo shoots his arm into the ground, which pops out as a plant and moves toward the opponent. If it connects, it grabs and tosses them into Amingo, who removes his sombrero to open like a jar. Amingo dances around with the opponent in him, then ejects them.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Heal Type | Life-Up Fruit | Joy of Green ({{HP}}) | Boon of the Sun
 +
| Enhance Type | Defense-Up Fruit | Shout of the Wind ({{HP}}) | Boon of the Sun
 +
| Balance Type | Shout of the Wind ({{HP}}) | Joy of Green ({{HP}}) | Boon of the Sun
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Anakaris
 +
| image=Marvel vs Capcom 2, Character Art, Anakaris.jpg
 +
| sprite={{sprite | Vampire Savior, Sprites, Anakaris.gif}}
 +
| info1name=Original game or series
 +
| info1=''Darkstalkers''
 +
| desc=Anakaris is an animated mummy who was once an Egyptian pharaoh. He moves somewhat faster and has a more conventional jump than in the ''[[:Category:Darkstalkers|Darkstalkers]]'' games.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hitsugi no Mai | {{down}} {{down}} {{punch}} or {{kick}} | Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of {{LP}} (closest), {{HP}}, {{LK}}, and {{HK}} (furthest). This move can be performed in midair.}}
 +
{{MoveListRow | Ouke no Sabaki | {{QCF}} {{kick}} in midair | Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves.}}
 +
{{MoveListRow | Cobra Blow | {{left}} {{right}} {{punch}} | Anakaris turns his arms into a long cobra and punches with them. This move can be performed in midair.}}
 +
{{MoveListRow | Miira Drop | {{QCF}} {{punch}} | Anakaris reaches his hands through a hole and attempts to grab his opponent nearby when {{LP}} is used or far away when {{LP}} is used. If he succeeds, he wraps the opponent like a mummy and slams them against the ground. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Air Dash | {{right}} {{right}} while jumping diagonally | Anakaris dashes forward in midair.}}
 +
{{MoveListRow | Seija no Ayumi | {{left}}+{{LK}} | Anakaris does a high axe kick.}}
 +
{{MoveListRow | Tenchuu | {{left}}+{{HK}} or {{right}}+{{HK}} | Anakaris transforms into a sarcophagus and kicks in front of him.}}
 +
{{MoveListRow | Seinaru Bohi | {{down}}+{{kick}} in midair | Anakaris transforms the bottom of his body into a pyramid and drops to the ground.}}
 +
{{MoveListRow | Idainaru Bohi | {{right}}+{{kick}} in midair | Anakaris transforms the bottom of his body into a pyramid and shoots a short distance forward.}}
 +
{{MoveListRow | Ooinaru Bohi | {{downright}}+{{kick}} in midair | Anakaris transforms the bottom of his body into a pyramid and dives a short distance diagonally downward.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Eternal Slumber | {{HK}} {{LP}} {{down}} {{LK}} {{HP}} | Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them. This move can be performed in midair.}}
 +
{{MoveListRow | Pharaoh Illusion | {{LP}} {{LP}} {{right}} {{LK}} {{HP}}, then {{punch}} or {{kick}} | Anakaris vanishes, then reappears in the background in giant size. He can punch from side to side with {{LP}} (left hand) or {{HP}} and smash his hands downward with {{LK}} or {{HK}}.}}
 +
{{MoveListRow | Pharaoh Cobra Blow | {{left}} {{right}} + both {{punch}} simultaneously, then {{punch}} or {{kick}} | Anakaris shoots out cobra mummies from inside a sarcophagus. The height of the cobra mummies goes from highest to lowest in the order of {{LP}} (highest), {{HP}}, {{LK}}, and {{HK}} (lowest). This move can be performed in midair.}}
 +
{{MoveListRow | Hitsugi no Utage | {{down}} {{down}} + both {{punch}} simultaneously | Anakaris drops seven sarcophagi at varying distances in a barrage.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Ground Type | Cobra Blow ({{HP}}) | Cobra Blow ({{HP}}) | Pharaoh Cobra Blow
 +
| Throw Type | Miira Drop ({{HP}}) | Miira Drop ({{HP}}) | Pharaoh Illusion
 +
| Variety Type | Hitsugi no Mai ({{HP}}) | Hitsugi no Mai ({{HP}}) | Hitsugi no Utage
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=B.B. Hood (Bulleta)
 +
| image=Marvel vs Capcom 2, Character Art, Baby Bonnie Hood.jpg
 +
| sprite={{sprite | Vampire Savior, Sprites, Bulleta.gif}}
 +
| info1name=Original game or series
 +
| info1=''Darkstalkers''
 +
| desc=Baby Bonnie Hood is a Darkhunter, a monster bounty hunter. She resembles Little Red Riding Hood but carries an arsenal of modern weaponry such as an Uzi submachine gun and missile launcher in her picnic basket.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Smile and Missile | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | B.B. Hood launches a missile from her basket that travels most of the width of the screen. The missile is fired high with {{punch}} and low with {{kick}}.}}
 +
{{MoveListRow | Happy and Missile | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | B.B. Hood jumps in the air and fires a missile diagonally downward.}}
 +
{{MoveListRow | Shyness and Strike | {{QCB}} {{punch}} | B.B. Hood yawns and swings her basket, which grows in size, at her opponent.}}
 +
{{MoveListRow | Cheer and Fire | {{DPF}} {{punch}} | B.B. Hood holds out a wine bottle, which belches flames upwards.}}
 +
{{MoveListRow | Air Cheer and Fire | {{DPF}} {{kick}} in midair | B.B. Hood holds out a wine bottle, which belches flames forwards.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Double Jump | {{up}} in midair | B.B. Hood can jump again in midair.}}
 +
{{MoveListRow | Tricky Basket | {{left}}+{{HP}} or {{right}}+{{HP}} | B.B. Hood hops backwards or forwards while swinging her basket around in front of her.}}
 +
{{MoveListRow | Stumble and Blade | {{left}}+{{HP}} or {{right}}+{{HP}} while dashing | B.B. Hood stumbles and falls with two knives out while dashing.}}
 +
{{MoveListRow | Surprise and Hop | {{right}}+{{HK}} | B.B. Hood hops forward with a knee strike.}}
 +
{{MoveListRow | Malice and Mine | {{downright}}+{{HK}} | B.B. Hood sweep kicks while tossing a mine.}}
 +
{{MoveListRow | Tell Me Why | {{down}} {{down}} + both {{kick}} simultaneously | B.B. Hood slides along the ground, potentially under her opponent.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Cool Hunting | {{QCF}} + both {{punch}} simultaneously | B.B. Hood summons two large hunters, who shoot rockets forward while Bullets fires her submachine gun.}}
 +
{{MoveListRow | Beautiful Memory | {{HCF}} + both {{kick}} simultaneously | B.B. Hood reminisces about her grandmother, which causes her to cry and lunge forward with her knives. If she hits her opponent, she does a flurry of knife strikes, cries a large puddle, then throws her opponent in the tears.}}
 +
{{MoveListRow | Hyper Apple for You | {{HCB}} + both {{kick}} simultaneously (close) | B.B. Hood slides along the ground, then somersaults onto her opponent, bouncing into the air. She then blasts her submachine gun and drops multiple apple bombs on her opponent.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Smile and Missile ({{HP}}) | Smile and Missile ({{HP}}) | Cool Hunting
 +
| Anti-air Type | Cheer and Fire ({{HP}}) | Cheer and Fire ({{HP}}) | Cool Hunting
 +
| Variety Type | Shyness and Strike ({{HP}}) | Shyness and Strike ({{HP}}) | Cool Hunting
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Cammy
 +
| image=Marvel vs Capcom 2, Character Art, Cammy.jpg
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Cammy.gif}}
 +
| info1name=Original game or series
 +
| info1=''Street Fighter''
 +
| desc=Cammy is a deadly assassin who works for Shadaloo under the code name "Killer Bee."
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Cannon Drill | {{QCF}} {{kick}} | Cammy spirals forward feet first like a drill. This move can be performed in midair.}}
 +
{{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick.}}
 +
{{MoveListRow | Axle Spin Knuckle | {{QCF}} {{punch}} | Cammy hops forward and does an elbow smash and a punch. This move passes through projectiles.}}
 +
{{MoveListRow | Cannon Revenge | {{HCB}} {{punch}} | Cammy glows and taunts her opponent. If her opponent attacks her while she is glowing, she counters with a Cannon Spike.}}
 +
{{MoveListRow | Cannon Strike | {{QCB}} {{kick}} in midair | Cammy dives with a downward kick.}}
 +
{{MoveListRow | Hooligan Combination | {{QCB}} {{kick}} | Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing {{kick}} while holding a direction toward the opponent.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Double Jump | {{up}} in midair | Cammy jumps again in midair. It works after a jump and also when falling or spinning.}}
 +
{{MoveListRow | Steel Slicer | {{left}}+{{HK}} | Cammy stands on one hand and kicks to the side.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Spin Drive Smasher | {{QCF}} + both {{kick}} simultaneously | Cammy performs a Cannon Drill followed by a Cannon Spike.}}
 +
{{MoveListRow | Reverse Shaft Breaker | {{QCB}} + both {{kick}} simultaneously | Cammy performs a Cannon Drill straight upward that hits multiple times and pulls nearby opponents inward.}}
 +
{{MoveListRow | Killer Bee Assault | {{QCB}} + both {{kick}} simultaneously | Cammy attacks her opponent with a series of flying kicks. This move can be performed in midair.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Anti-air Type | Cannon Spike ({{HK}}) | Cannon Spike ({{LK}}) | Spin Drive Smasher
 +
| Dash Type | Cannon Drill ({{HK}}) | Cannon Drill ({{HK}}) | Spin Drive Smasher
 +
| Expansion Type | Axle Spin Knuckle ({{HP}}) | Axle Spin Knuckle ({{HP}}) | Killer Bee Assault
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Captain Commando
 +
| image=Marvel vs Capcom 2, Character Art, Captain Commando.jpg
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Captain Commando.gif}}
 +
| info1name=Original game or series
 +
| info1=''Captain Commando''
 +
| desc=Captain Commando is a superhero and leader of the Commando Team, which protects Earth. He possesses ruby shades that he uses to summon his armor and an energy glove that can emit fire and lightning.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Captain Fire | {{QCF}} {{punch}} | Captain Commando shoots a burst of flame from his gauntlet. This move can be performed in midair.}}
 +
{{MoveListRow | Captain Corridor | {{QCB}} {{punch}} | Captain Commando slams the ground with his fist, creating a giant pillar of electricity.}}
 +
{{MoveListRow | Captain Kick | {{QCB}} {{kick}} | Captain Commando flies forward with a flaming kick.}}
 +
{{MoveListRow | Commando Strike: Ginzu the Ninja | {{QCF}} {{LK}} | Ginzu the Ninja (Sho) falls from the air with a sword swipe.}}
 +
{{MoveListRow | Commando Strike: Mack the Knife | {{QCF}} {{HK}} | Mack the Knife (Genity) flies overhead while spinning around like a tornado with his knives.}}
 +
{{MoveListRow | Commando Strike: Baby Head | {{QCF}} {{LK}}+{{HP}} | Baby Head (Hoover) drops to the ground and fires a missile from his robot's chest.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Captain Sword | {{QCF}} + both {{punch}} simultaneously | Captain Commando summons the Commando Squad. The team creates a large energy beam and swipe it downward.}}
 +
{{MoveListRow | Hyper Captain Storm | {{QCF}} + both {{kick}} simultaneously | Captain Commando summons the Commando Squad, then runs at his opponent with a rising uppercut. If it connects, the uppercut sends his opponent flying into the air, where Ginzu, Mack, and Baby Head fly by with multiple attacks. Captain Commando performs a Captain Corridor on his opponent as they land.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Captain Fire ({{HP}}) | Captain Fire ({{HP}}) | Captain Sword
 +
| Anti-air Type | Captain Corridor ({{HP}}) | Captain Corridor ({{HP}}) | Captain Sword
 +
| Dash Type | Captain Kick ({{HK}}) | Captain Kick ({{HK}}) | Captain Sword
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Charlie Nash
 +
| image=Marvel vs Capcom 2, Character Art, Charlie.jpg
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Charlie.gif}}
 +
| info1name=Original game or series
 +
| info1=''Street Fighter''
 +
| desc=Charlie is a United States Air Force officer investigating Shadaloo, who would capture and experiment on him, turning him into the psycho-charged cyborg called Shadow.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Charlie fires a circular energy wave across the screen by swinging his arm.}}
 +
{{MoveListRow | Somersault Shell | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Charlie somersaults upward while performing a backflip kick that can hit twice, which causes a large energy wave to ripple diagonally upward.}}
 +
{{MoveListRow | Moonsault Slash | {{up}} {{upright}} {{right}} {{kick}} in midair | Charlie moonsaults down with a swinging kick, similar to a Somersault Shell.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Jump Sobat | {{left}}+{{HK}} | Charlie hops toward his opponent with a turning kick.}}
 +
{{MoveListRow | Step Kick | {{right}}+{{HK}} | Charlie takes a step forward and kicks.}}
 +
{{MoveListRow | Spin Back Knuckle | {{right}}+{{HP}} | Charlie rotates around and swings his fist like a club.}}
 +
{{MoveListRow | Knee Kick | {{down}}+{{LK}} in midair | Charlie falls with a knee drop.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Sonic Break | {{QCF}} + both {{punch}} simultaneously | Charlie fires a barrage of Sonic Booms. Pressing {{punch}} repeatedly does additional hits.}}
 +
{{MoveListRow | Crossfire Blitz | {{QCF}} + both {{kick}} simultaneously | Charlie dashes forward while performing a series of fast kicks.}}
 +
{{MoveListRow | Somersault Justice | {{QCB}} + both {{kick}} simultaneously | Charlie moves forward and then up while performing a series of Somersault Shells.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Sonic Boom ({{HP}}) | Sonic Boom ({{HP}}) | Sonic Break
 +
| Anti-air Type | Somersault Shell ({{HK}}) | Somersault Shell ({{HK}}) | Somersault Justice
 +
| Balance Type | Sonic Boom ({{HP}}) | Somersault Shell ({{HK}}) | Sonic Break
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Chun-Li
 +
| image=Marvel vs Capcom 2, Character Art, Chun-Li.jpg
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Classic Chun-Li.gif}}
 +
| info1name=Original game or series
 +
| info1=''Street Fighter''
 +
| desc=Chun-Li is an expert martial artist known for her high agility and strong kicks.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks. This move can be performed in midair.}}
 +
{{MoveListRow | Tenshou Kyaku | {{DPF}} {{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}}
 +
{{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li shoots an energy ball across the screen.}}
 +
{{MoveListRow | Sen'en Shuu | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}}
 +
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Chun-Li dashes forward in midair.}}
 +
{{MoveListRow | Triple Jump | {{up}} in midair | Chun-Li can jump a second and third time in midair.}}
 +
{{MoveListRow | Kaku Yoku Da | {{right}}+{{HK}} in midair | Chun-Li kicks in front of her.}}
 +
{{MoveListRow | Yousou Kyaku | {{down}}+{{HK}} in midair | Chun-Li holds a straight leg in a head stomp.}}
 +
{{MoveListRow | Kaku Kyaku Raku | {{downleft}}+{{HK}} | Chun-Li backflips high into the air, coming down with a kick.}}
 +
{{MoveListRow | Reishiki Kikoushou | {{right}}+{{HP}} | Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Kikoushou | {{QCF}} + both {{punch}} simultaneously | Chun-Li produces a large fireball all around her. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
 +
{{MoveListRow | Senretsu Kyaku | {{QCF}} + both {{kick}} simultaneously | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
 +
{{MoveListRow | Hazan Tenshou Kyaku | {{DPF}} + both {{kick}} simultaneously | Chun-Li performs a more powerful version of her Tenshou Kyaku.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Kikouken ({{HP}}) | Kikouken ({{HP}}) | Kikoushou
 +
| Anti-air Type | Tenshou Kyaku ({{HK}}) | Tenshou Kyaku ({{HK}}) | Hazan Tenshou Kyaku
 +
| Expansion Type | Sen'en Shuu ({{HP}}) | Sen'en Shuu ({{HK}}) | Senretsu Kyaku
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Dan Hibiki
 +
| image=Marvel vs Capcom 2, Character Art, Dan Hibiki.jpg
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Dan.gif}}
 +
| info1name=Original game or series
 +
| info1=''Street Fighter''
 +
| desc=Dan is an overconfident, self-taught martial artist who created his own fighting style called Saikyou-ryuu ("Strongest Style").
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Gadouken | {{QCF}} {{punch}} | Dan focuses his energy and throws a small, slow-moving, and short-ranged fireball directly in front of him.}}
 +
{{MoveListRow | Kouryuuken | {{DPF}} {{punch}} | Dan rises off the ground while punching upwards, knocking down his opponent on impact.}}
 +
{{MoveListRow | Dankuukyaku | {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of three kicks in midair.}}
 +
{{MoveListRow | Premium Signature | {{QCF}} {{kick}} | Dan signs a picture of himself and throws it at his opponent, which does a light amount of damage.}}
 +
{{MoveListRow | Zenten Chouhatsu | {{QCF}} {{Taunt}} | Dan rolls forward, then performs his taunt.}}
 +
{{MoveListRow | Kouten Chouhatsu | {{QCB}} {{Taunt}} | Dan rolls backwards, then performs his taunt.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Chouhatsu | {{Taunt}} | Dan's taunt uniquely generates energy for his Hyper Combo gauge.}}
 +
{{MoveListRow | Kuuchuu Chouhatsu | {{Taunt}} in midair | Dan can perform his taunt in midair.}}
 +
{{MoveListRow | Shami Chouhatsu | {{down}}+{{Taunt}} | Dan can perform his taunt while crouching.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Chouhatsu Densetsu | {{QCF}} {{QCF}} {{Taunt}} | Dan rolls forward multiple times, stopping each time to taunt.}}
 +
{{MoveListRow | Shinkuu Gadouken | {{QCF}} + both {{punch}} simultaneously | Dan fires a version of the Gadouken Fireball that can travel about halfway across the screen and hit his opponent multiple times.}}
 +
{{MoveListRow | Hisshou Buraiken | {{QCB}} + both {{kick}} simultaneously | Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.}}
 +
{{MoveListRow | Kouryuu Rekka | {{QCF}} + both {{kick}} simultaneously | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}}
 +
{{MoveListRow | Otoko Michi | {{HP}} {{LK}} {{left}} {{LP}} {{LP}} (at least level 3) | Dan rushes to his opponent and embraces them. A huge explosion occurs, damaging the opponent slightly but reducing Dan to a sliver of vitality. The Hyper Combo gauge must be at least level 3 to perform this move.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Gadouken ({{HP}}) | Gadouken ({{HP}}) | Shinkuu Gadouken
 +
| Anti-air Type | Kouryuuken ({{HP}}) | Kouryuuken ({{HP}}) | Kouryuu Rekka
 +
| Variety Type | Premium Signature ({{HK}}) | Premium Signature ({{HK}}) | Hisshou Buraiken
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Dhalsim
 +
| image=Marvel vs Capcom 2, Character Art, Dhalsim.jpg
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Dhalsim.gif}}
 +
| info1name=Original game or series
 +
| info1=''Street Fighter''
 +
| desc=Dhalsim is Yoga master with the ability to stretch his limbs and conjure fire.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches. This move can be performed in midair.}}
 +
{{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}}
 +
{{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him.}}
 +
{{MoveListRow | Yoga Teleport Forward | {{DPF}} + both {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}. This move can be performed in midair.}}
 +
{{MoveListRow | Yoga Teleport Backward | {{RDP}} + both {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen back with {{punch}} or half the screen back with {{kick}}. This move can be performed in midair.}}
 +
{{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | Dhalsim levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Dhalsim dashes forward in midair.}}
 +
{{MoveListRow | Yoga Mummy | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill.}}
 +
{{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{LK}} falling closer to horizontal, {{MK}} at a 45° angle, and {{HK}} falling closer to vertical.}}
 +
{{MoveListRow | Yoga Smash | {{HCB}} {{HP}} (close) | Dhalsim grabs his opponent and smashes them in the head repeatedly.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Yoga Inferno | {{QCF}} + both {{punch}} simultaneously | Dhalsim belches a chain of fireballs in front of him, which can be directed with {{up}} and {{down}}.}}
 +
{{MoveListRow | Yoga Strike | {{QCF}} + both {{kick}} simultaneously | Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Yoga Fire ({{HP}}) | Yoga Fire ({{HP}}) | Yoga Inferno
 +
| Ground Type | Yoga Flame ({{LP}}) | Yoga Flame ({{HP}}) | Yoga Inferno
 +
| Anti-air Type | Yoga Blast ({{LK}}) | Yoga Blast ({{HK}}) | Yoga Inferno
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Felicia
 +
| image=Marvel vs Capcom 2, Character Art, Felicia.jpg
 +
| sprite={{sprite | Vampire Savior, Sprites, Felicia.gif}}
 +
| info1name=Original game or series
 +
| info1=''Darkstalkers''
 +
| desc=Felicia is a catwoman who dreams of becoming a musical star.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with a low punch by pressing {{LP}}, an uppercut by pressing {{HP}}, or a ground slide by pressing {{kick}}.}}
 +
{{MoveListRow | Sand Splash | {{QCF}} {{kick}} | Felicia scratches the ground, sending a rolling wave of sand at her opponent.}}
 +
{{MoveListRow | Cat Spike | {{DPF}} {{punch}} | Felicia leaps across the screen to chase a ball, trying to pop it with her claws. If her opponent is in the way, she slashes them instead; if her opponent is close, she slashes them and leaps to the other side of them.}}
 +
{{MoveListRow | Delta Kick | {{DPF}} {{kick}} | Felicia jumps into the air, attacking with her knee, then dives diagonally downward with her clawed foot first.}}
 +
{{MoveListRow | Hell Cat | {{HCB}} {{kick}} (close) | Felicia digs her claws into her opponent and spins around them before throwing them.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Cling | Hold {{left}} when jumping onto the edge of the screen | Felicia can cling to the side of the screen. She jumps off when {{left}} is released. Otherwise, she slides down after a moment and jumps off when she reaches the bottom.}}
 +
{{MoveListRow | Kitty Slash | {{left}}+{{HK}} | Felicia stands on her tail to kick far in front of her.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Dancing Flash | {{QCF}} + both {{punch}} simultaneously | Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.}}
 +
{{MoveListRow | Hyper Sand Splash | {{QCB}} + both {{kick}} simultaneously | Felicia summons rolling waves of sand to sweep her opponent.}}
 +
{{MoveListRow | Please Help Me! | {{QCF}} + both {{kick}} simultaneously | Felicia cries for help, and a group of other catwomen pounce her opponent.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Expansion Type | Delta Kick ({{HK}}) | Delta Kick ({{HK}}) | Hyper Sand Splash
 +
| Ground Type | Sand Splash ({{HK}}) | Cat Spike ({{HP}}) | Hyper Sand Splash
 +
| Variety Type | Cat Spike ({{HP}}) | Sand Splash ({{HK}}) | Hyper Sand Splash
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Guile
 +
| image=Marvel vs Capcom 2, Character Art, Guile.jpg
 +
| sprite={{sprite | Street Fighter Zero 3, Sprites, Guile.gif}}
 +
| info1name=Original game or series
 +
| info1=''Street Fighter''
 +
| desc=Guile is a United States Air Force officer investigating the disappearance of his friend Charlie.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen.}}
 +
{{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick, which causes a large energy wave to ripple diagonally upward.}}
 +
{{MoveListRow | Air Somersault Kick | {{down}} {{up}}+{{kick}} in midair | Guile performs a Somersault Kick in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Knee Bazooka | {{left}}+{{LK}} | Guile hops forward with a knee strike.}}
 +
{{MoveListRow | Jump Sobat | {{left}}+{{HK}} | Guile hops toward his opponent with a turning kick.}}
 +
{{MoveListRow | Reverse Spin Kick | {{right}}+{{HK}} | Guile does an upside-down spin kick.}}
 +
{{MoveListRow | Straight Punch | {{left}}+{{HP}} | Guile does a straight punch.}}
 +
{{MoveListRow | Spin Back Knuckle | {{right}}+{{HP}} | Guile rotates around and swings his fist like a club.}}
 +
{{MoveListRow | Jump Chop | {{up}}+{{HP}} in midair | Guile does a hand chop.}}
 +
{{MoveListRow | Split Kick | {{up}}+{{LK}} in midair | Guile does a high kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Sonic Hurricane | {{QCF}} + both {{punch}} simultaneously | Guile generates a massive Sonic Boom around him that sucks his opponent inward.}}
 +
{{MoveListRow | Crossfire Blitz | {{QCF}} + both {{kick}} simultaneously in midair | Guile rushes forward in midair. If he hits his opponent, he pummels them with a series of attacks, ending in a Somersault Kick.}}
 +
{{MoveListRow | Somersault Strike | {{QCB}} + both {{kick}} simultaneously | Guile performs a series of advancing Somersault Kicks.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Anti-air Type | Somersault Kick ({{HK}}) | Somersault Kick ({{HK}}) | Somersault Strike
 +
| Projectile Type | Sonic Boom ({{HP}}) | Sonic Boom ({{HP}}) | Sonic Hurricane
 +
| Balance Type | Sonic Boom ({{HP}}) | Somersault Kick ({{HK}}) | Sonic Hurricane
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Hayato Kanzaki
 +
| image=Marvel vs Capcom 2, Character Art, Hayato.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Hayato.gif}}
 +
| info1name=Original game or series
 +
| info1=''Star Gladiator''
 +
| desc=Hayato is a Japanese bounty hunter from the year 2348 who wields a plasma sword. He can perform Plasma Combos, similar to those from ''Star Gladiator'' (which was only ported to the [[PlayStation]], though its sequel, ''[[Plasma Sword]]'', was a Dreamcast exclusive).
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Shiden | {{QCF}} {{punch}} | Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut.}}
 +
{{MoveListRow | Guren | {{DPF}} {{punch}} | Hayato rises into the air while holding his plasma sword. He dashes forward a short distance when performed with {{HP}}. This move can be performed in midair.}}
 +
{{MoveListRow | Byakko Hou | {{left}} {{right}} + both {{punch}} simultaneously (close) | Hayato grabs his opponent with a hooked arm, then throws them up into the air.}}
 +
{{MoveListRow | Plasma Combo | {{left}}+{{punch}} | Hayato flashes blue and can perform a Plasma Combo by following up with more attacks. The attacks chain together quickly and do not knock the opponent back until the last strike.
 +
{{{!}}
 +
! '''Combo''' !! '''Command'''
 +
{{!}}-
 +
{{!}} Suzaku Ranbu {{!}}{{!}} {{LP}} {{LP}} {{LP}} {{LP}}
 +
{{!}}-
 +
{{!}} Kegon 1 {{!}}{{!}} {{LP}} {{LP}} {{HP}} {{HK}} {{LP}} {{LP}}
 +
{{!}}-
 +
{{!}} Kegon 2 {{!}}{{!}} {{LP}} {{LP}} {{LP}} {{HK}} {{LP}} {{LP}}
 +
{{!}}-
 +
{{!}} Guren 1 {{!}}{{!}} {{HP}} {{LP}} {{HP}} {{HP}} {{HP}}
 +
{{!}}-
 +
{{!}} Guren 2 {{!}}{{!}} {{HP}} {{LP}} {{HP}} {{LK}} {{HP}}
 +
{{!}}}}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Dokuryuu | {{punch}} while dashing forward | Hayato swings his plasma sword laterally. If followed up with another {{punch}}, he performs a downward slash (Souryuu).}}
 +
{{MoveListRow | Hien | {{right}}+{{HP}} | Hayato hops in the air and performs a lateral sword slice.}}
 +
{{MoveListRow | Dai Oiuchi Kougeki | {{down}}+{{HK}} in midair | Hayato stabs his sword downward and falls to the ground. If he hits his opponent, he bounces off.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Rasetsu Zan | {{QCF}} + both {{punch}} simultaneously | Hayato performs a series of seven sword slashes.}}
 +
{{MoveListRow | Engetsu | {{QCF}} + both {{kick}} simultaneously | Hayato raises his blade into the air, then slashes down, generating shockwaves that travel across the screen.}}
 +
{{MoveListRow | Plasma Field | {{QCB}} + both {{kick}} simultaneously | Hayato gathers energy, which bursts out from him in a large sphere. If it hits his opponent, Hayato gains unlimited Hyper Combo use for a duration. This move can be performed in midair.}}
 +
{{MoveListRow | Black Hayato | {{LP}} {{HP}} {{right}} {{LK}} {{HK}} (at least level 3) | Hayato dashes to his opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at least level 3 to perform this move.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Expansion Type | Shiden ({{HP}}) | Shiden ({{HP}}) | Rasetsu Zan
 +
| Anti-air Type | Guren ({{HP}}) | Guren ({{HP}}) | Engetsu
 +
| Balance Type | Shiden ({{HP}}) | Guren ({{HP}}) | Engetsu
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Jill Valentine
 +
| image=Marvel vs Capcom 2, Character Art, Jill Valentine.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Jill Valentine.gif}}
 +
| info1name=Original game or series
 +
| info1=''Resident Evil''
 +
| desc=Jill is a member of the Raccoon City Police Department's Special Tactics and Rescue Service (S.T.A.R.S.) team, which had to fight a zombie invasion created by a reckless pharmaceutical company known as the Umbrella Corporation.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Charging S.T.A.R.S. | {{QCF}} {{punch}} | Jill charges forward with a shoulder tackle. When performed with {{HP}}, the button can be held down to charge the attack, then released to perform it. Jill travels farther and hits more if charged for longer. This move can be performed in midair.}}
 +
{{MoveListRow | Grenade Launcher | {{DPF}} {{punch}} | Jill fires her grenade launcher. She shoots in a low arc with {{LP}} and a high arc with {{HP}}. The grenade explodes when the button is released or when it hits something.}}
 +
{{MoveListRow | Return Fire | {{HCB}} {{punch}} | Jill glows. If her opponent attacks her while she is glowing, she pushes back, then fires her gun. Pressing {{punch}} repeatedly while she is shooting hits more times.}}
 +
{{MoveListRow | Emergency Dodge A | {{QCB}} {{kick}} | A slow-moving zombie walks across the screen to attack Jill's opponent. When performed with {{LK}}, the zombie grabs and temporarily stuns the opponent. When performed with {{HK}}, the zombie is on fire, moves faster, and knocks down the opponent instead.}}
 +
{{MoveListRow | Emergency Dodge B | {{QCF}} {{LK}} | A zombie dog runs across the screen and attacks Jill's opponent.}}
 +
{{MoveListRow | Emergency Dodge C | {{QCF}} {{HK}} | A zombie crow swoops down and attacks Jill's opponent high.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Hyper Charging S.T.A.R.S. | {{QCF}} + both {{punch}} simultaneously | Jill charges forward in a ball of fire like a meteor. This move can be performed in midair.}}
 +
{{MoveListRow | Rocket Launcher | {{QCF}} + both {{kick}} simultaneously | Jill pulls out a large rocket launcher and fires multiple missiles at her opponent, then falls over after the final shot.}}
 +
{{MoveListRow | Code T-002 | {{QCB}} + both {{kick}} simultaneously | A large pit forms in front of Jill, with the debris flying up into the air. If it hits her opponent, a giant zombie Tyrant comes out and whacks her opponent into the air multiple times, then roars before leaving. If the player presses {{QCF}} {{kick}} while the Tyrant is roaring and has another level of the Hyper Combo gauge available, Jill pulls out her Rocker Launcher and hits both the Tyrant and her opponent with a missile (at the cost of one more level of gauge).}}
 +
}}
 +
{{MVC2AssistTable
 +
| Heal Type | Life-Up Herb | Emergency Dodge ({{HK}}) | Rocket Launcher
 +
| Dash Type | Charging S.T.A.R.S. ({{HP}}) | Charging S.T.A.R.S. ({{HP}}) | Hyper Charging S.T.A.R.S.
 +
| Projectile Type | Grenade Launcher ({{HP}}) | Grenade Launcher ({{HP}}) | Rocket Launcher
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Jin Saotome
 +
| image=Marvel vs Capcom 2, Character Art, Jin Saotome.jpg
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Jin.gif}}
 +
| info1name=Original game or series
 +
| info1=''Cyberbots''
 +
| desc=Jin is the pilot of a giant fighting mecha, the BX-02 Blodia.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Saotome Typhoon | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Jin spins across the screen in a giant cyclone.}}
 +
{{MoveListRow | Saotome Dynamite | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Jin bursts with energy all around him, knocking his opponent back on impact.}}
 +
{{MoveListRow | Saotome Crush | {{HCB}} {{kick}} (close) | Jin grabs his opponent and slams them against the sides of the screen.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Diving Cyclone | {{down}}+{{HK}} in midair | Jin dives diagonally downward with a cyclone kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Blodia Punch | {{QCF}} + both {{punch}} simultaneously | Jin punches, and the Blodia's giant fist also punches across the screen.}}
 +
{{MoveListRow | Blodia Vulcan | {{QCB}} + both {{punch}} simultaneously | Jin snaps his fingers, and the Blodia blasts his opponent with its machine gun.}}
 +
{{MoveListRow | Saotome Cyclone | {{QCF}} + both {{kick}} simultaneously | Jin spins across the screen in a giant cyclone, tossing his opponent high into the air. This move only needs to hit once to do full damage.}}
 +
{{MoveListRow | Saotome Shine | Activates automatically when Jin's partner is defeated and he has 25% of less vitality remaining | Jin flashes, increasing his offense but decreasing his defense and giving him the ability to walk through damage.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Expansion Type | Saotome Typhoon ({{LP}}) | Saotome Typhoon ({{HP}}) | Saotome Cyclone
 +
| Anti-air Type | Saotome Dynamite ({{HP}}) | Saotome Dynamite ({{HP}}) | Blodia Punch
 +
| Launcher Type | Standing {{MP}} | Standing {{MP}} | Blodia Punch
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Ken Masters
 +
| image=Marvel vs Capcom 2, Character Art, Ken Masters.jpg
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Ken.gif}}
 +
| info1name=Original game or series
 +
| info1=''Street Fighter''
 +
| desc=Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Gouki).}}
 +
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with {{HP}}, this move can hit his opponent multiple times. This move can be performed in midair.}}
 +
{{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken rises diagonally upward while performing rapid spinning kicks, kicking his opponent into the air with him, then finishing off with an axe kick. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Inazuma Kakato Wari | {{right}}+{{HK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Mae Geri | {{up}}+{{LK}} in midair after hitting with {{LK}} | Ken does a split kick.}}
 +
{{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Ken kicks straight ahead.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Shouryuu Reppa | {{QCF}} + both {{punch}} simultaneously | Ken performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}}
 +
{{MoveListRow | Shinryuuken | {{QCF}} + both {{kick}} simultaneously | Ken performs a powerful spinning Shouryuuken that ascends upward in a column of flame. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
 +
{{MoveListRow | Shippuujinrai Kyaku | {{QCB}} + both {{kick}} simultaneously | Ken performs a series of flaming kicks, culminating in a Tatsumaki Senpuukyaku.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Anti-air Type | Shouryuuken ({{HP}}) | Shouryuuken ({{HP}}) | Shinryuuken
 +
| Projectile Type | Hadouken ({{HP}}) | Hadouken ({{HP}}) | Shouryuu Reppa
 +
| Expansion Type | Tatsumaki Senpuukyaku ({{HK}}) | Tatsumaki Senpuukyaku ({{HK}}) | Shouryuu Reppa
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=M. Bison (Vega)
 +
| image=Marvel vs Capcom 2, Character Art, M Bison.jpg
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, M. Bison.gif}}
 +
| info1name=Original game or series
 +
| info1=''Street Fighter''
 +
| desc=M. Bison is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power."
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Psycho Shot | {{HCF}} {{punch}} | M. Bison throws a fireball across the screen. When used with {{LP}}, the fireball arcs downward. When used with {{HP}}, the fireball arcs upward.}}
 +
{{MoveListRow | Psycho Field | {{HCB}} {{punch}} | M. Bison throws a slow-moving fireball that explodes into a large burst after traveling across the screen.}}
 +
{{MoveListRow | Double Knee Press | {{HCF}} {{kick}} | M. Bison leaps forward while kicking down with each leg. This move can be performed in midair.}}
 +
{{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power (Somersault Skull Diver) by pressing {{punch}}, which can be aimed with {{left}} and {{right}}. This move can be performed in midair.}}
 +
{{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | M. Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a fist infused with psycho power, which can be aimed with {{left}} and {{right}}. This move can be performed in midair.}}
 +
{{MoveListRow | Air Warp | {{DPF}} {{punch}} | M. Bison teleports into the air. When used with {{LP}}, he reappears behind his previous position. When used with {{HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}}
 +
{{MoveListRow | Ground Warp | {{DPF}} {{punch}} | M. Bison teleports onto the ground. When used with {{LP}}, he reappears behind his previous position. When used with {{HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}}
 +
{{MoveListRow | Levitation | {{QCB}} + both {{kick}} simultaneously | M. Bison levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Psycho Crusher | {{QCF}} + both {{punch}} simultaneously | M. Bison spirals toward his opponent while infused with psycho energy. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}}
 +
{{MoveListRow | Psycho Explosion | {{HCB}} + both {{punch}} simultaneously | M. Bison throws a fireball across the screen that explodes multiple times on impact.}}
 +
{{MoveListRow | Knee Press Nightmare | {{QCF}} + both {{kick}} simultaneously | Two other M. Bisons appear, and all three perform Double Knee Press maneuvers.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Psycho Shot ({{HP}}) | Psycho Shot ({{HP}}) | Psycho Crusher
 +
| Variety Type | Psycho Field ({{HP}}) | Psycho Field ({{HP}}) | Psycho Crusher
 +
| Expansion Type | Double Knee Press ({{HK}}) | Double Knee Press ({{HK}}) | Knee Press Nightmare
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Mega Man (Rockman)
 +
| image=Marvel vs Capcom 2, Character Art, Mega Man.jpg
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Mega Man.gif}}
 +
| info1name=Original game or series
 +
| info1=''Mega Man''
 +
| desc=Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Mega Buster | {{HP}} | Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.}}
 +
{{MoveListRow | Charged Shot | Hold and release {{HP}} | Mega Man charges a larger and more powerful shot from his Mega Buster, then fires it across the screen. This move can be performed in midair.}}
 +
{{MoveListRow | Mega Upper | {{DPF}} {{punch}} | Mega Man flies into the air with an uppercut.}}
 +
{{MoveListRow | Item Attack | {{QCF}} {{punch}} | Mega Man uses the equipped item (which is the Tornado Hold by default).}}
 +
{{MoveListRow | Item Change: Mega Ball | {{QCF}} {{kick}} | Eddie appears drops off the Mega Ball item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, a ball appears that Mega Man can kick with {{HK}}. The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in ''[[Mega Man 8]]''.}}
 +
{{MoveListRow | Item Change: Tornado Hold | {{DPF}} {{kick}} | Eddie appears drops off the Tornado Hold item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}}
 +
{{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{kick}} | Eddie appears drops off the Leaf Shield item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Mega Man can throw them at his opponent as a projectile with {{QCF}} {{punch}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Mega Man can jump off the edges of the screen.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Hyper Mega Man | {{QCF}} + both {{punch}} simultaneously | Mega Man merges with Rush, Beat, and Eddie to form Hyper Mega Man, a giant version of himself that bombards his opponent with projectiles. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}}
 +
{{MoveListRow | Rush Drill | {{QCF}} + both {{kick}} simultaneously | Rush transforms into a mobile drill that Mega Man can drive (using {{left}} and {{right}} to move or {{up}} to jump). Pressing {{punch}} or {{kick}} activates a speed boost, which can increase the hits done.}}
 +
{{MoveListRow | Beat Plane | {{QCB}} + both {{kick}} simultaneously | Beat transforms into a small plane that Mega Man can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with {{punch}} or drops bombs downward with {{kick}}. This move can be performed in midair.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Charged Shot ({{HP}}) | Charged Shot ({{HP}}) | Hyper Mega Man
 +
| Anti-air Type | Mega Upper ({{HP}}) | Mega Upper ({{HP}}) | Hyper Mega Man
 +
| Balance Type | Charged Shot ({{HP}}) | Mega Upper ({{HP}}) | Hyper Mega Man
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Morrigan Aensland
 +
| image=Marvel vs Capcom 2, Character Art, Morrigan Aensland.jpg
 +
| sprite={{sprite | Vampire Savior, Sprites, Morrigan.gif}}
 +
| info1name=Original game or series
 +
| info1=''Darkstalkers''
 +
| desc=Morrigan is a succubus and a monarch of the demon realm of Makai. She has an obsessive fascination with the human world.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.}}
 +
{{MoveListRow | Shadow Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.}}
 +
{{MoveListRow | Shell Kick | {{QCB}} {{kick}} in midair | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}}
 +
{{MoveListRow | Vector Drain | {{HCB}} {{punch}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Air Dash | {{right}} {{right}}, {{right}} {{upright}}, or {{right}} {{downright}} in midair | Morrigan flies using her wings into a jetpack.}}
 +
{{MoveListRow | Vernier Dash | {{left}} {{left}} or {{right}} {{right}} | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.}}
 +
{{MoveListRow | Shell Pierce | {{down}}+{{HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}}
 +
{{MoveListRow | Mysterious Arc | {{downleft}}+{{HP}} | Morrigan spins and whips her wings around while crouched.}}
 +
{{MoveListRow | Necro Desire | {{right}}+{{HK}} | Morrigan hops forward with a rolling kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Soul Eraser | {{QCF}} + both {{punch}} simultaneously | Morrigan's bats combine to form a large laser cannon that Morrigan uses to blast her opponent with a long laser beam. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
 +
{{MoveListRow | Darkness Illusion | {{QCF}} + both {{kick}} simultaneously (half screen away or closer) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.}}
 +
{{MoveListRow | Silhouette Blade | {{DPF}} + both {{punch}} simultaneously | Morrigan summons many shadows in the form of Lilith, who perform Shining Blades as they rise from the ground in front of her.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Anti-air Type | Shadow Blade ({{HP}}) | Shadow Blade ({{HP}}) | Silhouette Blade
 +
| Projectile Type | Soul Fist ({{HP}}) | Soul Fist ({{HP}}) | Soul Eraser
 +
| Balance Type | Soul Fist ({{HP}}) | Shadow Blade ({{HP}}) | Silhouette Blade
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Roll
 +
| image=Marvel vs Capcom 2, Character Art, Roll.jpg
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Roll.gif}}
 +
| info1name=Original game or series
 +
| info1=''Mega Man''
 +
| desc=Roll is a humanoid robot created by Dr. Light as a housekeeper. She is akin to a younger sister to Mega Man.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Roll Buster | {{QCF}} {{punch}} | Roll fires a shot from her Roll Buster across the screen. This move can be performed in midair.}}
 +
{{MoveListRow | Exploding Flower | {{DPF}} {{punch}} | Roll tosses an explosive bouquet of flowers in a high arc across the screen. This move can be performed in midair.}}
 +
{{MoveListRow | Item Attack | {{QCB}} {{punch}} | Roll uses the equipped item (which is the Mega Ball by default).}}
 +
{{MoveListRow | Item Change: Mega Ball | {{QCF}} {{kick}} | Eddie appears drops off the Mega Ball item, which Roll can pick up off the ground to change her Item Attack ability. When used, a ball appears that Roll can kick with {{HK}}. The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in ''[[Mega Man 8]]''.}}
 +
{{MoveListRow | Item Change: Tornado Hold | {{DPF}} {{kick}} | Eddie appears drops off the Tornado Hold item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}}
 +
{{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{kick}} | Eddie appears drops off the Leaf Shield item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll surrounds herself with a rotating barrier of leaves. The leaves can absorb one hit, or Roll can throw them at her opponent as a projectile with {{QCF}} {{kick}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Roll can jump off the edges of the screen.}}
 +
{{MoveListRow | Double Jump | {{up}} in midair | Roll can jump again in midair.}}
 +
{{MoveListRow | Swipe Kick | {{up}}+{{HK}} in midair | Roll performs an axe kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Hyper Roll | {{QCF}} + both {{punch}} simultaneously | Roll merges with Rush, Beat, and Eddie to form Hyper Roll, a giant version of herself that bombards her opponent with projectiles. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}}
 +
{{MoveListRow | Rush Drill | {{QCF}} + both {{kick}} simultaneously | Rush transforms into a mobile drill that Roll can drive (using {{left}} and {{right}} to move or {{up}} to jump). Pressing {{punch}} or {{kick}} activates a speed boost, which can increase the hits done.}}
 +
{{MoveListRow | Beat Plane | {{QCB}} + both {{kick}} simultaneously | Beat transforms into a small plane that Roll can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with {{punch}} or drops bombs downward with {{kick}}. This move can be performed in midair.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Roll Buster ({{LP}}) | Roll Buster ({{LP}}) | Hyper Roll
 +
| Variety Type | Exploding Flower ({{HP}}) | Exploding Flower ({{HP}}) | Hyper Roll
 +
| Balance Type | Exploding Flower ({{HP}}) | Roll Buster ({{LP}}) | Hyper Roll
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Ruby Heart
 +
| image=Marvel vs Capcom 2, Character Art, Ruby Heart.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Ruby Heart.gif}}
 +
| info1name=Original game or series
 +
| info1=''Marvel vs. Capcom 2''
 +
| desc=Ruby Heart is a French-speaking pirate captain. She commands a flying ship called the Partenaire. While seeking the fabled Armor of Erosion, she comes across the wave of destruction left by Abyss and assembles the greatest heroes from the Marvel and Capcom universes to combat it.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Schwarzaile | {{QCF}} {{punch}} | Ruby shoots forward like a comet. She shoots straight ahead with {{LP}} or diagonally upward with {{HP}}. If performed in midair, she shoots straight ahead regardless of which button is used. She can shoot herself again by holding any direction while pressing {{punch}}, which can be done up to two times.}}
 +
{{MoveListRow | Sublimation | {{QCF}} {{kick}} | Ruby opens a book and shoots a column of water from the ground. The column appears close to her with {{LP}} or far away with {{HP}}.}}
 +
{{MoveListRow | Fantôme | {{QCB}} {{kick}} | Ruby drops a treasure chest in front of her. It shakes, and a ghost pops out of it and tries to grab the opponent, draining half of their Hyper Combo gauge if it succeeds.}}
 +
{{MoveListRow | Rafale Cannon | {{HCB}} {{punch}} | Ruby throws an anchor forward on a chain. She throws it straight ahead with {{LP}} or diagonally upward with {{HP}}. If it connects with her opponent, she pulls them toward her, then shoots them away with a cannon.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Flammeile | {{QCF}} + both {{punch}} simultaneously | Ruby shoots forward like a comet. She can change directions up to four times by holding any direction while pressing {{punch}}. This move can be performed in midair.}}
 +
{{MoveListRow | Partenaire | {{QCF}} + both {{kick}} simultaneously | Ruby summons her ship, the Partenaire, which rams her opponent with the giant knife blade on its hull. If it hits her opponent, the ship fires its cannons.}}
 +
{{MoveListRow | Mille Fantômes | {{QCB}} + both {{kick}} simultaneously | Ruby drops a big treasure chest, which releases multiple ghosts that attack her opponent.}}
 +
{{MoveListRow | Tour de Magie | {{HK}} {{LP}} {{down}} {{LK}} {{HP}} | One of Ruby's crew members drops a giant barrel on her opponent, then Ruby can throw knives at the barrel with {{LP}} (high) or {{LK}} (low). The player must guess at which blade must be thrown next, and the move ends if the wrong blade it thrown. The move does more damage if more blades are successfully thrown.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Anti-air Type | Sublimation ({{LP}}) | Sublimation ({{LP}}) | Partenaire
 +
| Capture Type | Rafale Canon ({{HP}}) | Schwarzaile ({{HP}}) | Mille Fantômes
 +
| Enhance Type | Power-Up Orb | Sublimation ({{LP}}) | Hyper Schwarzaile
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Ryu
 +
| image=Marvel vs Capcom 2, Character Art, Ryu.jpg
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Ryu.gif}}
 +
| info1name=Original game or series
 +
| info1=''Street Fighter''
 +
| desc=Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).}}
 +
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}}
 +
{{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Sakotsu Wari | {{right}}+{{HP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Senpuu Kyaku | {{right}}+{{HK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
 +
{{MoveListRow | Mae Geri | {{up}}+{{LK}} in midair after hitting with {{LK}} | Ryu does a split kick.}}
 +
{{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Ryu kicks straight ahead.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Shinkuu Hadouken | {{QCF}} + both {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}}
 +
{{MoveListRow | Shin Shouryuuken | {{DPF}} + both {{punch}} simultaneously | Ryu performs a single powerful Shouryuuken that flies high into the air and can hit multiple times.}}
 +
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + both {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Anti-air Type | Shouryuuken ({{HP}}) | Shouryuuken ({{HP}}) | Shinkuu Hadouken
 +
| Projectile Type | Hadouken ({{HP}}) | Hadouken ({{HP}}) | Shinkuu Hadouken
 +
| Expansion Type | Tatsumaki Senpuukyaku ({{HK}}) | Tatsumaki Senpuukyaku ({{HK}}) | Shinkuu Tatsumaki Senpuukyaku
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Sakura Kasugano
 +
| image=Marvel vs Capcom 2, Character Art, Sakura Kasugano.jpg
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Sakura.gif}}
 +
| info1name=Original game or series
 +
| info1=''Street Fighter''
 +
| desc=Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. Her playstyle in ''[[Marvel Super Heroes vs. Street Fighter]]'' and this game deemphasizes her Hadouken in favor of her Shouoken ability. She can change into a "Dark Sakura" (also called "Suntanned Sakura") form, which plays more similarly to her appearance in ''[[Street Fighter Alpha 2]]''.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hadouken<br>(Sakura only) | {{QCB}} {{punch}} | Sakura shoots a large fireball diagonally upwards. If performed in midair, she shoots the fireball diagonally downwards.}}
 +
{{MoveListRow | Shouoken<br>(Sakura only) | {{QCF}} {{punch}} | Sakura runs forward while protected by an aura (which can neutralize projectiles). If she connects with an opponent, she ends with a rising uppercut. This move can be performed in midair.}}
 +
{{MoveListRow | Hadouken<br>(Dark Sakura only) | {{QCF}} {{punch}} | Sakura shoots a large fireball across the screen. If performed in midair, she shoots the fireball diagonally downwards.}}
 +
{{MoveListRow | Shouoken<br>(Dark Sakura only) | {{DPF}} {{punch}} | Sakura dashes forward, then performs a jumping uppercut. She dashes a longer distance when the move is performed with {{HP}}. This move can be performed in midair.}}
 +
{{MoveListRow | Shunpuu Kyaku | {{QCB}} {{kick}} | Sakura jumps into the air and spins around an axis with her leg extended, moving forward in a high arc. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Flower Kick | {{right}}+{{HK}} | Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Dark Sakura Transformation | {{RDP}} {{LK}} (at least level 3) | Sakura transforms into her Dark Sakura form or back to her normal form. The Hyper Combo gauge must be at least level 3 to perform this move.}}
 +
{{MoveListRow | Shinkuu Hadouken<br>(Sakura only) | {{QCB}} + both {{punch}} simultaneously | Sakura shoots a bombardment of large fireballs diagonally upwards.}}
 +
{{MoveListRow | Shinkuu Hadouken<br>(Dark Sakura only) | {{QCF}} + both {{punch}} simultaneously | Sakura fires a tall beam of energy that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
 +
{{MoveListRow | Midare Zakura | {{QCF}} + both {{punch}} simultaneously (Sakura)<br>{{QCF}} + both {{kick}} simultaneously (Dark Sakura) | Sakura runs to her opponent and pummels them with a series of strikes, culminating in a rising uppercut.}}
 +
{{MoveListRow | Haru Ichiban | {{QCB}} + both {{kick}} simultaneously | Sakura spirals high into the air with her spinning kick. If she hits her opponent, she knocks them up into the air with her and finishes off with a straight kick and a double hand chop.}}
 +
{{MoveListRow | Shun Goku Satsu<br>(Dark Sakura only) | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at least level 3) | Sakura glides to her opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at least level 3 to perform this move.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Dash Type | Shouoken ({{HP}}) | Shouoken ({{HP}}) | Haru Ichiban
 +
| Projectile Type | Hadouken ({{HP}}) | Hadouken ({{HP}}) | Shinkuu Hadouken
 +
| Expansion Type | Shunpuu Kyaku ({{MK}}) | Shunpuu Kyaku ({{MK}}) | Midare Zakura
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Servbot (Kobun)
 +
| image=Marvel vs Capcom 2, Character Art, Servbot.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Servbot.gif}}
 +
| info1name=Original game or series
 +
| info1=''Mega Man Legends''
 +
| desc=Servbots are small, indestructible robots made by Tron Bonne to serve as her minions.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Servbot Fire | {{QCF}} {{punch}} | The Servbot blasts a plume of flame diagonally upwards. This move can be performed in midair.}}
 +
{{MoveListRow | Servbot Machine | {{QCF}} {{kick}} | The Servbot jumps in a big robot and drives into its opponent. If it fails to the opponent, the Servbot is momentarily stunned.}}
 +
{{MoveListRow | Supporting Attack: Charge! | {{QCB}} {{LP}} | The Servbot summons another Servbot, who runs across the screen with a lunch tray, knocking over the opponent on impact.}}
 +
{{MoveListRow | Supporting Attack: Capture! | {{QCB}} {{HP}} | The Servbot summons two other Servbots. One Servbot throws the other Servbot at the opponent. If it hits, the opponent is briefly stunned.}}
 +
{{MoveListRow | Supporting Attack: Air Raid! | {{QCB}} {{kick}} | The Servbot summons another Servbot, which flies down and attacks the opponent with the helicopter blade on its head. With {{LK}}, the Servbot flies diagonally downward. With {{HK}}, the Servbot swoops down in a high arc.}}
 +
{{MoveListRow | Paper Airplane | {{QCF}} {{Taunt}} | The Servbot throws an explosive paper airplane at the opponent. If the player holds the {{Taunt}} button, the plane explodes when the button is released; otherwise, it travels most of the width of the screen and explodes. It does not explode automatically when it hits the opponent.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Lunch Rush | {{QCF}} + both {{punch}} simultaneously | The Servbot summons other Servbots to attack the opponent. With assist type α, a long line of Servbots with lunch trays to run across the screen in a stampede. With assist type β, helicopter Servbots fall on the opponent from the sky. With assist type γ, Servbots again run across the screen with lunch tray, only now some of them jump so more of the screen area is covered.}}
 +
{{MoveListRow | King Servbot | {{QCF}} + both {{kick}} simultaneously | The Servbot grows to a massive size and carries a mallet. He can move with {{left}} and {{right}} and swing his mallet with {{punch}} or {{kick}}.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Projectile Type | Supporting Attack: Charge! ({{LP}}) | Supporting Attack: Charge! ({{LP}}) | Lunch Rush
 +
| Anti-air Type | Servbot Fire ({{HP}}) | Servbot Fire ({{HP}}) | King Servbot
 +
| Balance Type | Servbot Fire ({{LP}}) | Servbot Fire ({{LP}}) | Lunch Rush
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=SonSon
 +
| image=Marvel vs Capcom 2, Character Art, SonSon.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, SonSon.gif}}
 +
| info1name=Original game or series
 +
| info1=''Marvel vs. Capcom 2''
 +
| desc=SonSon is a monkey girl who carries a bo staff. She is based on a character from the 1984 Capcom arcade game ''[[Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru|SonSon]]'', both based on the Monkey King, Sun Wukong, from the Chinese novel ''Journey to the West''. With the awakening of Abyss, her village has been afflicted by a strange diseases, so she sets out to investigate it.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Fuusetsu Zan | {{repeat|{{punch}}}} | SonSon stabs her staff rapidly in front of her. This move can be performed in midair.}}
 +
{{MoveListRow | Shienbu | {{QCF}} {{punch}} | SonSon rips out three strands of hair and shoots three small monkeys from them across the screen. This move can be performed in midair.}}
 +
{{MoveListRow | Seiten Rengeki | {{DPF}} {{punch}} | SonSon rises upward while spinning her staff behind her back. This move can be performed in midair.}}
 +
{{MoveListRow | Ground Crawl | {{HCF}} {{kick}} | SonSon crawls along the ground. She can crawl under her opponent with this move. She stops crawling if an attack is performed or after traveling a distance of about half the screen width.}}
 +
{{MoveListRow | Wall Climb | {{QCB}} {{kick}} | SonSon walks along the edges of the screen. She can jump off in the middle of the walk with {{punch}} or jump off with a diving kick with {{kick}}.}}
 +
{{MoveListRow | Kingin no Hisago | {{HCB}} {{punch}} (close) | SonSon holds out a gourd, which sucks her opponent into it. She cooks the gourd over a bonfire, then the opponent is shot out from it in an explosion.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Cloud Dash | {{left}} {{left}} or {{right}} {{right}} while jumping diagonally | SonSon dashes by riding a cloud through the air.}}
 +
{{MoveListRow | Gansai Hekiretsu | {{right}}+{{HP}} | SonSon plunges her staff forward.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Tenchi Tsuukan | {{QCF}} + both {{punch}} simultaneously | SonSon throws her staff in the air. It grows to a massive size and falls down on her opponent. This move can be performed in midair.}}
 +
{{MoveListRow | POW | {{QCF}} + both {{kick}} simultaneously | SonSon spits out a large "POW" item, which travels across the screen. If it hits her opponent, the opponent is transformed into a random fruit, which SonSon eats. Then she spits out a seed, which transforms back into the opponent.}}
 +
{{MoveListRow | En'ou | {{QCB}} + both {{punch}} simultaneously | SonSon transforms into a large ape, which can move with {{left}} and {{right}}, punch with {{LP}}, uppercut with {{HP}}, or breathe a fire beam with {{kick}} (which can be directed with {{up}} and {{down}}).}}
 +
}}
 +
{{MVC2AssistTable
 +
| Heal Type | Life-Up Peach | Fuusetsu Zan ({{LP}}) | Hyper En'ou
 +
| Projectile Type | Shienbu ({{HP}}) | Shienbu ({{LP}}) | Hyper En'ou
 +
| Anti-air Type | Seiten Rengeki ({{HP}}) | Seiten Rengeki ({{LP}}) | Tenchi Tsuukan
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Strider Hiryuu
 +
| image=Marvel vs Capcom 2, Character Art, Strider Hiryuu.jpg
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Strider.gif}}
 +
| info1name=Original game or series
 +
| info1=''Strider''
 +
| desc=Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Ame no Murakumo | {{QCF}} {{punch}} | Hiryuu runs forward and performs a lateral slice with his cypher.}}
 +
{{MoveListRow | Excalibur | {{QCF}} {{punch}} or {{kick}} in midair | Hiryuu dashes in midair, slashing any opponent in his path. He dashes diagonally upward with {{punch}} or diagonally downward with {{kick}}.}}
 +
{{MoveListRow | Gram | {{DPF}} {{punch}} or {{kick}} | Hiryuu slashes his cypher with extended range, covering most of the width of the screen. He slashes while standing with {{punch}} or while crouching with {{kick}}.}}
 +
{{MoveListRow | Air Gram | {{DPF}} {{punch}} in midair | Hiryuu slashes his cypher with extended range in midair.}}
 +
{{MoveListRow | Vajra | {{QCB}} {{kick}} | Hiryuu disappears, then three images of him reappear in midair and all perform dive kicks that converge on the same location.}}
 +
{{MoveListRow | Formation A | {{QCF}} {{kick}} | Hiryuu summons a robotic animal to attack his opponent. With {{LK}}, he summons the the Option B, a robotic feline resembling a saber-toothed tiger, which runs across the screen and hits any opponent in the way. With {{HK}}, he summons the Option C, a robotic hawk that attacks airborne opponents.}}
 +
{{MoveListRow | Formation B | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Hiryuu summons the Option A, a mushroom-shaped drone, which can be fired across the screen as a flaming projectile by again holding {{left}} for 2 seconds, then {{right}}+{{punch}}.}}
 +
{{MoveListRow | Formation C | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hiryuu summons the Option C, a robotic hawk, which flie sacross the screen and drops a bomb onto the opponent.}}
 +
{{MoveListRow | Heki Hari Tsuki | {{QCB}} {{punch}} | Hiryuu jumps into the air and clings to the side of the screen. He can climb the wall with {{up}} or {{down}} or jump off with {{right}}. He can dash across to the other side of the screen with {{left}} {{right}}. He can slash his cypher with {{punch}}, slide down with a kick with {{down}}+{{kick}}, or jump off with a diagonal diving kick with {{kick}}.}}
 +
{{MoveListRow | Air Warp | {{RDP}} {{punch}} | Hiryuu disappears and reappears in the air. His horizontal location depends on the button used: {{LP}} for the left side of the screen and {{HP}} for the right side of the screen.}}
 +
{{MoveListRow | Ground Warp | {{RDP}} {{kick}} | Hiryuu disappears and reappears on the ground. His horizontal location depends on the button used: {{LK}} for the left side of the screen and {{HK}} for the right side of the screen.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Hiryuu can jump off the edges of the screen.}}
 +
{{MoveListRow | Double Jump | {{up}} in midair | Hiryuu can jump a second time in midair.}}
 +
{{MoveListRow | Slide | {{downright}}+{{HK}} | Hiryuu rolls into a sliding kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Ragnarok | {{DPF}} + both {{punch}} simultaneously | Hiryuu grabs his opponent, throws them into the air, then attacks multiple times with multiple images of himself.}}
 +
{{MoveListRow | Ouroboros | {{QCF}} + both {{punch}} simultaneously | Hiryuu summons two Option As, dipodal saucers, which orbit him for a duration. They damage opponents on contact and shoot laser rings whenever Hiryuu attacks.}}
 +
{{MoveListRow | Legion | {{QCF}} + both {{kick}} simultaneously | Hiryuu summons a legion of Option Bs and Cs, which rush across the screen.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Ground Type | Ame no Murakumo ({{HP}}) | Ame no Murakumo ({{LP}}) | Legion
 +
| Variety Type | Vajra ({{HK}}) | Vajra ({{LK}}) | Legion
 +
| Projectile Type | Formation A ({{HK}}) | Formation A ({{LK}}) | Legion
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Tron Bonne
 +
| image=Marvel vs Capcom 2, Character Art, Tron Bonne.jpg
 +
| sprite={{sprite | Marvel vs Capcom 2 DC, Sprites, Tron Bonne.gif}}
 +
| info1name=Original game or series
 +
| info1=''Mega Man Legends''
 +
| desc=Tron Bonne is a genius mechanic and skilled pilot who is a member of the Bonne family of air pirates. She fights in a robotic walker.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Bandit Boulder | Hold {{HK}}, then release | Tron raises a large boulder above her head, then throws it at her opponent when the button is released.}}
 +
{{MoveListRow | Beacon Bomb | {{QCF}} {{punch}} | Tron fires a shot from her pistol that calls on Servbots to hold her opponent in place. She shoots straight ahead with {{LP}} or diagonally upward with {{HP}}.}}
 +
{{MoveListRow | Bonne Strike | {{QCF}} {{kick}} | Tron charges at her opponent with her tank arm equipped with a large drill. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}}
 +
{{MoveListRow | Servbot Launcher | {{DPF}} {{punch}} | Tron shoots a Servbot from one of her tank's arms. The Servbot floats downward once shot, attacking the opponent with the helicopter blade on its head.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Tron dashes forward in midair.}}
 +
{{MoveListRow | Spinning Legs | {{downleft}}+{{HK}}, {{down}}+{{HK}}, or {{downright}}+{{HK}} | Tron attacks with four revolving legs beneath her tank.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Chuushoku Rush | {{QCF}} + both {{punch}} simultaneously | Tron shoots at her opponent with her pistol. If it connects, her opponent is knocked into the air, then they land on a stampede of Servbots running across the screen with lunch trays.}}
 +
{{MoveListRow | King Servbot | {{QCB}} + both {{punch}} simultaneously | Tron uses a ray gun on her tank to enlarge a Servbot to a giant size, then it bashes her opponent with a large mallet.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Throw Type | Throw ({{HP}}) | Bonne Strike ({{HP}}) | Chuushoku Rush
 +
| Anti-air Type | Standing {{MK}} | Standing {{MK}} | King Servbot
 +
| Projectile Type | Crouching {{MP}} | Crouching {{MP}} | King Servbot
 +
}}
 +
}}
 +
{{InfoFighter
 +
| name=Zangief
 +
| image=Marvel vs Capcom 2, Character Art, Zangief.jpg
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Zangief.gif}}
 +
| info1name=Original game or series
 +
| info1=''Street Fighter''
 +
| desc=Zangief is a massive Soviet wrestler who specializes in devastating grappling moves. He has a "Mech-Zangief" form that has Super Armor, letting him walk through damage at the cost of not being able to block.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Double Lariat | Both {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}}
 +
{{MoveListRow | Quick Double Lariat | Both {{kick}} simultaneously | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}}
 +
{{MoveListRow | Screw Piledriver | D-Pad in a 360° rotation, then {{punch}} | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.}}
 +
{{MoveListRow | Flying Powerbomb | {{HCF}} {{kick}} (far away) | Zangief grabs his opponent, jumps, and slams them into the ground.}}
 +
{{MoveListRow | Atomic Suplex | {{HCF}} {{kick}} (close) | Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.}}
 +
{{MoveListRow | Aerial Russian Slam | {{DPF}} {{kick}} | Zangief jumps into the air to grab an airborne opponent and throw them toward the ground.}}
 +
{{MoveListRow | Banishing Flat<br>(Zangief only) | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}}
 +
{{MoveListRow | Vodka Fire<br>(Mech-Zangief only) | {{QCF}} {{punch}} | Zangief breathes a large white flame in front of him.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Flying Body Attack | {{down}}+{{HP}} in midair | Zangief falls down with a diving splash.}}
 +
{{MoveListRow | Double Knee Drop | {{down}}+{{LK}} in midair | Zangief falls with his knees forward.}}
 +
{{MoveListRow | Kuuchuu Headbutt | {{up}}+{{LP}} in midair after hitting with {{LK}} | Zangief performs a headbutt in midair.}}
 +
{{MoveListRow | Long Punch | {{right}}+{{HP}} in midair | Zangief flattens his body and punches in the air.}}
 +
{{MoveListRow | Elbow Dive | {{down}}+{{LP}} in midair | Zangief drops to the ground with his elbow out.}}
 +
{{MoveListRow | Elbow Drop | {{left}}+{{LP}} | Zangief drops to the ground with his elbow out.}}
 +
{{MoveListRow | Dashing Suplex | {{right}} {{right}}, then {{HP}} | Zangief can grab opponents while dashing and perform a suplex on them.}}
 +
{{MoveListRow | Dashing Grab | {{right}} {{right}}, then {{HK}} | Zangief can grab opponents while dashing and bite them.}}
 +
{{MoveListRow | Iron Claw | {{downright}}+{{HK}} | Zangief grabs his opponent while crouched and bites them.}}
 +
{{MoveListRow | Launcher Throw | {{downleft}} {{left}}+{{LK}} | Zangief grabs his opponent and throws them high into the air, which can be followed up with {{up}} for an Aerial Rave combo.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Iron Body | {{RDP}} {{LK}} | Zangief transforms into his Mech-Zangief form or back to his normal form.}}
 +
{{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation, then both {{punch}} simultaneously (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.}}
 +
{{MoveListRow | Ultra Final Atomic Buster<br>(Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously (close, at least level 3) | Zangief grabs his opponent and performs a Flying Powerbomb, Atomic Suplex, and Screw Piledriver. The Hyper Combo gauge must be at least level 3 to perform this move.}}
 +
{{MoveListRow | Siberian Blizzard<br>(Mech-Zangief only) | D-Pad in a 360° rotation, then both {{kick}} simultaneously | Zangief flies high into the air while performing a Double Lariat.}}
 +
}}
 +
{{MVC2AssistTable
 +
| Ground Type | Double Lariat | Double Lariat | Hyper Double Lariat
 +
| Throw Type | Flying Powerbomb ({{LK}}) | Flying Powerbomb ({{HK}}) | Hyper Double Lariat
 +
| Air Throw Type | Aerial Russian Slam ({{HK}}) | Aerial Russian Slam ({{LK}}) | Hyper Double Lariat
 +
}}
 +
}}
 +
}}
 +
 
 +
====Bosses====
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Abyss
 +
| sprite={{sprite | Marvel vs Capcom 2, Sprites, Abyss, Abyss.gif}}
 +
| desc=Abyss is an ancient and mysterious creature that was sealed away in an underground temple in ancient times. It seeks to devour all life in the world. It is the final boss of the game and has three forms: the first is wearing the Armor of Erosion, the second is a humanoid liquid form, and the final form is a giant ooze monster. It is the only wholly original boss in the series and the only one with no dialogue.
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
Stages are chosen randomly in the Arcade Mode but can be chosen manually in the Vs Mode. The final fight with Abyss takes place in the Temple stage. The Training Room stage is used for the Training Mode.
 +
{{gallery|widths=200|screens=yes|
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Airship.png|Airship|Takes place on the deck of Ruby Heart's flying airship. The stage begins in the middle of a storm, but the sky clears over the course of the match. Other airships are visible in the sky during the storm.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Desert.png|Desert|A desert at sunset, with a cloudy sky and large buttes and plateaus visible in the background. A sash and a sombrero similar to those worn by Amingo can also be seen, with a tipi on the left side.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Industrial.png|Industrial|Set inside a plant containing industrial equipment such as a big crane that moves a submarine around. Old sailing ships can be seen further in the background.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Circus.png|Circus|An amusement park setting containing a large moving clown head with two hands. Other attractions include a ghost house, a merry-go-round, and a Ferris wheel.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Swamp.png|Swamp|A rocky area near a swamp, with a derelict arc bridge, twisted tree trunks, and a wooden watermill visible.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Cavern.png|Cavern|A cave, with an underground lake and a demonic-looking face with periodically glowing eyes. Bats fly around in the background.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Clock Tower.png|Clock Tower|Set on top of a defensive wall in front of a clock tower (which displays the current time from the system's internal clock) in a medieval city. A zeppelin flies by.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, River.png|River|Set on a block of ice being carried rapidly down a river. The remains of a broken ship are frozen into the ice block.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Temple.png|Temple|The underground temple where Abyss was sealed for centuries. After defeating the first form, the temple collapses and sinks in the the floor, with a twisting vortex in the background.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Training Room.png|Training Room|A virtual room with blue grids on the floor and green grids on the walls. This stage is used for the Training Mode.}}
 +
}}
 +
 
 +
====Alternate versions====
 +
The Industrial stage is the only regular stage that does not have an unlockable alternate version. The Temple stage, used for the final boss fight, and the Training Room stage, used for the Training Mode, also do not have alternate forms. Once an alternate version of a stage is unlocked, it can appear in the Arcade Mode and can be selected in the Vs Mode.
 +
{{gallery|widths=200|screens=yes|
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Airship Alternate.png|Airship|This version of the stage is set at night, under a starry sky with a full moon.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Desert Alternate.png|Desert|The stage now takes place during the middle of the day, with a clear sky.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Circus Alternate.png|Circus|This version of the stage has a different, more purplish color palette.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Swamp Alternate.png|Swamp|A pink-tinged variant of the stage, with a bright sun in the background. The arc bridge is no longer in a state of disrepair, and several ornate pillars with Chinese writing can be seen. This version is considered SonSon's home stage.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Cavern Alternate.png|Cavern|A red-hued variant of the stage, with the water replaced with bubbling lava.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, Clock Tower Alternate.png|Clock Tower|The stage is now set during a snowstorm, with the background covered in snow and ice.}}
 +
{{ginfo|Marvel vs Capcom 2 DC, Stages, River Alternate.png|River|Rather than taking place on an ice block, the stage now takes place on a raft floating down a river.}}
 +
}}
 +
 
 +
==History==
 +
===Legacy===
 +
The game was ported to the [[PlayStation 2]] and [[Xbox]] in 2002. While the PlayStation 2 version allowed players to compete against one another via USB modem connections (but only in Japan), the Xbox version did not feature Xbox Live support. Like the Dreamcast version, 24 characters are unlocked initially, and the remaining 32 characters must be unlocked by earning experience points.
 +
 
 +
[[Backbone Entertainment]] ported the game to the [[PlayStation 3]] and [[Xbox 360]], released over each console's online store in 2009. These ports unlock all characters from the start and add sprite filtering options and widescreen support. They also supported online multiplayer in all regions, unlike previous versions of the game. However, both versions were delisted in 2013 following the expiration of Capcom's licensing contracts with [[Marvel]].{{ref|https://www.polygon.com/2013/12/15/5213184/ultimate-marvel-vs-capcom-3-leaving-psn-and-xbla}}
 +
 
 +
''Marvel vs. Capcom 2'' would be the last 2D fighting game featuring Marvel characters to be released by Capcom. Following its release, Capcom lost the use of the [[Marvel Comics]] license, putting the series on a decade-long hiatus.
 +
 
 +
Capcom would eventually reacquire the rights from Marvel (now under [[Disney]] ownership) and released the sequels ''Marvel vs. Capcom 3: Fate of Two Worlds'' in 2011 for the [[PlayStation 3]] and [[Xbox 360]]; ''Ultimate Marvel vs. Capcom 3'' in 2011 for PlayStation 3, Xbox 360, [[PlayStation Vita]], [[PlayStation 4]], [[Xbox One]], and [[Windows PC]]s; and ''Marvel vs. Capcom: Infinite'' for [[PlayStation 4]], [[Xbox One]], and Windows PCs in 2017.
 +
 
 +
==Versions==
 +
On the Dreamcast, content is unlocked in ''Marvel vs. Capcom 2'' through an in-game shop. While Western versions use a single in-game currency generated from playing the game normally, the Japanese version uses three currencies, with rewards generated from networked matches and by taking a [[VMU]] to a ''Marvel vs. Capcom 2'' arcade machine and playing the game there.
 +
 
 +
As no forms of online play are supported outside of Japan, and the arcade cabinet significantly rarer, this feature was dropped in the overseas editions of the game (and indeed all future ports to other platforms).
 +
 
 +
==Production credits==
 +
===NAOMI version===
 +
{{multicol|
 +
{{creditstable|
 +
*'''Planner:''' Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
 +
*'''Programmer:''' Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Shin, Mikky
 +
*'''Title Design:''' Shoei
 +
*'''Illustrations:''' MF
 +
*'''Instruction Card Design:''' Sakomizu
 +
*'''Object Design:''' Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
 +
*'''Effect Design:''' Sagata, Takep, R
 +
*'''Scroll Design:''' Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
 +
*'''Music Compose:''' Tetsuya Shibata, Mitsuhiko Takano
 +
*'''Sound Design:''' Satoshi Ise, Masayuki Endo
 +
*'''Voice Actor:''' Secret
 +
*'''Recording Engineer:''' Kazuya Takimoto
 +
*'''Voice Director:''' Erik (ESX) Suzuki
 +
*'''Special Thanks:''' Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
 +
*'''Producer:''' Yoshihiro Sudo
 +
*'''General Producer:''' Noritaka Funamizu
 +
*'''Executive Producer:''' Yoshiki Okamoto
 +
:'''All Capcom Staff'''
 +
:'''And You'''
 +
| source=In-game credits
 +
| pdf=Marvel vs Capcom 2 NAOMI credits.pdf
 +
| console=NAOMI
 
}}
 
}}
| elspa=11
 
| esrb=t
 
| usk=12
 
| sell=12
 
 
}}
 
}}
{{sub-stub}}'''''Marvel vs. Capcom 2: New Age of Heroes''''' (マーヴル vs カプコン2) is a [[Sega NAOMI]] and [[Sega Dreamcast]] fighting game and a sequel to ''[[Marvel vs. Capcom: Clash of Super Heroes]]''.
 
  
==Production Credits==
+
===Dreamcast version===
'''Planner:''' Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)<br>
+
{{multicol|
'''Programmer:''' Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Mikky<br>
+
{{creditstable|
'''Title Design:''' Shoei<br>
+
*'''Planner:''' Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
'''Illustrations:''' MF<br>
+
*'''Programmer:''' Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Mikky
'''Instruction Card Design:''' Sakomizu, Y・Uchida<br>
+
*'''Title Design:''' Shoei
'''Object Design:''' Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita<br>
+
*'''Illustrations:''' MF
'''Effect Design:''' Sagata, Takep, R<br>
+
*'''Instruction Card Design:''' Sakomizu, Y・Uchida
'''Scroll Design:''' Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro<br>
+
*'''Object Design:''' Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
'''Music Compose:''' Tetsuya Shibata, Mitsuhiko Takano<br>
+
*'''Effect Design:''' Sagata, Takep, R
'''Sound Design:''' Satoshi Ise, Masayuki Endo<br>
+
*'''Scroll Design:''' Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
'''Voice Actor:''' Secret<br>
+
*'''Music Compose:''' Tetsuya Shibata, Mitsuhiko Takano
'''Recording Engineer:''' Kazuya Takimoto<br>
+
*'''Sound Design:''' Satoshi Ise, Masayuki Endo
'''Voice Director:''' Erik (ESX) Suzuki<br>
+
*'''Voice Actor:''' Secret
'''Network:''' Shin, Net Man, Ichiro Yunde, Mineyuki Noda, Hideaki Itsuno<br>
+
*'''Recording Engineer:''' Kazuya Takimoto
'''Special Thanks:''' Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa<br>
+
*'''Voice Director:''' Erik (ESX) Suzuki
'''Producer:''' Yoshihiro Sudo<br>
+
*'''Network:''' Shin, Net Man, Ichiro Yunde, Mineyuki Noda, Hideaki Itsuno
'''General Producer:''' Noritaka Funamizu<br>
+
*'''Special Thanks:''' Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
'''Executive Producer:''' Yoshiki Okamoto<br>
+
*'''Producer:''' Yoshihiro Sudo
 +
*'''General Producer:''' Noritaka Funamizu
 +
*'''Executive Producer:''' Yoshiki Okamoto
 +
:'''All Capcom Staff'''
 +
:'''And You'''
 +
| source=In-game credits
 +
| pdf=Marvel vs Capcom 2 Dreamcast credits.pdf
 +
| console=DC
 +
}}
 +
}}
 +
{{hr}}
 +
{{creditstable|
 +
*'''Manual Design:''' [[Hanshaw Ink & Image]]
 +
*'''Marketing:''' Todd Thorson, Sean Mylett, Robert Johnson
 +
*'''Creative Services:''' Jennifer Deauville and Marion Clifford
 +
*'''Pacakge Design:''' Michi Morita and Jamie Gibson
 +
*'''Translaton:''' Masayuki Fukumoto
 +
*'''PR:''' Melinda Mongelluzzo, Matt Atwood and Carrie Megenity
 +
*'''Special thanks to:''' Tom Shiraiwa, Miki Takano, Bill Gardner, [[Robert Lindsey]], [[Neal Robinson]] and Mark Galarneau
 +
| console=DC
 +
| source=US manual
 +
| pdf=MarvelvsCapcom2 DC US Manual.pdf
 +
| pdfpage=33
 +
}}
  
All Capcom Staff<br>
+
==Magazine articles==
And You<br>
+
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
==Physical Scans==
+
==Promotional material==
===NAOMI Version===
+
{{gallery
 +
|{{gitem|VirginE3PressKit MVC2 UK pr.pdf|[[E3 2000]] UK press release}}
 +
|{{gitem|VirginE3PressKit MVC2 FR pr.pdf|[[E3 2000]] FR press release}}
 +
|{{gitem|VirginE3PressKit MVC2 DE pr.pdf|[[E3 2000]] DE press release}}
 +
|{{gitem|VirginE3PressKit MVC2 SP pr.pdf|[[E3 2000]] ES press release}}
 +
|{{gitem|MvC2 DC FR PrintAdvert.jpg|Dreamcast FR print advert}}
 +
|{{galleryPrintAd
 +
|nextlevelar|18|68
 +
}}
 +
|{{galleryPrintAd
 +
|gamepro|143|52-53
 +
|gamepro|145|72
 +
}}
 +
|{{galleryPrintAd
 +
|odmus|7|35
 +
}}
 +
|{{galleryPrintAd|dmjp|2000-11|59-63}}
 +
}}
  
===Dreamcast Version===
+
==Artwork==
 +
{{mainArticle|{{PAGENAME}}/Artwork}}
 +
 
 +
==Physical scans==
 +
===NAOMI version===
 +
{{ScanArcade
 +
| console=NAOMI
 +
| region=JP
 +
| instructionstop=Notavailable.svg
 +
| instructionslong=Notavailable.svg
 +
| instructionslong2=Notavailable.svg
 +
| instructionslong3=Notavailable.svg
 +
| cart=MvC2 NAOMI Cart.jpg
 +
}}
 +
 
 +
===Dreamcast version===
 +
{{ratings|DC}}
 
{{Scanbox
 
{{Scanbox
 +
| console=Dreamcast
 +
| region=JP
 +
| front=MarvelvsCapcom2 DC JP Box Front.jpg
 +
| back=MarvelvsCapcom2 DC JP Box Back.jpg
 +
| square=yes
 +
| disc=MarvelvsCapcom2 DC JP Disc.jpg
 +
| spinecard=MarvelvsCapcom2 DC JP Spinecard.jpg
 +
| manual=MarvelvsCapcom2 DC JP Manual.pdf
 +
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=US
 
| region=US
Line 60: Line 2,054:
 
| back=MarvelvsCapcom2 DC US Box Back.jpg
 
| back=MarvelvsCapcom2 DC US Box Back.jpg
 
| square=yes
 
| square=yes
| disc=
+
| disc=MvC2 DC US Disc.jpg
 +
| inlay=MarvelVSCapcom2DCUSInlay.jpg
 +
| manual=MarvelvsCapcom2 DC US Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=EU
 
| region=EU
 
| front=MarvelvsCapcom2 DC EU Box Front.jpg
 
| front=MarvelvsCapcom2 DC EU Box Front.jpg
| back=
+
| back=MarvelvsCapcom2 DC EU Box Back.jpg
| spinemissing=
 
 
| square=yes
 
| square=yes
| disc=
+
| disc=MarvelvsCapcom2 DC EU Disc.jpg
}}{{Scanbox
+
| discback=MarvelVsCapcom2-DC-EU-DiscBack.jpg
| console=Dreamcast
+
| inlay=MarvelVsCapcom2-DC-EU-Inlay.jpg
| region=JP
+
| manual=MarvelCapcom2-DC-EU-Manual.pdf
| front=MarvelvsCapcom2 DC JP Box Front.jpg
 
| back=MarvelvsCapcom2 DC JP Box Back.jpg
 
| spinemissing=yes
 
| square=yes
 
| disc=MarvelvsCapcom2 DC JP Disc.jpg
 
 
}}
 
}}
  
==External Links==
+
==Technical information==
* [http://sega.jp/dc/000311/ Sega of Japan catalogue page (Japanese)]
+
{{mainArticle|{{PAGENAME}}/Technical information}}
[[Category:2000 NAOMI Games]]
+
 
[[Category:NAOMI Games]]
+
==External links==
 +
* Capcom USA webpage: [https://web.archive.org/web/20001019011011/http://www.capcom.com/xpml/game.xpml?gameid=550020 Dreamcast]
 +
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/000311/ Dreamcast]
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{MarvelvsCapcom2Omni}}
 +
{{Capcomvs}}

Latest revision as of 08:45, 30 November 2024

n/a

  • NAOMI
  • Dreamcast

MarvelvsCapcom2 title.png

Marvel vs Capcom 2 DC, Title Screen US.png

Marvel vs. Capcom 2: New Age of Heroes
System(s): Sega NAOMI, Sega Dreamcast
Publisher:
Arcade (NAOMI)
Sega Dreamcast
Capcom (JP)
Sega Dreamcast
Capcom Entertainment (US)
Sega Dreamcast
Virgin Interactive Entertainment (Europe)
Developer:
Distributor: Halifax (IT)
Licensor: Marvel Characters
Sega Dreamcast
Capcom (US, EU)
Sega Dreamcast
Capcom USA (US)
Peripherals supported: Visual Memory Unit
Sega Dreamcast
Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Dreamcast Modem
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3]

















Number of players: 1-2
Release Date RRP Code
Arcade (NAOMI)
JP
¥? 841-0007C-01
Arcade (NAOMI)
US
$? 841-0007C-02
Arcade (NAOMI)
KR
₩? 841-0007C-03






















Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] T-1215M
Sega Rating: All Ages
Sega Dreamcast
US
$49.9949.99[6] T-1212N
ESRB: Teen
Sega Dreamcast
EU
T-7010D-50
ELSPA: 11+ OK
Sega Dreamcast
DE
DM 8989[11] T-7010D-50
USK: 12
Sega Dreamcast
FR
T-7010D-50
SELL: 12+
Sega Dreamcast
UK
£39.9939.99[9][10] T-7010D-50
ELSPA: 11+ OK
Sega Dreamcast
AU
$89.9589.95[14]
Non-Sega versions

Marvel vs. Capcom 2: New Age of Heroes (マーヴル vs. カプコン2 ニューエイジオブヒーローズ) is a Sega NAOMI and Sega Dreamcast fighting game and a sequel to Marvel vs. Capcom: Clash of Super Heroes.

Story

An evil entity named Abyss has begun consuming life on Earth, holding it within a mysterious sphere that it possesses. A pirate named Ruby Heart, while searching for an ancient artifact called the Armor of Erosion, discovered Abyss and the devastation that it wrought upon the land. Unable to defeat it alone, she calls upon the strongest heroes from the Marvel and Capcom universes to unite and end the threat.

Gameplay

Marvel vs Capcom 2 DC, Full Character Select.png

Character select

Marvel vs. Capcom 2: New Age of Heroes is the fourth installment in the Marvel vs. Capcom series of tag team fighting games. It is Capcom's first 2D fighting game since the original Street Fighter not to use their CPS arcade hardware, and it makes several significant changes from earlier entries in the series, such as three-on-three gameplay, a new character assist system, and a simplified control scheme. The character artwork uses traditional 2D sprites, while backgrounds and visual effects are rendered in 3D. The change to the NAOMI and Dreamcast hardware enabled a much larger roster, incorporating all of the characters from the previous entries as well as several new entrants. However, some character-specific elements were cut back, such as unique musical themes and endings for each character. Most of the characters, an extra color scheme for each character, and alternate versions of stage backgrounds must now be unlocked through earning experience points by playing the game. The Dreamcast version featured online play through Capcom's Matching Service network, though only for the Japanese version.

Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the previous entries. At the start of the match, the first selected character is controlled by the player, but the player can switch to one of the other two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, the team members not in play slowly regenerate the red portion of their life gauges (but this recoverable portion is lost if the team member is tagged back in before it recovers). A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the team with the most remaining health is declared the winner.

The game introduces a more refined version of the assist systems from previous games, which allows players to tag in other team members at any point during the match. Unlike the unplayable assist characters from Marvel vs. Capcom: Clash of Super Heroes, the game reintroduces a similar system to Marvel Super Heroes vs. Street Fighter, where players can call upon one of their off-screen team members to perform a single special move to aid them. Each playable character possesses three different types of assists, denoted by the Greek letters α, β, and γ. One of these assist types is chosen for each character that a player selects. Every character has a different selection of assist moves, which are given basic descriptions (such as Projectile Type, Anti-air Type, or Heal Type).

Characters move with Left and Right. They dash with Right Right (or X+Y) and backstep with Left Left (or Left+X+Y). They jump upward with Up and jump behind and ahead with Up-left and Up-right. Characters can Super Jump high into the air with Down Up. They crouch with Down. Instead of using six attack buttons separated into three pairs of low, medium, and high-strength punches and kicks, as was traditionally done in Capcom fighting games, the game uses a setup of four attack buttons and two assist buttons. Punches are done with X (light) and Y (hard) and kicks are done with A (light) and B (hard). If a light attack connects with an opponent, pressing another light attack button performs a medium attack. Special moves for each character are done by pairing specific directional combinations with an attack button.

The game supports chain combos in a similar manner to the Darkstalkers games, where moves can be linked in a sequence from light to hard and punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Not all characters can perform the full chain since some attacks push away or knock down the opponent. Characters can initiate an air combo, called an Aerial Rave, by pressing Down-right with the hard punch or kick button (or Down-left if facing left) when next to an opponent. This launches the opponent high into the air, which can be followed up with Up to pursue the opponent for a midair combo.

Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker (sometimes called an advancing guard) by pushing both punch buttons simultaneously. Characters can perform a taunt with HOLD A START , which is a short animation during which the character is vulnerable to attack. Throws and grabs are done by holding Left or Right when next to an opponent and pressing a hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing Down Down-left Left P (or Down Down-right Right P if facing left).

At any time during the match, the player can execute the Variable Attack by pressing the light punch and kick buttons simultaneously (X+A) for the first partner or the hard punch and kick buttons simultaneously (Y+B) for the second partner. This causes the partner character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing one of the dedicated partner assist buttons, L for partner A or R for partner B. This causes the partner character to quickly jump into battle, perform an assist ability, and jump back out, without switching characters. The assist ability depends on the character and the assist type chosen when the character was selected. Assist characters take extra damage if struck by an opponent. Partner A is the character whose vitality bar is right under the current character, while Partner B is the character whose vitality bar on the bottom; switching characters swaps the order of the two characters.

Similar to prior installments, as characters deal and receive damage, a colored meter at the bottom of the screen known as the Hyper Combo gauge gradually fills. When the gauge is full, it increases in level, up to five levels, then resets. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. Players can also now perform "delayed Hyper Combos," where one character initiates a Hyper Combo, then one or both of the partner characters jump on screen to perform their own Hyper Combos at the same time. This is done by performing the Hyper Combo inputs for the second and third characters during the first character's Hyper Combo.

Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with Left Down-left Down (or Right Down-right Down if facing left) and the partner A or partner B button, which summons the partner character to jump in and attack the opponent. This switches the characters and costs one level of the gauge. Players can also perform a Variable Combination, where the player's entire team performs a Hyper Combo simultaneously, by pressing both partner buttons (L+R) simultaneously. This costs two levels of the gauge.

Finally, the game introduces a new ability called the "snap back," which is a close-ranged attack that banishes the opponent's active character, forcing the opponent to switch to another character and disabling the use of that character (including for assist attacks) for a short duration. This costs one level of the gauge. Snap backs are performed with Down Down-right Right (or Down Down-left Left if facing left) and the partner A or partner B button. Only one character can be banished at a time; banishing one character when another is already banished makes that character immediately available for use again.

Modes

The Dreamcast version of the game has multiple modes:

  • Arcade Mode: A single-player mode where the player faces seven other teams before battling Abyss in a two-part battle. A second player can challenge the first by pressing  START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
  • Vs Mode: A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage. The game keeps track of wins, losses, and draws for each player.
  • Training Mode: A practice mode where the player can choose three characters to play and three characters to fight against. The player can set the whether the dummy opponent is non-hostile, hostile (with adjustable difficulty), or controlled by a second control pad. The player can also toggle unlimited Hyper Combo gauge use (vitality is always unlimited), the number of delayed Hyper Combos possible (3 or unlimited), and whether to show attack data (damage inflicted by the last attack, total damage done, and the longest combo).
  • Secret Factor: This mode shows the player's experience points, shop points, total play time, which is tracked and saved to a VMU. Shop points are earned from experience points and can be spent in the Store to unlock characters, color schemes, and alternate stage backgrounds. Unlockables can also be traded with another VMU. The Japanese version uses three types of points: N-Points, earned by playing the arcade version (which is compatible with Dreamcast VMUs); D-Points, earned by playing the Dreamcast version; and V-Points, earned by playing online multiplayer. However, these were consolidated into a single category of points for the Western versions.
  • Network Battle: The Japanese version featured online play though Capcom's Matching Service dial-up matchmaking service.

Assist types

Each character has three selectable assist types. This decision primarily affects the Variable Assist and Variable Counter abilities that the character can offer, but it also determines the Variable Combination ability for many characters. Assist types can be any of the following:

  • Air Throw Type: An aerial grab that tries to catch an airborne opponent for an unblockable slam. There is only one ability of this type in the game, Zangief's Aerial Russian Slam.
  • Anti-air Type: An attack that hits airborne opponents, usually rising upward, such as Psylocke's Psi-Blade Spin or Cammy's Cannon Spike.
  • Balance Type: A combination of the character's other two assist moves, using one for the Variable Assist and one for the Variable Counter. For example, Morrigan's Anti-air Type is the Shadow Blade and her Projectile Type is the Soul Fist, so her Balance Type is a Soul Fist for the Variable Assist and the Shadow Blade for the Variable Counter.
  • Capture Type: A ranged attack that stuns the opponent, such as Spider-man's Web Ball or Ruby Heart's Rafale Cannon.
  • Dash Type: An side-to-side charging attack, such as Captain America's Charging Star or Sakura's Shouoken.
  • Enhance Type: A support ability that improves a characteristic of the active character for a short duration. There are only two abilities of this type in the game: Amingo's Defense-Up Fruit and Ruby Heart's Power-Up Orb.
  • Expansion Type: An advancing attack that can hit multiple times, such as Gambit's Cajun Slash or Ken's Tatsumaki Senpuukyaku.
  • Ground Type: An attack against a grounded opponent that covers a wide area, such as Silver Samurai's Hyakuretsuto or Strider Hiryuu's Ame no Murakumo.
  • Heal Type: A support ability that restores some of the active character's red health. There are only three abilities of this type in the game: Amingo's Life-Up Fruit, Jill's Life-Up, and SonSon's Life-Up Peach.
  • Launcher Type: A close-ranged normal attack that knocks the opponent into the air for an Aerial Rave combo. Examples include Iron Man's standing hard kick and Jin's crouching uppercut.
  • Projectile Type: A projectile attack, such as a fireball or a beam. Examples include Cable's Viper Beam and Mega Man's Charged Shot.
  • Throw Type: An attempt to grab the opponent for an unblockable throw. Examples include Anakaris' Miira Drop and Rogue's Power Drain.
  • Variety Type: An irregular move particular to the character, such as Iceman's Ice Avalanche or Felicia's Cat Spike.

Characters

The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by Street Fighter X Tekken in 2012, which has 55 characters).

Every character from X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom: Clash of Super Heroes returns, with the exception of palette-swapped hidden characters and the Japan-only joke character Norimaro.

Availability

In the arcade version, 28 characters are unlocked by default, while the remaining 28 must be unlocked by earning experience points. Every 100 experience points gains a level, and every four levels unlocks a character or an extra color scheme for an existing character.

In the Dreamcast version, 24 characters are unlocked by default, while the remaining 32 can be purchased from an in-game store using points earned from playing the game.

Marvel
Character Initially playable in
NAOMI version
Initially playable in
Dreamcast version
Blackheart No No
Cable Yes Yes
Captain America Yes Yes
Colossus No No
Cyclops Yes Yes
Doctor Doom Yes Yes
Gambit Yes No
Hulk Yes Yes
Iceman Yes Yes
Iron Man No No
Juggernaut Yes No
Magneto Yes No
Marrow Yes Yes
Omega Red No No
Psylocke No Yes
Rogue No Yes
Sabretooth No No
Sentinel No No
Shuma-Gorath Yes No
Silver Samurai No No
Spider-Man Yes Yes
Spiral No No
Storm No No
Thanos No No
Venom Yes Yes
War Machine No No
Wolverine (Adamantium claws) No No
Wolverine (Bone claws) Yes Yes
Capcom
Character Initially playable in
NAOMI version
Initially playable in
Dreamcast version
Akuma (Gouki) Yes No
Amingo Yes Yes
Anakaris Yes Yes
B.B. Hood (Bulleta) Yes No
Cammy No No
Captain Commando Yes No
Charlie Nash No No
Chun-Li No No
Dan Hibiki No No
Dhalsim No No
Felicia No No
Guile Yes Yes
Hayato Kanzaki Yes Yes
Jill Valentine No Yes
Jin Saotome Yes No
Ken Masters No No
M. Bison (Vega) No No
Mega Man (Rockman) No No
Morrigan Aensland Yes No
Roll No No
Ruby Heart Yes Yes
Ryu Yes Yes
Sakura Kasugano No Yes
Servbot (Kobun) No No
SonSon Yes Yes
Strider Hiryuu Yes Yes
Tron Bonne No Yes
Zangief Yes Yes

Playable

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick
 TAUNT  Taunt

For moves that require using the  TAUNT  button,  LK  must be held for the entire button combination, finishing with the  START  button.

Marvel

Marvel characters are on the right side of the character select screen.

Cable and Marrow are new additions.

Marvel vs Capcom 2, Character Art, Blackheart.jpg
Marvel Super Heroes vs Street Fighter, Sprites, Blackheart.gif
Originally appeared in:
Marvel Super Heroes



Blackheart
Blackheart is an immortal demon, born of sin. He is the son of a demon lord called Mephisto, the ruler of an extradimensional hell.
Move list (Special moves)
Name Command Description
Dark Thunder Left Down-left Down Down-right Right P Blackheart fires a burst of lightning. When used with  LP , Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with  HP , Blackheart fires the blast at a diagonal upward angle.
Inferno Right Down-right Down Down-left Left P Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air. When used with  LP , Blackheart throws the spheres in front of him. When used with  HP , Blackheart throws the spheres across the screen.
Move list (Command normals)
Name Command Description
Air Dash Left Left or Right Right in midair Blackheart dashes backward or forward in midair.
Long Dash Left after dashing with Left Left or
Right after dashing with Right Right
Blackheart can continue moving an extra distance after dashing.
Move list (Hyper Combos)
Name Command Description
Armageddon Down Down-right Right + both P simultaneously Blackheart summons a meteor shower.
Heart of Darkness Down Down-right Right + both K simultaneously Blackheart levitates and summons demonic minions to fly out from underground and trounce his opponent.
Judgment Day Down Down-left Left + both P simultaneously Blackheart unleashes a legion of demonic minions from its torso. This move can be performed in midair.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Ground Type Dark Thunder ( LP ) Dark Thunder ( LP ) Judgment Day
β Anti-air Type Inferno ( HP ) Inferno ( HP ) Heart of Darkness
γ Launcher Type Standing  MP  Standing  MP  Armageddon
Marvel vs Capcom 2, Character Art, Cable.jpg
Marvel vs Capcom 2 DC, Sprites, Cable.gif
Originally appeared in:
Marvel vs. Capcom 2



Cable
Cable is the son of Scott Summers (Cyclops). He was infected with a Techno-Organic Virus as an infant and sent to the future to cure it. He traveled back through time as an adult, now a trained solider and older than his father. He possesses futuristic weaponry and cybernetic enhancements, in addition to his mutant powers of telekinesis and telepathy.
Move list (Special moves)
Name Command Description
Gun Fire  HP  Cable shoots his handgun, up to four times in a row. He shoots it at an upward angle when crouched. When performed in midair, he only shoots his gun once.
Viper Beam Down Down-right Right P Cable takes out a large rifle and shoots a plasma beam across the screen. Pressing P repeatedly does additional hits, and the beam can be directed slightly with Up and Down after firing.
Crackdown Down Down-right Right K Cable dashes forward, then punches downward with an energy-infused fist.
Psi-Charge Right Down-right Down Down-left Left P (close) Cable grabs his opponent and electrifies them before tossing them aside.
Electrap Down Down-left Left K Cable throws an electric grenade. The grenade explodes when K is released or when it hits something. This move can be performed in midair.
Psimitar Right Down Down-right P Cable rises upward while thrusting an electrified harpoon.
Move list (Command normals)
Name Command Description
Turning Kick Right+ HK  Cable hops forward with a shin kick.
Move list (Hyper Combos)
Name Command Description
Hyper Viper Beam Down Down-right Right + both P simultaneously Cable attacks with an empowered version of his Viper Beam ability. Pressing P repeatedly does additional hits, and the beam can be directed slightly with Up and Down after firing.
Time Flip Down Down-right Right + both K simultaneously A shadow clone of Cable appears and runs across the screen. If it connects with his opponent, it performs a series of rapid attacks.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Viper Beam ( LP ) Viper Beam ( LP ) Hyper Viper Beam
β Anti-air Type Psimitar ( HP ) Psimitar ( HP ) Hyper Viper Beam
γ Variety Type Electrap ( LP ) Crackdown ( LP ) Hyper Viper Beam
Marvel vs Capcom 2, Character Art, Captain America.jpg
Marvel Super Heroes vs Street Fighter, Sprites, Captain America.gif
Originally appeared in:
Marvel Super Heroes



Captain America
Captain America is a "Super Soldier" with enhanced physical abilities and the leader of the Avengers. He wields a shield made of nearly indestructible vibranium.
Move list (Special moves)
Name Command Description
Shield Slash Down Down-right Right P Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. He throws it straight ahead with  LP  and at an upward angle with  HP . It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.
Stars and Stripes Right Down Down-right P Captain America jumps high into the air, ramming his opponent with his shoulder or his shield.
Charging Star Left Down-left Down Down-right Right K Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).
Cartwheel Right Down-right Down Down-left Left P Captain America backflips forward. He is invincible for part of this move and can use it to pass through to the other side of his opponent.
Move list (Command normals)
Name Command Description
Double Jump Up in midair Captain America can jump a second time in midair.
Aerial Kick Up+ HK  in midair Captain America kicks in front of him.
Heel Kick Down+ HK  in midair Captain America kicks downward.
Double Kick  LK  after hitting with  LK  Captain America follows up a high kick with a lower kick.
Move list (Hyper Combos)
Name Command Description
Final Justice Down Down-right Right + both P simultaneously Captain America charges at his opponent with his shoulder or his shield. If it connects, he hits his opponent with a flurry of strikes, throws them high into the air, then drives them into the ground.
Hyper Stars and Stripes Right Down Down-right + both P simultaneously Captain America attacks repeatedly with his Stars and Stripes ability.
Hyper Charging Star Down Down-right Right + both K simultaneously Captain America attacks with an empowered version of his Charging Star ability.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Shield Slash ( LP ) Shield Slash ( LP ) Hyper Charging Star
β Anti-air Type Stars and Stripes ( HP ) Stars and Stripes ( HP ) Hyper Stars and Stripes
γ Dash Type Charging Star ( HK ) Charging Star ( HK ) Hyper Charging Star
Marvel vs Capcom 2, Character Art, Colossus.jpg
Marvel vs Capcom 2 DC, Sprites, Colossus.gif
Originally appeared in:
X-Men: Children of the Atom



Colossus
Colossus is a mutant who can transform his entire body into an organic metal, giving him superhuman strength and durability.
Move list (Special moves)
Name Command Description
Giant Swing Down Down-right Right P Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.
Shoulder Charge Down Down-right Right K Colossus charges with his shoulder. He charges across the ground with  LK  and into the air with  HK .
Move list (Command normals)
Name Command Description
Side Body Press Right+ HP  in midair Colossus stretches his body straight, then swings his fists down to his waist.
Move list (Hyper Combos)
Name Command Description
Super Dive Down Down-right Right + both P simultaneously Colossus rises high into the air and dives back down head first. He can dive down earlier with Down+P or Down+K.
Super Armor Down Down-left Left + both P simultaneously Colossus empowers himself in armor that reduces the damage he takes and prevents him from being knocked down.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Dash Type Shoulder Charge ( LP ) Shoulder Charge ( LP ) Super Dive
β Anti-air Type Shoulder Charge ( HP ) Shoulder Charge ( HP ) Super Dive
γ Launcher Type Standing  HK  Standing  HK  Super Dive
Marvel vs Capcom 2, Character Art, Cyclops.jpg
X-Men vs Street Fighter, Sprites, Cyclops.gif
Originally appeared in:
X-Men: Children of the Atom



Cyclops
Cyclops is a mutant with the ability to fire powerful energy beams from his eyes and wears a visor made of ruby quartz to harness this power. He is the field leader of the X-Men, a team of talented mutants.
Move list (Special moves)
Name Command Description
Optic Bullet  HP  Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.
Optic Blast Down Down-right Right P Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with  LP , he fires the blast straight ahead while crouching. When used with  HP , he fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.
Optic Sweep Right Down-right Down P Cyclops shoots a laser blast at the ground, sweeping his opponent.
Gene Splice Right Down Down-right P Cyclops performs a rising uppercut. Pressing P repeatedly does additional hits.
Cyclone Kick Down Down-left Left K Cyclops leaps forward, doing a spinning kick followed by a low kick.
Rapid Punch Hold Left for 2 seconds, then Right+P Cyclops steps forward with quick punches. If the move connects, it can be followed up with additional strikes by pressing P or K rapidly.
Neck Breaker Drop Hold Left for 2 seconds, then Right+K Cyclops runs forward, grabs his opponent by their neck, and slams them against the ground. The range of this move is about half the width of the screen.
Move list (Command normals)
Name Command Description
Double Jump Up in midair Cyclops jumps again in midair. It works after a jump and also when falling or spinning.
Spin Kick  HK   HK  Cyclops kicks and follows up with a jumping spin kick.
Leg Throw Down-left+ HK  (close) Cyclops grabs and throws his opponent with his legs.
Move list (Hyper Combos)
Name Command Description
Mega Optic Blast Down Down-right Right + both P simultaneously Cyclops shoots a tall optic blast that covers a large area and hits multiple times.
Super Optic Blast Right Down-right Down + both P simultaneously Cyclops fires a wide optic blast that can be directed with Up or Down. This move can be performed in midair.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Optic Blast ( LP ) Optic Blast ( LP ) Mega Optic Blast
β Anti-air Type Gene Splice ( HP ) Gene Splice ( HP ) Mega Optic Blast
γ Expansion Type Cyclone Kick ( HK ) Cyclone Kick ( HK ) Mega Optic Blast
Marvel vs Capcom 2, Character Art, Doctor Doom.jpg
Marvel vs Capcom 2 DC, Sprites, Doctor Doom.gif
Originally appeared in:
Marvel Super Heroes



Doctor Doom
Doctor Doom is an arrogant sorcerer and inventor. He conceals an assortment of advanced weapons in his armor and under his tunic.
Move list (Special moves)
Name Command Description
Laser Gun  HP  in midair Dr. Doom shoots his laser gun across the screen.
Plasma Beam Down Down-right Right P Dr. Doom fires a plasma beam across the screen. If performed in midair, he shoots the projectile diagonally downward.
Photon Shot Right Down-right Down Down-left Left P Dr. Doom shoots photon shots from his fingers, which spread out from him. This move can be performed in midair.
Molecular Shield Right Down-right Down Down-left Left K Dr. Doom conjures a cascade of rocks that swirl around him, preventing opponents from coming near, before being thrown toward his opponent.
Flight Down Down-left Left + both K simultaneously Dr. Doom flies for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Hover Any direction + both P simultaneously Dr. Doom moves in any direction using his jetpack.
Move list (Hyper Combos)
Name Command Description
Electric Cage Down Down-right Right + both P simultaneously Dr. Doom throws an energy ball across the screen that grabs and electrocutes his opponent on contact.
Sphere Flame Down Down-right Right + both K simultaneously Dr. Doom shoots a large fireball directly upward, which carries his opponent into the air and hits multiple times if it connects.
Photon Array Right Down-right Down Down-left Left + both P simultaneously Dr. Doom shoots multiple photon shots from his fingers. This move can be performed in midair.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Variety Type Photon Shot ( HP ) Photon Shot ( HP ) Photon Array
β Anti-air Type Molecular Shield ( HK ) Molecular Shield ( HK ) Sphere Flame
γ Projectile Type Plasma Beam ( HP ) Plasma Beam ( HP ) Electric Cage
Marvel vs Capcom 2, Character Art, Gambit.jpg
X-Men vs Street Fighter, Sprites, Gambit.gif
Originally appeared in:
X-Men vs. Street Fighter



Gambit
Gambit is a mutant who can charge any object that he touches with explosive kinetic energy. He is married to Rogue.
Move list (Special moves)
Name Command Description
Kinetic Card Down Down-right Right P Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.
Trick Card Down Down-left Left P Gambit throws a hand of kinetically charged playing cards diagonally above him.
Cajun Slash Right Down Down-right P Gambit advances forward while swiping his staff with each step.
Cajun Escape Hold Down for 2 seconds, then Up-left, Up, or Up-right+P Gambit leaps to the edge of the screen. He can jump from one side to the other with Left and Right or dive with a downward slash with P.
Cajun Strike Hold Down for 2 seconds, then Up-left, Up, or Up-right+K Gambit leaps to the edge of the screen, then jumps down with a dive kick. He can jump from one side to the other with Left and Right.
Move list (Hyper Combos)
Name Command Description
Royal Flush Down Down-right Right + both P simultaneously Gambit throws two hands of kinetically charged playing cards, hitting multiple times.
Cajun Explosion Forward Down Down-right Right + both K simultaneously Gambit jumps onto the opponent's side of the screen and throws a hand of kinetically charged playing cards that create a rolling wave of explosions on the ground.
Cajun Explosion Backward Down Down-left Left + both K simultaneously Gambit jumps onto his side of the screen and throws a hand of kinetically charged playing cards that create a rolling wave of explosions on the ground.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Kinetic Card ( HP ) Kinetic Card ( HP ) Royal Flush
β Expansion Type Cajun Slash ( LP ) Cajun Slash ( LP ) Royal Flush
γ Launcher Type Crouching  HP  Crouching  HP  Royal Flush
Marvel vs Capcom 2, Character Art, Hulk.jpg
Marvel Super Heroes vs Street Fighter, Sprites, Hulk.gif
Originally appeared in:
Marvel Super Heroes



Hulk
Hulk is a scientist who was exposed to extreme amounts of gamma radiation and transformed into a gigantic green monster.
Move list (Special moves)
Name Command Description
Gamma Charge Hold Left for 2 seconds, then Right+K Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
Flying Gamma Charge Hold Down for 2 seconds, then Up+K Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
Gamma Slam Down Down-right Right P Hulk slams the ground, causing a shockwave of earth to move across the screen.
Gamma Tornado Right Down-right Down Down-left Left P (close) Hulk grabs his opponent and swings them around in circles before tossing them.
Move list (Hyper Combos)
Name Command Description
Gamma Wave Down Down-right Right + both P simultaneously Hulk performs a more powerful version of his Gamma Slam ability.
Gamma Quake Down Down-right Right + both K simultaneously Hulk calls down a hail of large rocks that fall everywhere.
Gamma Crush Down Down-left Left + both P simultaneously Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with Left (left side of the screen), Down (middle of the screen), or Right (right side of the screen) after Hulk launches.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Ground Type Gamma Slam ( LP ) Gamma Slam ( LP ) Gamma Wave
β Dash Type Gamma Charge ( LK ) Gamma Charge ( LK ) Gamma Crush
γ Anti-air Type Flying Gamma Charge ( LK ) Flying Gamma Charge ( LK ) Gamma Quake
Marvel vs Capcom 2, Character Art, Iceman.jpg
Marvel vs Capcom 2 DC, Sprites, Iceman.gif
Originally appeared in:
X-Men: Children of the Atom



Iceman
Iceman is a mutant with the ability to manipulate ice and cold by freezing water vapor around him.
Move list (Special moves)
Name Command Description
Ice Beam Down Down-right Right P Iceman shoots an ice blast from his hands that covers the entire width of the screen. Iceman fires the blast straight ahead with  LP  and diagonally upward with  HP . He can also perform the move in midair, which is fired in the same straight ahead with  LP  and diagonally downward with  HP .
Ice Avalanche Down Down-right Right K Iceman creates a giant ice boulder and throws it at his opponent. This move can be performed in midair.
Ice Fist Down Down-left Left P Iceman encases one of his hands in a large ice ball, which increases the damage of his punches while it lasts.
Move list (Command normals)
Name Command Description
Freeze Grab Right+ HP  (close) Iceman freezes his opponent for a duration.
Ice Boulder Down+ HP  in midair Iceman throws an ice boulder down.
Slash Kick Down+ HK  in midair Iceman kicks with a long ice blade.
Move list (Hyper Combos)
Name Command Description
Arctic Attack Down Down-right Right + both P simultaneously Iceman summons a barrage of ice shards to strike his opponent. This move can be performed in midair.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Ice Beam ( LP ) Ice Beam ( LP ) Arctic Attack
β Variety Type Ice Avalanche ( LK ) Ice Avalanche ( LK ) Arctic Attack
γ Balance Type Ice Beam ( LP ) Ice Avalanche ( LK ) Arctic Attack
Marvel vs Capcom 2, Character Art, Iron Man.jpg
Marvel vs Capcom 2 DC, Sprites, Iron Man.gif
Originally appeared in:
Marvel Super Heroes



Iron Man
Iron Man is a wealthy business magnate who wears a mechanized suit of armor equipped with advanced weaponry.
Move list (Special moves)
Name Command Description
Uni-Beam Left Down-left Down Down-right Right P Iron Man shoots a giant laser across the screen from his chest. This move can be performed in midair.
Repulsor Blast Right Down-right Down Down-left Left P Iron Man shoots laser blasts in each of the intermediate directions.
Smart Bomb  HP + LK  Iron Man drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding Left or farther away by holding Right. This move can be performed in midair.
Flight Down Down-left Left + both K simultaneously Iron Man hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Hover Any direction + both P simultaneously Iron Man moves in any direction using his foot-mounted propulsion.
Knee Dive Down+ HK  in midair Iron Man dives downward diagonally with his knees.
Upward Kick Up+ HK  in midair Iron Man kicks straight up.
Focus Laser Up+ HP  or Down+ HP  Iron Man can direct his jumping laser attack at an upward or downward angle.
Missile Launch Down+ HP  Iron Man shoots a missile across the screen while crouched.
Move list (Hyper Combos)
Name Command Description
Proton Cannon Down Down-right Right + both P simultaneously Iron Man pulls out a large cannon and fires a giant blast across the screen.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Uni-Beam ( LP ) Uni-Beam ( LP ) Proton Cannon
β Anti-air Type Repulsor Blast ( HP ) Repulsor Blast ( HP ) Proton Cannon
γ Launcher Type Standing  HP  Standing  HP  Proton Cannon
Marvel vs Capcom 2, Character Art, Juggernaut.jpg
X-Men vs Street Fighter, Sprites, Juggernaut.gif
Originally appeared in:
X-Men: Children of the Atom



Juggernaut
Juggernaut is a regular human who was empowered by a gem belonging to the deity Cyttorak, becoming a massive juggernaut with immense strength and toughness. Though not a mutant, he is allied with Magneto's Brotherhood of Mutants.
Move list (Special moves)
Name Command Description
Earthquake Right Down-right Down P Juggernaut hits the ground, which sends a wave forward.
Juggernaut Punch Left Down-left Down Down-right Right P Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.
Juggernaut Body Press Left Down-left Down Down-right Right K Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.
Cyttorak Power-Up Right Down Down-right + both P simultaneously Juggernaut glows orange, increasing the damage of his next attack.
Move list (Command normals)
Name Command Description
Hammer Fist Right+ HP  Juggernaut punches in front of him with both fists.
Move list (Hyper Combos)
Name Command Description
Headcrush Down Down-right Right + both P simultaneously Juggernaut charges at his opponent head first.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Ground Type Earthquake ( LP ) Earthquake ( LP ) Headcrush
β Dash Type Juggernaut Punch ( HP ) Juggernaut Punch ( HP ) Headcrush
γ Variety Type Juggernaut Body Press ( HK ) Juggernaut Body Press ( HK ) Headcrush
Marvel vs Capcom 2, Character Art, Magneto.jpg
X-Men vs Street Fighter, Sprites, Magneto.gif
Originally appeared in:
X-Men: Children of the Atom



Magneto
Magneto is a mutant with the ability to control magnetism. He is the leader of the Brotherhood of Mutants, a group that uses extreme methods against humans it regards as "anti-mutant."
Move list (Special moves)
Name Command Description
Electromagnetic Disruptor Left Down-left Down Down-right Right P Magneto fires an energy beam across the screen. This move can be performed in midair.
Hyper Gravitation Right Down-right Down Down-left Left K Magneto sends out energy balls that do a light amount of damage but pull his opponent toward him. This move can be performed in midair.
Magnetic Force Field Left Down-left Down Down-right Right K Magneto surrounds himself in a magnetic force field momentarily. If he is attacked while the force field is out, he punches the ground and knocks away the opponent with a shockwave. This only affects direct attacks and not projectiles.
Magnetic Blast Up Up-right Right P in midair Magneto fires energy waves downward at a diagonal angle.
Levitation Down Down-left Left + both K simultaneously Magneto levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Hover Any direction + both P simultaneously Magneto moves in any direction using his levitation.
Angled Kick Down+ LK  Magneto kicks diagonally downward.
Move list (Hyper Combos)
Name Command Description
Magnetic Shockwave Down Down-right Right + both P simultaneously Magneto summons a shockwave of energy pillars that move across the screen.
Magnetic Tempest Down Down-right Right + both K simultaneously Magneto fires a volley of magnetic shards all around the screen. This move can be performed in midair.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Electromagnetic Disruptor ( HP ) Electromagnetic Disruptor ( HP ) Magnetic Shockwave
β Capture Type Hyper Gravitation ( LK ) Hyper Gravitation ( LK ) Magnetic Tempest
γ Launcher Type Crouching  HP  Crouching  HP  Magnetic Tempest
Marvel vs Capcom 2, Character Art, Marrow.jpg
Marvel vs Capcom 2 DC, Sprites, Marrow.gif
Originally appeared in:
Marvel vs. Capcom 2



Marrow
Marrow is a mutant, raised by the underground-dwelling Morlocks, with bones that grow out of her skin. She can use these bones in various ways as weapons.
Move list (Special moves)
Name Command Description
Bonerang Down Down-right Right P Marrow tosses a bone boomerang that flies about half of a screen width away and spins in place for a moment before disappearing. It passes through opponents if they are closer than that. When thrown in midair, Marrow throws it straight ahead with  LP  and diagonally downward with  HP .
Ride and Slash Right Down-right Down Down-left Left P Marrow leaps forward. If she lands on her opponent, she sits on their shoulders and slices them multiple times with her bone blades. This move can be performed in midair.
Towering Spine Right Down Down-right P Marrow leans forward as the bones on her back grow to massive size, damaging opponents in a conical area above her.
Ricochet Slash Down Down-left Left K Marrow jumps back to her side of the screen, then dives down while holding a bone blade out in front of her.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Marrow can jump off the edges of the screen.
Double Jump Up in midair Marrow can jump a second time in midair.
Move list (Hyper Combos)
Name Command Description
Stinger Bones Down Down-right Right + both P simultaneously Marrow stabs her opponent with several stinger spines from her back. The move can reach the full width of the screen.
Bone Burst Down Down-left Left + both P simultaneously Marrow jumps in the air, then shoots a salvo of pointed bones from her back, which track her opponent like homing missiles. This move can be performed in midair.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Bonerang ( HP ) Bonerang ( HP ) Bone Burst
β Anti-air Type Towering Spine ( HP ) Towering Spine ( HP ) Bone Burst
γ Expansion Type Ricochet Slash ( HK ) Ricochet Slash ( HK ) Stinger Bones
Marvel vs Capcom 2, Character Art, Omega Red.jpg
Marvel Super Heroes vs Street Fighter, Sprites, Omega Red.gif
Originally appeared in:
X-Men: Children of the Atom



Omega Red
Omega Red is a mutant enhanced through a Soviet "Super Soldier" program. He was implanted with Carbonadium coils that he can use to siphon the life essence of his victims.
Move list (Special moves)
Name Command Description
Carbonadium Coil Down Down-right Right P Omega Red ensnares his opponent with a metal whip. When used with  LP , he throws the whip directly in front of him. When used with  HP , he throws the whip diagonally upward. When used with  LP + HP , he throws the whip directly upward. When the opponent is ensnared, pressing P drains their vitality while pressing K drains their Hyper Combo gauge. Holding a direction while pressing P throws the opponent. This move can be performed in midair.
Downward Carbonadium Coil Down Down-right Right K in midair Omega Red ensnares his opponent with a metal whip. When used with  LK , he throws the whip directly in front of him. When used with  HK , he throws the whip diagonally downward. When used with  LK + HK , he throws the whip directly downward. When the opponent is ensnared, pressing P drains their vitality while pressing K drains their Hyper Combo gauge. Holding a direction while pressing P throws the opponent.
Omega Strike Down Down-right Right K Omega Strike uses his metal cables to vault himself into the air. When used with  LK , he vaults himself forwards. When used with  HK , he vaults himself at a diagonal angle. When used with  LK + HK , he vaults himself directly upward. He vaults farther if the button is held for longer.
Move list (Command normals)
Name Command Description
Air Dash Right Right in midair Omega Red dashes forward in midair.
Coil Strike Down-left+ HK , Down+ HK , or Down-right+ HK  Omega Red stabs his coils into the ground, and they shoot out elsewhere: near with Down-left, halfway across the screen with Down, and far with Down-right.
Move list (Hyper Combos)
Name Command Description
Omega Destroyer Down Down-left Left + both P simultaneously Omega Red lashes his coils out from himself in all directions.
Carbonadium Smash Down Down-left Left + both P simultaneously in midair Omega Red dashes forward in the air, performs a series of hits, then slams his opponent on the ground with his coils.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Throw Type Carbonadium Coil ( HP ) Standing  HP  Omega Destroyer
β Anti-air Type Omega Strike ( HK ) Omega Strike ( HK ) Omega Destroyer
γ Ground Type Crouching  HK  Crouching  HP  Omega Destroyer
Marvel vs Capcom 2, Character Art, Psylocke.jpg
Marvel vs Capcom 2 DC, Sprites, Psylocke.gif
Originally appeared in:
X-Men: Children of the Atom



Psylocke
Psylocke is a mutant with telepathic and telekinetic abilities who can focus her psionic powers into psychic blades. She has swapped bodies with a ninja assassin named Kwannon.
Move list (Special moves)
Name Command Description
Psi-Blast Down Down-right Right P Psylocke shoots a psychic energy beam across the screen. When used with  LP , she fires the blast diagonally downward. When used with  HP , she fires the blast straight ahead. She can also perform the move in midair, which is fired in the same directions with the same buttons.
Psi-Blade Spin Down Down-right Right K Psylocke spins in the air while generating psychic energy blades. She moves forward with  LK  and upward with  HK . This move can be performed in midair.
Ninjutsu Right Down-right Down Down-left Left P or K Psylocke teleports. When used with  LP , she reappears in the top-left. When used with  HP , she reappears in the top-right. When used with  LK , she reappears in the bottom-left. When used with  HK , she reappears in the bottom-right. She can perform a flying psionic attack after teleporting by holding any direction and P or K. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Triple Jump Up in midair Psylocke can jump a second and third time in midair.
Moonsault Kick Up+ HK  in midair Psylocke kicks while spinning backwards in midair.
Rolling Kick Right+ HK  Psylocke flips forward and comes down with an axe kick.
Retreating Kick Left+ HK  Psylocke jumps backward, then performs a high kick while crouched. She can follow up the kick with a forward slide to the other side of her opponent by pressing Right.
Move list (Hyper Combos)
Name Command Description
Psi Thrust Down Down-right Right + both P simultaneously Psylocke surrounds herself in a cone of psychic energy and flies straight across the screen. The player can decide the direction that she flies with Left or Right when she is about to do the move. She can perform a second Psi Thrust by pressing P at the end of the maneuver (with the player again able to determine the direction). This move can be performed in midair.
Psi Maelstrom Down Down-right Right + both K simultaneously Psylocke spins in the air while generating psychic energy blades, juggling her opponent high into the air. Pressing P or K repeatedly does additional hits.
Kochou Gakure Down Down-left Left + both K simultaneously Psylocke channels her telepathy to create a swarm of psionic butterflies that spiral out from her and harm anything they touch. This move can be performed in midair.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Anti-air Type Psi-Blade Spin ( HK ) Psi-Blade Spin ( HK ) Psi Maelstrom
β Projectile Type Psi-Blast ( HP ) Psi-Blast ( HP ) Kochou Gakure
γ Balance Type Psi-Blast ( HP ) Psi-Blade Spin ( HK ) Psi Thrust
Marvel vs Capcom 2, Character Art, Rogue.jpg
Marvel vs Capcom 2 DC, Sprites, Rogue.gif
Originally appeared in:
X-Men vs. Street Fighter



Rogue
Rogue is a mutant who can absorb the essence of anyone through skin-to-skin contact. She is married to Gambit. Her ability in X-Men vs. Street Fighter to absorb special moves from other characters has been replaced with the ability to absorb temporary power-ups.
Move list (Special moves)
Name Command Description
Repeating Punch Down Down-right Right P Rogue dashes forward with a flurry of punches, finishing with an uppercut. This move can be performed in midair.
Rising Repeating Punch Right Down Down-right P Rogue flies into the air while delivering a series of punches.
Power Dive Punch Right Down Down-right K Rogue floats high into the air, then dives downward with a punch. She jumps higher into the air with  HK . She can dive sooner with K while ascending.
Power Drain Down Down-left Left K Rogue dashes forward and grabs her opponent, giving them a kiss that damages them and absorbs a special power for a duration. The power absorbed depends on the character (and sometimes the state of the character). This move can be performed in midair.
Power-up Description Characters
Defense Up Increases Rogue's defense. Captain America (without shield), Colossus, Doctor Doom, Iceman, Iron Man, Magneto, Omega Red, Silver Samurai, Spiral, War Machine, Guile, Jin, Roll, Ruby Heart, Sakura, Tron Bonne, Zangief
Speed Up Increases Rogue's movement and attack speed. Gambit, Marrow, Psylocke, Silver Samurai (with Thunder Sword), Spider-Man, Storm, Wolverine, Cammy, Chun-Li, Felicia, Hayato, Morrigan, SonSon, Strider Hiryuu
Power Up Increases Rogue's attack strength. Blackheart, Cable, Captain America, Cyclops, Sabretooth, Shuma-Gorath (in Chaos Dimension), Silver Samurai (with Fire Sword), Spiral (with Power Dance), Thanos, Venom, Akuma, Amingo, Captain Commando, Charlie, Ken, M. Bison, Mega Man, Ryu
Life Up Improves Rogue's assist healing ability. Shuma-Gorath, Spiral (with Metamorphosis), Anakaris, B.B. Hood, Dan, Dhalsim, Jill, Servbot
Super Armor Gives Rogue Super Armor, which lets her walk through damage. Hulk, Jin (with Saotome Shine), Juggernaut, Sentinel, Silver Samurai (with Ice Sword)
Hyper Armor Gives Rogue Hyper Armor, which lets her walk through damage and renders her immune to stun. Colossus (with Super Armor), Rogue (with Hyper Armor), Silver Samurai (with Ice Sword, performed three times), Zangief (with Iron Body)
Move list (Command normals)
Name Command Description
Air Dash Right Right in midair Rogue dashes forward in midair.
Dive Kick Down+ HK  in midair Rogue drops with a diving kick.
Move list (Hyper Combos)
Name Command Description
Goodnight Sugar Down Down-right Right + both P simultaneously Rogue dashes forward and pummels her opponent into the air with a barrage of punches, ending with a kiss that absorbs one of their abilities.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Anti-air Type Rising Repeating Punch ( HP ) Rising Repeating Punch ( HP ) Hyper Repeating Punch
β Dash Type Repeating Punch ( HP ) Repeating Punch ( HP ) Hyper Repeating Punch
γ Throw Type Power Drain ( HK ) Power Drain ( HK ) Hyper Repeating Punch
Marvel vs Capcom 2, Character Art, Sabretooth.jpg
X-Men vs Street Fighter, Sprites, Sabretooth.gif
Originally appeared in:
X-Men vs. Street Fighter



Sabretooth
Sabretooth is a mutant with beastial abilities, including rapid healing, superhuman senses, and razor-sharp fangs and claws.
Move list (Special moves)
Name Command Description
Berserker Claw Down Down-right Right P Sabretooth charges forward and slashes his claw, ending up on the other side of his opponent.
Wild Fang Right Down-right Down Down-left Left P Sabretooth leaps across the screen, grabbing and throwing his opponent if he lands on them.
Armed Birdie Right Down-right Down Down-left Left K Sabretooth summons Birdie, who appears and fires her rifle.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Sabretooth can jump off the edges of the screen.
Move list (Hyper Combos)
Name Command Description
Berserker Claw X Down Down-right Right + both P simultaneously Sabretooth charges and slashes his opponent multiple times.
Weapon X Dash Right Down Down-right + both P simultaneously Sabretooth leaps across the screen, performing a barrage of attacks if he lands on them.
Heavy Armed Birdie Right Down-right Down Down-left Left + both K simultaneously Sabretooth summons Birdie, who appears and fires repeated blasts from her rifle.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Expansion Type Berserker Claw ( HP ) Berserker Claw ( HP ) Hyper Berserker Claw
β Projectile Type Armed Birdie ( LP ) Armed Birdie ( HP ) Heavy Armed Birdie
γ Launcher Type Standing  HP  Standing  HP  Heavy Armed Birdie
Marvel vs Capcom 2, Character Art, Sentinel.jpg
Marvel vs Capcom 2 DC, Sprites, Sentinel.gif
Originally appeared in:
X-Men: Children of the Atom



Sentinel
Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons.
Move list (Special moves)
Name Command Description
Rocket Punch Down Down-right Right P The Sentinel shoots its rocket-propelled arm across the screen. When used with  LP , the Sentinel shoots the arm diagonally downward. When used with  HP , the Sentinel shoots the arm straight ahead. If performed in midair, the Sentinel fires in the same directions with the same buttons.
Sentinel Force Down Down-right Right K The Sentinel calls forth mini-Sentinels. When used with  LK , the mini-Sentinels attack at a downward angle and can be directed with Up or Down. When used with  HK , the mini-Sentinels fly overhead and drop bombs.
Move list (Command normals)
Name Command Description
Hover Any direction + both P simultaneously The Sentinel moves in any direction using his thrusters.
Move list (Hyper Combos)
Name Command Description
Plasma Storm Down Down-right Right + both P simultaneously The Sentinel generates a large plasma ball in front of it. Pressing P repeatedly does more hits.
Hyper Sentinel Force Down Down-right Right + both K simultaneously The Sentinel calls forth three waves of three mini-Sentinels to fly across the screen and attack its opponent.
Hard Drive Down Down-right Right + both P simultaneously in midair The Sentinel flies across the screen, ramming through its opponent if airborne.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Rocket Punch ( LP ) Rocket Punch ( LP ) Hyper Sentinel Force
β Launcher Type Standing  HK  Standing  HK  Hyper Sentinel Force
γ Ground Type Sentinel Force ( LK ) Sentinel Force ( LK ) Hyper Sentinel Force
Marvel vs Capcom 2, Character Art, Shuma-Gorath.jpg
Marvel Super Heroes vs Street Fighter, Sprites, Shuma-Gorath.gif
Originally appeared in:
Marvel Super Heroes



Shuma-Gorath
Shuma-Gorath is an ancient, tentacled creature thought to be an omnipotent and immortal being.
Move list (Special moves)
Name Command Description
Mystic Stare Hold Left for 2 seconds, then Right+P Shuma-Gorath sends a rotating group of eyes across the screen. The eyes deal no damage but attach to the opponent. They explode after 4 seconds, unless Shuma-Gorath is hit, in which case they are removed without doing any damage.
Mystic Smash Hold Left for 2 seconds, then Right+K Shuma-Gorath curls into a ball and jumps ahead in an arc, coming down with spikes. This move can be performed in midair.
Devitalization Right Down-right Down Down-left Left K (close) Shuma-Gorath stretches itself and carries its opponent high into the air, dropping them and following up with a multi-tentacled slap.
Move list (Command normals)
Name Command Description
Petrification Down+ HK  in midair Shuma-Gorath turns to stone and falls directly downward.
Upward Blast Up+ HP  in midair Shuma-Gorath shoots a blast upward from its eye.
Move list (Hyper Combos)
Name Command Description
Hyper Mystic Smash Down Down-right Right + both K simultaneously Shuma-Gorath bombards its opponent with miniature, spiked ball versions of itself.
Chaos Dimension Down Down-right Right + both P simultaneously (at least level 3) Shuma-Gorath glows with power. For a few seconds, its  HP  and  HK  become unblockable. If either of them connect with an opponent, Shuma-Gorath transforms into a large bubble and envelops its opponent, carrying them far into the air. Shuma-Gorath then transforms into a vortex and spins, damaging its opponent before dropping them from the height. This move can be performed in midair. The Hyper Combo gauge must be at least level 3 to perform this move.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Mystic Stare ( HP ) Mystic Stare ( HP ) Hyper Mystic Smash
β Expansion Type Mystic Smash ( HK ) Mystic Smash ( HK ) Hyper Mystic Smash
γ Balance Type Mystic Stare ( HP ) Mystic Smash ( HK ) Hyper Mystic Smash
Marvel vs Capcom 2, Character Art, Silver Samurai.jpg
Marvel vs Capcom 2 DC, Sprites, Silver Samurai.gif
Originally appeared in:
X-Men: Children of the Atom



Silver Samurai
Silver Samurai is a master swordsman who can channel mutant powers through his sword. His ability in X-Men: Children of the Atom to channel his sword with an element has been expanded. He can channel his sword with thunder, ice, or fire up to three times. Each element gives him different bonuses and a unique Hyper Combo.
Move list (Special moves)
Name Command Description
Shuriken Down Down-right Right P Silver Samurai throws a giant shuriken across the screen. The shuriken can be directed with Up or Down after it is thrown. This move can be performed in midair.
Hyakuretsutoh Right Down Down-right P Silver Samurai furiously slashes his sword in front of him. Pressing P repeatedly does additional hits. He can run forward while performing this move with Right Right.
Move list (Command normals)
Name Command Description
Endless Slashes  LP  LP  LP  LP  LP  Silver Samurai slashes his sword repeatedly in front of him.
Low Slash  HP   HP  Silver Samurai performs a sweeping low slash.
Move list (Hyper Combos)
Name Command Description
Chou Shuriken Down Down-right Right + both P simultaneously Silver Samurai throws three giant shurikens across the screen. The shurikens can be directed with Up or Down after they are thrown.
Touki: Kaminari Down Down-left Left P Silver Samurai charges his sword with thunder, which temporarily increases his movement and attack speed but also causes him to do less damage and take more damage. This move can be repeated two additional times, increasing its effect.
Touki: Koori Down Down-left Left  LK  Silver Samurai charges his sword with ice, which temporarily allows him to walk through some attacks. This move can be repeated two additional times, increasing his resilience and also his damage.
Touki: Honoo Down Down-left Left  HK  Silver Samurai charges his sword with fire, which temporarily increases damage but also damage taken. This move can be repeated two additional times, increasing the damage he does and also decreasing the amount he takes.
Raimei Ken Down Down-right Right + both K simultaneously with Thunder Sword Silver Samurai raises his sword in the air, calling down lightning all around him.
Hyouga Ken Down Down-right Right + both K simultaneously with Ice Sword Silver Samurai stabs the ground with his sword, which creates a ripple of ice shards in both directions that freeze the opponent for a duration on contact.
Homura Ken Down Down-right Right + both K simultaneously with Fire Sword Silver Samurai raises his sword in the air, calling a spiral of fireballs to rise around him and into the air.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Ground Type Hyakuretsutoh ( HP ) Hyakuretsutoh ( HP ) Hyper Hyakuretsutoh
β Projectile Type Shuriken ( HP ) Shuriken ( HP ) Chou Shuriken
γ Balance Type Crouching  HP  Crouching  HP  Raimei Ken
Marvel vs Capcom 2, Character Art, Spider-Man.jpg
Marvel Super Heroes vs Street Fighter, Sprites, Spider-Man.gif
Originally appeared in:
Marvel Super Heroes



Spider-Man
Spider-Man is a teenage high school student who gained superhuman spider-powers and abilities after being bitten by a radioactive spider.
Move list (Special moves)
Name Command Description
Web Ball Down Down-right Right P Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Opponents caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.
Spider Sting Right Down Down-right P Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with P for an additional strike while in the air.
Web Swing Down Down-left Left K Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.
Web Throw Right Down-right Down Down-left Left P Spider-Man shoots a string of webbing. He shoots in front of him with  LP  and at a diagonal upward angle with  HP . If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Spider-Man can jump off the edges of the screen.
Spider Swing Right Right in midair Spider-Man swings through the air on a webbing rope.
Move list (Hyper Combos)
Name Command Description
Maximum Spider Down Down-right Right + both P simultaneously Spider-Man jumps between the edges of the screen with multiple flying punches and kicks. This move can be performed in midair.
Crawler Assault Down Down-right Right + both K simultaneously Spider-Man charges his opponent with a series of attacks.
Ultimate Web Throw Down Down-left Left + both P simultaneously Spider-Man jumps in the air and throws a web at his opponent, which he uses to capture the opponent and swing them around in circles on the way down to the ground.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Capture Type Web Ball ( HP ) Web Ball ( HP ) Crawler Assault
β Expansion Type Web Swing ( HK ) Web Swing ( HK ) Crawler Assault
γ Anti-air Type Spider Sting ( HP ) Spider Sting ( HP ) Crawler Assault
Marvel vs Capcom 2, Character Art, Spiral.jpg
Marvel vs Capcom 2 DC, Sprites, Spiral.gif
Originally appeared in:
X-Men: Children of the Atom



Spiral
Spiral is a mutant with six arms and powerful mystical abilities, including teleportation and the ability to conjure magical swords.
Move list (Special moves)
Name Command Description
Dancing Swords Right Down-right Down Down-left Left + both P simultaneously Spiral surrounds herself in six glowing orange swords. She then throws a sword with  LP . This move can be performed in midair.
Sword Throw Down Down-right Right P When surrounded by Dancing Swords, Spiral can group the swords together in a circle and throw them straight ahead with  LP  or directly upward with  HP . This move can be performed in midair.
Sword Spread Down Down-right Right K When surrounded by Dancing Swords, Spiral can throw them in a circle expanding outward with  LK  or shooting outward individually with  HK . This move can be performed in midair.
Six-Hand Grapple Right Down Down-right P (close) Spiral holds her arms out. If she catches an airborne opponent, she grabs them and can throw them with Up or Down. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Scratch Punch Down+ HP  in midair Spiral dives down while holding all six arms in front of her.
Quick Drop Down Down-left Left  HK  in midair Spiral quickly drops down to the ground.
Move list (Hyper Combos)
Name Command Description
Strength Dance Down Down-right Right + both K simultaneously Spiral makes herself more powerful for a duration.
Speed Dance Down Down-left Left + both K simultaneously Spiral makes herself faster for a duration.
Stampede Sword Down Down-right Right + both P simultaneously Spiral throws three waves of six swords across the screen.
Metamorphosis Down Down-left Left + both P simultaneously (at least level 3) Spiral flashes, then her punches (in close range) cause her to transform, cycling through many of the Marvel characters in the game as she pummels her opponent. The Hyper Combo gauge must be at least level 3 to perform this move.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Sword Throw ( LP ) Sword Throw ( LP ) Stampede Sword
β Variety Type Sword Throw ( HP ) Sword Throw ( HP ) Stampede Sword
γ Ground Type Standing  HP  Crouching  HP  Hyper Metamorphosis
Marvel vs Capcom 2, Character Art, Storm.jpg
X-Men vs Street Fighter, Sprites, Storm.gif
Originally appeared in:
X-Men: Children of the Atom



Storm
Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere.
Move list (Special moves)
Name Command Description
Typhoon Down Down-right Right K Storm summons a trio of cyclones that move quickly along the ground. This move can be performed in midair.
Double Typhoon Down Down-left Left K Storm summons two cyclones that appear under her opponent and toss them high into the air if they do not move out of them quickly. This move can be performed in midair.
Lighting Ball Down Down-left Left P in midair Storm throws a lightning ball diagonally downward with  LP  or straight ahead with  HP .
Lightning Attack Any direction +  HP + LK  Storm flies in any direction while empowering her hand with lightning. This move can be performed in midair.
Levitation Down Down-left Left + both K simultaneously Storm levitates for 5 seconds or until she is hit. She can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Hover Any direction + both P simultaneously Storm moves in any direction using her levitation.
Float Up-left, Up, or Up-right in midair Storm can slow her descent while in the air.
Move list (Hyper Combos)
Name Command Description
Lightning Storm Left Down-left Down Down-right Right + both P simultaneously Storm shoots bolts of lightning all around her. This move can be performed in midair.
Hail Storm Down Down-left Left + both P simultaneously Storm flies to the corner of the screen and summons a hail storm to batter her opponent.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Typhoon ( HK ) Typhoon ( HK ) Lightning Storm
β Expansion Type Lightning Attack (Right) Lightning Attack (Right) Lightning Storm
γ Variety Type Double Typhoon ( LK ) Double Typhoon ( LK ) Hail Storm
Marvel vs Capcom 2, Character Art, Thanos.jpg
Marvel vs Capcom 2 DC, Sprites, Thanos.gif
Originally appeared in:
Marvel Super Heroes



Thanos
Thanos is an alien warlord with extreme strength and endurance, cursed by Death with immortality. He wields the Infinity Gauntlet and the six Infinity Gems, giving him unlimited control over Time, Space, Power, Mind, Reality, and Soul.
Move list (Special moves)
Name Command Description
Titan Crush Left Down-left Down Down-right Right P Thanos dashes forward head first. This move can be performed in midair.
Death Sphere Down Down-right Right K Thanos throws a sphere that entraps and temporarily stuns his opponent.
Move list (Command normals)
Name Command Description
Knee Dive Down+ HK  in midair Thanos dives downward with his knee.
Long Run Right after dashing with Right Right Thanos can continue running after dashing.
High Kick Left+ HK  Thanos does a high kick.
Fist Swing Down-right+ HP  Thanos swings his clasped fists like a club.
Move list (Hyper Combos)
Name Command Description
Gauntlet Power Down Down-right Right + both P simultaneously Thanos uses the Power Gem to create a giant fireball that sweeps across the screen.
Gauntlet Reality Down Down-left Left + both P simultaneously Thanos uses the Reality Gem to create two stone pillars and crush his opponent between them.
Gauntlet Space Down Down-right Right + both K simultaneously Thanos uses the Space Gem to create a vortex of flying stone in front of him.
Gauntlet Soul Down Down-left Left + both K simultaneously Thanos uses the Soul Gem to attack his opponent in near range with an incapacitating lightning strike.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Capture Type Death Sphere ( LP ) Death Sphere ( LP ) Gauntlet Power
β Dash Type Titan Crush ( HP ) Titan Crush ( HP ) Gauntlet Reality
γ Launcher Type Fist Swing Fist Swing Gauntlet Space
Marvel vs Capcom 2, Character Art, Venom.jpg
Marvel vs Capcom, Sprites, Venom.gif
Originally appeared in:
Marvel vs. Capcom



Venom
Venom is a journalist who bonded with an alien symbiote. Since the symbiote grafted to Spider-Man first, Venom absorbed some of Spider-Man's unique abilities.
Move list (Special moves)
Name Command Description
Venom Fang Down Down-right Right P Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.
Venom Rush Down Down-right Right K Venom's symbiote slides across the ground like a puddle, then morphs into multiple tentacles with mouths and fangs that bite and toss the opponent into the air.
Web Throw Right Down-right Down Down-left Left P Venom shoots a string of webbing. He shoots in front of him with  LP  and at a diagonal upward angle with  HP . If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.
Move list (Command normals)
Name Command Description
Air Swing Right Right in midair Venom swings across the screen.
Move list (Hyper Combos)
Name Command Description
Venom Web Down Down-right Right + both P simultaneously Venom leaps the middle of the screen, then creates a giant web that entangles his opponent. Venom then assaults his opponent with multiple attacks.
Death Bite Down Down-right Right + both K simultaneously Venom's symbiote slides across the ground like a puddle, morphing into multiple tentacles along the way with mouths and fangs that bite the opponent.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Expansion Type Venom Fang ( LP ) Venom Fang ( LP ) Death Bite
β Variety Type Venom Rush ( LK ) Venom Rush ( LK ) Death Bite
γ Launcher Type Standing  MP  Standing  MP  Death Bite
Marvel vs Capcom 2, Character Art, War Machine.jpg
Marvel vs Capcom, Sprites, War Machine.gif
Originally appeared in:
Marvel vs. Capcom



War Machine
War Machine is a pilot and the chief aviation engineer of Stark Industries. He uses a similar suit of armor to Iron Man and plays similarly.
Move list (Special moves)
Name Command Description
Shoulder Cannon Left Down-left Down Down-right Right P or K War Machine shoots missiles across the screen from his shoulder-mounted cannon. He shoots while standing with P or while kneeling with K. This move can be performed in midair.
Repulsor Blast Right Down-right Down Down-left Left P War Machine shoots laser blasts in each of the intermediate directions.
Smart Bomb  HP + LK  War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding Left or farther away by holding Right. This move can be performed in midair.
Flight Down Down-left Left K War Machine hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad or land by pressing Down Down-left Left K again. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Hover Any direction + both P simultaneously War Machine moves in any direction using his foot-mounted propulsion.
Knee Dive Down+ HK  in midair War Machine dives downward diagonally with his knees.
Upward Kick Up+ HK  in midair War Machine kicks straight up.
Focus Laser Up+ HP  or Down+ HP  War Machine can direct his jumping laser attack at an upward or downward angle.
Laser Shot Down+ HP  War Machine shoots a laser across the screen while crouched.
Move list (Hyper Combos)
Name Command Description
Proton Cannon Down Down-right Right + both P simultaneously War Machine pulls out a large cannon and fires a giant blast across the screen.
War Destroyer Down Down-right Right + both K simultaneously War Machine fires a salvo of missiles into the air, which fall to the ground onto the opponent.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Shoulder Cannon ( LP ) Shoulder Cannon ( LP ) Proton Cannon
β Anti-air Type Repulsor Blast ( LP ) Repulsor Blast ( LP ) War Destroyer
γ Variety Type Smart Bomb (Left) Smart Bomb (Left) War Destroyer
Marvel vs Capcom 2, Character Art, Wolverine.jpg
X-Men vs Street Fighter, Sprites, Wolverine.gif
Originally appeared in:
X-Men: Children of the Atom



Wolverine
Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. He is the only Marvel character to appear in all of Capcom's X-Men and Marvel fighting games. He has two versions in this game, selected separately from the character select screen: a version with adamantium claws that plays as he did in Marvel vs. Capcom and a version with bone claws that plays as he did in X-Men vs. Street Fighter.
Move list (Special moves)
Name Command Description
Berserker Barrage Down Down-right Right P Wolverine charges forward while slashing his claws. Pressing P repeatedly does additional hits.
Berserker Slash
(Adamantium claws only)
Down Down-left Left P Wolverine dashes across the screen and slashes with his claws. He can pass through to the other side of his opponent while dashing
Tornado Claw Right Down Down-right P Wolverine jumps into the air while rotating and slashing his claws. Pressing P repeatedly does additional hits.
Drill Claw Any direction +  HP + LK  Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and P or K. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Wolverine can jump off the edges of the screen.
Head Stomp
(Adamantium claws only)
Down+ HK  in midair Wolverine holds a straight leg in a head stomp.
Dive Kick
(Bone claws only)
Down+ HK  in midair Wolverine drops diagonally downward with a dive kick.
Sliding Claw Down-right+ HP  Wolverine slides along the ground with his claws first.
Move list (Hyper Combos)
Name Command Description
Berserker Barrage X Down Down-right Right + both P simultaneously Wolverine charges forward with a barrage of slashes.
Berserker Charge
(Adamantium claws only)
Down Down-left Left + both P simultaneously Wolverine is followed by afterimages, and his attacks do four times as much damage as normal.
Weapon X Right Down Down-right + both P simultaneously Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.
Fatal Claw
(Adamantium claws only)
Right Down Down-right + both K simultaneously Wolverine jumps into the air and emanates an X-shaped burst of energy. This move can be performed in midair.
Assist abilities (Adamantium claws)
Type Variable Assist Variable Counter Variable Combination
α Expansion Type Berserker Barrage ( HP ) Berserker Barrage ( HP ) Berserker Barrage X
β Anti-air Type Tornado Claw ( HP ) Tornado Claw ( HP ) Fatal Claw
γ Dash Type Drill Claw (Right) Drill Claw (Right) Fatal Claw
Assist abilities (Bone claws)
Type Variable Assist Variable Counter Variable Combination
α Ground Type Standing  HP  Standing  HP  Berserker Barrage X
β Launcher Type Standing  HK  Standing  HK  Berserker Barrage X
γ Variety Type Sliding Claw Sliding Claw Berserker Barrage X
Capcom

Capcom characters are on the left side of the character select screen.

All of the Capcom characters from the previous Marvel vs. Capcom games return. Anakaris, B.B. Hood, and Felicia were added from the Darkstalkers games. Guile was added from Street Fighter Alpha 3. Hayato Kanzaki, Jill Valentine, Tron Bonne, and Servbot are characters from other Capcom games who appear with new sprites and movesets.

The game also introduces three original characters: Amingo, a cactus-like creature; Ruby Heart, a French-speaking air pirate; and SonSon, a bo-wielding monkey girl.

Marvel vs Capcom 2, Character Art, Akuma.jpg
Street Fighter Alpha 2, Sprites, Akuma.gif
Original game or series:
Street Fighter



Akuma (Gouki)
Akuma is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou.
Move list (Special moves)
Name Command Description
Gou Hadouken Down Down-right Right P Akuma shoots a fireball across the screen.
Zankuu Hadouken Down Down-right Right P in midair Akuma throws a single-handed fireball at a diagonal angle downward in midair. Akuma's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.
Gou Shouryuuken Right Down Down-right P Akuma rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with  HP , this move can hit his opponent multiple times.
Tatsumaki Zankuukyaku Down Down-left Left K Akuma moves forward through the air while spinning around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.
Tenma Kuujin Kyaku Down Down-right Right K in midair Akuma dive kicks diagonally downward.
Ashura Senkuu Forward Right Down Down-right + both P or K simultaneously Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + both P or K simultaneously Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Zugai Hasatsu Right+ HP  Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ HK  Akuma hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.
Mae Geri Up+ LK  in midair after hitting with  LK  Akuma does a split kick.
Kuuchuu Senpuu Kyaku Up+ HK  in midair Akuma kicks straight ahead.
Jigoku Guruma Right Down-right Down Down-left Left  HK  (close) Akuma grabs his opponent and rolls backwards before throwing them.
Move list (Hyper Combos)
Name Command Description
Messatsu Gou Hadou Down Down-left Left + both P simultaneously Akuma shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing P or K repeatedly does additional hits.
Messatsu Gou Shouryuu Down Down-right Right + both P simultaneously Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.
Tenma Gou Zankuu Down Down-right Right + both P simultaneously in midair Akuma throws a barrage of Zankuu Hadoukens at his opponent.
Messatsu Gou Rasen Down Down-left Left + both K simultaneously Akuma performs a version of the Tatsumaki Zankuukyaku that draws his opponent in and ascends high into the air while hitting multiple times.
Shun Goku Satsu  LP   LP  Right  LK   HP  (at least level 3) Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at least level 3 to perform this move.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Gou Hadouken ( HP ) Gou Hadouken ( HP ) Messatsu Gou Hadou
β Anti-air Type Gou Shouryuuken ( HP ) Gou Shouryuuken ( HP ) Messatsu Gou Shouryuu
γ Expansion Type Tatsumaki Zankuukyaku ( HK ) Tatsumaki Zankuukyaku ( HK ) Messatsu Gou Rasen
Marvel vs Capcom 2, Character Art, Amingo.jpg
Marvel vs Capcom 2 DC, Sprites, Amingo.gif
Original game or series:
Marvel vs. Capcom 2



Amingo
Amingo is a "Man-Plant" resembling a rotund cactus wearing a sash and a wide-brimmed sombrero. He is on a journey to find the cause of the dying plant life in the land.
Move list (Special moves)
Name Command Description
Shout of the Wind Down Down-right Right P Amingo changes into a form resembling an onion and shoots across the screen. This move can be performed in midair.
Joy of Green Down Down-left Left P Amingo changes into a revolving spiked ball, and a plant spews him diagonally upward.
Child of the Ground Capture Down Down-left Left K Amingo plants a small cactus that hops toward the opponent and attempts to grab them (which is unblockable). If it latches on, it momentarily stuns the opponent. Up to two cacti can be out at a time.
Child of the Ground Punch Down Down-right Right  LK  Amingo plants a small cactus that hops toward the opponent and punches them. Up to two cacti can be out at a time.
Child of the Ground Kick Down Down-right Right  HK  Amingo plants a small cactus that hops toward the opponent and kicks them. If it latches on, it momentarily stuns the opponent. Up to two cacti can be out at a time.
Move list (Hyper Combos)
Name Command Description
Boon of the Sun Down Down-right Right + both K simultaneously Amingo transforms into a huge vine that shoots straight into the air, potentially hitting multiple times.
Rule of the Plants Down Down-left Left + both P simultaneously Amingo shoots his arm into the ground, which pops out as a plant and moves toward the opponent. If it connects, it grabs and tosses them into Amingo, who removes his sombrero to open like a jar. Amingo dances around with the opponent in him, then ejects them.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Heal Type Life-Up Fruit Joy of Green ( HP ) Boon of the Sun
β Enhance Type Defense-Up Fruit Shout of the Wind ( HP ) Boon of the Sun
γ Balance Type Shout of the Wind ( HP ) Joy of Green ( HP ) Boon of the Sun
Marvel vs Capcom 2, Character Art, Anakaris.jpg
Vampire Savior, Sprites, Anakaris.gif
Original game or series:
Darkstalkers



Anakaris
Anakaris is an animated mummy who was once an Egyptian pharaoh. He moves somewhat faster and has a more conventional jump than in the Darkstalkers games.
Move list (Special moves)
Name Command Description
Hitsugi no Mai Down Down P or K Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of  LP  (closest),  HP ,  LK , and  HK  (furthest). This move can be performed in midair.
Ouke no Sabaki Down Down-right Right K in midair Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves.
Cobra Blow Left Right P Anakaris turns his arms into a long cobra and punches with them. This move can be performed in midair.
Miira Drop Down Down-right Right P Anakaris reaches his hands through a hole and attempts to grab his opponent nearby when  LP  is used or far away when  LP  is used. If he succeeds, he wraps the opponent like a mummy and slams them against the ground. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Air Dash Right Right while jumping diagonally Anakaris dashes forward in midair.
Seija no Ayumi Left+ LK  Anakaris does a high axe kick.
Tenchuu Left+ HK  or Right+ HK  Anakaris transforms into a sarcophagus and kicks in front of him.
Seinaru Bohi Down+K in midair Anakaris transforms the bottom of his body into a pyramid and drops to the ground.
Idainaru Bohi Right+K in midair Anakaris transforms the bottom of his body into a pyramid and shoots a short distance forward.
Ooinaru Bohi Down-right+K in midair Anakaris transforms the bottom of his body into a pyramid and dives a short distance diagonally downward.
Move list (Hyper Combos)
Name Command Description
Eternal Slumber  HK   LP  Down  LK   HP  Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them. This move can be performed in midair.
Pharaoh Illusion  LP   LP  Right  LK   HP , then P or K Anakaris vanishes, then reappears in the background in giant size. He can punch from side to side with  LP  (left hand) or  HP  and smash his hands downward with  LK  or  HK .
Pharaoh Cobra Blow Left Right + both P simultaneously, then P or K Anakaris shoots out cobra mummies from inside a sarcophagus. The height of the cobra mummies goes from highest to lowest in the order of  LP  (highest),  HP ,  LK , and  HK  (lowest). This move can be performed in midair.
Hitsugi no Utage Down Down + both P simultaneously Anakaris drops seven sarcophagi at varying distances in a barrage.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Ground Type Cobra Blow ( HP ) Cobra Blow ( HP ) Pharaoh Cobra Blow
β Throw Type Miira Drop ( HP ) Miira Drop ( HP ) Pharaoh Illusion
γ Variety Type Hitsugi no Mai ( HP ) Hitsugi no Mai ( HP ) Hitsugi no Utage
Marvel vs Capcom 2, Character Art, Baby Bonnie Hood.jpg
Vampire Savior, Sprites, Bulleta.gif
Original game or series:
Darkstalkers



B.B. Hood (Bulleta)
Baby Bonnie Hood is a Darkhunter, a monster bounty hunter. She resembles Little Red Riding Hood but carries an arsenal of modern weaponry such as an Uzi submachine gun and missile launcher in her picnic basket.
Move list (Special moves)
Name Command Description
Smile and Missile Hold Left for 2 seconds, then Right+P or K B.B. Hood launches a missile from her basket that travels most of the width of the screen. The missile is fired high with P and low with K.
Happy and Missile Hold Down for 2 seconds, then Up+P B.B. Hood jumps in the air and fires a missile diagonally downward.
Shyness and Strike Down Down-left Left P B.B. Hood yawns and swings her basket, which grows in size, at her opponent.
Cheer and Fire Right Down Down-right P B.B. Hood holds out a wine bottle, which belches flames upwards.
Air Cheer and Fire Right Down Down-right K in midair B.B. Hood holds out a wine bottle, which belches flames forwards.
Move list (Command normals)
Name Command Description
Double Jump Up in midair B.B. Hood can jump again in midair.
Tricky Basket Left+ HP  or Right+ HP  B.B. Hood hops backwards or forwards while swinging her basket around in front of her.
Stumble and Blade Left+ HP  or Right+ HP  while dashing B.B. Hood stumbles and falls with two knives out while dashing.
Surprise and Hop Right+ HK  B.B. Hood hops forward with a knee strike.
Malice and Mine Down-right+ HK  B.B. Hood sweep kicks while tossing a mine.
Tell Me Why Down Down + both K simultaneously B.B. Hood slides along the ground, potentially under her opponent.
Move list (Hyper Combos)
Name Command Description
Cool Hunting Down Down-right Right + both P simultaneously B.B. Hood summons two large hunters, who shoot rockets forward while Bullets fires her submachine gun.
Beautiful Memory Left Down-left Down Down-right Right + both K simultaneously B.B. Hood reminisces about her grandmother, which causes her to cry and lunge forward with her knives. If she hits her opponent, she does a flurry of knife strikes, cries a large puddle, then throws her opponent in the tears.
Hyper Apple for You Right Down-right Down Down-left Left + both K simultaneously (close) B.B. Hood slides along the ground, then somersaults onto her opponent, bouncing into the air. She then blasts her submachine gun and drops multiple apple bombs on her opponent.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Smile and Missile ( HP ) Smile and Missile ( HP ) Cool Hunting
β Anti-air Type Cheer and Fire ( HP ) Cheer and Fire ( HP ) Cool Hunting
γ Variety Type Shyness and Strike ( HP ) Shyness and Strike ( HP ) Cool Hunting
Marvel vs Capcom 2, Character Art, Cammy.jpg
Street Fighter Alpha 2, Sprites, Cammy.gif
Original game or series:
Street Fighter



Cammy
Cammy is a deadly assassin who works for Shadaloo under the code name "Killer Bee."
Move list (Special moves)
Name Command Description
Cannon Drill Down Down-right Right K Cammy spirals forward feet first like a drill. This move can be performed in midair.
Cannon Spike Right Down Down-right K Cammy leaps into the air with a front kick.
Axle Spin Knuckle Down Down-right Right P Cammy hops forward and does an elbow smash and a punch. This move passes through projectiles.
Cannon Revenge Right Down-right Down Down-left Left P Cammy glows and taunts her opponent. If her opponent attacks her while she is glowing, she counters with a Cannon Spike.
Cannon Strike Down Down-left Left K in midair Cammy dives with a downward kick.
Hooligan Combination Down Down-left Left K Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing K while holding a direction toward the opponent.
Move list (Command normals)
Name Command Description
Double Jump Up in midair Cammy jumps again in midair. It works after a jump and also when falling or spinning.
Steel Slicer Left+ HK  Cammy stands on one hand and kicks to the side.
Move list (Hyper Combos)
Name Command Description
Spin Drive Smasher Down Down-right Right + both K simultaneously Cammy performs a Cannon Drill followed by a Cannon Spike.
Reverse Shaft Breaker Down Down-left Left + both K simultaneously Cammy performs a Cannon Drill straight upward that hits multiple times and pulls nearby opponents inward.
Killer Bee Assault Down Down-left Left + both K simultaneously Cammy attacks her opponent with a series of flying kicks. This move can be performed in midair.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Anti-air Type Cannon Spike ( HK ) Cannon Spike ( LK ) Spin Drive Smasher
β Dash Type Cannon Drill ( HK ) Cannon Drill ( HK ) Spin Drive Smasher
γ Expansion Type Axle Spin Knuckle ( HP ) Axle Spin Knuckle ( HP ) Killer Bee Assault
Marvel vs Capcom 2, Character Art, Captain Commando.jpg
Marvel vs Capcom, Sprites, Captain Commando.gif
Original game or series:
Captain Commando



Captain Commando
Captain Commando is a superhero and leader of the Commando Team, which protects Earth. He possesses ruby shades that he uses to summon his armor and an energy glove that can emit fire and lightning.
Move list (Special moves)
Name Command Description
Captain Fire Down Down-right Right P Captain Commando shoots a burst of flame from his gauntlet. This move can be performed in midair.
Captain Corridor Down Down-left Left P Captain Commando slams the ground with his fist, creating a giant pillar of electricity.
Captain Kick Down Down-left Left K Captain Commando flies forward with a flaming kick.
Commando Strike: Ginzu the Ninja Down Down-right Right  LK  Ginzu the Ninja (Sho) falls from the air with a sword swipe.
Commando Strike: Mack the Knife Down Down-right Right  HK  Mack the Knife (Genity) flies overhead while spinning around like a tornado with his knives.
Commando Strike: Baby Head Down Down-right Right  LK + HP  Baby Head (Hoover) drops to the ground and fires a missile from his robot's chest.
Move list (Hyper Combos)
Name Command Description
Captain Sword Down Down-right Right + both P simultaneously Captain Commando summons the Commando Squad. The team creates a large energy beam and swipe it downward.
Hyper Captain Storm Down Down-right Right + both K simultaneously Captain Commando summons the Commando Squad, then runs at his opponent with a rising uppercut. If it connects, the uppercut sends his opponent flying into the air, where Ginzu, Mack, and Baby Head fly by with multiple attacks. Captain Commando performs a Captain Corridor on his opponent as they land.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Captain Fire ( HP ) Captain Fire ( HP ) Captain Sword
β Anti-air Type Captain Corridor ( HP ) Captain Corridor ( HP ) Captain Sword
γ Dash Type Captain Kick ( HK ) Captain Kick ( HK ) Captain Sword
Marvel vs Capcom 2, Character Art, Charlie.jpg
Street Fighter Alpha 2, Sprites, Charlie.gif
Original game or series:
Street Fighter



Charlie Nash
Charlie is a United States Air Force officer investigating Shadaloo, who would capture and experiment on him, turning him into the psycho-charged cyborg called Shadow.
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Charlie fires a circular energy wave across the screen by swinging his arm.
Somersault Shell Hold Down for 2 seconds, then Up+K Charlie somersaults upward while performing a backflip kick that can hit twice, which causes a large energy wave to ripple diagonally upward.
Moonsault Slash Up Up-right Right K in midair Charlie moonsaults down with a swinging kick, similar to a Somersault Shell.
Move list (Command normals)
Name Command Description
Jump Sobat Left+ HK  Charlie hops toward his opponent with a turning kick.
Step Kick Right+ HK  Charlie takes a step forward and kicks.
Spin Back Knuckle Right+ HP  Charlie rotates around and swings his fist like a club.
Knee Kick Down+ LK  in midair Charlie falls with a knee drop.
Move list (Hyper Combos)
Name Command Description
Sonic Break Down Down-right Right + both P simultaneously Charlie fires a barrage of Sonic Booms. Pressing P repeatedly does additional hits.
Crossfire Blitz Down Down-right Right + both K simultaneously Charlie dashes forward while performing a series of fast kicks.
Somersault Justice Down Down-left Left + both K simultaneously Charlie moves forward and then up while performing a series of Somersault Shells.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Sonic Boom ( HP ) Sonic Boom ( HP ) Sonic Break
β Anti-air Type Somersault Shell ( HK ) Somersault Shell ( HK ) Somersault Justice
γ Balance Type Sonic Boom ( HP ) Somersault Shell ( HK ) Sonic Break
Marvel vs Capcom 2, Character Art, Chun-Li.jpg
Street Fighter Alpha 2, Sprites, Classic Chun-Li.gif
Original game or series:
Street Fighter



Chun-Li
Chun-Li is an expert martial artist known for her high agility and strong kicks.
Move list (Special moves)
Name Command Description
Hyakuretsu Kyaku KKKKK Chun-Li unleashes a flurry of rapid kicks. This move can be performed in midair.
Tenshou Kyaku Right Down Down-right K Chun-Li jumps high into the air while spinning her legs around in kicks.
Kikouken Left Down-left Down Down-right Right P Chun-Li shoots an energy ball across the screen.
Sen'en Shuu Right Down-right Down Down-left Left K Chun-Li does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Air Dash Right Right in midair Chun-Li dashes forward in midair.
Triple Jump Up in midair Chun-Li can jump a second and third time in midair.
Kaku Yoku Da Right+ HK  in midair Chun-Li kicks in front of her.
Yousou Kyaku Down+ HK  in midair Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku Down-left+ HK  Chun-Li backflips high into the air, coming down with a kick.
Reishiki Kikoushou Right+ HP  Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.
Move list (Hyper Combos)
Name Command Description
Kikoushou Down Down-right Right + both P simultaneously Chun-Li produces a large fireball all around her. Pressing P or K repeatedly does additional hits.
Senretsu Kyaku Down Down-right Right + both K simultaneously Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. Pressing P or K repeatedly does additional hits.
Hazan Tenshou Kyaku Right Down Down-right + both K simultaneously Chun-Li performs a more powerful version of her Tenshou Kyaku.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Kikouken ( HP ) Kikouken ( HP ) Kikoushou
β Anti-air Type Tenshou Kyaku ( HK ) Tenshou Kyaku ( HK ) Hazan Tenshou Kyaku
γ Expansion Type Sen'en Shuu ( HP ) Sen'en Shuu ( HK ) Senretsu Kyaku
Marvel vs Capcom 2, Character Art, Dan Hibiki.jpg
Street Fighter Alpha 2, Sprites, Dan.gif
Original game or series:
Street Fighter



Dan Hibiki
Dan is an overconfident, self-taught martial artist who created his own fighting style called Saikyou-ryuu ("Strongest Style").
Move list (Special moves)
Name Command Description
Gadouken Down Down-right Right P Dan focuses his energy and throws a small, slow-moving, and short-ranged fireball directly in front of him.
Kouryuuken Right Down Down-right P Dan rises off the ground while punching upwards, knocking down his opponent on impact.
Dankuukyaku Down Down-left Left K Dan leaps forward and performs a sequence of three kicks in midair.
Premium Signature Down Down-right Right K Dan signs a picture of himself and throws it at his opponent, which does a light amount of damage.
Zenten Chouhatsu Down Down-right Right  TAUNT  Dan rolls forward, then performs his taunt.
Kouten Chouhatsu Down Down-left Left  TAUNT  Dan rolls backwards, then performs his taunt.
Move list (Command normals)
Name Command Description
Chouhatsu  TAUNT  Dan's taunt uniquely generates energy for his Hyper Combo gauge.
Kuuchuu Chouhatsu  TAUNT  in midair Dan can perform his taunt in midair.
Shami Chouhatsu Down+ TAUNT  Dan can perform his taunt while crouching.
Move list (Hyper Combos)
Name Command Description
Chouhatsu Densetsu Down Down-right Right Down Down-right Right  TAUNT  Dan rolls forward multiple times, stopping each time to taunt.
Shinkuu Gadouken Down Down-right Right + both P simultaneously Dan fires a version of the Gadouken Fireball that can travel about halfway across the screen and hit his opponent multiple times.
Hisshou Buraiken Down Down-left Left + both K simultaneously Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.
Kouryuu Rekka Down Down-right Right + both K simultaneously Dan performs a single low Kouryuuken, followed by a high Kouryuuken.
Otoko Michi  HP   LK  Left  LP   LP  (at least level 3) Dan rushes to his opponent and embraces them. A huge explosion occurs, damaging the opponent slightly but reducing Dan to a sliver of vitality. The Hyper Combo gauge must be at least level 3 to perform this move.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Gadouken ( HP ) Gadouken ( HP ) Shinkuu Gadouken
β Anti-air Type Kouryuuken ( HP ) Kouryuuken ( HP ) Kouryuu Rekka
γ Variety Type Premium Signature ( HK ) Premium Signature ( HK ) Hisshou Buraiken
Marvel vs Capcom 2, Character Art, Dhalsim.jpg
Street Fighter Alpha 2, Sprites, Dhalsim.gif
Original game or series:
Street Fighter



Dhalsim
Dhalsim is Yoga master with the ability to stretch his limbs and conjure fire.
Move list (Special moves)
Name Command Description
Yoga Fire Down Down-right Right P Dhalsim spits out a fireball that scorches whoever it touches. This move can be performed in midair.
Yoga Flame Right Down-right Down Down-left Left P Dhalsim breathes a large mass of flame in front of him.
Yoga Blast Right Down-right Down Down-left Left K Dhalsim breathes a large mass of flame at a diagonal angle in front of him.
Yoga Teleport Forward Right Down Down-right + both P or K simultaneously Dhalsim disappears and reappears the entire screen ahead with P or half the screen ahead with K. This move can be performed in midair.
Yoga Teleport Backward Left Down Down-left + both P or K simultaneously Dhalsim disappears and reappears the entire screen back with P or half the screen back with K. This move can be performed in midair.
Levitation Down Down-left Left + both K simultaneously Dhalsim levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Air Dash Right Right in midair Dhalsim dashes forward in midair.
Yoga Mummy Down+ HP  in midair Dhalsim spins downward head first like a drill.
Yoga Spear Down+K in midair Dhalsim spins downward feet first like a drill. The angle depends on the button used, with  LK  falling closer to horizontal,  MK  at a 45° angle, and  HK  falling closer to vertical.
Yoga Smash Right Down-right Down Down-left Left  HP  (close) Dhalsim grabs his opponent and smashes them in the head repeatedly.
Move list (Hyper Combos)
Name Command Description
Yoga Inferno Down Down-right Right + both P simultaneously Dhalsim belches a chain of fireballs in front of him, which can be directed with Up and Down.
Yoga Strike Down Down-right Right + both K simultaneously Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Yoga Fire ( HP ) Yoga Fire ( HP ) Yoga Inferno
β Ground Type Yoga Flame ( LP ) Yoga Flame ( HP ) Yoga Inferno
γ Anti-air Type Yoga Blast ( LK ) Yoga Blast ( HK ) Yoga Inferno
Marvel vs Capcom 2, Character Art, Felicia.jpg
Vampire Savior, Sprites, Felicia.gif
Original game or series:
Darkstalkers



Felicia
Felicia is a catwoman who dreams of becoming a musical star.
Move list (Special moves)
Name Command Description
Rolling Buckler Down Down-right Right P Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with a low punch by pressing  LP , an uppercut by pressing  HP , or a ground slide by pressing K.
Sand Splash Down Down-right Right K Felicia scratches the ground, sending a rolling wave of sand at her opponent.
Cat Spike Right Down Down-right P Felicia leaps across the screen to chase a ball, trying to pop it with her claws. If her opponent is in the way, she slashes them instead; if her opponent is close, she slashes them and leaps to the other side of them.
Delta Kick Right Down Down-right K Felicia jumps into the air, attacking with her knee, then dives diagonally downward with her clawed foot first.
Hell Cat Right Down-right Down Down-left Left K (close) Felicia digs her claws into her opponent and spins around them before throwing them.
Move list (Command normals)
Name Command Description
Wall Cling Hold Left when jumping onto the edge of the screen Felicia can cling to the side of the screen. She jumps off when Left is released. Otherwise, she slides down after a moment and jumps off when she reaches the bottom.
Kitty Slash Left+ HK  Felicia stands on her tail to kick far in front of her.
Move list (Hyper Combos)
Name Command Description
Dancing Flash Down Down-right Right + both P simultaneously Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.
Hyper Sand Splash Down Down-left Left + both K simultaneously Felicia summons rolling waves of sand to sweep her opponent.
Please Help Me! Down Down-right Right + both K simultaneously Felicia cries for help, and a group of other catwomen pounce her opponent.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Expansion Type Delta Kick ( HK ) Delta Kick ( HK ) Hyper Sand Splash
β Ground Type Sand Splash ( HK ) Cat Spike ( HP ) Hyper Sand Splash
γ Variety Type Cat Spike ( HP ) Sand Splash ( HK ) Hyper Sand Splash
Marvel vs Capcom 2, Character Art, Guile.jpg
Street Fighter Zero 3, Sprites, Guile.gif
Original game or series:
Street Fighter



Guile
Guile is a United States Air Force officer investigating the disappearance of his friend Charlie.
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Guile shoots a spinning blade-like projectile across the screen.
Somersault Kick Hold Down for 2 seconds, then Up+K Guile jumps high into the air while performing a backflip kick, which causes a large energy wave to ripple diagonally upward.
Air Somersault Kick Down Up+K in midair Guile performs a Somersault Kick in midair.
Move list (Command normals)
Name Command Description
Knee Bazooka Left+ LK  Guile hops forward with a knee strike.
Jump Sobat Left+ HK  Guile hops toward his opponent with a turning kick.
Reverse Spin Kick Right+ HK  Guile does an upside-down spin kick.
Straight Punch Left+ HP  Guile does a straight punch.
Spin Back Knuckle Right+ HP  Guile rotates around and swings his fist like a club.
Jump Chop Up+ HP  in midair Guile does a hand chop.
Split Kick Up+ LK  in midair Guile does a high kick.
Move list (Hyper Combos)
Name Command Description
Sonic Hurricane Down Down-right Right + both P simultaneously Guile generates a massive Sonic Boom around him that sucks his opponent inward.
Crossfire Blitz Down Down-right Right + both K simultaneously in midair Guile rushes forward in midair. If he hits his opponent, he pummels them with a series of attacks, ending in a Somersault Kick.
Somersault Strike Down Down-left Left + both K simultaneously Guile performs a series of advancing Somersault Kicks.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Anti-air Type Somersault Kick ( HK ) Somersault Kick ( HK ) Somersault Strike
β Projectile Type Sonic Boom ( HP ) Sonic Boom ( HP ) Sonic Hurricane
γ Balance Type Sonic Boom ( HP ) Somersault Kick ( HK ) Sonic Hurricane
Marvel vs Capcom 2, Character Art, Hayato.jpg
Marvel vs Capcom 2 DC, Sprites, Hayato.gif
Original game or series:
Star Gladiator



Hayato Kanzaki
Hayato is a Japanese bounty hunter from the year 2348 who wields a plasma sword. He can perform Plasma Combos, similar to those from Star Gladiator (which was only ported to the PlayStation, though its sequel, Plasma Sword, was a Dreamcast exclusive).
Move list (Special moves)
Name Command Description
Shiden Down Down-right Right P Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut.
Guren Right Down Down-right P Hayato rises into the air while holding his plasma sword. He dashes forward a short distance when performed with  HP . This move can be performed in midair.
Byakko Hou Left Right + both P simultaneously (close) Hayato grabs his opponent with a hooked arm, then throws them up into the air.
Plasma Combo Left+P Hayato flashes blue and can perform a Plasma Combo by following up with more attacks. The attacks chain together quickly and do not knock the opponent back until the last strike.
Combo Command
Suzaku Ranbu  LP   LP   LP   LP 
Kegon 1  LP   LP   HP   HK   LP   LP 
Kegon 2  LP   LP   LP   HK   LP   LP 
Guren 1  HP   LP   HP   HP   HP 
Guren 2  HP   LP   HP   LK   HP 
Move list (Command normals)
Name Command Description
Dokuryuu P while dashing forward Hayato swings his plasma sword laterally. If followed up with another P, he performs a downward slash (Souryuu).
Hien Right+ HP  Hayato hops in the air and performs a lateral sword slice.
Dai Oiuchi Kougeki Down+ HK  in midair Hayato stabs his sword downward and falls to the ground. If he hits his opponent, he bounces off.
Move list (Hyper Combos)
Name Command Description
Rasetsu Zan Down Down-right Right + both P simultaneously Hayato performs a series of seven sword slashes.
Engetsu Down Down-right Right + both K simultaneously Hayato raises his blade into the air, then slashes down, generating shockwaves that travel across the screen.
Plasma Field Down Down-left Left + both K simultaneously Hayato gathers energy, which bursts out from him in a large sphere. If it hits his opponent, Hayato gains unlimited Hyper Combo use for a duration. This move can be performed in midair.
Black Hayato  LP   HP  Right  LK   HK  (at least level 3) Hayato dashes to his opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at least level 3 to perform this move.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Expansion Type Shiden ( HP ) Shiden ( HP ) Rasetsu Zan
β Anti-air Type Guren ( HP ) Guren ( HP ) Engetsu
γ Balance Type Shiden ( HP ) Guren ( HP ) Engetsu
Marvel vs Capcom 2, Character Art, Jill Valentine.jpg
Marvel vs Capcom 2 DC, Sprites, Jill Valentine.gif
Original game or series:
Resident Evil



Jill Valentine
Jill is a member of the Raccoon City Police Department's Special Tactics and Rescue Service (S.T.A.R.S.) team, which had to fight a zombie invasion created by a reckless pharmaceutical company known as the Umbrella Corporation.
Move list (Special moves)
Name Command Description
Charging S.T.A.R.S. Down Down-right Right P Jill charges forward with a shoulder tackle. When performed with  HP , the button can be held down to charge the attack, then released to perform it. Jill travels farther and hits more if charged for longer. This move can be performed in midair.
Grenade Launcher Right Down Down-right P Jill fires her grenade launcher. She shoots in a low arc with  LP  and a high arc with  HP . The grenade explodes when the button is released or when it hits something.
Return Fire Right Down-right Down Down-left Left P Jill glows. If her opponent attacks her while she is glowing, she pushes back, then fires her gun. Pressing P repeatedly while she is shooting hits more times.
Emergency Dodge A Down Down-left Left K A slow-moving zombie walks across the screen to attack Jill's opponent. When performed with  LK , the zombie grabs and temporarily stuns the opponent. When performed with  HK , the zombie is on fire, moves faster, and knocks down the opponent instead.
Emergency Dodge B Down Down-right Right  LK  A zombie dog runs across the screen and attacks Jill's opponent.
Emergency Dodge C Down Down-right Right  HK  A zombie crow swoops down and attacks Jill's opponent high.
Move list (Hyper Combos)
Name Command Description
Hyper Charging S.T.A.R.S. Down Down-right Right + both P simultaneously Jill charges forward in a ball of fire like a meteor. This move can be performed in midair.
Rocket Launcher Down Down-right Right + both K simultaneously Jill pulls out a large rocket launcher and fires multiple missiles at her opponent, then falls over after the final shot.
Code T-002 Down Down-left Left + both K simultaneously A large pit forms in front of Jill, with the debris flying up into the air. If it hits her opponent, a giant zombie Tyrant comes out and whacks her opponent into the air multiple times, then roars before leaving. If the player presses Down Down-right Right K while the Tyrant is roaring and has another level of the Hyper Combo gauge available, Jill pulls out her Rocker Launcher and hits both the Tyrant and her opponent with a missile (at the cost of one more level of gauge).
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Heal Type Life-Up Herb Emergency Dodge ( HK ) Rocket Launcher
β Dash Type Charging S.T.A.R.S. ( HP ) Charging S.T.A.R.S. ( HP ) Hyper Charging S.T.A.R.S.
γ Projectile Type Grenade Launcher ( HP ) Grenade Launcher ( HP ) Rocket Launcher
Marvel vs Capcom 2, Character Art, Jin Saotome.jpg
Marvel vs Capcom, Sprites, Jin.gif
Original game or series:
Cyberbots



Jin Saotome
Jin is the pilot of a giant fighting mecha, the BX-02 Blodia.
Move list (Special moves)
Name Command Description
Saotome Typhoon Hold Left for 2 seconds, then Right+P Jin spins across the screen in a giant cyclone.
Saotome Dynamite Hold Down for 2 seconds, then Up+P Jin bursts with energy all around him, knocking his opponent back on impact.
Saotome Crush Right Down-right Down Down-left Left K (close) Jin grabs his opponent and slams them against the sides of the screen.
Move list (Command normals)
Name Command Description
Diving Cyclone Down+ HK  in midair Jin dives diagonally downward with a cyclone kick.
Move list (Hyper Combos)
Name Command Description
Blodia Punch Down Down-right Right + both P simultaneously Jin punches, and the Blodia's giant fist also punches across the screen.
Blodia Vulcan Down Down-left Left + both P simultaneously Jin snaps his fingers, and the Blodia blasts his opponent with its machine gun.
Saotome Cyclone Down Down-right Right + both K simultaneously Jin spins across the screen in a giant cyclone, tossing his opponent high into the air. This move only needs to hit once to do full damage.
Saotome Shine Activates automatically when Jin's partner is defeated and he has 25% of less vitality remaining Jin flashes, increasing his offense but decreasing his defense and giving him the ability to walk through damage.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Expansion Type Saotome Typhoon ( LP ) Saotome Typhoon ( HP ) Saotome Cyclone
β Anti-air Type Saotome Dynamite ( HP ) Saotome Dynamite ( HP ) Blodia Punch
γ Launcher Type Standing  MP  Standing  MP  Blodia Punch
Marvel vs Capcom 2, Character Art, Ken Masters.jpg
Street Fighter Alpha 2, Sprites, Ken.gif
Original game or series:
Street Fighter



Ken Masters
Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken.
Move list (Special moves)
Name Command Description
Hadouken Down Down-right Right P Ken shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Gouki).
Shouryuuken Right Down Down-right P Ken rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with  HP , this move can hit his opponent multiple times. This move can be performed in midair.
Tatsumaki Senpuukyaku Down Down-left Left K Ken rises diagonally upward while performing rapid spinning kicks, kicking his opponent into the air with him, then finishing off with an axe kick. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Inazuma Kakato Wari Right+ HK  Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Mae Geri Up+ LK  in midair after hitting with  LK  Ken does a split kick.
Kuuchuu Senpuu Kyaku Up+ HK  in midair Ken kicks straight ahead.
Move list (Hyper Combos)
Name Command Description
Shouryuu Reppa Down Down-right Right + both P simultaneously Ken performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
Shinryuuken Down Down-right Right + both K simultaneously Ken performs a powerful spinning Shouryuuken that ascends upward in a column of flame. Pressing P or K repeatedly does additional hits.
Shippuujinrai Kyaku Down Down-left Left + both K simultaneously Ken performs a series of flaming kicks, culminating in a Tatsumaki Senpuukyaku.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Anti-air Type Shouryuuken ( HP ) Shouryuuken ( HP ) Shinryuuken
β Projectile Type Hadouken ( HP ) Hadouken ( HP ) Shouryuu Reppa
γ Expansion Type Tatsumaki Senpuukyaku ( HK ) Tatsumaki Senpuukyaku ( HK ) Shouryuu Reppa
Marvel vs Capcom 2, Character Art, M Bison.jpg
Street Fighter Alpha 2, Sprites, M. Bison.gif
Original game or series:
Street Fighter



M. Bison (Vega)
M. Bison is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power."
Move list (Special moves)
Name Command Description
Psycho Shot Left Down-left Down Down-right Right P M. Bison throws a fireball across the screen. When used with  LP , the fireball arcs downward. When used with  HP , the fireball arcs upward.
Psycho Field Right Down-right Down Down-left Left P M. Bison throws a slow-moving fireball that explodes into a large burst after traveling across the screen.
Double Knee Press Left Down-left Down Down-right Right K M. Bison leaps forward while kicking down with each leg. This move can be performed in midair.
Head Press Hold Down for 2 seconds, then Up+K M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power (Somersault Skull Diver) by pressing P, which can be aimed with Left and Right. This move can be performed in midair.
Skull Diver Hold Down for 2 seconds, then Up+P M. Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a fist infused with psycho power, which can be aimed with Left and Right. This move can be performed in midair.
Air Warp Right Down Down-right P M. Bison teleports into the air. When used with  LP , he reappears behind his previous position. When used with  HP , he reappears on the other side of the screen from his previous position. This move can be performed in midair.
Ground Warp Right Down Down-right P M. Bison teleports onto the ground. When used with  LP , he reappears behind his previous position. When used with  HP , he reappears on the other side of the screen from his previous position. This move can be performed in midair.
Levitation Down Down-left Left + both K simultaneously M. Bison levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Hyper Combos)
Name Command Description
Psycho Crusher Down Down-right Right + both P simultaneously M. Bison spirals toward his opponent while infused with psycho energy. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Psycho Explosion Right Down-right Down Down-left Left + both P simultaneously M. Bison throws a fireball across the screen that explodes multiple times on impact.
Knee Press Nightmare Down Down-right Right + both K simultaneously Two other M. Bisons appear, and all three perform Double Knee Press maneuvers.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Psycho Shot ( HP ) Psycho Shot ( HP ) Psycho Crusher
β Variety Type Psycho Field ( HP ) Psycho Field ( HP ) Psycho Crusher
γ Expansion Type Double Knee Press ( HK ) Double Knee Press ( HK ) Knee Press Nightmare
Marvel vs Capcom 2, Character Art, Mega Man.jpg
Marvel vs Capcom, Sprites, Mega Man.gif
Original game or series:
Mega Man



Mega Man (Rockman)
Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots.
Move list (Special moves)
Name Command Description
Mega Buster  HP  Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.
Charged Shot Hold and release  HP  Mega Man charges a larger and more powerful shot from his Mega Buster, then fires it across the screen. This move can be performed in midair.
Mega Upper Right Down Down-right P Mega Man flies into the air with an uppercut.
Item Attack Down Down-right Right P Mega Man uses the equipped item (which is the Tornado Hold by default).
Item Change: Mega Ball Down Down-right Right K Eddie appears drops off the Mega Ball item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, a ball appears that Mega Man can kick with  HK . The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in Mega Man 8.
Item Change: Tornado Hold Right Down Down-right K Eddie appears drops off the Tornado Hold item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in Mega Man 8.
Item Change: Leaf Shield Down Down-left Left K Eddie appears drops off the Leaf Shield item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Mega Man can throw them at his opponent as a projectile with Down Down-right Right P again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in Mega Man 2.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Mega Man can jump off the edges of the screen.
Move list (Hyper Combos)
Name Command Description
Hyper Mega Man Down Down-right Right + both P simultaneously Mega Man merges with Rush, Beat, and Eddie to form Hyper Mega Man, a giant version of himself that bombards his opponent with projectiles. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Rush Drill Down Down-right Right + both K simultaneously Rush transforms into a mobile drill that Mega Man can drive (using Left and Right to move or Up to jump). Pressing P or K activates a speed boost, which can increase the hits done.
Beat Plane Down Down-left Left + both K simultaneously Beat transforms into a small plane that Mega Man can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with P or drops bombs downward with K. This move can be performed in midair.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Charged Shot ( HP ) Charged Shot ( HP ) Hyper Mega Man
β Anti-air Type Mega Upper ( HP ) Mega Upper ( HP ) Hyper Mega Man
γ Balance Type Charged Shot ( HP ) Mega Upper ( HP ) Hyper Mega Man
Marvel vs Capcom 2, Character Art, Morrigan Aensland.jpg
Vampire Savior, Sprites, Morrigan.gif
Original game or series:
Darkstalkers



Morrigan Aensland
Morrigan is a succubus and a monarch of the demon realm of Makai. She has an obsessive fascination with the human world.
Move list (Special moves)
Name Command Description
Soul Fist Down Down-right Right P Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.
Shadow Blade Right Down Down-right P Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.
Shell Kick Down Down-left Left K in midair Morrigan falls prone while her wings wrap around her legs in a pointed cone.
Vector Drain Right Down-right Down Down-left Left P (close) Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.
Move list (Command normals)
Name Command Description
Air Dash Right Right, Right Up-right, or Right Down-right in midair Morrigan flies using her wings into a jetpack.
Vernier Dash Left Left or Right Right Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.
Shell Pierce Down+ HK  in midair Morrigan dives straight down while her wings wrap around her legs in a pointed cone.
Mysterious Arc Down-left+ HP  Morrigan spins and whips her wings around while crouched.
Necro Desire Right+ HK  Morrigan hops forward with a rolling kick.
Move list (Hyper Combos)
Name Command Description
Soul Eraser Down Down-right Right + both P simultaneously Morrigan's bats combine to form a large laser cannon that Morrigan uses to blast her opponent with a long laser beam. Pressing P or K repeatedly does additional hits.
Darkness Illusion Down Down-right Right + both K simultaneously (half screen away or closer) Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.
Silhouette Blade Right Down Down-right + both P simultaneously Morrigan summons many shadows in the form of Lilith, who perform Shining Blades as they rise from the ground in front of her.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Anti-air Type Shadow Blade ( HP ) Shadow Blade ( HP ) Silhouette Blade
β Projectile Type Soul Fist ( HP ) Soul Fist ( HP ) Soul Eraser
γ Balance Type Soul Fist ( HP ) Shadow Blade ( HP ) Silhouette Blade
Marvel vs Capcom 2, Character Art, Roll.jpg
Marvel vs Capcom, Sprites, Roll.gif
Original game or series:
Mega Man



Roll
Roll is a humanoid robot created by Dr. Light as a housekeeper. She is akin to a younger sister to Mega Man.
Move list (Special moves)
Name Command Description
Roll Buster Down Down-right Right P Roll fires a shot from her Roll Buster across the screen. This move can be performed in midair.
Exploding Flower Right Down Down-right P Roll tosses an explosive bouquet of flowers in a high arc across the screen. This move can be performed in midair.
Item Attack Down Down-left Left P Roll uses the equipped item (which is the Mega Ball by default).
Item Change: Mega Ball Down Down-right Right K Eddie appears drops off the Mega Ball item, which Roll can pick up off the ground to change her Item Attack ability. When used, a ball appears that Roll can kick with  HK . The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in Mega Man 8.
Item Change: Tornado Hold Right Down Down-right K Eddie appears drops off the Tornado Hold item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in Mega Man 8.
Item Change: Leaf Shield Down Down-left Left K Eddie appears drops off the Leaf Shield item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll surrounds herself with a rotating barrier of leaves. The leaves can absorb one hit, or Roll can throw them at her opponent as a projectile with Down Down-right Right K again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in Mega Man 2.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Roll can jump off the edges of the screen.
Double Jump Up in midair Roll can jump again in midair.
Swipe Kick Up+ HK  in midair Roll performs an axe kick.
Move list (Hyper Combos)
Name Command Description
Hyper Roll Down Down-right Right + both P simultaneously Roll merges with Rush, Beat, and Eddie to form Hyper Roll, a giant version of herself that bombards her opponent with projectiles. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Rush Drill Down Down-right Right + both K simultaneously Rush transforms into a mobile drill that Roll can drive (using Left and Right to move or Up to jump). Pressing P or K activates a speed boost, which can increase the hits done.
Beat Plane Down Down-left Left + both K simultaneously Beat transforms into a small plane that Roll can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with P or drops bombs downward with K. This move can be performed in midair.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Roll Buster ( LP ) Roll Buster ( LP ) Hyper Roll
β Variety Type Exploding Flower ( HP ) Exploding Flower ( HP ) Hyper Roll
γ Balance Type Exploding Flower ( HP ) Roll Buster ( LP ) Hyper Roll
Marvel vs Capcom 2, Character Art, Ruby Heart.jpg
Marvel vs Capcom 2 DC, Sprites, Ruby Heart.gif
Original game or series:
Marvel vs. Capcom 2



Ruby Heart
Ruby Heart is a French-speaking pirate captain. She commands a flying ship called the Partenaire. While seeking the fabled Armor of Erosion, she comes across the wave of destruction left by Abyss and assembles the greatest heroes from the Marvel and Capcom universes to combat it.
Move list (Special moves)
Name Command Description
Schwarzaile Down Down-right Right P Ruby shoots forward like a comet. She shoots straight ahead with  LP  or diagonally upward with  HP . If performed in midair, she shoots straight ahead regardless of which button is used. She can shoot herself again by holding any direction while pressing P, which can be done up to two times.
Sublimation Down Down-right Right K Ruby opens a book and shoots a column of water from the ground. The column appears close to her with  LP  or far away with  HP .
Fantôme Down Down-left Left K Ruby drops a treasure chest in front of her. It shakes, and a ghost pops out of it and tries to grab the opponent, draining half of their Hyper Combo gauge if it succeeds.
Rafale Cannon Right Down-right Down Down-left Left P Ruby throws an anchor forward on a chain. She throws it straight ahead with  LP  or diagonally upward with  HP . If it connects with her opponent, she pulls them toward her, then shoots them away with a cannon.
Move list (Hyper Combos)
Name Command Description
Flammeile Down Down-right Right + both P simultaneously Ruby shoots forward like a comet. She can change directions up to four times by holding any direction while pressing P. This move can be performed in midair.
Partenaire Down Down-right Right + both K simultaneously Ruby summons her ship, the Partenaire, which rams her opponent with the giant knife blade on its hull. If it hits her opponent, the ship fires its cannons.
Mille Fantômes Down Down-left Left + both K simultaneously Ruby drops a big treasure chest, which releases multiple ghosts that attack her opponent.
Tour de Magie  HK   LP  Down  LK   HP  One of Ruby's crew members drops a giant barrel on her opponent, then Ruby can throw knives at the barrel with  LP  (high) or  LK  (low). The player must guess at which blade must be thrown next, and the move ends if the wrong blade it thrown. The move does more damage if more blades are successfully thrown.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Anti-air Type Sublimation ( LP ) Sublimation ( LP ) Partenaire
β Capture Type Rafale Canon ( HP ) Schwarzaile ( HP ) Mille Fantômes
γ Enhance Type Power-Up Orb Sublimation ( LP ) Hyper Schwarzaile
Marvel vs Capcom 2, Character Art, Ryu.jpg
Street Fighter Alpha 2, Sprites, Ryu.gif
Original game or series:
Street Fighter



Ryu
Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken.
Move list (Special moves)
Name Command Description
Hadouken Down Down-right Right P Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).
Shouryuuken Right Down Down-right P Ryu rises off the ground while punching upwards, knocking his opponent high into the air.
Tatsumaki Senpuukyaku Down Down-left Left K Ryu moves forward through the air while spinning around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Sakotsu Wari Right+ HP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ HK  Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Mae Geri Up+ LK  in midair after hitting with  LK  Ryu does a split kick.
Kuuchuu Senpuu Kyaku Up+ HK  in midair Ryu kicks straight ahead.
Move list (Hyper Combos)
Name Command Description
Shinkuu Hadouken Down Down-right Right + both P simultaneously Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Shin Shouryuuken Right Down Down-right + both P simultaneously Ryu performs a single powerful Shouryuuken that flies high into the air and can hit multiple times.
Shinkuu Tatsumaki Senpuukyaku Down Down-left Left + both K simultaneously Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Anti-air Type Shouryuuken ( HP ) Shouryuuken ( HP ) Shinkuu Hadouken
β Projectile Type Hadouken ( HP ) Hadouken ( HP ) Shinkuu Hadouken
γ Expansion Type Tatsumaki Senpuukyaku ( HK ) Tatsumaki Senpuukyaku ( HK ) Shinkuu Tatsumaki Senpuukyaku
Marvel vs Capcom 2, Character Art, Sakura Kasugano.jpg
Street Fighter Alpha 2, Sprites, Sakura.gif
Original game or series:
Street Fighter



Sakura Kasugano
Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. Her playstyle in Marvel Super Heroes vs. Street Fighter and this game deemphasizes her Hadouken in favor of her Shouoken ability. She can change into a "Dark Sakura" (also called "Suntanned Sakura") form, which plays more similarly to her appearance in Street Fighter Alpha 2.
Move list (Special moves)
Name Command Description
Hadouken
(Sakura only)
Down Down-left Left P Sakura shoots a large fireball diagonally upwards. If performed in midair, she shoots the fireball diagonally downwards.
Shouoken
(Sakura only)
Down Down-right Right P Sakura runs forward while protected by an aura (which can neutralize projectiles). If she connects with an opponent, she ends with a rising uppercut. This move can be performed in midair.
Hadouken
(Dark Sakura only)
Down Down-right Right P Sakura shoots a large fireball across the screen. If performed in midair, she shoots the fireball diagonally downwards.
Shouoken
(Dark Sakura only)
Right Down Down-right P Sakura dashes forward, then performs a jumping uppercut. She dashes a longer distance when the move is performed with  HP . This move can be performed in midair.
Shunpuu Kyaku Down Down-left Left K Sakura jumps into the air and spins around an axis with her leg extended, moving forward in a high arc. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Flower Kick Right+ HK  Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Hyper Combos)
Name Command Description
Dark Sakura Transformation Left Down Down-left  LK  (at least level 3) Sakura transforms into her Dark Sakura form or back to her normal form. The Hyper Combo gauge must be at least level 3 to perform this move.
Shinkuu Hadouken
(Sakura only)
Down Down-left Left + both P simultaneously Sakura shoots a bombardment of large fireballs diagonally upwards.
Shinkuu Hadouken
(Dark Sakura only)
Down Down-right Right + both P simultaneously Sakura fires a tall beam of energy that covers a large area and hits multiple times. Pressing P or K repeatedly does additional hits.
Midare Zakura Down Down-right Right + both P simultaneously (Sakura)
Down Down-right Right + both K simultaneously (Dark Sakura)
Sakura runs to her opponent and pummels them with a series of strikes, culminating in a rising uppercut.
Haru Ichiban Down Down-left Left + both K simultaneously Sakura spirals high into the air with her spinning kick. If she hits her opponent, she knocks them up into the air with her and finishes off with a straight kick and a double hand chop.
Shun Goku Satsu
(Dark Sakura only)
 LP   LP  Right  LK   HP  (at least level 3) Sakura glides to her opponent, then performs a series of attacks that cannot be seen as the screen flashes black. The Hyper Combo gauge must be at least level 3 to perform this move.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Dash Type Shouoken ( HP ) Shouoken ( HP ) Haru Ichiban
β Projectile Type Hadouken ( HP ) Hadouken ( HP ) Shinkuu Hadouken
γ Expansion Type Shunpuu Kyaku ( MK ) Shunpuu Kyaku ( MK ) Midare Zakura
Marvel vs Capcom 2, Character Art, Servbot.jpg
Marvel vs Capcom 2 DC, Sprites, Servbot.gif
Original game or series:
Mega Man Legends



Servbot (Kobun)
Servbots are small, indestructible robots made by Tron Bonne to serve as her minions.
Move list (Special moves)
Name Command Description
Servbot Fire Down Down-right Right P The Servbot blasts a plume of flame diagonally upwards. This move can be performed in midair.
Servbot Machine Down Down-right Right K The Servbot jumps in a big robot and drives into its opponent. If it fails to the opponent, the Servbot is momentarily stunned.
Supporting Attack: Charge! Down Down-left Left  LP  The Servbot summons another Servbot, who runs across the screen with a lunch tray, knocking over the opponent on impact.
Supporting Attack: Capture! Down Down-left Left  HP  The Servbot summons two other Servbots. One Servbot throws the other Servbot at the opponent. If it hits, the opponent is briefly stunned.
Supporting Attack: Air Raid! Down Down-left Left K The Servbot summons another Servbot, which flies down and attacks the opponent with the helicopter blade on its head. With  LK , the Servbot flies diagonally downward. With  HK , the Servbot swoops down in a high arc.
Paper Airplane Down Down-right Right  TAUNT  The Servbot throws an explosive paper airplane at the opponent. If the player holds the  TAUNT  button, the plane explodes when the button is released; otherwise, it travels most of the width of the screen and explodes. It does not explode automatically when it hits the opponent.
Move list (Hyper Combos)
Name Command Description
Lunch Rush Down Down-right Right + both P simultaneously The Servbot summons other Servbots to attack the opponent. With assist type α, a long line of Servbots with lunch trays to run across the screen in a stampede. With assist type β, helicopter Servbots fall on the opponent from the sky. With assist type γ, Servbots again run across the screen with lunch tray, only now some of them jump so more of the screen area is covered.
King Servbot Down Down-right Right + both K simultaneously The Servbot grows to a massive size and carries a mallet. He can move with Left and Right and swing his mallet with P or K.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Projectile Type Supporting Attack: Charge! ( LP ) Supporting Attack: Charge! ( LP ) Lunch Rush
β Anti-air Type Servbot Fire ( HP ) Servbot Fire ( HP ) King Servbot
γ Balance Type Servbot Fire ( LP ) Servbot Fire ( LP ) Lunch Rush
Marvel vs Capcom 2, Character Art, SonSon.jpg
Marvel vs Capcom 2 DC, Sprites, SonSon.gif
Original game or series:
Marvel vs. Capcom 2



SonSon
SonSon is a monkey girl who carries a bo staff. She is based on a character from the 1984 Capcom arcade game SonSon, both based on the Monkey King, Sun Wukong, from the Chinese novel Journey to the West. With the awakening of Abyss, her village has been afflicted by a strange diseases, so she sets out to investigate it.
Move list (Special moves)
Name Command Description
Fuusetsu Zan PPPPP SonSon stabs her staff rapidly in front of her. This move can be performed in midair.
Shienbu Down Down-right Right P SonSon rips out three strands of hair and shoots three small monkeys from them across the screen. This move can be performed in midair.
Seiten Rengeki Right Down Down-right P SonSon rises upward while spinning her staff behind her back. This move can be performed in midair.
Ground Crawl Left Down-left Down Down-right Right K SonSon crawls along the ground. She can crawl under her opponent with this move. She stops crawling if an attack is performed or after traveling a distance of about half the screen width.
Wall Climb Down Down-left Left K SonSon walks along the edges of the screen. She can jump off in the middle of the walk with P or jump off with a diving kick with K.
Kingin no Hisago Right Down-right Down Down-left Left P (close) SonSon holds out a gourd, which sucks her opponent into it. She cooks the gourd over a bonfire, then the opponent is shot out from it in an explosion.
Move list (Command normals)
Name Command Description
Cloud Dash Left Left or Right Right while jumping diagonally SonSon dashes by riding a cloud through the air.
Gansai Hekiretsu Right+ HP  SonSon plunges her staff forward.
Move list (Hyper Combos)
Name Command Description
Tenchi Tsuukan Down Down-right Right + both P simultaneously SonSon throws her staff in the air. It grows to a massive size and falls down on her opponent. This move can be performed in midair.
POW Down Down-right Right + both K simultaneously SonSon spits out a large "POW" item, which travels across the screen. If it hits her opponent, the opponent is transformed into a random fruit, which SonSon eats. Then she spits out a seed, which transforms back into the opponent.
En'ou Down Down-left Left + both P simultaneously SonSon transforms into a large ape, which can move with Left and Right, punch with  LP , uppercut with  HP , or breathe a fire beam with K (which can be directed with Up and Down).
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Heal Type Life-Up Peach Fuusetsu Zan ( LP ) Hyper En'ou
β Projectile Type Shienbu ( HP ) Shienbu ( LP ) Hyper En'ou
γ Anti-air Type Seiten Rengeki ( HP ) Seiten Rengeki ( LP ) Tenchi Tsuukan
Marvel vs Capcom 2, Character Art, Strider Hiryuu.jpg
Marvel vs Capcom, Sprites, Strider.gif
Original game or series:
Strider



Strider Hiryuu
Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher.
Move list (Special moves)
Name Command Description
Ame no Murakumo Down Down-right Right P Hiryuu runs forward and performs a lateral slice with his cypher.
Excalibur Down Down-right Right P or K in midair Hiryuu dashes in midair, slashing any opponent in his path. He dashes diagonally upward with P or diagonally downward with K.
Gram Right Down Down-right P or K Hiryuu slashes his cypher with extended range, covering most of the width of the screen. He slashes while standing with P or while crouching with K.
Air Gram Right Down Down-right P in midair Hiryuu slashes his cypher with extended range in midair.
Vajra Down Down-left Left K Hiryuu disappears, then three images of him reappear in midair and all perform dive kicks that converge on the same location.
Formation A Down Down-right Right K Hiryuu summons a robotic animal to attack his opponent. With  LK , he summons the the Option B, a robotic feline resembling a saber-toothed tiger, which runs across the screen and hits any opponent in the way. With  HK , he summons the Option C, a robotic hawk that attacks airborne opponents.
Formation B Hold Left for 2 seconds, then Right+P Hiryuu summons the Option A, a mushroom-shaped drone, which can be fired across the screen as a flaming projectile by again holding Left for 2 seconds, then Right+P.
Formation C Hold Left for 2 seconds, then Right+K Hiryuu summons the Option C, a robotic hawk, which flie sacross the screen and drops a bomb onto the opponent.
Heki Hari Tsuki Down Down-left Left P Hiryuu jumps into the air and clings to the side of the screen. He can climb the wall with Up or Down or jump off with Right. He can dash across to the other side of the screen with Left Right. He can slash his cypher with P, slide down with a kick with Down+K, or jump off with a diagonal diving kick with K.
Air Warp Left Down Down-left P Hiryuu disappears and reappears in the air. His horizontal location depends on the button used:  LP  for the left side of the screen and  HP  for the right side of the screen.
Ground Warp Left Down Down-left K Hiryuu disappears and reappears on the ground. His horizontal location depends on the button used:  LK  for the left side of the screen and  HK  for the right side of the screen.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Hiryuu can jump off the edges of the screen.
Double Jump Up in midair Hiryuu can jump a second time in midair.
Slide Down-right+ HK  Hiryuu rolls into a sliding kick.
Move list (Hyper Combos)
Name Command Description
Ragnarok Right Down Down-right + both P simultaneously Hiryuu grabs his opponent, throws them into the air, then attacks multiple times with multiple images of himself.
Ouroboros Down Down-right Right + both P simultaneously Hiryuu summons two Option As, dipodal saucers, which orbit him for a duration. They damage opponents on contact and shoot laser rings whenever Hiryuu attacks.
Legion Down Down-right Right + both K simultaneously Hiryuu summons a legion of Option Bs and Cs, which rush across the screen.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Ground Type Ame no Murakumo ( HP ) Ame no Murakumo ( LP ) Legion
β Variety Type Vajra ( HK ) Vajra ( LK ) Legion
γ Projectile Type Formation A ( HK ) Formation A ( LK ) Legion
Marvel vs Capcom 2, Character Art, Tron Bonne.jpg
Marvel vs Capcom 2 DC, Sprites, Tron Bonne.gif
Original game or series:
Mega Man Legends



Tron Bonne
Tron Bonne is a genius mechanic and skilled pilot who is a member of the Bonne family of air pirates. She fights in a robotic walker.
Move list (Special moves)
Name Command Description
Bandit Boulder Hold  HK , then release Tron raises a large boulder above her head, then throws it at her opponent when the button is released.
Beacon Bomb Down Down-right Right P Tron fires a shot from her pistol that calls on Servbots to hold her opponent in place. She shoots straight ahead with  LP  or diagonally upward with  HP .
Bonne Strike Down Down-right Right K Tron charges at her opponent with her tank arm equipped with a large drill. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Servbot Launcher Right Down Down-right P Tron shoots a Servbot from one of her tank's arms. The Servbot floats downward once shot, attacking the opponent with the helicopter blade on its head.
Move list (Command normals)
Name Command Description
Air Dash Right Right in midair Tron dashes forward in midair.
Spinning Legs Down-left+ HK , Down+ HK , or Down-right+ HK  Tron attacks with four revolving legs beneath her tank.
Move list (Hyper Combos)
Name Command Description
Chuushoku Rush Down Down-right Right + both P simultaneously Tron shoots at her opponent with her pistol. If it connects, her opponent is knocked into the air, then they land on a stampede of Servbots running across the screen with lunch trays.
King Servbot Down Down-left Left + both P simultaneously Tron uses a ray gun on her tank to enlarge a Servbot to a giant size, then it bashes her opponent with a large mallet.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Throw Type Throw ( HP ) Bonne Strike ( HP ) Chuushoku Rush
β Anti-air Type Standing  MK  Standing  MK  King Servbot
γ Projectile Type Crouching  MP  Crouching  MP  King Servbot
Marvel vs Capcom 2, Character Art, Zangief.jpg
Street Fighter Alpha 2, Sprites, Zangief.gif
Original game or series:
Street Fighter



Zangief
Zangief is a massive Soviet wrestler who specializes in devastating grappling moves. He has a "Mech-Zangief" form that has Super Armor, letting him walk through damage at the cost of not being able to block.
Move list (Special moves)
Name Command Description
Double Lariat Both P simultaneously Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning. This move can be performed in midair.
Quick Double Lariat Both K simultaneously Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with Left and Right while spinning. This move can be performed in midair.
Screw Piledriver D-Pad in a 360° rotation, then P Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.
Flying Powerbomb Left Down-left Down Down-right Right K (far away) Zangief grabs his opponent, jumps, and slams them into the ground.
Atomic Suplex Left Down-left Down Down-right Right K (close) Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
Aerial Russian Slam Right Down Down-right K Zangief jumps into the air to grab an airborne opponent and throw them toward the ground.
Banishing Flat
(Zangief only)
Right Down Down-right P Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Vodka Fire
(Mech-Zangief only)
Down Down-right Right P Zangief breathes a large white flame in front of him.
Move list (Command normals)
Name Command Description
Flying Body Attack Down+ HP  in midair Zangief falls down with a diving splash.
Double Knee Drop Down+ LK  in midair Zangief falls with his knees forward.
Kuuchuu Headbutt Up+ LP  in midair after hitting with  LK  Zangief performs a headbutt in midair.
Long Punch Right+ HP  in midair Zangief flattens his body and punches in the air.
Elbow Dive Down+ LP  in midair Zangief drops to the ground with his elbow out.
Elbow Drop Left+ LP  Zangief drops to the ground with his elbow out.
Dashing Suplex Right Right, then  HP  Zangief can grab opponents while dashing and perform a suplex on them.
Dashing Grab Right Right, then  HK  Zangief can grab opponents while dashing and bite them.
Iron Claw Down-right+ HK  Zangief grabs his opponent while crouched and bites them.
Launcher Throw Down-left Left+ LK  Zangief grabs his opponent and throws them high into the air, which can be followed up with Up for an Aerial Rave combo.
Move list (Hyper Combos)
Name Command Description
Iron Body Left Down Down-left  LK  Zangief transforms into his Mech-Zangief form or back to his normal form.
Final Atomic Buster D-Pad in a 360° rotation, then both P simultaneously (close) Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.
Ultra Final Atomic Buster
(Zangief only)
D-Pad in a 360° rotation, then both K simultaneously (close, at least level 3) Zangief grabs his opponent and performs a Flying Powerbomb, Atomic Suplex, and Screw Piledriver. The Hyper Combo gauge must be at least level 3 to perform this move.
Siberian Blizzard
(Mech-Zangief only)
D-Pad in a 360° rotation, then both K simultaneously Zangief flies high into the air while performing a Double Lariat.
Assist abilities
Type Variable Assist Variable Counter Variable Combination
α Ground Type Double Lariat Double Lariat Hyper Double Lariat
β Throw Type Flying Powerbomb ( LK ) Flying Powerbomb ( HK ) Hyper Double Lariat
γ Air Throw Type Aerial Russian Slam ( HK ) Aerial Russian Slam ( LK ) Hyper Double Lariat

Bosses

Marvel vs Capcom 2, Sprites, Abyss, Abyss.gif
Abyss
Abyss is an ancient and mysterious creature that was sealed away in an underground temple in ancient times. It seeks to devour all life in the world. It is the final boss of the game and has three forms: the first is wearing the Armor of Erosion, the second is a humanoid liquid form, and the final form is a giant ooze monster. It is the only wholly original boss in the series and the only one with no dialogue.

Stages

Stages are chosen randomly in the Arcade Mode but can be chosen manually in the Vs Mode. The final fight with Abyss takes place in the Temple stage. The Training Room stage is used for the Training Mode.

Marvel vs Capcom 2 DC, Stages, Airship.png

Airship
Takes place on the deck of Ruby Heart's flying airship. The stage begins in the middle of a storm, but the sky clears over the course of the match. Other airships are visible in the sky during the storm.

Marvel vs Capcom 2 DC, Stages, Desert.png

Desert
A desert at sunset, with a cloudy sky and large buttes and plateaus visible in the background. A sash and a sombrero similar to those worn by Amingo can also be seen, with a tipi on the left side.

Marvel vs Capcom 2 DC, Stages, Industrial.png

Industrial
Set inside a plant containing industrial equipment such as a big crane that moves a submarine around. Old sailing ships can be seen further in the background.

Marvel vs Capcom 2 DC, Stages, Circus.png

Circus
An amusement park setting containing a large moving clown head with two hands. Other attractions include a ghost house, a merry-go-round, and a Ferris wheel.

Marvel vs Capcom 2 DC, Stages, Swamp.png

Swamp
A rocky area near a swamp, with a derelict arc bridge, twisted tree trunks, and a wooden watermill visible.

Marvel vs Capcom 2 DC, Stages, Cavern.png

Cavern
A cave, with an underground lake and a demonic-looking face with periodically glowing eyes. Bats fly around in the background.

Marvel vs Capcom 2 DC, Stages, Clock Tower.png

Clock Tower
Set on top of a defensive wall in front of a clock tower (which displays the current time from the system's internal clock) in a medieval city. A zeppelin flies by.

Marvel vs Capcom 2 DC, Stages, River.png

River
Set on a block of ice being carried rapidly down a river. The remains of a broken ship are frozen into the ice block.

Marvel vs Capcom 2 DC, Stages, Temple.png

Temple
The underground temple where Abyss was sealed for centuries. After defeating the first form, the temple collapses and sinks in the the floor, with a twisting vortex in the background.

Marvel vs Capcom 2 DC, Stages, Training Room.png

Training Room
A virtual room with blue grids on the floor and green grids on the walls. This stage is used for the Training Mode.

Alternate versions

The Industrial stage is the only regular stage that does not have an unlockable alternate version. The Temple stage, used for the final boss fight, and the Training Room stage, used for the Training Mode, also do not have alternate forms. Once an alternate version of a stage is unlocked, it can appear in the Arcade Mode and can be selected in the Vs Mode.

Marvel vs Capcom 2 DC, Stages, Airship Alternate.png

Airship
This version of the stage is set at night, under a starry sky with a full moon.

Marvel vs Capcom 2 DC, Stages, Desert Alternate.png

Desert
The stage now takes place during the middle of the day, with a clear sky.

Marvel vs Capcom 2 DC, Stages, Circus Alternate.png

Circus
This version of the stage has a different, more purplish color palette.

Marvel vs Capcom 2 DC, Stages, Swamp Alternate.png

Swamp
A pink-tinged variant of the stage, with a bright sun in the background. The arc bridge is no longer in a state of disrepair, and several ornate pillars with Chinese writing can be seen. This version is considered SonSon's home stage.

Marvel vs Capcom 2 DC, Stages, Cavern Alternate.png

Cavern
A red-hued variant of the stage, with the water replaced with bubbling lava.

Marvel vs Capcom 2 DC, Stages, Clock Tower Alternate.png

Clock Tower
The stage is now set during a snowstorm, with the background covered in snow and ice.

Marvel vs Capcom 2 DC, Stages, River Alternate.png

River
Rather than taking place on an ice block, the stage now takes place on a raft floating down a river.

History

Legacy

The game was ported to the PlayStation 2 and Xbox in 2002. While the PlayStation 2 version allowed players to compete against one another via USB modem connections (but only in Japan), the Xbox version did not feature Xbox Live support. Like the Dreamcast version, 24 characters are unlocked initially, and the remaining 32 characters must be unlocked by earning experience points.

Backbone Entertainment ported the game to the PlayStation 3 and Xbox 360, released over each console's online store in 2009. These ports unlock all characters from the start and add sprite filtering options and widescreen support. They also supported online multiplayer in all regions, unlike previous versions of the game. However, both versions were delisted in 2013 following the expiration of Capcom's licensing contracts with Marvel.[15]

Marvel vs. Capcom 2 would be the last 2D fighting game featuring Marvel characters to be released by Capcom. Following its release, Capcom lost the use of the Marvel Comics license, putting the series on a decade-long hiatus.

Capcom would eventually reacquire the rights from Marvel (now under Disney ownership) and released the sequels Marvel vs. Capcom 3: Fate of Two Worlds in 2011 for the PlayStation 3 and Xbox 360; Ultimate Marvel vs. Capcom 3 in 2011 for PlayStation 3, Xbox 360, PlayStation Vita, PlayStation 4, Xbox One, and Windows PCs; and Marvel vs. Capcom: Infinite for PlayStation 4, Xbox One, and Windows PCs in 2017.

Versions

On the Dreamcast, content is unlocked in Marvel vs. Capcom 2 through an in-game shop. While Western versions use a single in-game currency generated from playing the game normally, the Japanese version uses three currencies, with rewards generated from networked matches and by taking a VMU to a Marvel vs. Capcom 2 arcade machine and playing the game there.

As no forms of online play are supported outside of Japan, and the arcade cabinet significantly rarer, this feature was dropped in the overseas editions of the game (and indeed all future ports to other platforms).

Production credits

NAOMI version

  • Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
  • Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Shin, Mikky
  • Title Design: Shoei
  • Illustrations: MF
  • Instruction Card Design: Sakomizu
  • Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
  • Effect Design: Sagata, Takep, R
  • Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
  • Music Compose: Tetsuya Shibata, Mitsuhiko Takano
  • Sound Design: Satoshi Ise, Masayuki Endo
  • Voice Actor: Secret
  • Recording Engineer: Kazuya Takimoto
  • Voice Director: Erik (ESX) Suzuki
  • Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
  • Producer: Yoshihiro Sudo
  • General Producer: Noritaka Funamizu
  • Executive Producer: Yoshiki Okamoto
All Capcom Staff
And You
Source:
In-game credits
Marvel vs Capcom 2 NAOMI credits.pdf
[16]

Dreamcast version

  • Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
  • Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Mikky
  • Title Design: Shoei
  • Illustrations: MF
  • Instruction Card Design: Sakomizu, Y・Uchida
  • Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
  • Effect Design: Sagata, Takep, R
  • Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
  • Music Compose: Tetsuya Shibata, Mitsuhiko Takano
  • Sound Design: Satoshi Ise, Masayuki Endo
  • Voice Actor: Secret
  • Recording Engineer: Kazuya Takimoto
  • Voice Director: Erik (ESX) Suzuki
  • Network: Shin, Net Man, Ichiro Yunde, Mineyuki Noda, Hideaki Itsuno
  • Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
  • Producer: Yoshihiro Sudo
  • General Producer: Noritaka Funamizu
  • Executive Producer: Yoshiki Okamoto
All Capcom Staff
And You
Source:
In-game credits
Marvel vs Capcom 2 Dreamcast credits.pdf
[17]

  • Manual Design: Hanshaw Ink & Image
  • Marketing: Todd Thorson, Sean Mylett, Robert Johnson
  • Creative Services: Jennifer Deauville and Marion Clifford
  • Pacakge Design: Michi Morita and Jamie Gibson
  • Translaton: Masayuki Fukumoto
  • PR: Melinda Mongelluzzo, Matt Atwood and Carrie Megenity
  • Special thanks to: Tom Shiraiwa, Miki Takano, Bill Gardner, Robert Lindsey, Neal Robinson and Mark Galarneau
Source:
US manual
MarvelvsCapcom2 DC US Manual.pdf
[18]


Magazine articles

Main article: Marvel vs. Capcom 2: New Age of Heroes/Magazine articles.

Promotional material

VirginE3PressKit MVC2 UK pr.pdf

PDF
E3 2000 UK press release
VirginE3PressKit MVC2 UK pr.pdf

VirginE3PressKit MVC2 FR pr.pdf

PDF
E3 2000 FR press release
VirginE3PressKit MVC2 FR pr.pdf

VirginE3PressKit MVC2 DE pr.pdf

PDF
E3 2000 DE press release
VirginE3PressKit MVC2 DE pr.pdf

VirginE3PressKit MVC2 SP pr.pdf

PDF
E3 2000 ES press release
VirginE3PressKit MVC2 SP pr.pdf
MvC2 DC FR PrintAdvert.jpg
Dreamcast FR print advert
MvC2 DC FR PrintAdvert.jpg
Logo-pdf.svg
Print advert in Next Level (AR) #18: "Julio 2000" (2000-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in GamePro (US) #143: "August 2000" (2000-0x-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Official Dreamcast Magazine (US) #7: "September/October 2000" (2000-08-01)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #2000-11: "2000-11 (2000-03-31)" (2000-03-17)
Logo-pdf.svg

Artwork

Main article: Marvel vs. Capcom 2: New Age of Heroes/Artwork.

Physical scans

NAOMI version

NAOMI, JP
Notavailable.svg
"Top" instructions
Notavailable.svg
"Long" instructions
Notavailable.svg
"Long" instructions (2)
Notavailable.svg
"Long" instructions (3)
MvC2 NAOMI Cart.jpg
Cart

Dreamcast version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Arcade (UK) PAL
50
[20]
Consoles + (FR) NTSC-J
90
[21]
Consoles + (FR) PAL
90
[22]
Computer & Video Games (UK)
100
[9]
Dreamcast Monthly (UK) NTSC-J
90
[23]
Dreamcast Monthly (UK) PAL
80
[24]
DC-UK (UK) PAL
80
[10]
Digitiser (UK)
90
[25]
Dreamcast Magazine (JP) NTSC-J
87
[26]
Dreamcast Magazine (UK) NTSC-J
92
[27]
Dreamcast Magazine (UK) PAL
89
[28]
Dorimaga (JP) NTSC-J
87
[29]
Dreamzone (FR) NTSC-J
93
[30]
Dreamzone (FR) PAL
95
[31]
Electronic Gaming Monthly (US) NTSC-U
88
[32]
Entsiklopediya igr dlya Dreamcast (RU)
79
[33]
Famitsu (JP) NTSC-J
85
[34]
Fun Generation (DE) NTSC-J
81
[35]
GameFan (US) NTSC-U
92
[36]
GamePro (US) NTSC-U
93
[37]
Game Informer (US) NTSC-U
78
[38]
Gamers' Republic (US) NTSC-U
91
[39]
Hyper (AU) PAL
91
[14]
MAN!AC (DE) NTSC-J
84
[40]
MAN!AC (DE) PAL
84
[41]
Neo Plus (PL)
90
[42]
Next Generation (US) NTSC-J
75
[43]
Official Dreamcast Magazine (UK) PAL
70
[44]
PSX Extreme (PL)
83
[45]
Sega Magazin (DE) PAL
63
[11]
Strana Igr (RU)
80
[46]
Strana Igr (RU)
80
[47]
Techno (UK)
70
[48]
Video Games (DE) NTSC-J
80
[49]
Video Games (DE) PAL
84
[50]
Sega Dreamcast
84
Based on
35 reviews

Marvel vs. Capcom 2: New Age of Heroes

Dreamcast, JP
MarvelvsCapcom2 DC JP Box Back.jpgMarvelvsCapcom2 DC JP Box Front.jpg
Cover
MarvelvsCapcom2 DC JP Spinecard.jpg
Spinecard
MarvelvsCapcom2 DC JP Disc.jpg
Disc
MarvelvsCapcom2 DC JP Manual.pdf
Manual
Dreamcast, US
MarvelvsCapcom2 DC US Box Back.jpgMarvelvsCapcom2 DC US Box Front.jpg
Cover
MvC2 DC US Disc.jpg
Disc
MarvelvsCapcom2 DC US Manual.pdf
Manual
MarvelVSCapcom2DCUSInlay.jpg
Inlay
Dreamcast, EU
MarvelvsCapcom2 DC EU Box Back.jpgMarvelvsCapcom2 DC EU Box Front.jpg
Cover

Technical information

Main article: Marvel vs. Capcom 2: New Age of Heroes/Technical information.

External links

References

  1. File:MarvelvsCapcom2 DC JP Box Back.jpg
  2. 2.0 2.1 2.2 http://sega.jp/dc/000311/ (Wayback Machine: 2014-08-03 14:37)
  3. https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
  4. Dreamcast Magazine, "2000-18 (2000-05-26)" (JP; 2000-05-12), page 151
  5. http://www.capcom.com/xpml/game.xpml?gameid=550020 (Wayback Machine: 2000-10-19 01:10)
  6. Official Dreamcast Magazine, "September/October 2000" (US; 2000-08-01), page 101
  7. http://www.chipsworld.co.uk/detProd.asp?ProductCode=2867 (Wayback Machine: 2002-06-19 17:32)
  8. http://www.amazon.co.uk:80/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2002-09-17 15:38)
  9. 9.0 9.1 Computer & Video Games, "July 2000" (UK; 2000-06-14), page 106
  10. 10.0 10.1 DC-UK, "August 2000" (UK; 2000-07-06), page 56
  11. 11.0 11.1 Sega Magazin, "August 2000" (DE; 2000-07-03), page 16
  12. http://www.micromania.fr/zooms/?ref=17511 (Wayback Machine: 2002-11-04 10:29)
  13. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
  14. 14.0 14.1 Hyper, "September 2000" (AU; 2000-xx-xx), page 62
  15. https://www.polygon.com/2013/12/15/5213184/ultimate-marvel-vs-capcom-3-leaving-psn-and-xbla
  16. File:Marvel vs Capcom 2 NAOMI credits.pdf
  17. File:Marvel vs Capcom 2 Dreamcast credits.pdf
  18. File:MarvelvsCapcom2 DC US Manual.pdf, page 33
  19. GamePro, "October 2000" (US; 2000-xx-xx), page 72
  20. Arcade, "August 2000" (UK; 2000-07-17), page 69
  21. Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 108
  22. Consoles +, "Juillet/Août 2000" (FR; 2000-0x-xx), page 116
  23. Dreamcast Monthly, "June 2000" (UK; 2000-05-11), page 98
  24. Dreamcast Monthly, "July 2000" (UK; 2000-06-08), page 82
  25. Digitiser (UK) (2000-07-24)
  26. Dreamcast Magazine, "2000-12 (2000-04-07)" (JP; 2000-03-24), page 24
  27. Dreamcast Magazine, "No. 8" (UK; 2000-04-20), page 74
  28. Dreamcast Magazine, "No. 11" (UK; 2000-07-13), page 70
  29. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  30. Dreamzone, "mi Avril-mi Mai 2000" (FR; 2000-04-14), page 93
  31. Dreamzone, "Juillet/Août 2000" (FR; 2000-07-15), page 69
  32. Electronic Gaming Monthly, "August 2000" (US; 2000-07-04), page 145
  33. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 122
  34. Famitsu, "2000-04-07" (JP; 2000-03-24), page 35
  35. Fun Generation, "06/2000" (DE; 2000-05-17), page 92
  36. GameFan, "Volume 8, Issue 6: June 2000" (US; 2000-xx-xx), page 15
  37. GamePro, "August 2000" (US; 2000-0x-xx), page 100
  38. Game Informer, "August 2000" (US; 2000-0x-xx), page 78
  39. Gamers' Republic, "August 2000" (US; 2000-xx-xx), page 51
  40. MAN!AC, "06/2000" (DE; 2000-05-03), page 54
  41. MAN!AC, "10/2000" (DE; 2000-09-06), page 71
  42. Neo Plus, "Wrzesień 2000" (PL; 2000-xx-xx), page 36
  43. Next Generation, "July 2000" (US; 2000-06-20), page 93
  44. Official Dreamcast Magazine, "August 2000" (UK; 2000-07-06), page 76
  45. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
  46. Strana Igr, "Iyul 2000 1/2" (RU; 2000-xx-xx), page 62
  47. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
  48. Techno (UK) (+0:00)
  49. Video Games, "06/2000" (DE; 2000-05-04), page 116
  50. Video Games, "08/2000" (DE; 2000-07-05), page 105


Marvel vs. Capcom 2: New Age of Heroes

MarvelvsCapcom2 title.png

Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Artwork | Technical information


Books: Marvel vs. Capcom 2: New Age of Heroes Koushiki Guide Book (2000)

Sega Dreamcast
Prototypes: 2000-04-10



Capcom vs. games for Sega systems
Sega Saturn
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998)
Sega Dreamcast
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001)
Related Games
Sega Saturn
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997)