Difference between revisions of "X-Men (Game Gear)"
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− | {{ | + | {{OtherPage|desc=the [[Sega Mega Drive]] game|page=X-Men}} |
{{Bob | {{Bob | ||
| bobscreen=XMen GG title.png | | bobscreen=XMen GG title.png | ||
| title=X-Men | | title=X-Men | ||
− | | publisher=[[Sega]] | + | | publisher=[[Sega of America]] |
− | | developer=[[Sega]] | + | | developer=[[Sega of America]], [[Paul Hutchinson]] |
| licensor=[[Marvel Entertainment Group]] | | licensor=[[Marvel Entertainment Group]] | ||
| system=[[Sega Game Gear]] | | system=[[Sega Game Gear]] | ||
Line 12: | Line 12: | ||
| genre=Action | | genre=Action | ||
| releases={{releasesGG | | releases={{releasesGG | ||
− | | gg_date_us=1994-01{{magref|gamepro|55|148}} | + | | gg_date_us=1994-01{{magref|gamepro|55|148}}{{magref|megaplay|0406|54}} |
| gg_rrp_us=44.99{{magref|gamepro|55|148}} | | gg_rrp_us=44.99{{magref|gamepro|55|148}} | ||
| gg_code_us=2505 | | gg_code_us=2505 | ||
| gg_rating_us=ga | | gg_rating_us=ga | ||
− | }} | + | }}}} |
− | }} | + | '''''X-Men''''' is a [[Sega Game Gear]] action platform game developed by [[Paul Hutchinson]] at [[Sega of America]], and published by [[Sega]]. Based on the [[Marvel Comics]] series ''[[:Category:X-Men (franchise)|X-Men]]'', it was released exclusively in the United States in January 1994{{magref|gamepro|55|148}}, with a planned European release{{magref|segapro|28|14}} failing to materialise. |
− | '''''X-Men''''' is | ||
− | + | ==Story== | |
+ | Most of the X-Men have been captured by Magneto. Only Cyclops and Wolverine have escaped the initial assault on X-Men headquarters, and they must rescue the others to defeat Magneto. | ||
==Gameplay== | ==Gameplay== | ||
− | + | The game is a side-scrolling action platformer played as the superhero team the X-Men. Two characters are initially available, but more become unlocked as the player rescues them. The Danger Room acts as a hub and allows the player to choose the character and the next level. There are two difficulty levels: "Piece o'cake" (the easier option), and "I don't think so" (the harder option). The former only has four levels (therefore also limiting which characters are available to play), while the latter has access to all six levels. | |
− | + | Characters move with {{left}} and {{right}} and crouch with {{down}}. They can move while crouched with {{downleft}} and {{downright}}. They attack with {{1}} and jump with {{2}}. Most characters additionally can double jump by pressing {{2}} again in midair. The player can toggle the character's mutant ability by tapping {{Start}}, which replaces the character's regular attack. Using mutant abilities drains the mutant power bar. Storm and Rogue can fly using mutant power (instead of double jumping) by pressing {{2}} again in midair and using the D-Pad to move around. | |
− | == | + | The player can pause the game by holding {{Start}}; pressing {{1}} while the game is paused returns to the Danger Room, allowing the player to change the character or play a different level. |
− | {{InfoTable| | + | |
+ | Characters have a health bar that goes down when they take damage from enemies or other hazards (including high falls). If a character loses all health, the character is lost for the rest of the game and the player must restart the zone with a different character. The game ends if the player loses every character. | ||
+ | |||
+ | ===Characters=== | ||
+ | Cyclops and Wolverine are initially selectable, but a new character is rescued and becomes available to play after each level is completed. | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Cyclops | ||
+ | | sprite={{sprite | X-Men GG, Characters.png | 2 | crop_width=24 | crop_height=32 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Cyclops' mutant ability is the power to fire optic blasts from his eyes, which can be shot in any direction. | ||
+ | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Wolverine | | title=Wolverine | ||
− | | | + | | sprite={{sprite | X-Men GG, Characters.png | 2 | crop_width=24 | crop_height=32 | crop_x=24 | crop_y=0}} |
− | | desc=Wolverine is | + | | desc=Wolverine's mutant ability is his adamantium blades and healing factor. Boasting average health, his claws can defeat most normal enemies with two hits, and he passively regenerates health at a slow rate. |
− | + | }} | |
− | + | {{InfoRow | |
+ | | title=Nightcrawler | ||
+ | | sprite={{sprite | X-Men GG, Characters.png | 2 | crop_width=24 | crop_height=32 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Nightcrawler's mutant ability is short-range teleportation; enemies caught in the area of his teleport are damaged in the process. He also has the ability to climb walls and ceilings by pressing {{2}} twice and holding it. Nightcrawler lacks a double jump, but can jump higher than other characters, and features relatively low health and power. He becomes available after completing the Hellfire Club level. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Storm |
− | | | + | | sprite={{sprite | X-Men GG, Characters.png | 2 | crop_width=24 | crop_height=32 | crop_x=72 | crop_y=0}} |
− | | desc= | + | | desc=Storm's mutant ability is the power of flight and projectile lightning bolts. Like Nightcrawler and Rogue, she also cannot double jump, but compensates with the fast mobility of her flight. She becomes available after completing the Morlock Tunnel level. |
− | |||
− | |||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Psylocke | | title=Psylocke | ||
− | | | + | | sprite={{sprite | X-Men GG, Characters.png | 2 | crop_width=24 | crop_height=32 | crop_x=96 | crop_y=0}} |
− | | desc= | + | | desc=Psylocke's mutant ability is the power to fire her "psi-blade," a psionic energy projectile. While boasting a good attack range and damage output, she has the least health of all the playable characters. She becomes available after completing the Brood Cave level. |
− | |||
− | |||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Iceman |
− | | | + | | sprite={{sprite | X-Men GG, Characters.png | 2 | crop_width=24 | crop_height=32 | crop_x=120 | crop_y=0}} |
− | | desc= | + | | desc=Iceman's mutant ability is a projectile ice shard attack. He possesses the most health and power of all the game's playable characters. He becomes available after completing the Savage Land level. |
− | |||
− | |||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Rogue | | title=Rogue | ||
− | | | + | | sprite={{sprite | X-Men GG, Characters.png | 2 | crop_width=24 | crop_height=32 | crop_x=144 | crop_y=0}} |
− | | desc= | + | | desc=Rogue's mutant ability is the power of flight and very hard-hitting melee attacks. Like Nightcrawler, she lacks a double jump, but compensates with the fast mobility of her flight. She becomes available after completing the Madripoor level. |
+ | }} | ||
+ | }} | ||
− | + | ===Items=== | |
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Heart | ||
+ | | sprite={{sprite | X-Men GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Replenishes part of the character's health. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Red X |
− | | | + | | sprite={{sprite | X-Men GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} |
− | | desc= | + | | desc=Restores part of the character's mutant power. |
− | |||
− | |||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Blue X |
− | | | + | | sprite={{sprite | X-Men GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}} |
− | | desc= | + | | desc=Collect every Blue X hidden in the levels to unlock the good ending. |
− | |||
− | |||
}} | }} | ||
}} | }} | ||
− | === | + | |
− | {{InfoTable|imagewidths= | + | ===Combat zones=== |
+ | The player can choose to play the levels in any order (except for the last level, which unlocks after completing the others). The Savage Land and Madripoor levels are only available on the higher difficulty. | ||
+ | {{InfoTable|imagewidths=192| | ||
{{InfoRow | {{InfoRow | ||
| title=Hellfire Club | | title=Hellfire Club | ||
− | | screenshot= | + | | screenshot=X-Men GG, Stages, Hellfire Club.png |
− | | | + | | screenshot2=X-Men GG, Stages, Hellfire Club Boss.png |
− | + | | tabs=yes | |
− | Shaw is immune to all types of attacks | + | | info1name=Boss |
+ | | info1=Sebastian Shaw | ||
+ | | info2name=Character rescued | ||
+ | | info2=Nightcrawler | ||
+ | | desc=Enter the elevators with {{up}}. Shaw is immune to all types of attacks, and can only be damaged by luring him to the room's various traps. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Morlock Tunnels | | title=Morlock Tunnels | ||
− | | screenshot= | + | | screenshot=X-Men GG, Stages, Morlock Tunnels.png |
− | | | + | | screenshot2=X-Men GG, Stages, Morlock Tunnels Boss.png |
− | + | | tabs=yes | |
− | Callisto | + | | info1name=Boss |
+ | | info1=Callisto | ||
+ | | info2name=Character rescued | ||
+ | | info2=Storm | ||
+ | | desc=Callisto wields a staff, and utilizes hit and run tactics. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Brood Cave | | title=Brood Cave | ||
− | | screenshot= | + | | screenshot=X-Men GG, Stages, Brood Cave.png |
− | | | + | | screenshot2=X-Men GG, Stages, Brood Cave Boss.png |
− | + | | tabs=yes | |
− | Similar to Callisto, Queen | + | | info1name=Boss |
+ | | info1=Brood Queen | ||
+ | | info2name=Character rescued | ||
+ | | info2=Psylocke | ||
+ | | desc=Similar to Callisto, Queen uses fast and aggressive melee attacks. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=The Savage Land | | title=The Savage Land | ||
− | | screenshot= | + | | screenshot=X-Men GG, Stages, Savage Land.png |
− | | | + | | screenshot2=X-Men GG, Stages, Savage Land Boss.png |
− | + | | tabs=yes | |
− | + | | info1name=Boss | |
+ | | info1=Sauron | ||
+ | | info2name=Character rescued | ||
+ | | info2=Iceman | ||
+ | | desc=Sauron flies around the stage and attacks very quickly. This stage is only played on the higher difficulty. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Madripoor | | title=Madripoor | ||
− | | screenshot= | + | | screenshot=X-Men GG, Stages, Madripoor.png |
− | | | + | | screenshot2=X-Men GG, Stages, Madripoor Boss.png |
− | + | | tabs=yes | |
− | Omega Red uses his carbonadium coils to engage from afar. | + | | info1name=Boss |
+ | | info1=Omega Red | ||
+ | | info2name=Character rescued | ||
+ | | info2=Rogue | ||
+ | | desc=Omega Red's attacks have a strong reach, and uses his carbonadium coils to engage from afar. This stage is only played on the higher difficulty. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Avalon | | title=Avalon | ||
− | | screenshot= | + | | screenshot=X-Men GG, Stages, Avalon.png |
− | | | + | | screenshot2=X-Men GG, Stages, Avalon Boss.png |
− | + | | tabs=yes | |
− | Magneto is invulnerable when he is surrounded by glowing energy | + | | info1name=Boss |
+ | | info1=Magneto | ||
+ | | desc=Magneto is invulnerable when he is surrounded by glowing energy, and is only vulnerable for a brief moment when he lands and fires an energy blast at the player character. His attack pattern is notably unpredictable. | ||
}} | }} | ||
}} | }} | ||
==Production credits== | ==Production credits== | ||
− | |||
{{creditstable| | {{creditstable| | ||
*'''Producer:''' [[Jerry Markota]] | *'''Producer:''' [[Jerry Markota]] | ||
*'''Product Manager:''' [[Ami Matsumura-Blaire]] | *'''Product Manager:''' [[Ami Matsumura-Blaire]] | ||
*'''Programmer:''' [[Paul Hutchinson]] | *'''Programmer:''' [[Paul Hutchinson]] | ||
− | *'''Artists:''' Alan Murphy, Kim Biscoe, [[Paul Hutchinson]], Norman Felchle, [[Jerry Markota]] | + | *'''Artists:''' [[Alan Murphy]], Kim Biscoe, [[Paul Hutchinson]], Norman Felchle, [[Jerry Markota]] |
*'''Music & Sound:''' [[Paul Hutchinson]] | *'''Music & Sound:''' [[Paul Hutchinson]] | ||
*'''Design:''' [[Stephen Patterson|Steve Patterson]], [[Jerry Markota]], [[Mark Lindstrom]], [[Ami Matsumura-Blaire]] | *'''Design:''' [[Stephen Patterson|Steve Patterson]], [[Jerry Markota]], [[Mark Lindstrom]], [[Ami Matsumura-Blaire]] | ||
Line 138: | Line 171: | ||
*'''Special Thanks To:''' Dan Chang of [[Echidna]] for [[LZDC]] and [[tUME]] | *'''Special Thanks To:''' Dan Chang of [[Echidna]] for [[LZDC]] and [[tUME]] | ||
| source=In-game credits | | source=In-game credits | ||
+ | | pdf=X-Men GG credits.pdf | ||
| console=GG | | console=GG | ||
}} | }} | ||
+ | {{hr}} | ||
+ | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
*'''Producer:''' [[Jerry Markota]] | *'''Producer:''' [[Jerry Markota]] | ||
*'''Programming:''' [[Paul Hutchinson]] | *'''Programming:''' [[Paul Hutchinson]] | ||
− | *'''Art:''' Alan Murphy, Kim Biscoe, [[Paul Hutchinson]], Norman Selchle, [[Jerry Markota]] | + | *'''Art:''' [[Alan Murphy]], Kim Biscoe, [[Paul Hutchinson]], Norman Selchle, [[Jerry Markota]] |
*'''Music & Sound Effects:''' [[Paul Hutchinson]] | *'''Music & Sound Effects:''' [[Paul Hutchinson]] | ||
*'''Design:''' [[Stephen Patterson|Steve Patterson]], [[Jerry Markota]], [[Mark Lindstrom]], [[Ami Matsumura-Blaire|Ami Blaire]] | *'''Design:''' [[Stephen Patterson|Steve Patterson]], [[Jerry Markota]], [[Mark Lindstrom]], [[Ami Matsumura-Blaire|Ami Blaire]] | ||
Line 150: | Line 186: | ||
*'''Lead Test:''' [[Conan Tigard]] | *'''Lead Test:''' [[Conan Tigard]] | ||
*'''Lieutenant:''' [[Jeff Loney]] | *'''Lieutenant:''' [[Jeff Loney]] | ||
− | *'''Testers:''' Mike Baldwin, [[Greg Becksted]], [[Blair Bullock]], [[Janine Cook]], Brian Dawson, J. Epps, Eric Fong, [[Ivan Foong]], [[David Forster]], Mike Gilmartin, [[Rick Greer]], [[John Jansen]], Dan Jung, [[Jason Kuo]], Vasily Lewis, [[Simon Lu]], [[Tony Lynch]], [[Julio Martinez]], Jim McCarthy, Loran Pudinski, [[Terry Thomas]], [[David Wood|Dave Wood]] | + | *'''Testers:''' [[Mike Baldwin]], [[Greg Becksted]], [[Blair Bullock]], [[Janine Cook]], [[Brian Dawson]], J. Epps, Eric Fong, [[Ivan Foong]], [[David Forster]], [[Mike Gilmartin]], [[Rick Greer]], [[John Jansen]], [[Dan Jung]], [[Jason Kuo]], [[Vasily Lewis]], [[Simon Lu]], [[Tony Lynch]], [[Julio Martinez]], Jim McCarthy, Loran Pudinski, [[Terry Thomas]], [[David Wood|Dave Wood]] |
*'''Game Stills:''' Joe Jusko | *'''Game Stills:''' Joe Jusko | ||
*'''Cover Painting:''' Dave DeVries, after Jim Steranko | *'''Cover Painting:''' Dave DeVries, after Jim Steranko | ||
Line 198: | Line 234: | ||
| cart=XMen GG US Cart.jpg | | cart=XMen GG US Cart.jpg | ||
| manual=Xmen gg us manual.pdf | | manual=Xmen gg us manual.pdf | ||
+ | | item1=XMen GG US Card Beast.jpg | ||
+ | | item1back=XMen GG US Card Beast Back.jpg | ||
+ | | item1name=Beast card | ||
+ | | item2=Notavailable.svg | ||
+ | | item2back=Notavailable.svg | ||
+ | | item2name=Cable card | ||
+ | | item3=Notavailable.svg | ||
+ | | item3back=Notavailable.svg | ||
+ | | item3name=Gambit card | ||
+ | | item4=Notavailable.svg | ||
+ | | item4back=Notavailable.svg | ||
+ | | item4name=Magneto card | ||
+ | | item5=Notavailable.svg | ||
+ | | item5back=Notavailable.svg | ||
+ | | item5name=Storm card | ||
}} | }} | ||
Line 205: | Line 256: | ||
{{rom|GG|sha1=215E5F761475CA17A091371E39F636718F213403|md5=21D75ED09B6F73037544894580933A0B|crc32=567A5EE6|size=512kB|date= |source=Cartridge (US)|comments=|quality=|prototype=}} | {{rom|GG|sha1=215E5F761475CA17A091371E39F636718F213403|md5=21D75ED09B6F73037544894580933A0B|crc32=567A5EE6|size=512kB|date= |source=Cartridge (US)|comments=|quality=|prototype=}} | ||
}} | }} | ||
+ | |||
+ | ==External links== | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | {{XMenGGOmni}} | ||
{{X-Men}} | {{X-Men}} |
Latest revision as of 22:31, 8 December 2024
- For the Sega Mega Drive game, see X-Men.
X-Men | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Game Gear | ||||||||||
Publisher: Sega of America | ||||||||||
Developer: Sega of America, Paul Hutchinson | ||||||||||
Licensor: Marvel Entertainment Group | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
|
X-Men is a Sega Game Gear action platform game developed by Paul Hutchinson at Sega of America, and published by Sega. Based on the Marvel Comics series X-Men, it was released exclusively in the United States in January 1994[1], with a planned European release[3] failing to materialise.
Contents
Story
Most of the X-Men have been captured by Magneto. Only Cyclops and Wolverine have escaped the initial assault on X-Men headquarters, and they must rescue the others to defeat Magneto.
Gameplay
The game is a side-scrolling action platformer played as the superhero team the X-Men. Two characters are initially available, but more become unlocked as the player rescues them. The Danger Room acts as a hub and allows the player to choose the character and the next level. There are two difficulty levels: "Piece o'cake" (the easier option), and "I don't think so" (the harder option). The former only has four levels (therefore also limiting which characters are available to play), while the latter has access to all six levels.
Characters move with and and crouch with . They can move while crouched with and . They attack with and jump with . Most characters additionally can double jump by pressing again in midair. The player can toggle the character's mutant ability by tapping START , which replaces the character's regular attack. Using mutant abilities drains the mutant power bar. Storm and Rogue can fly using mutant power (instead of double jumping) by pressing again in midair and using the D-Pad to move around.
The player can pause the game by holding START ; pressing while the game is paused returns to the Danger Room, allowing the player to change the character or play a different level.
Characters have a health bar that goes down when they take damage from enemies or other hazards (including high falls). If a character loses all health, the character is lost for the rest of the game and the player must restart the zone with a different character. The game ends if the player loses every character.
Characters
Cyclops and Wolverine are initially selectable, but a new character is rescued and becomes available to play after each level is completed.
Items
Heart | |
---|---|
Replenishes part of the character's health. | |
Red X | |
Restores part of the character's mutant power. | |
Blue X | |
Collect every Blue X hidden in the levels to unlock the good ending. |
Combat zones
The player can choose to play the levels in any order (except for the last level, which unlocks after completing the others). The Savage Land and Madripoor levels are only available on the higher difficulty.
Production credits
- Producer: Jerry Markota
- Product Manager: Ami Matsumura-Blaire
- Programmer: Paul Hutchinson
- Artists: Alan Murphy, Kim Biscoe, Paul Hutchinson, Norman Felchle, Jerry Markota
- Music & Sound: Paul Hutchinson
- Design: Steve Patterson, Jerry Markota, Mark Lindstrom, Ami Matsumura-Blaire
- Story: Steve Patterson, Jerry Markota
- Lead Tester: Conan Tigard
- Special Thanks To: Dan Chang of Echidna for LZDC and tUME
- Producer: Jerry Markota
- Programming: Paul Hutchinson
- Art: Alan Murphy, Kim Biscoe, Paul Hutchinson, Norman Selchle, Jerry Markota
- Music & Sound Effects: Paul Hutchinson
- Design: Steve Patterson, Jerry Markota, Mark Lindstrom, Ami Blaire
- Story: Steve Patterson, Jerry Markota
- Marketing: Ami Blaire
- Lead Test: Conan Tigard
- Lieutenant: Jeff Loney
- Testers: Mike Baldwin, Greg Becksted, Blair Bullock, Janine Cook, Brian Dawson, J. Epps, Eric Fong, Ivan Foong, David Forster, Mike Gilmartin, Rick Greer, John Jansen, Dan Jung, Jason Kuo, Vasily Lewis, Simon Lu, Tony Lynch, Julio Martinez, Jim McCarthy, Loran Pudinski, Terry Thomas, Dave Wood
- Game Stills: Joe Jusko
- Cover Painting: Dave DeVries, after Jim Steranko
- Manual: Ami Blaire, Carol Ann Hanshaw, Neil Hanshaw, Jerry Markota
- Special Thanks: Mark Thomas, Dana Moreshead
Magazine articles
- Main article: X-Men (Game Gear)/Magazine articles.
Promotional material
also published in:
- GamePro (US) #54: "January 1994" (199x-xx-xx)[6]
- Sega Visions (US) #17: "February/March 1994" (199x-xx-xx)[7]
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
76 | |
---|---|
Based on 4 reviews |
Game Gear, US (Fleer Ultra Cards Bundle) |
---|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
512kB | Cartridge (US) |
External links
References
- ↑ 1.0 1.1 1.2 GamePro, "February 1994" (US; 199x-xx-xx), page 148
- ↑ Mega Play, "December 1993" (US; 1993-1x-xx), page 54
- ↑ Sega Pro, "February 1994" (UK; 1993-12-30), page 14
- ↑ File:X-Men GG credits.pdf
- ↑ File:Xmen gg us manual.pdf, page 22
- ↑ GamePro, "January 1994" (US; 199x-xx-xx), page 208
- ↑ Sega Visions, "February/March 1994" (US; 199x-xx-xx), page 40
- ↑ Freak, "3/94" (IL; 1994-xx-xx), page 1
- ↑ GamePro, "February 1994" (US; 199x-xx-xx), page 149
- ↑ Sega Power, "May 1994" (UK; 1994-03-31), page 42
- ↑ Sega Zone, "April 1994" (UK; 1994-03-24), page 58
X-Men (Game Gear) | |
---|---|
Main page | Maps | Bugs | Magazine articles | Reception |
X-Men games for Sega systems | |
---|---|
Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased) | |
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996) | |
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997) | |
X-Men: Mojo World (1996) | |
X-Men: Mind Games (Unreleased) | |
X-Men related media | |
Sega Tunes: X-Men 2: Clone Wars (1996) | |
Unlicensed X-Men games for Sega systems | |
X-Men vs. Street Fighter (Mega Drive) (1998) |