Difference between revisions of "X-Men (Game Gear)"

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{{OtherPage|desc=the [[Sega Mega Drive]] game|page=X-Men}}
 
{{Bob
 
{{Bob
 
| bobscreen=XMen GG title.png
 
| bobscreen=XMen GG title.png
 
| title=X-Men
 
| title=X-Men
| publisher=[[Sega]]
+
| publisher=[[Sega of America]]
 
| developer=[[Sega of America]], [[Paul Hutchinson]]
 
| developer=[[Sega of America]], [[Paul Hutchinson]]
 
| licensor=[[Marvel Entertainment Group]]
 
| licensor=[[Marvel Entertainment Group]]
Line 15: Line 16:
 
| gg_code_us=2505
 
| gg_code_us=2505
 
| gg_rating_us=ga
 
| gg_rating_us=ga
}}}}{{stub}}'''''X-Men''''' is a [[Sega Game Gear]] action platform game developed by [[Paul Hutchinson]] at [[Sega of America]], and published by [[Sega]]. Based on the popular 1963 American comic series ''[[wikipedia:Uncanny X-Men|The X-Men]]'', it was released exclusively in the United States in January 1994{{magref|gamepro|55|148}}, and is notable for sharing gameplay mechanics and assets with the company's previous superhero game, ''[[Spider-Man vs. The Kingpin (8-bit)|Spider-Man vs. The Kingpin]]''.
+
}}}}
 +
'''''X-Men''''' is a [[Sega Game Gear]] action platform game developed by [[Paul Hutchinson]] at [[Sega of America]], and published by [[Sega]]. Based on the [[Marvel Comics]] series ''[[:Category:X-Men (franchise)|X-Men]]'', it was released exclusively in the United States in January 1994{{magref|gamepro|55|148}}, with a planned European release{{magref|segapro|28|14}} failing to materialise.
 +
 
 +
==Story==
 +
Most of the X-Men have been captured by Magneto. Only Cyclops and Wolverine have escaped the initial assault on X-Men headquarters, and they must rescue the others to defeat Magneto.
  
 
==Gameplay==
 
==Gameplay==
Button {{1}} is used to attack, and button {{2}} is used to jump. Tapping {{Start}} will active the player character's mutant ability, and holding the button down will pause the game.
+
The game is a side-scrolling action platformer played as the superhero team the X-Men. Two characters are initially available, but more become unlocked as the player rescues them. The Danger Room acts as a hub and allows the player to choose the character and the next level. There are two difficulty levels: "Piece o'cake" (the easier option), and "I don't think so" (the harder option). The former only has four levels (therefore also limiting which characters are available to play), while the latter has access to all six levels.
 +
 
 +
Characters move with {{left}} and {{right}} and crouch with {{down}}. They can move while crouched with {{downleft}} and {{downright}}. They attack with {{1}} and jump with {{2}}. Most characters additionally can double jump by pressing {{2}} again in midair. The player can toggle the character's mutant ability by tapping {{Start}}, which replaces the character's regular attack. Using mutant abilities drains the mutant power bar. Storm and Rogue can fly using mutant power (instead of double jumping) by pressing {{2}} again in midair and using the D-Pad to move around.
 +
 
 +
The player can pause the game by holding {{Start}}; pressing {{1}} while the game is paused returns to the Danger Room, allowing the player to change the character or play a different level.
  
Two difficulty levels are available: "Piece o'cake" (the easier option), and "I don't think so" (the harder option.) Choosing the former will end the game after completing the fourth level.
+
Characters have a health bar that goes down when they take damage from enemies or other hazards (including high falls). If a character loses all health, the character is lost for the rest of the game and the player must restart the zone with a different character. The game ends if the player loses every character.
  
===Playable characters===
+
===Characters===
{{InfoTable|imagewidths=200|
+
Cyclops and Wolverine are initially selectable, but a new character is rescued and becomes available to play after each level is completed.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Cyclops
 +
| sprite={{sprite | X-Men GG, Characters.png | 2 | crop_width=24 | crop_height=32 | crop_x=0 | crop_y=0}}
 +
| desc=Cyclops' mutant ability is the power to fire optic blasts from his eyes, which can be shot in any direction.
 +
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Wolverine
 
| title=Wolverine
| screenshot=Notavailable.svg
+
| sprite={{sprite | X-Men GG, Characters.png | 2 | crop_width=24 | crop_height=32 | crop_x=24 | crop_y=0}}
 
| desc=Wolverine's mutant ability is his adamantium blades and healing factor. Boasting average health, his claws can defeat most normal enemies with two hits, and he passively regenerates health at a slow rate.
 
| desc=Wolverine's mutant ability is his adamantium blades and healing factor. Boasting average health, his claws can defeat most normal enemies with two hits, and he passively regenerates health at a slow rate.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Cyclops
+
| title=Nightcrawler
| screenshot=Notavailable.svg
+
| sprite={{sprite | X-Men GG, Characters.png | 2 | crop_width=24 | crop_height=32 | crop_x=48 | crop_y=0}}
| desc=Cyclops' mutant ability is the power to fire optic blasts from his eyes, which can be shot in any direction by holding {{down}} and pressing {{1}}.
+
| desc=Nightcrawler's mutant ability is short-range teleportation; enemies caught in the area of his teleport are damaged in the process. He also has the ability to climb walls and ceilings by pressing {{2}} twice and holding it. Nightcrawler lacks a double jump, but can jump higher than other characters, and features relatively low health and power. He becomes available after completing the Hellfire Club level.
 +
}}
 +
{{InfoRow
 +
| title=Storm
 +
| sprite={{sprite | X-Men GG, Characters.png | 2 | crop_width=24 | crop_height=32 | crop_x=72 | crop_y=0}}
 +
| desc=Storm's mutant ability is the power of flight and projectile lightning bolts. Like Nightcrawler and Rogue, she also cannot double jump, but compensates with the fast mobility of her flight. She becomes available after completing the Morlock Tunnel level.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Psylocke
 
| title=Psylocke
| screenshot=Notavailable.svg
+
| sprite={{sprite | X-Men GG, Characters.png | 2 | crop_width=24 | crop_height=32 | crop_x=96 | crop_y=0}}
| desc=Psylocke's mutant ability is the power to fire her PSI-Blade - a psionic energy projectile. While boasting a good attack range and damage output, she has the least health of all the playable characters.
+
| desc=Psylocke's mutant ability is the power to fire her "psi-blade," a psionic energy projectile. While boasting a good attack range and damage output, she has the least health of all the playable characters. She becomes available after completing the Brood Cave level.
<br>
 
Unlock: Complete the level Brood Cave.
 
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Nightcrawler
+
| title=Iceman
| screenshot=Notavailable.svg
+
| sprite={{sprite | X-Men GG, Characters.png | 2 | crop_width=24 | crop_height=32 | crop_x=120 | crop_y=0}}
| desc=Nightcrawler's mutant ability is short-range teleportation and the ability to climb walls and ceilings by pressing {{2}} twice and holding; enemies caught in the area of his teleport are damaged in the process. Nightcrawler lacks a double jump, but can jump higher than other characters, and features relatively low health and power.
+
| desc=Iceman's mutant ability is a projectile ice shard attack. He possesses the most health and power of all the game's playable characters. He becomes available after completing the Savage Land level.
<br>
 
Unlock: Complete the level Hellfire Club.
 
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Rogue
 
| title=Rogue
| screenshot=Notavailable.svg
+
| sprite={{sprite | X-Men GG, Characters.png | 2 | crop_width=24 | crop_height=32 | crop_x=144 | crop_y=0}}
| desc=Rogue's mutant ability is the power of flight and very hard-hitting melee attacks. Like Nightcrawler, she lacks a double jump, but compensates with the fast mobility of her flight.
+
| desc=Rogue's mutant ability is the power of flight and very hard-hitting melee attacks. Like Nightcrawler, she lacks a double jump, but compensates with the fast mobility of her flight. She becomes available after completing the Madripoor level.
<br>
 
Unlock: Complete the level Madripoor.
 
 
}}
 
}}
 +
}}
 +
 +
===Items===
 +
{{InfoTable|
 
{{InfoRow
 
{{InfoRow
| title=Storm
+
| title=Heart
| screenshot=Notavailable.svg
+
| sprite={{sprite | X-Men GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
| desc=Storm's mutant ability is the power of flight and projectile lightning bolts. Like Nightcrawler and Rogue, she also cannot double jump, but compensates with the fast mobility of her flight.
+
| desc=Replenishes part of the character's health.
<br>
+
}}
Unlock: Complete the level Morlock Tunnel.
+
{{InfoRow
 +
| title=Red X
 +
| sprite={{sprite | X-Men GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Restores part of the character's mutant power.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Iceman
+
| title=Blue X
| screenshot=Notavailable.svg
+
| sprite={{sprite | X-Men GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
| desc=Iceman's mutant ability is a projectile ice shard attack, and possesses the most health and power of all the game's playable characters.
+
| desc=Collect every Blue X hidden in the levels to unlock the good ending.
<br>
 
Unlock: Unknown.
 
 
}}
 
}}
 
}}
 
}}
===Levels===
+
 
{{InfoTable|imagewidths=200|
+
===Combat zones===
 +
The player can choose to play the levels in any order (except for the last level, which unlocks after completing the others). The Savage Land and Madripoor levels are only available on the higher difficulty.
 +
{{InfoTable|imagewidths=192|
 
{{InfoRow
 
{{InfoRow
 
| title=Hellfire Club
 
| title=Hellfire Club
| screenshot=Notavailable.svg
+
| screenshot=X-Men GG, Stages, Hellfire Club.png
| desc='''Boss:''' Sebastian Shaw.
+
| screenshot2=X-Men GG, Stages, Hellfire Club Boss.png
 
+
| tabs=yes
Shaw is immune to all types of attacks, and can only be damaged by luring him to the room's various traps.
+
| info1name=Boss
 +
| info1=Sebastian Shaw
 +
| info2name=Character rescued
 +
| info2=Nightcrawler
 +
| desc=Enter the elevators with {{up}}. Shaw is immune to all types of attacks, and can only be damaged by luring him to the room's various traps.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Morlock Tunnels
 
| title=Morlock Tunnels
| screenshot=Notavailable.svg
+
| screenshot=X-Men GG, Stages, Morlock Tunnels.png
| desc='''Boss:''' Callisto
+
| screenshot2=X-Men GG, Stages, Morlock Tunnels Boss.png
 
+
| tabs=yes
Callisto wields a staff, and will utilize hit and run tactics.
+
| info1name=Boss
 +
| info1=Callisto
 +
| info2name=Character rescued
 +
| info2=Storm
 +
| desc=Callisto wields a staff, and utilizes hit and run tactics.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Brood Cave
 
| title=Brood Cave
| screenshot=Notavailable.svg
+
| screenshot=X-Men GG, Stages, Brood Cave.png
| desc='''Boss:''' Brood Queen
+
| screenshot2=X-Men GG, Stages, Brood Cave Boss.png
 
+
| tabs=yes
Similar to Callisto, Queen uses fast and aggressive melee attacks.
+
| info1name=Boss
 +
| info1=Brood Queen
 +
| info2name=Character rescued
 +
| info2=Psylocke
 +
| desc=Similar to Callisto, Queen uses fast and aggressive melee attacks.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=The Savage Land
 
| title=The Savage Land
| screenshot=Notavailable.svg
+
| screenshot=X-Men GG, Stages, Savage Land.png
| desc='''Boss:''' Sauron
+
| screenshot2=X-Men GG, Stages, Savage Land Boss.png
 
+
| tabs=yes
Sauron flies around the stage and attacks very quickly.
+
| info1name=Boss
 +
| info1=Sauron
 +
| info2name=Character rescued
 +
| info2=Iceman
 +
| desc=Sauron flies around the stage and attacks very quickly. This stage is only played on the higher difficulty.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Madripoor
 
| title=Madripoor
| screenshot=Notavailable.svg
+
| screenshot=X-Men GG, Stages, Madripoor.png
| desc='''Boss:''' Omega Red
+
| screenshot2=X-Men GG, Stages, Madripoor Boss.png
 
+
| tabs=yes
Omega Red's attacks have a strong reach, and uses his carbonadium coils to engage from afar.
+
| info1name=Boss
 +
| info1=Omega Red
 +
| info2name=Character rescued
 +
| info2=Rogue
 +
| desc=Omega Red's attacks have a strong reach, and uses his carbonadium coils to engage from afar. This stage is only played on the higher difficulty.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Avalon
 
| title=Avalon
| screenshot=Notavailable.svg
+
| screenshot=X-Men GG, Stages, Avalon.png
| desc='''Boss:''' Magneto
+
| screenshot2=X-Men GG, Stages, Avalon Boss.png
 
+
| tabs=yes
Magneto is invulnerable when he is surrounded by glowing energy, and is only vulnerable for a brief moment when he lands and fires an energy blast at the player character. His attack pattern is notably unpredictable.
+
| info1name=Boss
 +
| info1=Magneto
 +
| desc=Magneto is invulnerable when he is surrounded by glowing energy, and is only vulnerable for a brief moment when he lands and fires an energy blast at the player character. His attack pattern is notably unpredictable.
 
}}
 
}}
 
}}
 
}}
 
==History==
 
===Legacy===
 
  
 
==Production credits==
 
==Production credits==
{{multicol|
 
 
{{creditstable|
 
{{creditstable|
 
*'''Producer:''' [[Jerry Markota]]
 
*'''Producer:''' [[Jerry Markota]]
 
*'''Product Manager:''' [[Ami Matsumura-Blaire]]
 
*'''Product Manager:''' [[Ami Matsumura-Blaire]]
 
*'''Programmer:''' [[Paul Hutchinson]]
 
*'''Programmer:''' [[Paul Hutchinson]]
*'''Artists:''' Alan Murphy, Kim Biscoe, [[Paul Hutchinson]], Norman Felchle, [[Jerry Markota]]
+
*'''Artists:''' [[Alan Murphy]], Kim Biscoe, [[Paul Hutchinson]], Norman Felchle, [[Jerry Markota]]
 
*'''Music & Sound:''' [[Paul Hutchinson]]
 
*'''Music & Sound:''' [[Paul Hutchinson]]
 
*'''Design:''' [[Stephen Patterson|Steve Patterson]], [[Jerry Markota]], [[Mark Lindstrom]], [[Ami Matsumura-Blaire]]
 
*'''Design:''' [[Stephen Patterson|Steve Patterson]], [[Jerry Markota]], [[Mark Lindstrom]], [[Ami Matsumura-Blaire]]
Line 132: Line 171:
 
*'''Special Thanks To:''' Dan Chang of [[Echidna]] for [[LZDC]] and [[tUME]]
 
*'''Special Thanks To:''' Dan Chang of [[Echidna]] for [[LZDC]] and [[tUME]]
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=X-Men GG credits.pdf
 
| console=GG
 
| console=GG
 
}}
 
}}
 +
{{hr}}
 +
{{multicol|
 
{{creditstable|
 
{{creditstable|
 
*'''Producer:''' [[Jerry Markota]]
 
*'''Producer:''' [[Jerry Markota]]
 
*'''Programming:''' [[Paul Hutchinson]]
 
*'''Programming:''' [[Paul Hutchinson]]
*'''Art:''' Alan Murphy, Kim Biscoe, [[Paul Hutchinson]], Norman Selchle, [[Jerry Markota]]
+
*'''Art:''' [[Alan Murphy]], Kim Biscoe, [[Paul Hutchinson]], Norman Selchle, [[Jerry Markota]]
 
*'''Music & Sound Effects:''' [[Paul Hutchinson]]
 
*'''Music & Sound Effects:''' [[Paul Hutchinson]]
 
*'''Design:''' [[Stephen Patterson|Steve Patterson]], [[Jerry Markota]], [[Mark Lindstrom]], [[Ami Matsumura-Blaire|Ami Blaire]]
 
*'''Design:''' [[Stephen Patterson|Steve Patterson]], [[Jerry Markota]], [[Mark Lindstrom]], [[Ami Matsumura-Blaire|Ami Blaire]]
Line 144: Line 186:
 
*'''Lead Test:''' [[Conan Tigard]]
 
*'''Lead Test:''' [[Conan Tigard]]
 
*'''Lieutenant:''' [[Jeff Loney]]
 
*'''Lieutenant:''' [[Jeff Loney]]
*'''Testers:''' Mike Baldwin, [[Greg Becksted]], [[Blair Bullock]], [[Janine Cook]], Brian Dawson, J. Epps, Eric Fong, [[Ivan Foong]], [[David Forster]], Mike Gilmartin, [[Rick Greer]], [[John Jansen]], [[Dan Jung]], [[Jason Kuo]], Vasily Lewis, [[Simon Lu]], [[Tony Lynch]], [[Julio Martinez]], Jim McCarthy, Loran Pudinski, [[Terry Thomas]], [[David Wood|Dave Wood]]
+
*'''Testers:''' [[Mike Baldwin]], [[Greg Becksted]], [[Blair Bullock]], [[Janine Cook]], [[Brian Dawson]], J. Epps, Eric Fong, [[Ivan Foong]], [[David Forster]], [[Mike Gilmartin]], [[Rick Greer]], [[John Jansen]], [[Dan Jung]], [[Jason Kuo]], [[Vasily Lewis]], [[Simon Lu]], [[Tony Lynch]], [[Julio Martinez]], Jim McCarthy, Loran Pudinski, [[Terry Thomas]], [[David Wood|Dave Wood]]
 
*'''Game Stills:''' Joe Jusko
 
*'''Game Stills:''' Joe Jusko
 
*'''Cover Painting:''' Dave DeVries, after Jim Steranko
 
*'''Cover Painting:''' Dave DeVries, after Jim Steranko
Line 192: Line 234:
 
| cart=XMen GG US Cart.jpg
 
| cart=XMen GG US Cart.jpg
 
| manual=Xmen gg us manual.pdf
 
| manual=Xmen gg us manual.pdf
 +
| item1=XMen GG US Card Beast.jpg
 +
| item1back=XMen GG US Card Beast Back.jpg
 +
| item1name=Beast card
 +
| item2=Notavailable.svg
 +
| item2back=Notavailable.svg
 +
| item2name=Cable card
 +
| item3=Notavailable.svg
 +
| item3back=Notavailable.svg
 +
| item3name=Gambit card
 +
| item4=Notavailable.svg
 +
| item4back=Notavailable.svg
 +
| item4name=Magneto card
 +
| item5=Notavailable.svg
 +
| item5back=Notavailable.svg
 +
| item5name=Storm card
 
}}
 
}}
  

Latest revision as of 22:31, 8 December 2024

For the Sega Mega Drive game, see X-Men.

n/a

XMen GG title.png

X-Men
System(s): Sega Game Gear
Publisher: Sega of America
Developer:
Licensor: Marvel Entertainment Group
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Game Gear
US
$44.9944.99[1] 2505
Videogame Rating Council: GA

X-Men is a Sega Game Gear action platform game developed by Paul Hutchinson at Sega of America, and published by Sega. Based on the Marvel Comics series X-Men, it was released exclusively in the United States in January 1994[1], with a planned European release[3] failing to materialise.

Story

Most of the X-Men have been captured by Magneto. Only Cyclops and Wolverine have escaped the initial assault on X-Men headquarters, and they must rescue the others to defeat Magneto.

Gameplay

The game is a side-scrolling action platformer played as the superhero team the X-Men. Two characters are initially available, but more become unlocked as the player rescues them. The Danger Room acts as a hub and allows the player to choose the character and the next level. There are two difficulty levels: "Piece o'cake" (the easier option), and "I don't think so" (the harder option). The former only has four levels (therefore also limiting which characters are available to play), while the latter has access to all six levels.

Characters move with Left and Right and crouch with Down. They can move while crouched with Down-left and Down-right. They attack with 1 and jump with 2. Most characters additionally can double jump by pressing 2 again in midair. The player can toggle the character's mutant ability by tapping  START , which replaces the character's regular attack. Using mutant abilities drains the mutant power bar. Storm and Rogue can fly using mutant power (instead of double jumping) by pressing 2 again in midair and using the D-Pad to move around.

The player can pause the game by holding  START ; pressing 1 while the game is paused returns to the Danger Room, allowing the player to change the character or play a different level.

Characters have a health bar that goes down when they take damage from enemies or other hazards (including high falls). If a character loses all health, the character is lost for the rest of the game and the player must restart the zone with a different character. The game ends if the player loses every character.

Characters

Cyclops and Wolverine are initially selectable, but a new character is rescued and becomes available to play after each level is completed.

X-Men GG, Characters.png
Cyclops
Cyclops' mutant ability is the power to fire optic blasts from his eyes, which can be shot in any direction.
X-Men GG, Characters.png
Wolverine
Wolverine's mutant ability is his adamantium blades and healing factor. Boasting average health, his claws can defeat most normal enemies with two hits, and he passively regenerates health at a slow rate.
X-Men GG, Characters.png
Nightcrawler
Nightcrawler's mutant ability is short-range teleportation; enemies caught in the area of his teleport are damaged in the process. He also has the ability to climb walls and ceilings by pressing 2 twice and holding it. Nightcrawler lacks a double jump, but can jump higher than other characters, and features relatively low health and power. He becomes available after completing the Hellfire Club level.
X-Men GG, Characters.png
Storm
Storm's mutant ability is the power of flight and projectile lightning bolts. Like Nightcrawler and Rogue, she also cannot double jump, but compensates with the fast mobility of her flight. She becomes available after completing the Morlock Tunnel level.
X-Men GG, Characters.png
Psylocke
Psylocke's mutant ability is the power to fire her "psi-blade," a psionic energy projectile. While boasting a good attack range and damage output, she has the least health of all the playable characters. She becomes available after completing the Brood Cave level.
X-Men GG, Characters.png
Iceman
Iceman's mutant ability is a projectile ice shard attack. He possesses the most health and power of all the game's playable characters. He becomes available after completing the Savage Land level.
X-Men GG, Characters.png
Rogue
Rogue's mutant ability is the power of flight and very hard-hitting melee attacks. Like Nightcrawler, she lacks a double jump, but compensates with the fast mobility of her flight. She becomes available after completing the Madripoor level.

Items

X-Men GG, Items.png
Heart
Replenishes part of the character's health.
X-Men GG, Items.png
Red X
Restores part of the character's mutant power.
X-Men GG, Items.png
Blue X
Collect every Blue X hidden in the levels to unlock the good ending.

Combat zones

The player can choose to play the levels in any order (except for the last level, which unlocks after completing the others). The Savage Land and Madripoor levels are only available on the higher difficulty.

X-Men GG, Stages, Hellfire Club.png

X-Men GG, Stages, Hellfire Club Boss.png

  • X-Men GG, Stages, Hellfire Club.png

  • X-Men GG, Stages, Hellfire Club Boss.png

Hellfire Club
Boss:
Sebastian Shaw
Character rescued:
Nightcrawler
Enter the elevators with Up. Shaw is immune to all types of attacks, and can only be damaged by luring him to the room's various traps.

X-Men GG, Stages, Morlock Tunnels.png

X-Men GG, Stages, Morlock Tunnels Boss.png

  • X-Men GG, Stages, Morlock Tunnels.png

  • X-Men GG, Stages, Morlock Tunnels Boss.png

Morlock Tunnels
Boss:
Callisto
Character rescued:
Storm
Callisto wields a staff, and utilizes hit and run tactics.

X-Men GG, Stages, Brood Cave.png

X-Men GG, Stages, Brood Cave Boss.png

  • X-Men GG, Stages, Brood Cave.png

  • X-Men GG, Stages, Brood Cave Boss.png

Brood Cave
Boss:
Brood Queen
Character rescued:
Psylocke
Similar to Callisto, Queen uses fast and aggressive melee attacks.

X-Men GG, Stages, Savage Land.png

X-Men GG, Stages, Savage Land Boss.png

  • X-Men GG, Stages, Savage Land.png

  • X-Men GG, Stages, Savage Land Boss.png

The Savage Land
Boss:
Sauron
Character rescued:
Iceman
Sauron flies around the stage and attacks very quickly. This stage is only played on the higher difficulty.

X-Men GG, Stages, Madripoor.png

X-Men GG, Stages, Madripoor Boss.png

  • X-Men GG, Stages, Madripoor.png

  • X-Men GG, Stages, Madripoor Boss.png

Madripoor
Boss:
Omega Red
Character rescued:
Rogue
Omega Red's attacks have a strong reach, and uses his carbonadium coils to engage from afar. This stage is only played on the higher difficulty.

X-Men GG, Stages, Avalon.png

X-Men GG, Stages, Avalon Boss.png

  • X-Men GG, Stages, Avalon.png

  • X-Men GG, Stages, Avalon Boss.png

Avalon
Boss:
Magneto
Magneto is invulnerable when he is surrounded by glowing energy, and is only vulnerable for a brief moment when he lands and fires an energy blast at the player character. His attack pattern is notably unpredictable.

Production credits

Source:
In-game credits
X-Men GG credits.pdf
[4]

Source:
US manual
Xmen gg us manual.pdf
[5]

Magazine articles

Main article: X-Men (Game Gear)/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Games (1992-1995) (US) #16: "January 1994" (1993-12-21)
also published in:
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Freak (IL)
84
[8]
GamePro (US) NTSC-U
83
[9]
Sega Power (UK) NTSC-U
81
[10]
Sega Zone (UK) NTSC-U
55
[11]
Sega Game Gear
76
Based on
4 reviews

X-Men (Game Gear)

Game Gear, US
XMen GG US Box Back.jpgNospine.pngXMen GG US Box Front.jpg
Cover
XMen GG US Cart.jpg
Cart
Xmen gg us manual.pdf
Manual
Game Gear, US (Fleer Ultra Cards Bundle)
XMen GG US Box Back Alt.jpgNospine.pngXMen GG US Box Front Alt.jpg
Cover
XMen GG US Cart.jpg
Cart
Xmen gg us manual.pdf
Manual
XMen GG US Card Beast Back.jpgXMen GG US Card Beast.jpg
Beast card
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Cable card
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Gambit card
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Magneto card
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Storm card

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
 ?
CRC32 567a5ee6
MD5 21d75ed09b6f73037544894580933a0b
SHA-1 215e5f761475ca17a091371e39f636718f213403
512kB Cartridge (US)

External links

References


X-Men (Game Gear)

XMen GG title.png

Main page | Maps | Bugs | Magazine articles | Reception


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X-Men games for Sega systems
Sega Mega Drive
Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased)
Sega Game Gear
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996)
Sega Saturn
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997)
Sega Master System
X-Men: Mojo World (1996)
Sega 32X
X-Men: Mind Games (Unreleased)
X-Men related media
Music
Sega Tunes: X-Men 2: Clone Wars (1996)
Unlicensed X-Men games for Sega systems
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)