Difference between revisions of "Skull Island"
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− | | bobscreen= | + | | bobscreen=Skull Island SC3000 AU Titlescreen.png |
− | | screenwidth= | + | | screenwidth=320 |
| title= | | title= | ||
− | | publisher=[[ | + | | publisher=[[Dotsoft]] |
− | | developer=[[Softgold | + | | developer=[[Softgold]] |
| system=[[SC-3000]] | | system=[[SC-3000]] | ||
| romsize= | | romsize= | ||
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}} | }} | ||
}} | }} | ||
− | + | '''''Skull Island''''' is a graphical text adventure game developed by Australian company [[Softgold]] (formerly [[Gameworx Software]]), which specialised in multi-load text adventures written in BASIC. | |
+ | |||
+ | It was released on the [[SC-3000]] in 1984 by [[Dotsoft]], exclusively in Australia. The game was also released on Commodore 64 in the same year. | ||
+ | |||
+ | Gameplay is based on the [[wikipedia:Scott_Adams_(game_designer)|Scott Adams]] Standard 2-word verb-noun parser. | ||
+ | |||
+ | On first glance, the game appears to be inspired by [wikipedia:Treasure Island|Treasure Island] | ||
+ | |||
+ | |||
+ | ==Synopsis== | ||
+ | "You stand on the beach of Skull Island ready to make your fortune. Looking out to sea, you see a shipwreck on the rocks of the point. | ||
+ | |||
+ | Ahead lies jungle extending to the base of the cliffs rising to form a snow covered peak in the centre of the island. | ||
+ | |||
+ | In your hand you hold a map of Skull Island, you discovered in your grandfather's sea chest. Strange, it has cryptic signs and a treasure chest. Strange how some people also call this place Treasure Island ......" | ||
+ | |||
==Physical Scans== | ==Physical Scans== | ||
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| console=SC-3000 | | console=SC-3000 | ||
| region=AU | | region=AU | ||
− | | | + | | front=Skull Island SC3000 AU Box.jpg |
+ | | back=Skull Island SC3000 AU Back.jpg | ||
+ | | spine=Skull Island SC3000 AU Spine.jpg | ||
+ | | item1=Skull Island SC3000 AU Tape.jpg | ||
+ | | item1name=Cassette | ||
+ | | item2=John Sands Sega SC3000 AU Generic Load Instructions.jpg | ||
+ | | item2name=Instructions | ||
}} | }} | ||
+ | |||
+ | |||
+ | ==Gallery== | ||
+ | ===Photos=== | ||
+ | <gallery> | ||
+ | File:Skull Island SC3000 AU Photo1.jpg|Front | ||
+ | File:Skull Island SC3000 AU Photo2.jpg|Side | ||
+ | </gallery> | ||
+ | ===Screenshots=== | ||
+ | <gallery> | ||
+ | File:Skull Island SC3000 AU Screenshot1.png|Intro | ||
+ | File:Skull Island SC3000 AU Screenshot3.png|Beginning | ||
+ | File:Skull Island SC3000 AU Screenshot4.png|Petrol Station | ||
+ | File:Skull Island SC3000 AU Screenshot5.png|Gate | ||
+ | File:Skull Island SC3000 AU Screenshot6.png|Dead | ||
+ | </gallery> |
Revision as of 17:28, 31 December 2012
Skull Island | |||||
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System(s): SC-3000 | |||||
Publisher: Dotsoft | |||||
Developer: Softgold | |||||
Genre: Adventure | |||||
Number of players: 1 | |||||
|
Skull Island is a graphical text adventure game developed by Australian company Softgold (formerly Gameworx Software), which specialised in multi-load text adventures written in BASIC.
It was released on the SC-3000 in 1984 by Dotsoft, exclusively in Australia. The game was also released on Commodore 64 in the same year.
Gameplay is based on the Scott Adams Standard 2-word verb-noun parser.
On first glance, the game appears to be inspired by [wikipedia:Treasure Island|Treasure Island]
Synopsis
"You stand on the beach of Skull Island ready to make your fortune. Looking out to sea, you see a shipwreck on the rocks of the point.
Ahead lies jungle extending to the base of the cliffs rising to form a snow covered peak in the centre of the island.
In your hand you hold a map of Skull Island, you discovered in your grandfather's sea chest. Strange, it has cryptic signs and a treasure chest. Strange how some people also call this place Treasure Island ......"
Physical Scans
SC-3000, AU |
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320x120px Cover
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