Difference between revisions of "Uno10/Spikeout"

From Sega Retro

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==Gameplay==
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Spikeout is a fully 3D beat-'em-up, in lineau of
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Each stage is split up into sections called '''Areas''', which in turn are split into little segments.  Progressing through these segments are quite simple; beat up every enemy that appears within one of them.  Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala [[Crazy Taxi]]), to punch through to progress to the next sequential segment -- within 30 seconds.  Due to the sprawling, non-linear nature of the levels, and the inclusion of multiple Gates in certain sections, you are also able to "choose your path" and take yourself to different Areas in each level, every different playthrough.
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Signifying the end of Areas are the "bosses", whom, for the most part, act like mini-bosses in the game.
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===Mechanics/Moveset===
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{{Shift}}
 
{{Shift}}
 
{{Beat}}
 
{{Beat}}
 
{{Charge}}
 
{{Charge}}
 
{{Jump}}
 
{{Jump}}
 
Spikeout is a fully 3D beat-'em-up, in lineau of
 
 
Each stage is split up into segments called '''Areas''', which in turn are split into separate sections.  Progressing through these areas are quite simple; beat up every enemy that appears within any given part of an Area, and once enough enemies have been defeated, the player then quickly has to "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala [[Crazy Taxi]]), to punch through to progress to the next sequential Area -- within 30 seconds.
 
 
or a boss vanquished,
 

Revision as of 15:38, 11 September 2013

Gameplay

Spikeout is a fully 3D beat-'em-up, in lineau of

Each stage is split up into sections called Areas, which in turn are split into little segments. Progressing through these segments are quite simple; beat up every enemy that appears within one of them. Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala Crazy Taxi), to punch through to progress to the next sequential segment -- within 30 seconds. Due to the sprawling, non-linear nature of the levels, and the inclusion of multiple Gates in certain sections, you are also able to "choose your path" and take yourself to different Areas in each level, every different playthrough.

Signifying the end of Areas are the "bosses", whom, for the most part, act like mini-bosses in the game.

Mechanics/Moveset

Shift Beat Charge Jump