Difference between revisions of "Uno10/Spikeout"
From Sega Retro
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Spikeout is a fully 3D beat-'em-up, in lineau of | Spikeout is a fully 3D beat-'em-up, in lineau of | ||
− | The game takes place in huge and sprawling stages -- split into sections called '''Areas''', further split into little segments | + | The game takes place in huge and sprawling stages -- split into sections called '''Areas''', further split into little segments. Progressing through these "segments" are quite simple; beat up every enemy that appears within one of them. Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala [[Crazy Taxi]]), to punch through to progress to the next sequential segment -- within 30 seconds. Due to the non-linear nature of the levels, and the inclusion of multiple Gates in certain stages, it's possible to "choose your path" within each playthrough. |
− | + | Each Area usually ends with a face-off with the "Bosses" -- signified by the brief, flashing "Here Comes the Boss" overlay -- whom, for the most part, act as mini-bosses. You may face up to three of these bosses (along with a few enemies). After sucessfully clearing an Area, the score results will appear, giving you extra bonus points (and health) for: | |
+ | |||
+ | * The ammount of enemies you've defeated in the Area | ||
+ | * How fast | ||
===Mechanics/Moveset=== | ===Mechanics/Moveset=== |
Revision as of 03:59, 12 September 2013
Gameplay
Spikeout is a fully 3D beat-'em-up, in lineau of
The game takes place in huge and sprawling stages -- split into sections called Areas, further split into little segments. Progressing through these "segments" are quite simple; beat up every enemy that appears within one of them. Once enough enemies have been defeated, the player then has to quickly "Break the Gate" -- locate a flashing barrier/baracade of some sort (i.e. a door), with the help of a red directional arrow (ala Crazy Taxi), to punch through to progress to the next sequential segment -- within 30 seconds. Due to the non-linear nature of the levels, and the inclusion of multiple Gates in certain stages, it's possible to "choose your path" within each playthrough.
Each Area usually ends with a face-off with the "Bosses" -- signified by the brief, flashing "Here Comes the Boss" overlay -- whom, for the most part, act as mini-bosses. You may face up to three of these bosses (along with a few enemies). After sucessfully clearing an Area, the score results will appear, giving you extra bonus points (and health) for:
- The ammount of enemies you've defeated in the Area
- How fast