Difference between revisions of "Amusement Vision"

From Sega Retro

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{{sub-stub}}'''Amusement Vision''' (later '''New Entertainment R&D Dept. #1''' sometime in 2005) was a research and development division within [[Sega]], and a continuation of [[Sega AM4]]. It was responsible for big franchises within Sega, such as ''[[Super Monkey Ball]]'' and ''[[Yakuza]]''. The division, like AM4 before it, was headed by [[Toshihiro Nagoshi]].
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{{sub-stub}}'''Amusement Vision''' was a research and development division within [[Sega]].
  
Sometime between 2006 and 2008 the team responsible for ''Yakuza'' and ''Yakuza 2'' split to form [[Ryu ga Gotoku Studio]].
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It was created in 2000 primarily as a collective replacement for [[Sega AM1]], [[Sega AM3]] and to a lesser extent, [[Sega AM4]]'s arcade offerings. As the newly formed [[WOW Entertainment]] and [[Hitmaker]] were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. [[Sega AM2]]'s [[Toshihiro Nagoshi]] managed the studio, with his brainchild ''[[Daytona USA]]'' seeing an Amusement Vision-led upgrade in the form of ''[[Daytona USA 2001]]''.
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Amusement Vision's big success was the ''Monkey Ball'' franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed ''[[F-Zero GX]]''.
  
 
==Softography==
 
==Softography==
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{{multicol|
 
===[[Dreamcast]]===
 
===[[Dreamcast]]===
 
*''[[Daytona USA 2001]]'' (2000) (with [[Genki]])
 
*''[[Daytona USA 2001]]'' (2000) (with [[Genki]])
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*''[[Monkey Ball]]'' (2001)
 
*''[[Monkey Ball]]'' (2001)
 
*''[[Spikers Battle]]'' (2001)
 
*''[[Spikers Battle]]'' (2001)
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===[[NAOMI 2]]===
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*''[[Virtua Striker 3]]'' (2001)
  
 
===[[Hikaru]]===
 
===[[Hikaru]]===
 
*''[[Planet Harriers]]'' (2001)
 
*''[[Planet Harriers]]'' (2001)
  
===GameCube===
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===[[GameCube]]===
 
*''[[Super Monkey Ball]]'' (2001)
 
*''[[Super Monkey Ball]]'' (2001)
 
*''[[Super Monkey Ball 2]]'' (2002)
 
*''[[Super Monkey Ball 2]]'' (2002)
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*''[[Virtua Striker 2002]]'' (2002)
 
*''[[Virtua Striker 2002]]'' (2002)
 
*''[[F-Zero AX]]'' (2003)
 
*''[[F-Zero AX]]'' (2003)
 
===Xbox===
 
*''[[Spikeout: Battle Street]]'' (2005)
 
*''[[Super Monkey Ball Deluxe]]'' (2005)
 
 
===Playstation 2===
 
*''[[Super Monkey Ball Deluxe]]'' (2005)
 
*''[[Yakuza]]'' (2005)
 
*''[[Yakuza 2]]'' (2005)
 
  
 
===[[Chihiro]]===
 
===[[Chihiro]]===
 
*''[[Ollie King]]'' (2004)
 
*''[[Ollie King]]'' (2004)
  
===Game Boy Advance===
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===[[Game Boy Advance]]===
 
*''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004)
 
*''[[Shining Force: Resurrection of the Dark Dragon]]'' (2004)
 
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}}
 
==External Links==
 
==External Links==
 
*[http://www.amusementvision.com/ Homepage (Japanese; appears to be very incomplete and outdated)]
 
*[http://www.amusementvision.com/ Homepage (Japanese; appears to be very incomplete and outdated)]

Revision as of 14:36, 19 October 2013


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Amusement Vision was a research and development division within Sega.

It was created in 2000 primarily as a collective replacement for Sega AM1, Sega AM3 and to a lesser extent, Sega AM4's arcade offerings. As the newly formed WOW Entertainment and Hitmaker were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.

Amusement Vision's big success was the Monkey Ball franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX.

Softography

External Links


Timeline of Sega of Japan research and development divisions








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