Difference between revisions of "Rolo to the Rescue"
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Revision as of 17:45, 8 October 2014
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Rolo to the Rescue | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Electronic Arts (US/EU), Electronic Arts Victor (JP) | |||||
Developer: Electronic Arts, Vectordean | |||||
Genre: Action | |||||
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Rolo to the Rescue, called Zou! Zou! Zou! Rescue Daisakusen (ゾウ!ゾウ!ゾウ! レスキュー大作戦) in Japan, is a 1992 platformer developed by Electronic Arts and Vectordean and released by Electronic Arts for the Sega Mega Drive.
You play as Rolo, an elephant who must rescue his animal friends who have been locked up in cages scattered throughout various landscapes by poachers. You start out by choosing levels on a map screen. At the beginning of each level, you are told how many animals to rescue. Holding runs. jumps. Jump on poachers to kill them. Get hit by a poacher once to lose a life. Some poachers carry the keys to open cages; once you get the key, simply touch a cage to open it. The animal inside will follow you. Once all the animals are freed, find the exit sign to move on to the next level. By pressing START , you can access a menu where you can choose between Rolo and the animals he has collected, each having their own ability:
- Rabbit: jump higher
- Beaver: survive water
- Mole: stack on top of Rolo's back to make him heavier
- Squirrel: climb walls
Some levels also contain vacuum cleaners; if Rolo collects these, he can hold to suck items into his trunk; once something is in his trunk, let go of , then press to fire that item at an enemy.
Production Credits
From the title screen roll:
- Programming: Alan McCarthy
- Artwork: Leavon Archer
- Additional Artwork: Sean Nicholls
- Course Design: Steve Bak
- Producer: Roland Kippenhan III
- Executive Producer: Christopher Erhardt
- Music/Sound FX: Phil Bak
- Other Bits: Chris Sorrell
Physical Scans
80 | |
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Based on 36 reviews |
Mega Drive, KR |
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- ↑ 1.0 1.1 File:MeanMachinesSega04UK.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega04UK.pdf_p78" defined multiple times with different content - ↑ File:SegaForce14UK.pdf, page 98
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 196
- ↑ Aktueller Software Markt, "Avril 1993" (DE; 1993-03-08), page 130
- ↑ Beep! MegaDrive, "March 1993" (JP; 1993-02-08), page 23
- ↑ Consoles +, "Mars 1993" (FR; 1993-0x-xx), page 134
- ↑ Computer & Video Games, "February 1993" (UK; 1993-01-15), page 36
- ↑ Digitiser (UK) (1993-02-13)
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 183
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 86
- ↑ Famitsu, "1993-05-07,14" (JP; 1993-04-23), page 38
- ↑ Freak, "3/93" (IL; 1993-xx-xx), page 1
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
- ↑ GamesMaster, "February 1993" (UK; 1993-01-21), page 66
- ↑ Hippon Super, "March 1993" (JP; 1993-02-04), page 38
- ↑ Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 76
- ↑ Joystick, "Février 1993" (FR; 1993-0x-xx), page 188
- ↑ Mega, "February 1993" (UK; 1993-01-21), page 48
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Mega Byte, "March 20, 1993" (UK; 1993-03-20), page 1
- ↑ Mega Fun, "02/93" (DE; 1993-0x-xx), page 34
- ↑ Mega Fun, "05/93" (DE; 1993-0x-xx), page 72
- ↑ MegaTech, "February 1993" (UK; 1993-01-20), page 46
- ↑ Player One, "Février/Mars 1993" (FR; 1993-02-10), page 76
- ↑ Play Time, "5/93" (DE; 1993-04-07), page 110
- ↑ Power Up!, "Saturday, February 06, 1993" (UK; 1993-02-06), page 1
- ↑ Score, "Duben 1994" (CZ; 1994-04-01), page 45
- ↑ Sega Power, "February 1993" (UK; 1993-01-07), page 42
- ↑ Sega Pro, "March 1993" (UK; 1993-02-11), page 53
- ↑ Sega Zone, "January 1993" (UK; 1992-12-xx), page 34
- ↑ Sega Force, "5/93" (SE; 1993-08-26), page 16
- ↑ Sega Force, "February 1993" (UK; 1993-01-14), page 98
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Supergame, "Junho 1993" (BR; 1993-06-xx), page 14
- ↑ Supersonic, "Février 1993" (FR; 1993-xx-xx), page 18
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 149
- ↑ Video Games, "3/93" (DE; 1993-02-24), page 80
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