Difference between revisions of "Transport Tycoon"
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Revision as of 05:57, 7 March 2015
Transport Tycoon | |||||
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System(s): Sega Saturn | |||||
Publisher: Imagineer | |||||
Developer: MicroProse | |||||
Genre: Simulation | |||||
Number of players: 1 | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Transport Tycoon (トランスポートタイクーン) is a strategy game originally developed for the PC in 1994. It was brought to the Sega Saturn by MicroProse and published by Imagineer in Japan. It is the brainchild of Chris Sawyer, who went on to produce the more popular RollerCoaster Tycoon series.
It is an isometric game in which the player attempts to earn money by constructing transport links, whether that be via buses, trains, planes etc., which in turn can carry a variety of different types of cargo, including passengers.
Transport Tycoon has notoriously bad AI which is incapable of constructing well thought-out routes and can occasionally get itself stuck. This was partly fixed in the release of Transport Tycoon Deluxe (which the Saturn version is based off) but took until recent years with the open source Open TTD to make it less erratic.