Difference between revisions of "Quake"
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''Quake'' stands as one of id Software's most successful and milestone among first person shooters. It popularised the use of 3D models in FPS titles (as opposed to using 2D sprites and "2.5D" environments as witnessed in ''[[Doom]]''), as well as pre-rendered lightmaps, an engine which could be modified by the community and several important advances in network multiplayer. | ''Quake'' stands as one of id Software's most successful and milestone among first person shooters. It popularised the use of 3D models in FPS titles (as opposed to using 2D sprites and "2.5D" environments as witnessed in ''[[Doom]]''), as well as pre-rendered lightmaps, an engine which could be modified by the community and several important advances in network multiplayer. | ||
− | The sequel was bot brought to any Sega system, but the competing N64 and Playstation. Their third part of the series was ported to the [[Sega Dreamcast]]. | + | The sequel was bot brought to any Sega system, but the competing N64 and Playstation. Their third part of the series, ''[[Quake III Arena]]'', was ported to the [[Sega Dreamcast]]. |
==Sega Saturn Version== | ==Sega Saturn Version== |
Revision as of 23:30, 28 October 2015
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Quake | |||||
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System(s): Sega Saturn | |||||
Publisher: Sega | |||||
Developer: id Software, Lobotomy Software | |||||
Genre: Shoot-'em-Up | |||||
Number of players: 1 | |||||
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Quake is a first person shooter developed by id Software and was originally released for DOS computers in 1996. It was subsequently brought to a variety of other platforms including the Sega Saturn in the following year. The Sega Saturn version of the game was converted by Lobotomy Software and published by Sega.
Quake stands as one of id Software's most successful and milestone among first person shooters. It popularised the use of 3D models in FPS titles (as opposed to using 2D sprites and "2.5D" environments as witnessed in Doom), as well as pre-rendered lightmaps, an engine which could be modified by the community and several important advances in network multiplayer.
The sequel was bot brought to any Sega system, but the competing N64 and Playstation. Their third part of the series, Quake III Arena, was ported to the Sega Dreamcast.
Sega Saturn Version
The Saturn version of Quake was handled by Lobotomy Software. Rather than running on the Quake engine like other ports, Lobotomy chose to use their own custom made 3D engine made specifically for the Saturn labeled "Slave Driver". This is also the engine used in other PC-to-Saturn ports such as PowerSlave/Exhumed and Duke Nukem 3D, though Quake is the only game to use fully 3D objects and enemies.
The Saturn port has four exclusive levels named "Purgatorium", "Hell's Aerie", The "Coliseum" and "Watery Grave" at the expense of some secret levels. The 3D Control Pad can also be used for more precise control. There is no multiplayer mode of any kind in this version. Predictably the Saturn hardware restricts the screen resolution to 320x240 and makes cuts in both polygon counts and texture sizes. Walls were added to guarantee less geometry is rendered in certain sections, causing minor adjustments to the level design.
Curiously under the ESRB system for North America, the Saturn version of the game is the only version to have received a "T" as opposed to "M".
Saving Data
Quake makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for progress. To load and save data from the Ram Cart, the save file must be created on the internal battery back-up first, then moved over via the Memory Manager.
Name | Comment | File Size |
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LOBOQUAKE__ | save games | 23 |
Physical Scans
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83 | |
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Based on 20 reviews |
- ↑ File:CVG_UK_193.pdf, page 109
- ↑ File:SSM_UK_26.pdf, page 74
- ↑ Consoles +, "Novembre 1997" (FR; 1997-1x-xx), page 114
- ↑ Computer & Video Games, "December 1997" (UK; 1997-11-12), page 108
- ↑ Digitiser (UK) (1997-11-28)
- ↑ Edge, "Christmas 1997" (UK; 1997-11-27), page 111
- ↑ Electronic Gaming Monthly, "February 1998" (US; 1998-0x-xx), page 109
- ↑ GameFan, "Volume 5, Issue 12: December 1997" (US; 1997-xx-xx), page 26
- ↑ GamePro, "February 1998" (US; 199x-xx-xx), page 98
- ↑ GamesMaster, "Christmas 1997" (UK; 1997-11-24), page 30
- ↑ Game Informer, "January 1998" (US; 199x-xx-xx), page 60
- ↑ Gry Komputerowe, "3/1998" (PL; 1998-xx-xx), page 1
- ↑ Hobby Consolas, "Diciembre 1997" (ES; 1997-xx-xx), page 110
- ↑ L'essential des Achats pour Consoles, "Vol. 1" (FR; 1998-11-25), page 75
- ↑ Level, "4/98" (TR; 1998-xx-xx), page 1
- ↑ Mega Console, "Dicembre 1997" (IT; 1997-xx-xx), page 60
- ↑ Mega Force, "Novembre/Décembre 1997" (FR; 1997-1x-xx), page 46
- ↑ Neo, "Luty 1998" (PL; 1998-xx-xx), page 39
- ↑ Next Generation, "February 1998" (US; 1998-01-20), page 116
- ↑ Saturn Power, "Christmas 1997" (UK; 1997-11-10), page 68
- ↑ Sega Saturn Magazine, "December 1997" (UK; 1997-11-12), page 74
- ↑ Super Power, "2 1998" (FI; 1998-0x-xx), page 36
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