Difference between revisions of "Quake"

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'''''Quake''''' is a first person shooter developed by [[id Software]] and was originally released for DOS computers in 1996. It was subsequently brought to a variety of other platforms including the [[Sega Saturn]] in the following year. The Sega Saturn version of the game was converted by [[Lobotomy Software]] and published by [[Sega]].
 
'''''Quake''''' is a first person shooter developed by [[id Software]] and was originally released for DOS computers in 1996. It was subsequently brought to a variety of other platforms including the [[Sega Saturn]] in the following year. The Sega Saturn version of the game was converted by [[Lobotomy Software]] and published by [[Sega]].
  
''Quake'' stands as one of id Software's most successful and milestone among first person shooters. It popularised the use of 3D models in FPS titles (as opposed to using 2D sprites and "2.5D" environments as witnessed in ''[[Doom]]''), as well as pre-rendered lightmaps, an engine which could be modified by the community and several important advances in network multiplayer.  
+
''Quake'' stands as one of id Software's most successful and milestone among first person shooters. It popularised the use of 3D models in FPS titles (as opposed to using 2D sprites and "2.5D" environments as witnessed in ''[[Doom]]''), as well as pre-rendered lightmaps, an engine which could be modified by the community and several important advances in network multiplayer.
  
 
The sequel was not brought to any Sega system, but was ported to the competing N64 and Playstation. The third part of the series, ''[[Quake III Arena]]'', was ported to the [[Sega Dreamcast]].
 
The sequel was not brought to any Sega system, but was ported to the competing N64 and Playstation. The third part of the series, ''[[Quake III Arena]]'', was ported to the [[Sega Dreamcast]].
  
==Sega Saturn version==
+
==Versions==
 
The Saturn version of ''Quake'' was handled by Lobotomy Software. Rather than running on the Quake engine like other ports, Lobotomy chose to use their own custom made 3D engine made specifically for the Saturn labeled "Slave Driver". This is also the engine used in other PC-to-Saturn ports such as ''[[PowerSlave|PowerSlave/Exhumed]]'' and ''[[Duke Nukem 3D]]'', though ''Quake'' is the only game to use fully 3D objects and enemies.
 
The Saturn version of ''Quake'' was handled by Lobotomy Software. Rather than running on the Quake engine like other ports, Lobotomy chose to use their own custom made 3D engine made specifically for the Saturn labeled "Slave Driver". This is also the engine used in other PC-to-Saturn ports such as ''[[PowerSlave|PowerSlave/Exhumed]]'' and ''[[Duke Nukem 3D]]'', though ''Quake'' is the only game to use fully 3D objects and enemies.
  
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Curiously under the [[ESRB]] system for North America, the Saturn version of the game is the only version to have received a "T" as opposed to "M".
 
Curiously under the [[ESRB]] system for North America, the Saturn version of the game is the only version to have received a "T" as opposed to "M".
  
==Saving Data==
+
==Technical information==
''Quake'' makes use of the Saturn's internal battery back-up as well as the [[Saturn Backup Memory]] to save data for progress. To load and save data from the Ram Cart, the save file must be created on the internal battery back-up first, then moved over via the Memory Manager.  
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===Save data===
 +
''Quake'' makes use of the Saturn's internal battery back-up as well as the [[Saturn Backup Memory]] to save data for progress. To load and save data from the Ram Cart, the save file must be created on the internal battery back-up first, then moved over via the Memory Manager.
  
 
{|class="prettytable"
 
{|class="prettytable"
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| icon=SAT
 
| icon=SAT
 
| consolesplus=88
 
| consolesplus=88
| consolesplus_source={{num|70|page=114/115}}
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| consolesplus_source={{num|70|page=114/115|pdf=ConsolesPlus FR 070.pdf|pdfpage=114}}
 
| cvg=80
 
| cvg=80
 
| cvg_source={{num|193|page=108-109|pdf=CVG_UK_193.pdf|pdfpage=109}}
 
| cvg_source={{num|193|page=108-109|pdf=CVG_UK_193.pdf|pdfpage=109}}
 
| edge=70
 
| edge=70
| edge_source={{num|53|page=111}}
+
| edge_source={{num|53|page=111|pdf=Edge UK 053.pdf|pdfpage=111}}
 
| gamesmaster=89
 
| gamesmaster=89
 
| gamesmaster_source={{num|63|page=30-32}}
 
| gamesmaster_source={{num|63|page=30-32}}
 
| gamespot=64
 
| gamespot=64
| gamespot_source=''[http://www.gamespot.com/reviews/quake-review/1900-2532888/ March 5, 1998]''
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| gamespot_source=''[http://www.gamespot.com/reviews/quake-review/1900-2532888/ 1998-03-05]''
 
| saturnpower=91
 
| saturnpower=91
| saturnpower_source={{num|8|page=68-73}}
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| saturnpower_source={{num|8|page=68-73|pdf=SaturnPower UK 08.pdf|pdfpage=68}}
 
| ssm=92
 
| ssm=92
 
| ssm_source={{num|26|page=74-77|pdf=SSM_UK_26.pdf|pdfpage=74}}
 
| ssm_source={{num|26|page=74-77|pdf=SSM_UK_26.pdf|pdfpage=74}}
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| disc=
 
| disc=
 
}}
 
}}
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==References==
 +
<references/>

Revision as of 02:10, 3 April 2016


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n/a

Quake title.png

Quake
System(s): Sega Saturn
Publisher: Sega
Developer:
Developer(s) of original games: id Software
Genre: Shoot-'em-Up

















Number of players: 1
Release Date RRP Code

Quake is a first person shooter developed by id Software and was originally released for DOS computers in 1996. It was subsequently brought to a variety of other platforms including the Sega Saturn in the following year. The Sega Saturn version of the game was converted by Lobotomy Software and published by Sega.

Quake stands as one of id Software's most successful and milestone among first person shooters. It popularised the use of 3D models in FPS titles (as opposed to using 2D sprites and "2.5D" environments as witnessed in Doom), as well as pre-rendered lightmaps, an engine which could be modified by the community and several important advances in network multiplayer.

The sequel was not brought to any Sega system, but was ported to the competing N64 and Playstation. The third part of the series, Quake III Arena, was ported to the Sega Dreamcast.

Versions

The Saturn version of Quake was handled by Lobotomy Software. Rather than running on the Quake engine like other ports, Lobotomy chose to use their own custom made 3D engine made specifically for the Saturn labeled "Slave Driver". This is also the engine used in other PC-to-Saturn ports such as PowerSlave/Exhumed and Duke Nukem 3D, though Quake is the only game to use fully 3D objects and enemies.

The Saturn port has four exclusive levels named "Purgatorium", "Hell's Aerie", The "Coliseum" and "Watery Grave" at the expense of some secret levels. The 3D Control Pad can also be used for more precise control. There is no multiplayer mode of any kind in this version. Predictably the Saturn hardware restricts the screen resolution to 320x240 and makes cuts in both polygon counts and texture sizes. Walls were added to guarantee less geometry is rendered in certain sections, causing minor adjustments to the level design.

Curiously under the ESRB system for North America, the Saturn version of the game is the only version to have received a "T" as opposed to "M".

Technical information

Save data

Quake makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for progress. To load and save data from the Ram Cart, the save file must be created on the internal battery back-up first, then moved over via the Memory Manager.

Quake Save Data
Name Comment File Size
LOBOQUAKE__ save games 23

Physical scans

Sega Retro Average 
Publication Score Source
88 №70, p114/115[1]
80 №193, p108-109[2]
70 №53, p111[3]
89 №63, p30-32
64 1998-03-05
91 №8, p68-73[4]
92 №26, p74-77[5]
Sega Saturn
82
Based on
7 reviews
Sega Retro Average 
Publication Version Score
Consoles + (FR) PAL
88
[1]
Computer & Video Games (UK)
75
[6]
Digitiser (UK)
87
[7]
Edge (UK) PAL
70
[3]
Electronic Gaming Monthly (US) NTSC-U
65
[8]
GameFan (US) NTSC-U
92
[9]
GamePro (US) NTSC-U
70
[10]
GamesMaster (UK)
89
[11]
Game Informer (US) NTSC-U
86
[12]
Gry Komputerowe (PL)
82
[13]
Hobby Consolas (ES)
93
[14]
L'essential des Achats pour Consoles (FR)
85
[15]
Level (TR)
88
[16]
Mega Console (IT) PAL
95
[17]
Mega Force (FR) PAL
84
[18]
Neo (PL)
80
[19]
Next Generation (US) NTSC-U
50
[20]
Saturn Power (UK) PAL
91
[4]
Sega Saturn Magazine (UK) PAL
92
[21]
Super Power (FI)
89
[22]
Sega Saturn
83
Based on
20 reviews

Quake

Saturn, US
Quake Saturn US Box Back.jpgQuake Saturn US Box Front.jpg
Cover
Quake Saturn US Disc.jpg
Disc
Quake sat us manual.pdf
Manual
Saturn, EU
Quake Saturn EU Box.jpg
Cover
Quake Saturn EU Disc.jpg
Disc
Saturn, BR
Quake Saturn BR Box Back.jpgNospine.pngQuake Saturn BR Box Front.jpg
Cover
QuakeSaturnBrManual.pdf
Manual

References

  1. 1.0 1.1 File:ConsolesPlus FR 070.pdf, page 114 Cite error: Invalid <ref> tag; name ":File:ConsolesPlus FR 070.pdf_p114" defined multiple times with different content
  2. File:CVG_UK_193.pdf, page 109
  3. 3.0 3.1 File:Edge UK 053.pdf, page 111 Cite error: Invalid <ref> tag; name ":File:Edge UK 053.pdf_p111" defined multiple times with different content
  4. 4.0 4.1 File:SaturnPower UK 08.pdf, page 68 Cite error: Invalid <ref> tag; name ":File:SaturnPower UK 08.pdf_p68" defined multiple times with different content
  5. File:SSM_UK_26.pdf, page 74
  6. Computer & Video Games, "December 1997" (UK; 1997-11-12), page 108
  7. Digitiser (UK) (1997-11-28)
  8. Electronic Gaming Monthly, "February 1998" (US; 1998-0x-xx), page 109
  9. GameFan, "Volume 5, Issue 12: December 1997" (US; 1997-xx-xx), page 26
  10. GamePro, "February 1998" (US; 199x-xx-xx), page 98
  11. GamesMaster, "Christmas 1997" (UK; 1997-11-24), page 30
  12. Game Informer, "January 1998" (US; 199x-xx-xx), page 60
  13. Gry Komputerowe, "3/1998" (PL; 1998-xx-xx), page 1
  14. Hobby Consolas, "Diciembre 1997" (ES; 1997-xx-xx), page 110
  15. L'essential des Achats pour Consoles, "Vol. 1" (FR; 1998-11-25), page 75
  16. Level, "4/98" (TR; 1998-xx-xx), page 1
  17. Mega Console, "Dicembre 1997" (IT; 1997-xx-xx), page 60
  18. Mega Force, "Novembre/Décembre 1997" (FR; 1997-1x-xx), page 46
  19. Neo, "Luty 1998" (PL; 1998-xx-xx), page 39
  20. Next Generation, "February 1998" (US; 1998-01-20), page 116
  21. Sega Saturn Magazine, "December 1997" (UK; 1997-11-12), page 74
  22. Super Power, "2 1998" (FI; 1998-0x-xx), page 36