Difference between revisions of "Captain America and the Avengers"
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| md_date_au=199x | | md_date_au=199x |
Revision as of 18:13, 9 September 2016
Captain America and the Avengers | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | |||||||||||||||||||||||||||||||||||
Publisher: Data East, Mindscape | |||||||||||||||||||||||||||||||||||
Developer: Data East, ISCO, Opera House, Realtime Associates | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Captain America and the Avengers is a beat-'em-up developed by Data East. Ports were made to the Sega Mega Drive and Sega Game Gear, as well as the competing SNES. Despite being developed by a Japanese team, it never saw a release in Japan. The music was arranged by Hitoshi Sakimoto, who is well regarded among Sega Mega Drive composers. Interestingly, the PAL version appears to have been optimized in both music speed and gameplay.
Contents
Gameplay
The game employs a 2 button setup, which defaults to for jumping and for attacking, although the controls can be redefined. By holding down the attack button, it's possible to guard attacks. Pushing jump and attack simultaneously fires a projectile attack. By attacking late or early during a jump either a dive attack or an aerial shot can be performed. Stages are littered with rocks, tires, scrap etc. These can be picked up and thrown, as well as downed opponents. Two stages feature auto scrolling sections that play like a shooting game.
Playable characters
- Vision
- Iron Man
- Captain America
- Hawkeye
Vision and Iron Man have an aerial downward aimed projectile, while the other two characters propel themselves downwards.
Trivia
For unknown reasons the game uses an unoptimized color palette, with lots of details getting lost due to neighboring colors having a too similar shade.
Versions
The SNES version has more detailed graphics, but has control issues and lacks voice data. It was not ported by Data East but instead by Mindscape. The Sega Mega Drive version is also closer to the arcade version's stage layout.
Production credits
Mega Drive version
Producer: Mentaiko
Planner: E.Nishiyama, H.Iwano
Graphics: T.Ishiro, T.Sawajiri, Yorokin, H.Sasaki
Software: S.Miki, H.Fujiwara, Y.Mizutani
Sound: S.Shougo, Tom.Satoh, Ymoh.S
Marketing: K.Nakamura, S.Miller
P.R.: S.Takeuchi, D.Saitoh
Arcade Staff: H.Itoh, K.Miyazawa, H.Ohnuki, T.Haga, M.Tokoro
Special Thanks: M.Nakamura, K.Yokoyama, H.Yamaguchi
Director: E.Nishiyama, T.Ishiro
© 1992 Data East Corporation
Game Gear version
Programming: Steve Ettinger
Backgrounds: Phil Knowles
Animations: Lance Hutto
Assistant Programmer: Cheryl Harada
Map Layouts: Alan Hickey
Music and Sounds: Eric Swanson
Producer for Realtime Associates: Dave Warhol
Producer for Software Toolworks: Steve Hutchins
Associate Producer for Realtime Associates: Ann Lediaev
Testing: Robert Arellano, Marty Lafleur, Wikian Tang, Rob Vance
Promotional material
also published in:
- Sega Visions (US) #11: "February/March 1993" (199x-xx-xx)[4]
Physical scans
Mega Drive version
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54 | |
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Based on 31 reviews |
Mega Drive, EU (Classic Mega Drive) |
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Mega Drive, KR |
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Game Gear version
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
1MB | 1992-12 | Cartridge (US) | ||||||||||
✔ |
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1MB | 1992-12 | Cartridge (EU) | ||||||||||
? |
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1MB | 1992-12 | Page |
References
- ↑ 1.0 1.1 File:CVG UK 137.pdf, page 80
- ↑ File:SegaForce UK 14.pdf, page 74
- ↑ File:GamePro US 038.pdf, page 29
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 103
- ↑ 5.0 5.1 File:CVG UK 138.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 138.pdf_p72" defined multiple times with different content - ↑ 6.0 6.1 File:GamePro US 043.pdf, page 42 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 043.pdf_p42" defined multiple times with different content - ↑ 7.0 7.1 File:Mega UK 02.pdf, page 46 Cite error: Invalid
<ref>
tag; name ":File:Mega UK 02.pdf_p46" defined multiple times with different content - ↑ 8.0 8.1 File:MeanMachinesSega05UK.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega05UK.pdf_p52" defined multiple times with different content - ↑ 9.0 9.1 File:SegaForce UK 14.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 14.pdf_p72" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 42
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 47
- ↑ Digitiser (UK) (1993-02-08)
- ↑ Electronic Games (1992-1995), "January 1993" (US; 1992-12-10), page 76
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 10, "" (RU; 2003-10-08), page 36
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 29
- ↑ Game Power, "Ottobre 1992" (IT; 1992-xx-xx), page 36
- ↑ GamesMaster, "April 1993" (UK; 1993-03-18), page 81
- ↑ Game Informer, "November/December 1992" (US; 1992-1x-xx), page 6
- ↑ Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 68
- ↑ Joystick, "Janvier 1993" (FR; 199x-xx-xx), page 238
- ↑ Mega Force, "Juin 1993" (FR; 1993-0x-xx), page 112
- ↑ Mega Fun, "11/92" (DE; 1992-10-xx), page 42
- ↑ MegaTech, "February 1993" (UK; 1993-01-20), page 38
- ↑ Player One, "Juillet/Août 1993" (FR; 1993-07-10), page 92
- ↑ Play Time, "5/93" (DE; 1993-04-07), page 104
- ↑ Power Up!, "Saturday, July 03, 1993" (UK; 1993-07-03), page 1
- ↑ Power Play, "2/93" (DE; 1993-01-xx), page 142
- ↑ Sega Power, "April 1993" (UK; 1993-03-04), page 44
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Pro, "May 1993" (UK; 1993-04-08), page 63
- ↑ Sega Zone, "February 1993" (UK; 1993-01-20), page 56
- ↑ Supersonic, "Juillet/Août 1993" (FR; 1993-xx-xx), page 32
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 38
- ↑ VideoGames & Computer Entertainment, "January 1993" (US; 199x-xx-xx), page 86
- ↑ Video Games, "2/93" (DE; 1993-01-27), page 97
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