Difference between revisions of "QAD: Quintessential Art of Destruction"
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− | + | '''''{{PAGENAME}}''''' is a PC combat flight simulator developed by [[Cranberry Source]] and published by [[Philips Interactive Media]] in 1996. | |
PlayStation and [[Sega Saturn]] ports of the game were planned, but were scrapped. In the PlayStation's case, many of the 3D models were convetered to sprites for performance reasons, creating an aesthetic rejected by the game's publisher. The Saturn version was cancelled much sooner as programmers could not match the PlayStation's level of graphical performance, nevermind the PC original's. | PlayStation and [[Sega Saturn]] ports of the game were planned, but were scrapped. In the PlayStation's case, many of the 3D models were convetered to sprites for performance reasons, creating an aesthetic rejected by the game's publisher. The Saturn version was cancelled much sooner as programmers could not match the PlayStation's level of graphical performance, nevermind the PC original's. | ||
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Revision as of 02:41, 25 September 2016
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QAD: Quintessential Art of Destruction |
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System(s): Sega Saturn |
Publisher: Philips Interactive Media |
Developer: Cranberry Source |
Planned release date(s): 1996 |
Genre: Simulation |
Number of players: 1 |
QAD: Quintessential Art of Destruction is a PC combat flight simulator developed by Cranberry Source and published by Philips Interactive Media in 1996.
PlayStation and Sega Saturn ports of the game were planned, but were scrapped. In the PlayStation's case, many of the 3D models were convetered to sprites for performance reasons, creating an aesthetic rejected by the game's publisher. The Saturn version was cancelled much sooner as programmers could not match the PlayStation's level of graphical performance, nevermind the PC original's.
Magazine articles
- Main article: QAD: Quintessential Art of Destruction/Magazine articles.