Difference between revisions of "Sega System 1"
From Sega Retro
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==Specifications== | ==Specifications== | ||
+ | ===System 1=== | ||
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* Board composition: One board | * Board composition: One board | ||
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* Sound CPU: Zilog Z80 @ 4 MHz (8/16-bit instructions, 0.58 MIPS) | * Sound CPU: Zilog Z80 @ 4 MHz (8/16-bit instructions, 0.58 MIPS) | ||
* [[wikipedia:Sound chip|Sound chips]]: Sega [[SN76489|SN76496]] @ 4 MHz, Sega SN76496 @ 2 MHz | * [[wikipedia:Sound chip|Sound chips]]: Sega [[SN76489|SN76496]] @ 4 MHz, Sega SN76496 @ 2 MHz | ||
− | * Graphics chipset:{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp}} | + | * Graphics chipset:{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} |
** Sega 315-5011 sprite line comparator | ** Sega 315-5011 sprite line comparator | ||
** Sega 315-5012 sprite generator | ** Sega 315-5012 sprite generator | ||
** Sega 315-5049 tilemap chip | ** Sega 315-5049 tilemap chip | ||
− | * [[wikipedia:Microcontroller|MCU]]: Intel 8751{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp}} | + | * [[wikipedia:Microcontroller|MCU]]: Intel 8751{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} |
− | * [[RAM]]: 82 [[Byte|KB]]{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp}} | + | * [[RAM]]: 82 [[Byte|KB]]{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} |
** Main: 4 KB | ** Main: 4 KB | ||
** [[VRAM|Video]]: 12 KB (4 KB video, 2 KB sprites, 2 KB palette, 4 KB collision) | ** [[VRAM|Video]]: 12 KB (4 KB video, 2 KB sprites, 2 KB palette, 4 KB collision) | ||
** Sound: 2 KB | ** Sound: 2 KB | ||
** MCU: 64 KB | ** MCU: 64 KB | ||
− | * Video resolution: 256×224 (active), 640×260 ([[wikipedia:Overscan|overscan]]){{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp}} | + | * Video resolution: 256×224 (active), 640×260 ([[wikipedia:Overscan|overscan]]){{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} |
** Scanlines: 260 (224 active, 36 [[wikipedia:Vertical blanking interval|VBlank]]) | ** Scanlines: 260 (224 active, 36 [[wikipedia:Vertical blanking interval|VBlank]]) | ||
** [[Pixel]] clock rate: 9.99991 MHz (3.446099 MHz active, 6.55381 MHz [[wikipedia:Horizontal blanking interval|HBlank]]/VBlank) | ** [[Pixel]] clock rate: 9.99991 MHz (3.446099 MHz active, 6.55381 MHz [[wikipedia:Horizontal blanking interval|HBlank]]/VBlank) | ||
** Refresh rate: 60.0952 Hz ([[wikipedia:Vertical sync|VSync]]) | ** Refresh rate: 60.0952 Hz ([[wikipedia:Vertical sync|VSync]]) | ||
− | * [[Palette|Color palette]]: 4096{{ref|https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp}} | + | * [[Palette|Color palette]]: 4096{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}} |
− | ** Colors on screen: 2048{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp}} | + | ** Colors on screen: 2048{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} |
− | * [[Sprite]] plane: Line buffer, double buffering, 32 sprites on screen, 16 colors per sprite, sprite flipping, hardware collision detection{{ref|https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp}}{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp}} | + | * [[Sprite]] plane: Line buffer, double buffering, 32 sprites on screen, 16 colors per sprite, sprite flipping, hardware collision detection{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}}{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} |
** Sprite sizes: 8×8 to 256×224 [[texel]]s | ** Sprite sizes: 8×8 to 256×224 [[texel]]s | ||
− | ** Texels per scanline: 384 | + | ** Texels per scanline: 384 (active scanlines) to 640 (VBlank scanlines) |
− | ** Sprites per scanline: 32 | + | ** Sprites per scanline: 32 |
** Line buffer [[fillrate]]: 6.55381 [[Pixel|MPixels/s]] | ** Line buffer [[fillrate]]: 6.55381 [[Pixel|MPixels/s]] | ||
− | * Background planes: 2 [[Tile Layer|tilemap]] layers (1 static, 1 scrolling), 8×8 tiles{{ref|https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp}}{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp}} | + | * Background planes: 2 [[Tile Layer|tilemap]] layers (1 static, 1 scrolling), 8×8 tiles{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}}{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} |
** Tilemap sizes: 256×256 for both planes | ** Tilemap sizes: 256×256 for both planes | ||
}} | }} |
Revision as of 16:17, 5 October 2016
Sega System 1 | |||||
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Manufacturer: Sega | |||||
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The Sega System 1 is an arcade platform introduced by Sega in 1983,[1] based on earlier 1982 prototype hardware. It is a Z80-based platform and the first in the decade-long "System" series of arcade boards.
The System 1 was a relatively popular arcade board for its day, supported not only by Sega, but by Japanese developers Coreland and VIC Tokai between 1983 and 1987. In 1985 it was succeeded by the slightly more powerful Sega System 2 board, though new games were released for both systems concurrently. Many of the System 1's games were ported to the SG-1000 and Sega Master System consoles.
Specifications
System 1
- Board composition: One board
- Master clock rate: 19.99982 MHz
- Main CPU: Zilog Z80 @ 4 MHz (8/16-bit instructions, 0.58 MIPS)
- Sound CPU: Zilog Z80 @ 4 MHz (8/16-bit instructions, 0.58 MIPS)
- Sound chips: Sega SN76496 @ 4 MHz, Sega SN76496 @ 2 MHz
- Graphics chipset:[2]
- Sega 315-5011 sprite line comparator
- Sega 315-5012 sprite generator
- Sega 315-5049 tilemap chip
- MCU: Intel 8751[2]
- RAM: 82 KB[2]
- Main: 4 KB
- Video: 12 KB (4 KB video, 2 KB sprites, 2 KB palette, 4 KB collision)
- Sound: 2 KB
- MCU: 64 KB
- Video resolution: 256×224 (active), 640×260 (overscan)[2]
- Color palette: 4096[3]
- Colors on screen: 2048[2]
- Sprite plane: Line buffer, double buffering, 32 sprites on screen, 16 colors per sprite, sprite flipping, hardware collision detection[3][2]
- Background planes: 2 tilemap layers (1 static, 1 scrolling), 8×8 tiles[3][2]
- Tilemap sizes: 256×256 for both planes
Prototype
Super Locomotive in 1982 ran on prototype arcade hardware that was very similar to the Sega System 1 later released in 1983. Super Locomotive included the following technical specifications:[4][5][6]
- Main CPU: Zilog Z80 @ 4 MHz
- Audio CPU: Zilog Z80 @ 4 MHz
- Sound chips: SN76496 @ 4 MHz, SN76496 @ 2 MHz
- Graphics chipset:
- Sega 315-5011 sprite line comparator
- Sega 315-5012 sprite generator
- Display resolution: 248×224
- Overscan resolution: 256×256
- Refresh rate: 60 Hz
- Frame rate: 60 FPS
- Color palette: 1568
- Colors on screen: 768
- Sprite plane:
- Background planes: 2 tilemap layers
Gallery
List of Games
- Super Locomotive (1982)
- Regulus (1983)
- Star Jacker (1983)
- Up'n Down (1983)
- Bull Fight (1984)
- Flicky (1984)
- Mister Viking (1984)
- Spatter (1984)
- SWAT (1984)
- Water Match (1984)
- 4D Warriors (1985)
- Choplifter (1985)
- I'm Sorry (1985)
- My Hero (1985)
- Pitfall II (1985)
- Sega Ninja (1985)
- Teddy Boy Blues (1985)
- Brain (1986)
- Gardia (1986)
- Noboranka (1986)
- Rafflesia (1986)
- Wonder Boy (also released on Sega System 2) (1986)
- Wonder Boy Deluxe (1986)
- Block Gal (1987)
References
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