Difference between revisions of "Sega.com"

From Sega Retro

(Created page with "{{Company | logo= | width= | founded=2000-04{{intref|Press release: 2000-04-04: Sega Announces Formation of New Company, Sega.com, Inc.}} | defunct= | tseries= | mergedwith= |...")
 
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Sega.com was responsible for many online and communications projects during the early 2000s. It had a hand in maintaining the [[Sega Dreamcast Web Browser]]{{intref|Press release: 2000-05-11: Sega.com Introduces New Site Browser}}.
 
Sega.com was responsible for many online and communications projects during the early 2000s. It had a hand in maintaining the [[Sega Dreamcast Web Browser]]{{intref|Press release: 2000-05-11: Sega.com Introduces New Site Browser}}.
  
The company was initially established to manage [[SegaNet]]; a Sega-manged internet service provider tailored for use with the [[Sega Dreamcast]]. SegaNet was designed to provide responsive online gaming low bandwidth internet connections (typically users hooked up to 56kb/s dial-up modems) - Sega.com would later use this technology to develop [[Sega Network Application Package]] (SNAP), bringing the benefits to other platforms (including the [[PlayStation 2]]{{intref|Press release: 2002-12-03: Sega.com to Provide Network Multiplay Solution for Nintendo GameCube and PlayStation 2 Developers}}, [[Nintendo GameCube]]{{intref|Press release: 2002-12-03: Sega.com to Provide Network Multiplay Solution for Nintendo GameCube and PlayStation 2 Developers}}.
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The company was initially established to manage [[SegaNet]]; a Sega-manged internet service provider tailored for use with the [[Sega Dreamcast]]. SegaNet was designed to provide responsive online gaming low bandwidth internet connections (typically users hooked up to 56kb/s dial-up modems) - Sega.com would later use this technology to develop [[Sega Network Application Package]] (SNAP), bringing the benefits to other platforms (including the [[PlayStation 2]] and [[Nintendo GameCube]]{{intref|Press release: 2002-12-03: Sega.com to Provide Network Multiplay Solution for Nintendo GameCube and PlayStation 2 Developers}}).
  
 
In December 2000 Sega.com acquired online entertainment company FamilyWonder, Inc.{{intref|Press release: 2000-12-06: Sega.com Acquires FamilyWonder Inc.}}. Sega.com also found itself establishing a mobile device division, [[Sega Mobile]] in 2002.
 
In December 2000 Sega.com acquired online entertainment company FamilyWonder, Inc.{{intref|Press release: 2000-12-06: Sega.com Acquires FamilyWonder Inc.}}. Sega.com also found itself establishing a mobile device division, [[Sega Mobile]] in 2002.

Revision as of 15:35, 23 February 2017

Sega.com (not to be confused with Sega's official website) was a company owned by Sega of America established to handle Sega's online presence in the United States. It was established in April 2000[1].

Sega.com was responsible for many online and communications projects during the early 2000s. It had a hand in maintaining the Sega Dreamcast Web Browser[2].

The company was initially established to manage SegaNet; a Sega-manged internet service provider tailored for use with the Sega Dreamcast. SegaNet was designed to provide responsive online gaming low bandwidth internet connections (typically users hooked up to 56kb/s dial-up modems) - Sega.com would later use this technology to develop Sega Network Application Package (SNAP), bringing the benefits to other platforms (including the PlayStation 2 and Nintendo GameCube[3]).

In December 2000 Sega.com acquired online entertainment company FamilyWonder, Inc.[4]. Sega.com also found itself establishing a mobile device division, Sega Mobile in 2002.

While its operations were based predominantly in the US, it was quick to establish an Asian division in Hong Kong[5] which attempted to bring online Dreamcast services to non-Japanese markets in the region.

Sega.com was acquired by Nokia in August 2003[6], with its SNAP technology being integrated into the N-Gage. Sega Mobile continued to operate as a separate venture within Sega.

References

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