Difference between revisions of "SoJ"
From Sega Retro
Line 22: | Line 22: | ||
|colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Kikai Seizou]] | |colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Kikai Seizou]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | + | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||| || || || || || || || || || || || || || || || || || |
+ | |colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|R&D1]] | ||
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]] | |colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]] | ||
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|Sega Software R&D Dept. 1]] | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|Sega Software R&D Dept. 1]] | ||
Line 31: | Line 32: | ||
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]] | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | + | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||| || || || || || || || || || || || || || || || || || |
− | |colspan=" | + | |colspan="15" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]] |
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2|Sega Software R&D Dept. 2]] | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2|Sega Software R&D Dept. 2]] | ||
|colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]] | |colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]] | ||
Line 44: | Line 45: | ||
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]] | |colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | + | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||| || || || || || || || || || || || || || || || || || |
+ | |colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4|AM4]] | ||
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | |colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]] | ||
|colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]] | |colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]] | ||
Line 81: | Line 83: | ||
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|Sega Games R&D1]] | [[Ryu Ga Gotoku Studio]] | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|Sega Games R&D1]] | [[Ryu Ga Gotoku Studio]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | + | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||| || || || || || || || || || || || || || || || || || |
− | |colspan=" | + | |colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D2]] |
+ | |colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS]] | [[Team Andromeda]] | ||
+ | |colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | [[Team Andromeda]] | ||
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | ||
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]] | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]] | ||
Line 90: | Line 94: | ||
|colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[PC Software R&D]] | |colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[PC Software R&D]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | + | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||| || || || || || || || || || || || || || || || || || |
+ | |colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D2]] | ||
+ | |colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS]] | ||
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]] | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]] | ||
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 7|R&D Dept. #7]] | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 7|R&D Dept. #7]] | ||
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]] | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]] | ||
− | | | + | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega WOW]] |
+ | |colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D2]] | ||
+ | |colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS]] | ||
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D Dept. 2]] | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D Dept. 2]] | ||
|colspan="2" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|Sega CS3]] | |colspan="2" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|Sega CS3]] | ||
Line 100: | Line 108: | ||
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|Sega Games R&D3]] | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|Sega Games R&D3]] | ||
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || | + | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||| || || || || || || || || || || || || || || || || || |
+ | |colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D2]] | ||
+ | |colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS]] | [[Sonic Team]] | ||
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS3|CS3]] | [[Sonic Team]] | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS3|CS3]] | [[Sonic Team]] | ||
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]] | [[Sonic Team]] | |colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]] | [[Sonic Team]] |