Difference between revisions of "The Death and Return of Superman"
From Sega Retro
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Revision as of 16:43, 22 May 2017
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The Death and Return of Superman | ||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||
Publisher: Sunsoft, Acclaim (EU) | ||||||||||||||||||||
Developer: Blizzard, Sunsoft | ||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||
Genre: Action | ||||||||||||||||||||
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The Death and Return of Superman is a 1995 beat-'em-up for the Sega Mega Drive and SNES by Blizzard and Sunsoft tying into the The Death and Return of Superman comic arc.
Contents
Gameplay
shoots lasers from Superman's eyes. punches. jumps.
Versions
The Death and Return of Superman was released at roughly the same point on both the Mega Drive and Super NES, and both ports turn in a very similar game. While the Super NES port is able to tap into more colours than the Mega Drive, it is permanently restricted to a 256x224 resolution. In this case, the graphics appear to have been drawn with the Mega Drive's 320x224 resolution in mind, so on the Super NES, all in-game graphics are wider than they perhaps should be (something immediately apparent on the first stage, as the circular spinning fans in the background are stretched on Nintendo's console). Some layers of parallax scrolling are missing in the Mega Drive version of the game, such as the foreground layer in front of the player which is visible in certain areas. Also, the music score is completely different between both versions.
The PAL version of The Death and Return of Superman removes the region lock of the North American version but inadvertently added a glitch which appears randomly while playing through the first two Superman levels, locking up the game. If the player manages to get to the third level (the first The Cyborg level) without triggering the glitch, then it disappears for the rest of the game. It's very unlikely not to come accross it though. Acclaim never issued a bugfixed version of the game for Europe and Australia, instead it simply halted its production making the PAL version a rare and sought after game in the Mega Drive library.
Production credits
- Game Design: Blizzard Entertainment, Dan MacArthur
- Programming: Jesse McReynolds, James Anhalt III, Pat Wyatt, Allen Adham, Bob Fitch
- Artwork: Joeyray Hall, Mickey Neilson, Samwise Didier, David Berggren, Roman Kenney, Stu Rose, Ron Millar
- Sound and Music: Realtime Associates, Eric Swanson
- Executive Producers: David Siller, Allen Adham
- Producers: Samwise Didier, Dan MacArthur
- Technical Manager: Al Artus
- Manager Game Testing: Sam Patel
- Play Test: Steve Rizor, Rene Boutin, Steve Gehrke, Justin Siller, Mario Zavala, Kelly Mc Carthy, Benjon Martinez, Pete Marquez, Euclid Woo
- Chairman: Masami Maeda
- Vice Chairman: Tad Shimamoto
- Director, SunSoft of Japan: Kiharu Yoshida
- General Manager: Kenji Yoshioka
- Marketing Director: Karen Shadley
- Game Play Manual: Alison Quirion
- Executive Assistant: Nanette Hyssong
- Customer Service: Kaz Harman, June Eckert, Connie Perez, Julie Williams, Jamie Jorgenson, Erin Berry, Jaupale Laster
- Special Thanks to: Bruce Reilly, Cathy Juby, Mark Luszcz, Toko Okano, Kazuaki Goto, Masato Kawai, Akito Takeuchi, Karen Lillie, Darin Horgan, Michelle Carlton, Sherry Ross, Frank Pearce, Jr., Susan Brophy
- Very Special Thanks to:
- Marilyn Drucker, Barbara Farina, Cheryl Rubin at DC Comics
- Luana Chambers, Holly Stein, Laetitia May at Warner Consumer Products
- Superman Created by: Jerry Siegel and Joe Shuster
Magazine articles
- Main article: The Death and Return of Superman/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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64 | |
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Based on 22 reviews |
References
- ↑ File:EGM US 066.pdf, page 224
- ↑ 2.0 2.1 File:GamePro US 068.pdf, page 50 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 068.pdf_p50" defined multiple times with different content - ↑ GamePro, "July 1994" (US; 1994-xx-xx), page 73
- ↑ EGM², "July 1994" (US; 1994-07-19), page 179
- ↑ EGM², "August 1994" (US; 1994-0x-xx), page 163
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 56
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 81
- ↑ Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 97
- ↑ Freak, "4/95" (IL; 1995-xx-xx), page 1
- ↑ Game Informer, "February 1995" (US; 1995-0x-xx), page 18
- ↑ Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 88
- ↑ Joypad, "Novembre 1994" (FR; 1994-1x-xx), page 58
- ↑ Joypad, "Juillet/Août 1995" (FR; 1995-0x-xx), page 58
- ↑ MAN!AC, "08/95" (DE; 1995-07-12), page 55
- ↑ Mega Fun, "08/95" (DE; 1995-07-19), page 71
- ↑ Mega Play, "February/March 1995" (US; 1995-0x-xx), page 46
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 102
- ↑ Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 116
- ↑ Sega Magazin, "August 1995" (DE; 1995-07-12), page 30
- ↑ Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 28
- ↑ Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 93
- ↑ Todo Sega, "Agosto 1995" (ES; 1995-0x-xx), page 58
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 49
- ↑ Video Games, "8/95" (DE; 1995-07-26), page 79
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 78
- Pages with reference errors
- Sub-stubs
- No players field
- US Mega Drive games
- EU Mega Drive games
- AU Mega Drive games
- Mega Drive games
- 1995 Mega Drive games
- All 1995 games
- Mega Drive action games
- All action games
- Old content rating field
- Use romtable template
- All games
- Credits without source
- Credits without reference
- Creditstable with no console field
- GalleryPrintAd file defined
- Old-style rating (joypad)
- Rating without PDF source
- Old-style rating (nextgeneration)
- Old-style rating (playerone)
- Old-style rating (smz)
- Update ratings template
- 4 old ratings