Difference between revisions of "AllisonKidd/Sandbox"
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− | == | + | ==Accessories cleanup== |
− | === | + | {|class="prettytable sortable" |
− | + | ! accessory | |
− | + | ! manufacturer | |
− | + | |- | |
− | + | {{#dpl: | |
− | + | | category=Dreamcast accessories | |
− | + | | notnamespace=category | |
+ | | include={accessoryBob}:maker | ||
+ | | mode=userformat | ||
+ | | secseparators=\n¦''[[%PAGE%]]''¦¦,\n¦- | ||
+ | }} | ||
+ | |} | ||
− | + | ==''[[Phantasy Star]]'' credits== | |
− | * | + | *'''Reverse Engineering, Translation to Portuguese:''' Claudio Oyamagushi, Maurício Guerta, Marcelo Caiado |
− | |||
− | + | ==Magazines' notes== | |
− | + | Too lazy to register in NEC Retro and stuff are different in Sonic Retro, so just taking notes for now. | |
− | |||
− | *[ | + | {{multicol| |
− | * | + | ===NEC Retro=== |
− | + | *[[nec:Strip Fighter II]] {{fileref|SuperGamePower BR 001.pdf|page=12}} | |
+ | *[[nec:TurboDuo]] {{fileref|GameFan US 0101.pdf|page=2}}(as Turbo Duo) | ||
− | * | + | ===Sonic Retro=== |
− | ** | + | *Sonic the Hedgehog (Mega Drive) |
− | ** | + | *Sonic the Hedgehog (Master System) |
+ | *Sonic the Hedgehog (Game Gear) {{fileref|Supergame BR 07.pdf|page=29}} | ||
+ | *Sonic the Hedgehog (Mega-CD) {{fileref|Supergame BR 07.pdf|page=38}} | ||
+ | *Sonic the Hedgehog (LCD) {{fileref|Supergame BR 10.pdf|page=9}} | ||
+ | *Sonic the Hedgehog 2 (Mega Drive, Mega-CD rumors) {{fileref|Supergame BR 07.pdf|page=38}}{{fileref|GameFan US 0101.pdf|page=27}} | ||
+ | *Sonic the Hedgehog 3 {{fileref|SuperGamePower BR 001.pdf|page=12}}{{fileref|SuperGamePower BR 001.pdf|page=22}} | ||
+ | *Sonic 3D {{fileref|HobbyConsolas ES 063.pdf|page=83}} | ||
+ | *Sonic Drift {{fileref|SuperGamePower BR 002.pdf|page=13}} | ||
+ | *Sonic Spinball {{fileref|HobbyConsolas ES 038.pdf|page=53}} | ||
+ | *Sonic the Comic {{fileref|Supergame BR 02.pdf|page=34}}{{fileref|Supergame BR 07.pdf|page=39}} | ||
+ | *Clothes (in fact, regarding "Sega characters" not just Sonic) {{fileref|Supergame BR 07.pdf|page=39}} | ||
− | * | + | ===Interviews and stuff=== |
− | + | *Sega of Japan, Golden Axe II development w/e (to read){{fileref|MegaForce ES 01.pdf|page=13}} | |
− | + | *An Interview with [[Yuzo Koshiro]] {{fileref|GameFan US 0101.pdf|page=8}} | |
− | |||
− | *[ | ||
− | |||
− | |||
− | |||
− | |||
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}} | }} | ||
− | === | + | ===Magazines' notes refs=== |
− | + | {{multicol| | |
− | + | <references/> | |
+ | |cols=3}} | ||
− | + | ==Multi-game== | |
− | + | ''Multi-game'' is an arcade machine with multiple Sega's versions of 16-bit games. It was created and released by JBN Electronics ('''J'''oão '''B'''arassal '''N'''eto), Sega's official arcades' distributor in Brazil in the 1990s{{ref|http://web.archive.org/web/19980124005816/http://www.jbn.com.br/sobrjbn.htm}}. ''Multi-game'' featured a 14" screen, a total of 21 games and the price was around 3,000 USD{{fileref|AcaoGames BR 003.pdf|page=41}}. | |
− | |||
− | * | + | ===List of games=== |
− | ** | + | {{multicol| |
− | ** | + | * ''[[Michael Jackson's Moonwalker]]'' |
+ | * ''[[Ghostbusters (Mega Drive)|Ghostbusters]]'' | ||
+ | * ''[[Super Thunder Blade]]'' | ||
+ | * ''[[Golden Axe]]'' | ||
+ | * ''[[Thunder Force II]]'' <!-- listed as Thunder Force --> | ||
+ | * ''[[Forgotten Worlds]]'' | ||
+ | * ''[[Space Harrier II]]'' | ||
+ | * ''[[Phantasy Star II]]'' | ||
+ | * ''[[Mystic Defender]]'' | ||
+ | * ''[[Herzog Zwei]]'' | ||
+ | * ''[[Last Battle]]'' | ||
+ | * ''[[Rambo III (Mega Drive)|Rambo III]]'' | ||
+ | * ''[[Dick Tracy]]'' | ||
+ | * ''[[Super Hang-On]]'' | ||
+ | * ''[[The Revenge of Shinobi]]'' | ||
+ | * ''[[World Cup Soccer|World Soccer]]'' | ||
+ | * ''[[Ghouls'n Ghosts]]'' | ||
+ | * ''[[Truxton]]''' | ||
+ | * ''[[Super Real Basketball|Super Basketball]]'' | ||
+ | * ''[[Zoom!]]'' | ||
+ | * ''[[Alex Kidd in the Enchanted Castle]]'' | ||
+ | |cols=3}} | ||
− | + | ===Multi-game refs=== | |
− | + | <references/> | |
− | |||
− | |||
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− | |||
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− | |||
− | |||
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− | |||
==Unreleased, Protos, Betas etc== | ==Unreleased, Protos, Betas etc== | ||
+ | *Nyuushi Chokuzen Check: Nanmon Kimon Kiki Kaikai (入試直前 チェック 難問奇問 危機解快); '''Note:''' It appears separated in the title screen | ||
+ | **©1995 ウイネット ([[We Net]]), MANVO | ||
+ | **ビワ9一工ン9テインメン卜 | ||
+ | **SDC | ||
+ | **Programed by J9-TAG and DEM 1999/04/04 | ||
+ | **(C)T194 1995.APL | ||
+ | **GM T-19401J00 | ||
+ | ***[http://hiddenpalace.org/Nyuushi_Chokuzen_Check_Nanmon_Kimon_Kiki_Kaikai Hidden Palace entry] | ||
* [[Converse City Ball Tour]] screenshots in SuperGamePower issue 016, page 15 | * [[Converse City Ball Tour]] screenshots in SuperGamePower issue 016, page 15 | ||
* Not exactly related but worth it translating, plus that first photo... {{ref|http://nitta.sakura.ne.jp/32X/32XCD/32XCD.main.html}} | * Not exactly related but worth it translating, plus that first photo... {{ref|http://nitta.sakura.ne.jp/32X/32XCD/32XCD.main.html}} | ||
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<gallery> | <gallery> | ||
Supergame BR 02.pdf|page=28|Streets of Rage pre-release screen in Supergame #2 | Supergame BR 02.pdf|page=28|Streets of Rage pre-release screen in Supergame #2 | ||
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36greatholes 32x us manual.pdf|page=68|[[College Basketball's National Championship]] screen, or art?, in 36 Great Holes' manual | 36greatholes 32x us manual.pdf|page=68|[[College Basketball's National Championship]] screen, or art?, in 36 Great Holes' manual | ||
Motocrosschampionship 32x us manual.pdf|page=26|It's also seen in Motocross Championship's manual, without the age rating | Motocrosschampionship 32x us manual.pdf|page=26|It's also seen in Motocross Championship's manual, without the age rating | ||
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</gallery> | </gallery> | ||
− | == | + | ===Unreleased, Protos, Betas etc refs=== |
− | + | <references/> | |
− | == | ||
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− | |||
− | |||
− | |||
==Prices of BR releases== | ==Prices of BR releases== | ||
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:Note: Assumes the player is standing, facing right. If facing left, {{left}} and {{right}} should be reversed. | :Note: Assumes the player is standing, facing right. If facing left, {{left}} and {{right}} should be reversed. | ||
+ | {|class="mw-collapsible mw-collapsed" | ||
+ | ! I take way too much space! | ||
+ | |- | ||
+ | | | ||
{|class="prettytable" | {|class="prettytable" | ||
!Name | !Name | ||
Line 391: | Line 409: | ||
|Torpedo | |Torpedo | ||
|{{left}} {{left}} {{right}} | |{{left}} {{left}} {{right}} | ||
+ | |} | ||
|} | |} |
Latest revision as of 19:58, 29 September 2018
Contents
Accessories cleanup
Phantasy Star credits
- Reverse Engineering, Translation to Portuguese: Claudio Oyamagushi, Maurício Guerta, Marcelo Caiado
Magazines' notes
Too lazy to register in NEC Retro and stuff are different in Sonic Retro, so just taking notes for now.
NEC Retro
- nec:Strip Fighter II [1]
- nec:TurboDuo [2](as Turbo Duo)
Sonic Retro
- Sonic the Hedgehog (Mega Drive)
- Sonic the Hedgehog (Master System)
- Sonic the Hedgehog (Game Gear) [3]
- Sonic the Hedgehog (Mega-CD) [4]
- Sonic the Hedgehog (LCD) [5]
- Sonic the Hedgehog 2 (Mega Drive, Mega-CD rumors) [4][6]
- Sonic the Hedgehog 3 [1][7]
- Sonic 3D [8]
- Sonic Drift [9]
- Sonic Spinball [10]
- Sonic the Comic [11][12]
- Clothes (in fact, regarding "Sega characters" not just Sonic) [12]
Interviews and stuff
- Sega of Japan, Golden Axe II development w/e (to read)[13]
- An Interview with Yuzo Koshiro [14]
Magazines' notes refs
- ↑ 1.0 1.1 File:SuperGamePower BR 001.pdf, page 12
- ↑ File:GameFan US 0101.pdf, page 2
- ↑ File:Supergame BR 07.pdf, page 29
- ↑ 4.0 4.1 File:Supergame BR 07.pdf, page 38
- ↑ File:Supergame BR 10.pdf, page 9
- ↑ File:GameFan US 0101.pdf, page 27
- ↑ File:SuperGamePower BR 001.pdf, page 22
- ↑ File:HobbyConsolas ES 063.pdf, page 83
- ↑ File:SuperGamePower BR 002.pdf, page 13
- ↑ File:HobbyConsolas ES 038.pdf, page 53
- ↑ File:Supergame BR 02.pdf, page 34
- ↑ 12.0 12.1 File:Supergame BR 07.pdf, page 39
- ↑ File:MegaForce ES 01.pdf, page 13
- ↑ File:GameFan US 0101.pdf, page 8
Multi-game
Multi-game is an arcade machine with multiple Sega's versions of 16-bit games. It was created and released by JBN Electronics (João Barassal Neto), Sega's official arcades' distributor in Brazil in the 1990s[1]. Multi-game featured a 14" screen, a total of 21 games and the price was around 3,000 USD[2].
List of games
- Michael Jackson's Moonwalker
- Ghostbusters
- Super Thunder Blade
- Golden Axe
- Thunder Force II
- Forgotten Worlds
- Space Harrier II
- Phantasy Star II
- Mystic Defender
- Herzog Zwei
- Last Battle
- Rambo III
- Dick Tracy
- Super Hang-On
- The Revenge of Shinobi
- World Soccer
- Ghouls'n Ghosts
- Truxton'
- Super Basketball
- Zoom!
- Alex Kidd in the Enchanted Castle
Multi-game refs
- ↑ http://www.jbn.com.br/sobrjbn.htm (Wayback Machine: 1998-01-24 00:58)
- ↑ File:AcaoGames BR 003.pdf, page 41
Unreleased, Protos, Betas etc
- Nyuushi Chokuzen Check: Nanmon Kimon Kiki Kaikai (入試直前 チェック 難問奇問 危機解快); Note: It appears separated in the title screen
- ©1995 ウイネット (We Net), MANVO
- ビワ9一工ン9テインメン卜
- SDC
- Programed by J9-TAG and DEM 1999/04/04
- (C)T194 1995.APL
- GM T-19401J00
- Converse City Ball Tour screenshots in SuperGamePower issue 016, page 15
- Not exactly related but worth it translating, plus that first photo... [1]
- Shadow of Atlantis preview in Ação Games issue 075, page 17
- Sega Neptune preview in Ação Games issue 076, page 10
- Ecco Jr. ("32X CD" version, seen in CES 1995 apparently) preview in SuperGamePower issue 011, page 16
- João Manoel Quadros Barros said in a interview ("Jogos 80" magazine issue 14) that Tectoy developed a fully working Saturn browser (name not mentioned, no images or anything unfortunately), which ended up not released.
- He also said that they made a "Tectoy's Duke Nukem" (just for fun/only for themselves of course), on which the map was the company itself and the enemies were the workers (this is mostly for a trivia/curiosities section or something, maybe?).
College Basketball's National Championship screen, or art?, in 36 Great Holes' manual
Prime Time NFL Football, for the 32X, is mentioned in Virtua Fighter's 32X manual
Unreleased, Protos, Betas etc refs
Prices of BR releases
Brazil had four different currencies between 1989 and nowadays, making it difficult to add the price of anything released prior 1994-07. No idea if the information below may be useful at all, but let's go on:
- From 1989-01-16 to 1990-03-15 — Name: Cruzado Novo / Symbol: NCz$
- From 1990-03-16 to 1993-07-30 — Name: Cruzeiro / Symbol: Cr$ / Value: remained the same
- From 1993-08-01 to 1994-06-30 — Name: Cruzeiro Real / Symbol: CR$ / Value: 3 less zeroes (Example: Cr$ 500,000.00 = CR$ 500.00)
- From 1994-07-01 on — Name: Real / Symbol: R$ / Value: at the time it changed CR$ 2,700.00 = R$ 1.00
The Master System was released in 1989-09 (NCz$), the Mega Drive in 1990-11 (Cr$), Game Gear 1991-09 (Cr$), Saturn in 1995-05 (R$) and Dreamcast in 1999-10 (R$). Note that SMS stuff will have prices listed with three different currencies, MD and GG two, and the others are no problem.
Master System releases in Brazil
- Note: I typed the titles exactly how they are seen in magazines, catalogues etc.
1989 Releases
The following games were already set for release together with the console in 1989, though not all of them were available right away. They were already listed in the catalogue poster which came with the very first Brazilian version of the SMS. I still gotta find the newspaper(s) and possibly re-watch some interviews with Stefano Arnhold (Tectoy's former vice-president and later president) for actual proof. It's also worth to note that all of these games were released in cardboard, lacking the model number (some of them were later re-released in clamshells, with the model number informed).
- After Burner
- Alex Kidd in Miracle World
- Altered Beast
- Astro Warrior
- Black Belt
- Choplifter
- Double Dragon
- Fantasy Zone: The Maze
- Fantasy Zone II
- Gangster Town
- Global Defense
- Great Voley
- Jogos de Verão
- Marksman Shooting / Trap Shooting
- Maze Hunter 3D
- Missile Defense 3D
- Out Run
- Poseidon Wars 3D
- Pro Wrestling
- R Type
- Rambo III
- Rescue Mission
- Rocky
- Shooting G
- Space Harrier 3D
- Super Cross
- Super Futebol
- World Grand Prix
- Zaxxon 3D
- Zillion II
Releases between 1989-09 and 1990-10
This comes from issue 17-A (pages 48-49) of A Semana em Ação - Games (which would later become Ação Games). There weren't magazines focused on videogames In Brazil before this one, so this may be useful to at least estimate when these were released.
Listed in the 1989 catalogue
These are most likely confirmed to have been released in 1989, between September 24 (console launch date) and December 31.
- After Burner
- Alex Kidd in Miracle World
- Altered Beast
- Astro Warrior
- Black Belt
- Choplifter
- Double Dragon
- Fantasy Zone 2
- Fantasy Zone: The Maze
- Gangster Town
- Global Defense
- Great Voley
- Jogos de Verão
- Marksman Shooting Trap Shooting
- Maze Hunter 3D
- Missile Defense 3D
- Out Run
- Poseidon Wars 3D
- Pro-Wrestling
- R Type
- Rambo 3
- Rescue Mission
- Rocky
- Shooting G
- Space Harrier 3D
- Super Cross
- Super Futebol
- World Grand Prix
- Zaxxon 3D
- Zillion 2
Not listed in the 1989 catalogue
These were most likely released through the whole year of 1990, since the magazine dates from December.
- Alex Kidd: The Lost Stars
- Alex Kidd in Shinobi World
- Assault City
- Aztec Adventure
- Battle OutRun
- Blade Eagle 3D
- Cloud Master
- Columns
- Dead Angle
- Dynamite Dux
- E Swat
- Galaxy Force
- Ghostbusters
- Golden Axe
- Great Basket
- Kenseiden
Mickey Mouse (Castle of Illusion)*- Operation Wolf
- Out Run 3D
- Paper Boy
- Psycho Fox
- RC Grand Prix
- Shinobi
- Super Monaco GP
- Super Futebol 2
- Super Tennis
- Thunder Blade
- Vigilante
- Wanted
- Wonder Boy
* The same mag says (p. 51-55) it had been released outside BR and was coming soon; plus the generalized "Mickey Mouse" title tells me it wasn't for sale. Ação Games 01 (1991-05) speaks about the release and VideoGame 03 (also 1991-05) has it in its section that mixes new releases with hints and cheats, which is hella confusing but kind of helps to confirm the correct date.
Mortal Kombat II Gameplay
The game is compatible with the six button controller, though it must be activated in the options menu. and are assigned for low and high punches, respectively, and and for low and high kicks, also respectively. and are used for blocking; START pauses the game. With the three button controller, the commands are: low punch, low kick, START block (this makes things much harder), ( or )+ high punch and high kick.
In the 8-bit versions punches and kicks (with no distinction of "low" and "high" blows) and blocking is performed with + in the Master System version, and START in the Game Gear version.