Difference between revisions of "Sega System 1"
From Sega Retro
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* Board composition: One board | * Board composition: One board | ||
− | + | :* Master clock rate: 19.99982 MHz{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | |
* Main CPU: [[Zilog Z80]] @ 4 MHz (8/16-bit instructions, 0.58 [[wikipedia:Instructions per second|MIPS]]) | * Main CPU: [[Zilog Z80]] @ 4 MHz (8/16-bit instructions, 0.58 [[wikipedia:Instructions per second|MIPS]]) | ||
* Sound CPU: Zilog Z80 @ 4 MHz (8/16-bit instructions, 0.58 MIPS) | * Sound CPU: Zilog Z80 @ 4 MHz (8/16-bit instructions, 0.58 MIPS) | ||
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* Graphics chipset:{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | * Graphics chipset:{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | ||
− | + | :* Sega 315-5011 sprite line comparator: 16‑bit line buffer RAM (14.999865 MHz, 29.99973 MB/s),{{fileref|Regulus System1 US Manual.pdf|page=8}}{{fileref|HangOn Schematics.pdf|page=4}} 9.99991 MHz sprite line buffer render/pixel clock, 4.999955 MHz sprite line buffer scan/erase clock{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}}{{intref|Sega Pre-System 16 hardware notes (2004-03-29)}} | |
− | + | :* Sega 315-5012 sprite generator | |
− | + | :* Sega 315-5049 tilemap generator | |
* Video resolution: 256×224 (active), 640×260 ([[wikipedia:Overscan|overscan]]){{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | * Video resolution: 256×224 (active), 640×260 ([[wikipedia:Overscan|overscan]]){{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | ||
− | + | :* Scanlines: 260 (224 active, 36 [[wikipedia:Vertical blanking interval|VBlank]]) | |
− | + | :* [[Pixel]] clock rate: 9.99991 MHz (3.446099 MHz active, 6.55381 MHz [[wikipedia:Horizontal blanking interval|HBlank]]/VBlank) | |
− | + | :* Refresh rate: 60.0952 Hz ([[wikipedia:Vertical sync|VSync]]) | |
* [[Palette|Color palette]]: 4096{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}} | * [[Palette|Color palette]]: 4096{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}} | ||
− | + | :* Colors on screen: 2048{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | |
* [[Sprite]] plane: Line buffer, double buffering, 16 colors per sprite, sprite flipping, hardware collision detection{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}}{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | * [[Sprite]] plane: Line buffer, double buffering, 16 colors per sprite, sprite flipping, hardware collision detection{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}}{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | ||
− | + | :* Sprites on screen: 128 sprites (2 KB sprite attributes, 16 bytes per sprite){{intref|Sega Pre-System 16 hardware notes (2004-03-29)}} | |
− | + | :* Sprite sizes: 8×8 to 256×224 [[texel]]s | |
− | + | :* Line buffer [[fillrate]]: 9.99991 [[Pixel|MPixels/s]] | |
− | + | :* Sprites per scanline: 32 sprites, 640 texels | |
* Background planes: 2 [[Tile Layer|tilemap]] layers (1 static, 1 scrolling), 8×8 tiles{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}}{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | * Background planes: 2 [[Tile Layer|tilemap]] layers (1 static, 1 scrolling), 8×8 tiles{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}}{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | ||
− | + | :* Tilemap sizes: 256×256 for both planes | |
}} | }} | ||
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* Memory: 155.75 [[Byte|KB]] (52 KB main, 93.75 KB video, 10 KB sound) | * Memory: 155.75 [[Byte|KB]] (52 KB main, 93.75 KB video, 10 KB sound) | ||
* [[RAM]]: 19.5 KB{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | * [[RAM]]: 19.5 KB{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp Sega System 1 / System 2 (MAME)]}} | ||
− | + | :* Main: 4 KB (8-bit, 4 MHz, 4 MB/s){{fileref|Regulus System1 US Manual.pdf|page=14}} | |
− | + | :* [[VRAM|Video]]: 13.5 KB [[SRAM]] (4 KB video, 2 KB sprite attributes, 1.5 KB sprite line buffers,{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/video/system1.cpp System1 / System 2 video hardware (MAME)]}}{{intref|Sega Pre-System 16 hardware notes (2004-03-29)}} 2 KB palette, 4 KB collision) | |
− | + | :* Sound: 2 KB | |
* [[ROM]]: 136.25 KB | * [[ROM]]: 136.25 KB | ||
− | + | :* Main: 48 KB | |
− | + | :* Video: 80.25 KB (48 KB tiles, 32 KB sprites, 256 [[byte]]s palette) | |
− | + | :* Sound: 8 KB | |
}} | }} | ||
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* Graphics chipset: | * Graphics chipset: | ||
− | + | :* Sega 315-5011 sprite line comparator: 16‑bit line buffer RAM (11.79648 MHz, 23.59296 MB/s), 7.86432 MHz sprite line buffer render clock, 3.93216 MHz sprite line buffer scan/erase/pixel clock{{intref|Sega Pre-System 16 hardware notes (2004-03-29)}} | |
* Video resolution: 248×224 (active), 256×256 (overscan) | * Video resolution: 248×224 (active), 256×256 (overscan) | ||
− | + | :* [[Pixel]] clock rate: 3.93216 MHz | |
− | + | :* Refresh rate: 60 Hz | |
* Color palette: 1568 | * Color palette: 1568 | ||
− | + | :* Colors on screen: 768 | |
* [[Sprite]] plane: | * [[Sprite]] plane: | ||
− | + | :* Sprites on screen: 32 sprites (512 bytes sprite attributes, 16 bytes per sprite), 64 sprites with raster interrupt | |
− | + | :* Sprite sizes: 8×8 to 248×224 [[texel]]s | |
− | + | :* Line buffer [[fillrate]]: 7.86432 [[Pixel|MPixels/s]] | |
− | + | :* Sprites per scanline: 32 sprites, 512 texels | |
}} | }} | ||
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* Memory: 113.3125 [[Byte|KB]] (50 KB main, 53.3125 KB video, 10 KB sound) | * Memory: 113.3125 [[Byte|KB]] (50 KB main, 53.3125 KB video, 10 KB sound) | ||
* [[RAM]]: 7.78125 KB | * [[RAM]]: 7.78125 KB | ||
− | + | :* Main: 2 KB | |
− | + | :* Video: 3.78125 KB [[SRAM]] (1.75 KB video, 512 [[byte]]s sprite atttributes, 1.5 KB sprite line buffers, 32 bytes scrolling) | |
− | + | :* Sound: 2 KB | |
* [[ROM]]: 105.53125 KB | * [[ROM]]: 105.53125 KB | ||
− | + | :* Main: 48 KB | |
− | + | :* Video: 49.53125 KB (48 KB graphics, 1.53125 KB palette) | |
− | + | :* Sound: 8 KB | |
}} | }} | ||
Revision as of 19:42, 17 October 2018
Sega System 1 | |||||||||||||
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Manufacturer: Sega | |||||||||||||
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The Sega System 1 is an arcade platform officially debuted by Sega in 1983,[1] based on earlier 1982 prototype hardware. It is a Z80-based platform and the first in the decade-long "System" series of arcade boards.
The System 1 was a relatively popular arcade board for its day, supported not only by Sega, but by Japanese developers Coreland and VIC Tokai between 1983 and 1987. In 1985 it was succeeded by the slightly more powerful Sega System 2 board, though new games were released for both systems concurrently. Many of the System 1's games were ported to the SG-1000 and Sega Master System consoles.
Contents
Technical specifications
System 1
- Board composition: One board
- Master clock rate: 19.99982 MHz[2]
Graphics
- Graphics chipset:[2]
- Color palette: 4096[6]
- Colors on screen: 2048[2]
- Sprite plane: Line buffer, double buffering, 16 colors per sprite, sprite flipping, hardware collision detection[6][2]
- Tilemap sizes: 256×256 for both planes
Memory
- ROM: 136.25 KB
- Main: 48 KB
- Video: 80.25 KB (48 KB tiles, 32 KB sprites, 256 bytes palette)
- Sound: 8 KB
Prototype
Super Locomotive in 1982 ran on prototype arcade hardware that was very similar to the Sega System 1 later released in 1983. Super Locomotive had largely identical specifications, but with the following differences:[8][9][10]
Graphics
- Graphics chipset:
- Sega 315-5011 sprite line comparator: 16‑bit line buffer RAM (11.79648 MHz, 23.59296 MB/s), 7.86432 MHz sprite line buffer render clock, 3.93216 MHz sprite line buffer scan/erase/pixel clock[5]
- Video resolution: 248×224 (active), 256×256 (overscan)
- Pixel clock rate: 3.93216 MHz
- Refresh rate: 60 Hz
- Color palette: 1568
- Colors on screen: 768
- Sprite plane:
Memory
List of games
- Super Locomotive (prototype hardware) (1982)
- Star Jacker (1983)
- Regulus (1983)
- Up'n Down (1983)
- Bullfight (1984)
- Flicky (1984)
- Mister Viking (1984)
- Spatter (1984)
- SWAT (1984)
- Water Match (1984)
- 4D Warriors (1985)
- Choplifter (1985)
- I'm Sorry (1985)
- My Hero (1985)
- Pitfall II (1985)
- Sega Ninja (1985)
- Teddy Boy Blues (1985)
- Brain (1986)
- Gardia (1986)
- Noboranka (1986)
- Rafflesia (1986)
- Wonder Boy (also released on Sega System 2) (1986)
- Wonder Boy Deluxe (1986)
- Block Gal (1987)
Photo gallery
References
- ↑ 1983 Timeline (Sega Corporation)
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Sega System 1 / System 2 (MAME)
- ↑ File:Regulus System1 US Manual.pdf, page 8
- ↑ File:HangOn Schematics.pdf, page 4
- ↑ 5.0 5.1 5.2 5.3 Sega Pre-System 16 hardware notes (2004-03-29)
- ↑ 6.0 6.1 6.2 6.3 System1 / System 2 video hardware (MAME)
- ↑ File:Regulus System1 US Manual.pdf, page 14
- ↑ Super Locomotive (MAME)
- ↑ Super Locomotive video hardware (MAME)
- ↑ Sega Z80 Based Hardware (System 16)
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