Difference between revisions of "Socket/Region coding"

From Sega Retro

(Created page with "{{back|Socket}} {{RegionCodeTable| | romregion=NTSC-J | ntscj_image= | ntscu_image= | pal_image= | ntscj_state= | ntscu_state= | pal_state= }} {{RegionCodeTable| | romregion=...")
 
m (Text replacement - "{{back\|(.*)}}" to "{{back}}")
 
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{{back|Socket}}
+
{{back}}
  
 
{{RegionCodeTable|
 
{{RegionCodeTable|
 
| romregion=NTSC-J
 
| romregion=NTSC-J
| ntscj_image=
+
| ntscj_image=TimeDominator1st MD Title.png
| ntscu_image=
+
| ntscu_image=TimeDominator1st MD Title.png
| pal_image=
+
| pal_image=TimeDominator1st MD Title.png
| ntscj_state=
+
| ntscj_state=yes
| ntscu_state=
+
| ntscu_state=yes
| pal_state=
+
| pal_state=unoptimised
 
}}
 
}}
 
{{RegionCodeTable|
 
{{RegionCodeTable|
Line 19: Line 19:
 
| pal_state=unoptimised
 
| pal_state=unoptimised
 
}}
 
}}
 +
 +
{{SocketOmni}}

Latest revision as of 13:04, 30 November 2019

Back to: Socket.

NTSC-J ROM

TimeDominator1st MD Title.png

NTSC-J console
Works as expected.

TimeDominator1st MD Title.png

NTSC-U console
Works as expected.

TimeDominator1st MD Title.png

PAL console
Unoptimised.

NTSC-U ROM

Socket Title.png

NTSC-J console
Works as expected.

Socket Title.png

NTSC-U console
Works as expected.

Socket Title.png

PAL console
Unoptimised.


Socket

Socket Title.png

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