Difference between revisions of "SegaPCM"

From Sega Retro

Line 6: Line 6:
 
| date=
 
| date=
 
}}
 
}}
'''SegaPCM''' is the colloquial name of a PCM audio chip used by [[Sega]] in a number of arcade boards used by [[AM2]] between 1985 and 1991. The chip's part number varies; see below. It was a custom [[wikipedia:ASIC|ASIC]] manufactured by Sega.{{ref|[http://vgmrips.net/wiki/SegaPCM SegaPCM] (VGM Rips)}} It was mainly used in the [[:Category:Sega System series|Super Scaler]] of high-end [[List of Sega arcade systems|Sega arcade systems]].
+
'''SegaPCM''' is the colloquial name of a PCM audio chip used by [[Sega]] in a number of arcade boards used by [[AM2]] between 1985 and 1991. The chip's part number varies; see below. It was a custom [[wikipedia:ASIC|ASIC]] manufactured by Sega.{{ref|[http://vgmrips.net/wiki/SegaPCM SegaPCM] (VGM Rips)}} It was mainly used in the [[:Category:Sega System series|Super Scaler]] series of high-end [[List of Sega arcade systems|Sega arcade systems]].
  
The chip is an 16-channel stereo digital mixing chip that uses external sample ROM. The chip is not pure stereo; it simply duplicates its input data on both left and right channels, allowing you to set the two channel volumes independnetly of each other to simulate panning. Samples play at a fixed frequency and can be looped. It presumably allows up to 16MB of sample ROM provided by the board but has additional banking hardware with a six bit bank number leading to a total of up to 1GB of addressable sample data (assuming optimal conditions). The sample format is some 8-bit PCM (what form it is is not yet determined by anyone here). Whether or not it produces an analog or digital signal is also undetermined by editors here. Samples must be aligned to some offset (TODO determine).
+
The chip is a 16-channel stereo digital mixing chip that uses external sample ROM. The chip is not pure stereo; it simply duplicates its input data on both left and right channels, allowing you to set the two channel volumes independently of each other to simulate panning. Samples play at a fixed frequency and can be looped. It presumably allows up to 16MB of sample ROM provided by the board but has additional banking hardware with a six bit bank number leading to a total of up to 1GB of addressable sample data (assuming optimal conditions). The sample format is some 8-bit PCM (what form it is is not yet determined by anyone here). Whether or not it produces an analog or digital signal is also undetermined by editors here. Samples must be aligned to some offset (TODO determine).
  
 
Rather than using this chip, Sega decided to use a simple DAC for its main arcade board at the time, the [[Sega System 16]] board, for playing back samples, and continued to use a simple DAC in the [[System 24]] before switching to chips by other vendors later.
 
Rather than using this chip, Sega decided to use a simple DAC for its main arcade board at the time, the [[Sega System 16]] board, for playing back samples, and continued to use a simple DAC in the [[System 24]] before switching to chips by other vendors later.

Revision as of 10:05, 20 September 2020

Cleanup.svg
This article needs cleanup.
This article needs to be edited to conform to a higher standard of article quality. After the article has been cleaned up, you may remove this message. For help, see the How to Edit a Page article.
315-5218.jpg
SegaPCM

SegaPCM is the colloquial name of a PCM audio chip used by Sega in a number of arcade boards used by AM2 between 1985 and 1991. The chip's part number varies; see below. It was a custom ASIC manufactured by Sega.[1] It was mainly used in the Super Scaler series of high-end Sega arcade systems.

The chip is a 16-channel stereo digital mixing chip that uses external sample ROM. The chip is not pure stereo; it simply duplicates its input data on both left and right channels, allowing you to set the two channel volumes independently of each other to simulate panning. Samples play at a fixed frequency and can be looped. It presumably allows up to 16MB of sample ROM provided by the board but has additional banking hardware with a six bit bank number leading to a total of up to 1GB of addressable sample data (assuming optimal conditions). The sample format is some 8-bit PCM (what form it is is not yet determined by anyone here). Whether or not it produces an analog or digital signal is also undetermined by editors here. Samples must be aligned to some offset (TODO determine).

Rather than using this chip, Sega decided to use a simple DAC for its main arcade board at the time, the Sega System 16 board, for playing back samples, and continued to use a simple DAC in the System 24 before switching to chips by other vendors later.

Arcade boards with SegaPCM and part numbers

  • All games: 315-5218
  • All games: 315-5218[2]
  • All games: 315-5218 (unconfirmed)
  • All games: 315-5218 (unconfirmed)

Technical specifications

The SegaPCM has the following technical specifications:[3][2]

Sega MultiPCM

The SegaPCM was succeeded by the Sega MultiPCM, a more advanced PCM sound chip that was later used in the Sega System Multi 32, Sega Model 1 and Sega Model 2 arcade boards. It is based on the Yamaha YMF278 sound chip.

The Sega MultiPCM has the following technical specifications:

  • Part number: 315-5560
  • Audio output: Stereo
  • PCM audio channels: 28
  • PCM audio bit depth: 16‑bit
  • PCM sampling rate: 44.1 kHz (CD quality)

References