Difference between revisions of "Legacy"
From Sega Retro
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+ | *Doesn't so much needs a rewrite as it does a reflow, especially the Sundance Institute section. I'd introduce Illumina Productions early in the history section and then transition into Sundance but I don't know. It just needs a shuffle and slight rephrase in places. | ||
+ | *More history | ||
+ | |||
+ | ==LinkedIn information dump== | ||
*Technical Director | *Technical Director | ||
*Illumina Productions | *Illumina Productions |
Revision as of 18:35, 24 June 2021
Reflow
- Doesn't so much needs a rewrite as it does a reflow, especially the Sundance Institute section. I'd introduce Illumina Productions early in the history section and then transition into Sundance but I don't know. It just needs a shuffle and slight rephrase in places.
- More history
LinkedIn information dump
- Technical Director
- Illumina Productions
- Dates EmployedDec 1994 – Jun 1997
- Employment Duration2 yrs 7 mos
- • Designed and implemented C++ cross-platform game engine featuring simultaneous development of Mac, Win 3.x, Win95, and Win98 (DirectX support) products with a single code base.
- • Developed a visual prototyping tool using MFC.
- • Managed technical aspects of the following projects:
- - Congo for Viacom (Mac)
- - BackStage for Viacom/Sundance/Virgin (Win 3.x)
- - Imagynasium for Viacom/Sundance/Virgin (Mac, Win 3.x, Win 95)
- - Quaternity for Any River (Mac, Win 9x)
- • Responsible for engine modifications/additions, managing and assisting 3 simultaneous teams of programmers, and working with external software vendors for licensed components (Smacker and Miles Sound System from Rad, and Sapien Technologies).
CartridgeCulture (talk) 08:12, 24 June 2021 (EDT)