Difference between revisions of "Outback Joey"

From Sega Retro

m
 
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
==Revisions==
 +
*Release: Final ROM built July 1993, boards manufactured October 1993, cartridge released November 24, 1993. Packed in with Catalyst and Personal Trainer, cartridge uses a round edged label, no box.
 +
*Rev. 1: Final ROM built ?????, boards manufactured ?????, cartridge released January 1994 (no later than the 21st, and likely much earlier in month), included in later sales of the system and apparently shipped to registered buyers for free, cartridge uses a sharp-edged label, in box, with visibly cheap cover artwork paper. Possibly released to address a critical gameplay bug in original release.
 +
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 04:07, 6 October 2021 (EDT)
 +
 
==To do==
 
==To do==
 +
*An "updated version" of Outback Joey was released in early January 1994, per a letter which shipped with the system from the company president. It's contextualized as "We're proud to show this Sega seal of quality, and to insure that quality, we're shipping an updated version etc". Reading between the lines, it appears theyre actually saying "Hey uhh, there's a significant enough bug in Outback Joey that not only shipping you a free copy, we're ANNOUNCING it. Because Sega of America wants quality." Dang. Now that it's been dumped, someone needs to give it a few look-overs to see what might be up.
 
*The game got dumped. Mention it, when, who, why its notable, why it went undumped for so long, its emulation difficulties, etc. Is there a Hidden Palace entry?
 
*The game got dumped. Mention it, when, who, why its notable, why it went undumped for so long, its emulation difficulties, etc. Is there a Hidden Palace entry?
 
*Is ''Outback Joey'' a mascot platformer? I didn't really get any mascot vibes, but I don't know, I guess I can see it. Once I get deeper into the marketing side of this, see if they ever gave him mascot things like tude or whatever.
 
*Is ''Outback Joey'' a mascot platformer? I didn't really get any mascot vibes, but I don't know, I guess I can see it. Once I get deeper into the marketing side of this, see if they ever gave him mascot things like tude or whatever.
 
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 04:54, 3 October 2021 (EDT)
 
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 04:54, 3 October 2021 (EDT)
 
+
:To help with documenting the gameplay, there's a [https://www.youtube.com/watch?v=SiZEByjatic full playthrough of the game on YouTube]. That said, the latest nightly builds of BlastEm v0.6.3 can also run the dumped ROM if you need to dig deeper. --[[User:SorachiJirachi|SorachiJirachi]] ([[User talk:SorachiJirachi|talk]]) 14:37, 6 October 2021 (EDT)
==What platform is this game for?==
+
::Awesome, thanks so much! All of this is slowly starting to clear up :) [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 04:13, 7 October 2021 (EDT)
I mean, it's a Sega Mega Drive in code and software (mostly), BUT it can't be played on a normal Mega Drive (I'm pretty sure...) Question is, if ''Outback Joey'' can EXCLUSIVELY be played on the Personal Trainer and nothing else, is it still a Mega Drive game? Are we categorizing the game as a Mega Drive game because the software is being delivered with a Mega Drive cartridge? I ask because we don't categorize Mega LD games as being Mega Drive games despite them being largely Mega Drive software with some added programming to support an additional feature. I guess it just feels different because its on a big ol honkin LaserDisc yknow. But it also makes sense from a format perspective, because its software thats exclusively designed and developed to support that hardware.
 
 
 
By that methodology, Personal Trainer software is the same thing. Largely Mega Drive software with some added programming to support an additional feature. In this case, swap software-based LaserDisc video with software-and-hardware-based fitness sensing and feedback. I don't know, nothing needs changing at the immediate moment, (and really, its just ''Joey'' and ''Outworld''), but hey, thoughts!
 
*[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 16:11, 3 October 2021 (EDT)
 

Latest revision as of 05:19, 7 October 2021

Revisions

  • Release: Final ROM built July 1993, boards manufactured October 1993, cartridge released November 24, 1993. Packed in with Catalyst and Personal Trainer, cartridge uses a round edged label, no box.
  • Rev. 1: Final ROM built ?????, boards manufactured ?????, cartridge released January 1994 (no later than the 21st, and likely much earlier in month), included in later sales of the system and apparently shipped to registered buyers for free, cartridge uses a sharp-edged label, in box, with visibly cheap cover artwork paper. Possibly released to address a critical gameplay bug in original release.

CartridgeCulture (talk) 04:07, 6 October 2021 (EDT)

To do

  • An "updated version" of Outback Joey was released in early January 1994, per a letter which shipped with the system from the company president. It's contextualized as "We're proud to show this Sega seal of quality, and to insure that quality, we're shipping an updated version etc". Reading between the lines, it appears theyre actually saying "Hey uhh, there's a significant enough bug in Outback Joey that not only shipping you a free copy, we're ANNOUNCING it. Because Sega of America wants quality." Dang. Now that it's been dumped, someone needs to give it a few look-overs to see what might be up.
  • The game got dumped. Mention it, when, who, why its notable, why it went undumped for so long, its emulation difficulties, etc. Is there a Hidden Palace entry?
  • Is Outback Joey a mascot platformer? I didn't really get any mascot vibes, but I don't know, I guess I can see it. Once I get deeper into the marketing side of this, see if they ever gave him mascot things like tude or whatever.

CartridgeCulture (talk) 04:54, 3 October 2021 (EDT)

To help with documenting the gameplay, there's a full playthrough of the game on YouTube. That said, the latest nightly builds of BlastEm v0.6.3 can also run the dumped ROM if you need to dig deeper. --SorachiJirachi (talk) 14:37, 6 October 2021 (EDT)
Awesome, thanks so much! All of this is slowly starting to clear up :) CartridgeCulture (talk) 04:13, 7 October 2021 (EDT)