Difference between revisions of "Scramble Spirits"
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'''Video Graphics:''' Ojisama, Panda, Nosa<br> | '''Video Graphics:''' Ojisama, Panda, Nosa<br> | ||
'''Programmer:''' Night Emperor, Mam, Issei Kun<br> | '''Programmer:''' Night Emperor, Mam, Issei Kun<br> | ||
− | '''Sound Design:''' [[Tohru Nakabayashi|Professor Tohru]], Yatchan<br> | + | '''Sound Design:''' [[Tohru Nakabayashi|Professor Tohru]], [[Yasuhiro Kawakami|Yatchan]]<br> |
'''Special Thanks to:''' Pon Juice, Vibrator Misaka, Ossy, Newlyweds Ici<br> | '''Special Thanks to:''' Pon Juice, Vibrator Misaka, Ossy, Newlyweds Ici<br> | ||
'''Presented by:''' [[Sega]]<br> | '''Presented by:''' [[Sega]]<br> |
Revision as of 20:32, 27 December 2011
Scramble Spirits |
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System(s): Sega System 24, Sega Master System, Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum |
Publisher: Sega |
Developer: Sega |
Genre: Shoot 'em Up |
Scramble Spirits is a 1988 shoot-'em-up developed by Sega. Though it never reached the success of shooters from Konami or Compile, having been devleoped for Sega System 24 hardware meant that at the time, the graphics were far more detailed than its rivals.
The player pilots a plane that can both fire ahead and launch bombs to attack ground units, similar to Xevious.
Scramble Spirits was ported to the Sega Master System a year after the arcade release. It was also brought to the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX and ZX Spectrum by Grandslam Entertainments. All of these ports lack the sprite scaling, and the screen resolution is far smaller than the original arcade version.
Contents
Production Credits
Arcade Version
Director: Hoko Chan
Video Graphics: Ojisama, Panda, Nosa
Programmer: Night Emperor, Mam, Issei Kun
Sound Design: Professor Tohru, Yatchan
Special Thanks to: Pon Juice, Vibrator Misaka, Ossy, Newlyweds Ici
Presented by: Sega
Physical Scans
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System 24 Version
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