Difference between revisions of "Headcannon"
From Sega Retro
m |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
==To do== | ==To do== | ||
+ | *More info from recent tweets/related [https://twitter.com/Head_cannon here]. | ||
*Headcannon is a Sole Proprietorship owned entirely by Stealth.{{ref|https://twitter.com/Head_cannon/status/1516778076331331587}} | *Headcannon is a Sole Proprietorship owned entirely by Stealth.{{ref|https://twitter.com/Head_cannon/status/1516778076331331587}} | ||
*Headcannon is also a general brand representing the efforts of other developers who worked with the studio through contract.{{ref|https://twitter.com/Head_cannon/status/1516778076331331587}} | *Headcannon is also a general brand representing the efforts of other developers who worked with the studio through contract.{{ref|https://twitter.com/Head_cannon/status/1516778076331331587}} | ||
*The Sonic 3 & Kux port was worked on by: @mrp0e, @thetweetbanana, @AStartShow, @DashPadSPD{{ref|https://twitter.com/Head_cannon/status/1516778076331331587}} | *The Sonic 3 & Kux port was worked on by: @mrp0e, @thetweetbanana, @AStartShow, @DashPadSPD{{ref|https://twitter.com/Head_cannon/status/1516778076331331587}} | ||
+ | *Powerhouse Animation (Tyson Hesse) did the animated cutscenes for ''Sonic Origins'', with the scenes being scripted by Ian Flynn{{ref|https://sonicretro.org/2022/04/21/sonic-origins-trailer-live-what-we-now-know/}} | ||
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 19:51, 22 April 2022 (EDT) | [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 19:51, 22 April 2022 (EDT) | ||
Line 10: | Line 12: | ||
*Sonic 2 (Co-developed) | *Sonic 2 (Co-developed) | ||
*Sonic 3 & Kux (Developed) | *Sonic 3 & Kux (Developed) | ||
+ | *Sonic Mania (Developed) | ||
*Sonic Origins (likely assisted, and developed individual games, but largely compiled/created by Sega) | *Sonic Origins (likely assisted, and developed individual games, but largely compiled/created by Sega) | ||
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 19:51, 22 April 2022 (EDT) | [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 19:51, 22 April 2022 (EDT) |
Latest revision as of 20:24, 22 April 2022
To do
- More info from recent tweets/related here.
- Headcannon is a Sole Proprietorship owned entirely by Stealth.[1]
- Headcannon is also a general brand representing the efforts of other developers who worked with the studio through contract.[1]
- The Sonic 3 & Kux port was worked on by: @mrp0e, @thetweetbanana, @AStartShow, @DashPadSPD[1]
- Powerhouse Animation (Tyson Hesse) did the animated cutscenes for Sonic Origins, with the scenes being scripted by Ian Flynn[2]
CartridgeCulture (talk) 19:51, 22 April 2022 (EDT)
Games[1]
- SCD (Assisted in pre-production work)
- Sonic 1 (Co-developed)
- Sonic 2 (Co-developed)
- Sonic 3 & Kux (Developed)
- Sonic Mania (Developed)
- Sonic Origins (likely assisted, and developed individual games, but largely compiled/created by Sega)
CartridgeCulture (talk) 19:51, 22 April 2022 (EDT)