Difference between revisions of "Heavy Unit: Mega Drive Special/Hidden content"
From Sega Retro
(Created page with "{{back}} =="Charctor" and object test== {{HiddenContent | image1=Notavailable.svg | image2=Notavailable.svg | image3=Notavailable.svg | desc=On the title screen, press {{hold|...") |
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=="Charctor" and object test== | =="Charctor" and object test== | ||
{{HiddenContent | {{HiddenContent | ||
− | | image1= | + | | image1=HeavyUnit MD CharctorTest1.png |
− | | image2= | + | | image2=HeavyUnit MD CharctorTest2.png |
− | | image3= | + | | image3=HeavyUnit MD ObjectTest.png |
| desc=On the title screen, press {{hold|{{A}}+{{B}}+{{C}}|{{start}}}} to access the first of three graphics viewers. The first shows background graphics, the second sprite graphics, and the third a list of all the "objects" the game has defined. | | desc=On the title screen, press {{hold|{{A}}+{{B}}+{{C}}|{{start}}}} to access the first of three graphics viewers. The first shows background graphics, the second sprite graphics, and the third a list of all the "objects" the game has defined. | ||
− | Graphics can be changed by holding {{A}} and pressing {{up}} or {{down}}. Holding {{B}} instead changes attributes and holding {{C}} changes the palette. {{start}} moves on to the next screen. | + | Graphics can be changed by holding {{A}} and pressing {{up}} or {{down}}. Holding {{B}} instead changes attributes and holding {{C}} changes the palette. {{start}} moves on to the next screen{{magref|bemega|1991-03|125}}. |
}} | }} | ||
=="Luna Sukikage" message== | =="Luna Sukikage" message== | ||
{{HiddenContent | {{HiddenContent | ||
− | | image1= | + | | image1=HeavyUnit MD LunaSukikage.png |
| desc=On the options screen, highlight "pass word" and press {{B}} 100 times. | | desc=On the options screen, highlight "pass word" and press {{B}} 100 times. | ||
}} | }} | ||
Line 18: | Line 18: | ||
==99 credits== | ==99 credits== | ||
{{HiddenContent | {{HiddenContent | ||
− | | | + | | image1= |
| desc=Enter "TOMOYO" as a password. | | desc=Enter "TOMOYO" as a password. | ||
}} | }} | ||
==Enable stage select== | ==Enable stage select== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Enter "SOSITE" as a password. This will add a "stage" counter to the options menu. | ||
+ | }} | ||
+ | |||
+ | ==Invincibility== | ||
{{HiddenContent | {{HiddenContent | ||
| noimage=yes | | noimage=yes | ||
− | | desc=Enter " | + | | desc=Enter "OHNUKI" as a password. There are no indicators that the password has worked, but when starting a new game, nothing will hurt you on impact. |
+ | }} | ||
+ | |||
+ | ==Record gameplay== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Enter "RECORD" or "OGOSHI" as a password, then play the game normally. After a game over, return to the options menu and enter "REPLAY" as a password. Now when starting the game, you will be able to watch your previous attempt. | ||
+ | }} | ||
+ | |||
+ | ==Enable X position counter== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Enter "LOCATE" as a password, then start the game normally. The code adds a hexadecimal counter in the top right which increments as you move through the stage, likely for the purposes of debugging. | ||
+ | }} | ||
+ | |||
+ | ==Invert colours== | ||
+ | {{HiddenContent | ||
+ | | image1=HeavyUnit MD Invert.png | ||
+ | | desc=Enter "INVERT" as a password, then start the game normally. All the colours will be inverted. | ||
+ | }} | ||
+ | |||
+ | ==Alternative palettes== | ||
+ | {{HiddenContent | ||
+ | | image1=HeavyUnit MD COLORB.png | ||
+ | | image2=HeavyUnit MD COLORC.png | ||
+ | | image3=HeavyUnit MD COLORD.png | ||
+ | | image4=HeavyUnit MD COLORE.png | ||
+ | | image5=HeavyUnit MD COLORF.png | ||
+ | | desc=The passwords "COLORB", "COLORC", "COLORD", "COLORE", and "COLORF" all change the in-game palettes, with "COLORA" returning to the default visuals. These codes can be used in conjunction with the invert code above for more combinations. | ||
}} | }} | ||
Latest revision as of 01:52, 8 May 2022
- Back to: Heavy Unit: Mega Drive Special.
Contents
"Charctor" and object test
On the title screen, press HOLD ++ START to access the first of three graphics viewers. The first shows background graphics, the second sprite graphics, and the third a list of all the "objects" the game has defined.
Graphics can be changed by holding and pressing or . Holding instead changes attributes and holding changes the palette. START moves on to the next screen[1].
"Luna Sukikage" message
On the options screen, highlight "pass word" and press 100 times.
99 credits
Enter "TOMOYO" as a password.
Enable stage select
Enter "SOSITE" as a password. This will add a "stage" counter to the options menu.
Invincibility
Enter "OHNUKI" as a password. There are no indicators that the password has worked, but when starting a new game, nothing will hurt you on impact.
Record gameplay
Enter "RECORD" or "OGOSHI" as a password, then play the game normally. After a game over, return to the options menu and enter "REPLAY" as a password. Now when starting the game, you will be able to watch your previous attempt.
Enable X position counter
Enter "LOCATE" as a password, then start the game normally. The code adds a hexadecimal counter in the top right which increments as you move through the stage, likely for the purposes of debugging.
Invert colours
Enter "INVERT" as a password, then start the game normally. All the colours will be inverted.
Alternative palettes
The passwords "COLORB", "COLORC", "COLORD", "COLORE", and "COLORF" all change the in-game palettes, with "COLORA" returning to the default visuals. These codes can be used in conjunction with the invert code above for more combinations.
References
Heavy Unit: Mega Drive Special | |
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Main page | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs
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