Difference between revisions of "Tomoji Miyamoto"

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| employment={{Employment
 
| company=[[Sega of Japan]]
 
| company=[[Sega of Japan]]
| role=Developer, Designer, Director
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| divisions=[[Sega AM4]]{{magref|ssmjp|1996-09|143}}, [[Sega AM6]]{{magref|segamagjp|7|16}}, [[Sega Mechatro]]{{magref|dmjp|1999-36|15}}
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| start=1966{{magref|ssmjp|1996-09|143}}
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| role=Designer, Director, Engineer
 
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{{sub-stub}}'''{{PAGENAME}}''' (宮本 智司) is a Japanese developer, designer, and director.{{magref|gamehihyou|12|23}} Born in August 1945, he joined [[Sega]] during 1966,{{magref|ssmjp|1996-09|143}} and was initially among the early recruits for production of slot machines at the [[Sega Production and Engineering Department]].{{magref|gamehihyou|12|23}} He went on to lead design of the first ''[[UFO Catcher]]'' crane game in the 80s, as well as subsequent iterations.{{magref|ssmjp|1996-09|143}}
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{{sub-stub}}'''{{PAGENAME}}''' (宮本 智司) is a Japanese engineer, designer, and director.{{magref|gamehihyou|12|23}} Born in August 1945, he joined [[Sega]] during 1966,{{magref|ssmjp|1996-09|143}} and was initially among the early recruits for production of slot machines at the [[Sega Production and Engineering Department]].{{magref|gamehihyou|12|23}} He went on to lead design of the first ''[[UFO Catcher]]'' crane game in the 80s, as well as subsequent iterations.{{magref|ssmjp|1996-09|143}}
  
 
Unusually for the time, Miyamoto remained in the company long enough to see the creation of the "AM" R&D teams, inevitably becoming a senior member at [[AM4]] in the early 90s.{{magref|ssmjp|1996-09|143}} Some point after late 1996,{{magref|gamehihyou|12|23}} he moved to be director of [[AM6]], specializing in medal games.{{magref|segamagjp|7|16}}
 
Unusually for the time, Miyamoto remained in the company long enough to see the creation of the "AM" R&D teams, inevitably becoming a senior member at [[AM4]] in the early 90s.{{magref|ssmjp|1996-09|143}} Some point after late 1996,{{magref|gamehihyou|12|23}} he moved to be director of [[AM6]], specializing in medal games.{{magref|segamagjp|7|16}}
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==Production history==
 
==Production history==
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{{ProductionHistory|Tomoji Miyamoto|宮本 智司|T.Miyamoto}}
 
{{ProductionHistory|Tomoji Miyamoto|宮本 智司|T.Miyamoto}}
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==Magazine articles==
 
==Magazine articles==

Latest revision as of 16:45, 26 July 2022

Tomoji Miyamoto.jpg
Tomoji Miyamoto
Date of birth: 1945-08-16[1] (age 79)
Employment history:
Sega of Japan (1966[1] – )
Divisions:
Role(s): Designer, Director, Engineer

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Tomoji Miyamoto (宮本 智司) is a Japanese engineer, designer, and director.[4] Born in August 1945, he joined Sega during 1966,[1] and was initially among the early recruits for production of slot machines at the Sega Production and Engineering Department.[4] He went on to lead design of the first UFO Catcher crane game in the 80s, as well as subsequent iterations.[1]

Unusually for the time, Miyamoto remained in the company long enough to see the creation of the "AM" R&D teams, inevitably becoming a senior member at AM4 in the early 90s.[1] Some point after late 1996,[4] he moved to be director of AM6, specializing in medal games.[2]

When AM4 and 6 merged in 1999 to become Mechatro, they emerged with Miyamoto as the division's head figure;[3] superseded in the early 2000s by Masao Yoshimoto.[5]

He can be seen pictured on the promotional flyer for Harness Race.[6]

Production history


Magazine articles

Main article: Tomoji Miyamoto/Magazine articles.

External links

References