Difference between revisions of "X-Men (Game Gear)"
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Revision as of 02:52, 5 October 2022
X-Men | ||||||||||
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System(s): Sega Game Gear | ||||||||||
Publisher: Sega | ||||||||||
Developer: Sega of America, Paul Hutchinson | ||||||||||
Licensor: Marvel Entertainment Group | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
X-Men is a Sega Game Gear action platform game developed by Paul Hutchinson at Sega of America, and published by Sega. Based on the popular 1963 American comic series The X-Men, it was released exclusively in the United States in January 1994[1], and is notable for sharing gameplay mechanics and assets with the company's previous superhero game, Spider-Man vs. The Kingpin.
Contents
Gameplay
Button is used to attack, and button is used to jump. Tapping START will active the player character's mutant ability, and holding the button down will pause the game.
Two difficulty levels are available: "Piece o'cake" (the easier option), and "I don't think so" (the harder option.) Choosing the former will end the game after completing the fourth level.
Playable characters
Levels
Hellfire Club | |
---|---|
Boss: Sebastian Shaw.
Shaw is immune to all types of attacks, and can only be damaged by luring him to the room's various traps. | |
Morlock Tunnels | |
Boss: Callisto
Callisto wields a staff, and will utilize hit and run tactics. | |
Brood Cave | |
Boss: Brood Queen
Similar to Callisto, Queen uses fast and aggressive melee attacks. | |
The Savage Land | |
Boss: Sauron
Sauron flies around the stage and attacks very quickly. | |
Madripoor | |
Boss: Omega Red
Omega Red's attacks have a strong reach, and uses his carbonadium coils to engage from afar. | |
Avalon | |
Boss: Magneto
Magneto is invulnerable when he is surrounded by glowing energy, and is only vulnerable for a brief moment when he lands and fires an energy blast at the player character. His attack pattern is notably unpredictable. |
History
Legacy
Production credits
- Producer: Jerry Markota
- Product Manager: Ami Matsumura-Blaire
- Programmer: Paul Hutchinson
- Artists: Alan Murphy, Kim Biscoe, Paul Hutchinson, Norman Felchle, Jerry Markota
- Music & Sound: Paul Hutchinson
- Design: Steve Patterson, Jerry Markota, Mark Lindstrom, Ami Matsumura-Blaire
- Story: Steve Patterson, Jerry Markota
- Lead Tester: Conan Tigard
- Special Thanks To: Dan Chang of Echidna for LZDC and tUME
- Producer: Jerry Markota
- Programming: Paul Hutchinson
- Art: Alan Murphy, Kim Biscoe, Paul Hutchinson, Norman Selchle, Jerry Markota
- Music & Sound Effects: Paul Hutchinson
- Design: Steve Patterson, Jerry Markota, Mark Lindstrom, Ami Blaire
- Story: Steve Patterson, Jerry Markota
- Marketing: Ami Blaire
- Lead Test: Conan Tigard
- Lieutenant: Jeff Loney
- Testers: Mike Baldwin, Greg Becksted, Blair Bullock, Janine Cook, Brian Dawson, J. Epps, Eric Fong, Ivan Foong, David Forster, Mike Gilmartin, Rick Greer, John Jansen, Dan Jung, Jason Kuo, Vasily Lewis, Simon Lu, Tony Lynch, Julio Martinez, Jim McCarthy, Loran Pudinski, Terry Thomas, Dave Wood
- Game Stills: Joe Jusko
- Cover Painting: Dave DeVries, after Jim Steranko
- Manual: Ami Blaire, Carol Ann Hanshaw, Neil Hanshaw, Jerry Markota
- Special Thanks: Mark Thomas, Dana Moreshead
Magazine articles
- Main article: X-Men (Game Gear)/Magazine articles.
Promotional material
also published in:
- GamePro (US) #54: "January 1994" (199x-xx-xx)[4]
- Sega Visions (US) #17: "February/March 1994" (199x-xx-xx)[5]
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
76 | |
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Based on 4 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
512kB | Cartridge (US) |
External links
References
- ↑ 1.0 1.1 1.2 GamePro, "February 1994" (US; 199x-xx-xx), page 148
- ↑ Mega Play, "December 1993" (US; 1993-1x-xx), page 54
- ↑ File:Xmen gg us manual.pdf, page 22
- ↑ GamePro, "January 1994" (US; 199x-xx-xx), page 208
- ↑ Sega Visions, "February/March 1994" (US; 199x-xx-xx), page 40
- ↑ Freak, "3/94" (IL; 1994-xx-xx), page 1
- ↑ GamePro, "February 1994" (US; 199x-xx-xx), page 149
- ↑ Sega Power, "May 1994" (UK; 1994-03-31), page 42
- ↑ Sega Zone, "April 1994" (UK; 1994-03-24), page 58
X-Men (Game Gear) | |
---|---|
Main page | Maps | Bugs | Magazine articles | Reception |
X-Men games for Sega systems | |
---|---|
Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased) | |
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996) | |
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997) | |
X-Men: Mojo World (1996) | |
X-Men: Mind Games (Unreleased) | |
X-Men related media | |
Sega Tunes: X-Men 2: Clone Wars (1996) | |
Unlicensed X-Men games for Sega systems | |
X-Men vs. Street Fighter (Mega Drive) (1998) |