Difference between revisions of "The A-Team"
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− | {{ | + | {{UnreleasedBob |
| bobscreen= | | bobscreen= | ||
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| publisher=[[U.S. Gold]] | | publisher=[[U.S. Gold]] | ||
| developer=[[Probe Software]] | | developer=[[Probe Software]] | ||
| system=[[Sega Master System]] | | system=[[Sega Master System]] | ||
| romsize= | | romsize= | ||
− | | sounddriver= | + | | sounddriver=[[Master System Audio Driver]] |
| peripherals= | | peripherals= | ||
| players= | | players= | ||
| genre= | | genre= | ||
− | | | + | | status=Source code released and compiled |
}} | }} | ||
+ | {{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Master System]] game. Based on the titular 1983 American television series ''[[wikipedia:The A-Team|The A-Team]]'', it was scheduled to be developed by [[Probe Software]] and published by [[U.S. Gold]] in 1992. | ||
− | + | ==History== | |
+ | On May 27, 2010, SMS Power!-user Kimuji asked the community how to play some of the game's music files he had previously acquired from its composer [[Jeroen Tel]].{{ref|1=https://www.smspower.org/forums/12315-ATeamSoundTrackNeedCompilingFiles}} It was soon realized that the source code for an associated music player was included with the files. After the website's administrator Maxim stepped in to manually update the old assembler code. Two days later, he had finished compiling a working ROM. | ||
− | + | Tel was reportedly very pleased about the soundtrack's recovery, and the following June he formally allowed ''{{PAGENAME}}'''s source code, compiled sound test, and complete soundtrack to be released to the public and freely preserved. | |
− | = | + | ==Production credits== |
+ | {{creditstable| | ||
+ | *'''Music:''' [[Jeroen Tel]] | ||
+ | | console=SMS | ||
+ | | source=Metadata, developer statements{{ref|1=https://www.smspower.org/forums/12315-ATeamSoundTrackNeedCompilingFiles}} | ||
+ | }} | ||
+ | |||
+ | ==Track list== | ||
+ | {{tracklist| | ||
+ | {{track|Drums|time=0:04}} | ||
+ | {{track|Title|time=0:30}} | ||
+ | {{track|Intro|time=1:01}} | ||
+ | {{track|Savannah Level|time=0:10}} | ||
+ | {{track|River Level|time=0:51}} | ||
+ | {{track|Jungle Level|time=0:46}} | ||
+ | {{track|Military Level|time=1:01}} | ||
+ | {{track|Knock Jingle|time=0:05}} | ||
+ | {{track|Game Over|time=0:05}} | ||
+ | {{track|Won Game|time=0:03}} | ||
+ | {{track|Map Jingle|time=0:31}} | ||
+ | {{track|Uh Oh Boss|time=0:02}} | ||
+ | {{track|End Of Level|time=0:05}} | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
− | { | + | {{TheTitle}} |
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Latest revision as of 04:49, 3 November 2022
The A-Team |
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System(s): Sega Master System |
Publisher: U.S. Gold |
Developer: Probe Software |
Status of prototype(s): Source code released and compiled |
Sound driver: Master System Audio Driver |
This teeny-tiny article needs some work. You can help us by expanding it.
The A-Team is an unreleased Sega Master System game. Based on the titular 1983 American television series The A-Team, it was scheduled to be developed by Probe Software and published by U.S. Gold in 1992.
History
On May 27, 2010, SMS Power!-user Kimuji asked the community how to play some of the game's music files he had previously acquired from its composer Jeroen Tel.[1] It was soon realized that the source code for an associated music player was included with the files. After the website's administrator Maxim stepped in to manually update the old assembler code. Two days later, he had finished compiling a working ROM.
Tel was reportedly very pleased about the soundtrack's recovery, and the following June he formally allowed The A-Team's source code, compiled sound test, and complete soundtrack to be released to the public and freely preserved.
Production credits
- Music: Jeroen Tel
Track list
1. Drums (0:04) |
---|
2. Title (0:30) |
---|
3. Intro (1:01) |
---|
4. Savannah Level (0:10) |
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5. River Level (0:51) |
---|
6. Jungle Level (0:46) |
---|
7. Military Level (1:01) |
---|
8. Knock Jingle (0:05) |
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9. Game Over (0:05) |
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10. Won Game (0:03) |
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11. Map Jingle (0:31) |
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12. Uh Oh Boss (0:02) |
---|
13. End Of Level (0:05) |
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References