Difference between revisions of "Takashi Hiraro"
From Sega Retro
m (Nicolaas Hamman moved page Ryudo Hirodo to Takashi Hiraro: Ryudo Hirodo is a completely made up reading of 平魯 隆導 as far as I can see.) |
(Almost completely rewritten. Needs more, though.) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
− | + | {{PersonBob | |
+ | | image=TakashiHiraro CEDEC2012.jpg | ||
+ | | birthplace= | ||
+ | | dob= | ||
+ | | dod= | ||
+ | | employment={{Employment | ||
+ | | company=[[Sega of Japan]] | ||
+ | | start=1999-04{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | ||
+ | | end=2000-07{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | ||
+ | | divisions=[[Sega Software R&D Dept. 5]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Rosso]] | ||
+ | | start= | ||
+ | | end= | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega of Japan]] | ||
+ | | start= | ||
+ | | end=2015-07{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | ||
+ | | divisions=[[Sega AM1 (2005-current)|Sega AM1]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[wikipedia:Bandai Namco Studios|Bandai Namco Studios]] | ||
+ | | start=2015-08{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | ||
+ | | end=2015=12{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | ||
+ | | notsega=yes | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=Bandai Namco Studio Vancouver | ||
+ | | start=2016-01{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | ||
+ | | end=2018-11{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | ||
+ | | notsega=yes | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[wikipedia:Square Enix|Square Enix]] | ||
+ | | start=2018-12{{ref|https://www.linkedin.com/in/tak-hiraro/details/experience/}} | ||
+ | | end= | ||
+ | | notsega=yes | ||
+ | }} | ||
+ | | role=Director, designer | ||
+ | | education=Doshisha University (Bachelor of Commerce, Commercial Science, 1999){{ref|https://www.linkedin.com/in/tak-hiraro}} | ||
+ | }} | ||
+ | {{sub-stub}}'''{{PAGENAME}}''' (平魯 隆導) was a producer and director at [[Sega]]. he is best known for ''[[Samurai Bloodshow]]'' and its sequels, which he promoted with the persona '''KIRA★ROSSO''' (キラ★ロッ), writing and singing lyrics for "The theme of SAMURAI BLOODSHOW", including at concert performances by [[(H.)|[H.]]].{{ref|https://www.linkedin.com/in/tak-hiraro/details/publications/}} | ||
+ | |||
+ | ==Production history== | ||
+ | {{ProductionHistory|{{PAGENAME}}|平魯 隆導}} | ||
+ | [[Category:Use ProductionHistory template]] | ||
+ | *''[[Mobile Suit Gundam 0079 Card Builder]]'' (2005) — Game Director, Lead Game Designer{{ref|https://www.linkedin.com/in/tak-hiraro/details/projects/}} | ||
+ | *''[[Mobile Suit Gundam 0083 Card Builder]]'' (2007) — Game Director, Lead Game Designer{{ref|https://www.linkedin.com/in/tak-hiraro/details/projects/}} | ||
+ | *''[[Maimai]]'' (2012) — Director | ||
+ | *''[[Ace Attorney in Joypolis]]'' (2012) — Game Director, Lead Game Designer{{ref|https://www.linkedin.com/in/tak-hiraro/details/projects/}} | ||
+ | |||
+ | ==External links== | ||
+ | * [https://www.linkedin.com/in/tak-hiraro/details/experience/ {{PAGENAME}} on LinkedIn] | ||
+ | |||
+ | ==References== | ||
+ | <references/> |
Revision as of 16:20, 8 January 2023
Takashi Hiraro |
---|
Employment history:
Divisions:
Sega of Japan ( – 2015-07[1])
Divisions:
Square Enix (2018-12[1] – )
|
Role(s): Director, designer |
Education: Doshisha University (Bachelor of Commerce, Commercial Science, 1999)[2] |
This teeny-tiny article needs some work. You can help us by expanding it.
Takashi Hiraro (平魯 隆導) was a producer and director at Sega. he is best known for Samurai Bloodshow and its sequels, which he promoted with the persona KIRA★ROSSO (キラ★ロッ), writing and singing lyrics for "The theme of SAMURAI BLOODSHOW", including at concert performances by [H.].[3]
Production history
- Star Wars Racer Arcade (Hikaru; 2000) — Assistant Planner
- Soul Surfer (NAOMI 2; 2002) — Project Lead/Director
- Border Down (Dreamcast; 2003) — Special Thanks
- Samurai Bloodshow (iOS; 2011) — Producer, Game Director & Project Owner
- Alexandria Bloodshow (iOS; 2012) — Producer, Game Director & Project Owner
- Hyakki Taisen Emaki (iOS; 2012) — Producer, Game Director & Project Owner
- Operation G.H.O.S.T. (RingWide; 2011)
- Mobile Suit Gundam 0079 Card Builder (2005) — Game Director, Lead Game Designer[4]
- Mobile Suit Gundam 0083 Card Builder (2007) — Game Director, Lead Game Designer[4]
- Maimai (2012) — Director
- Ace Attorney in Joypolis (2012) — Game Director, Lead Game Designer[4]