Difference between revisions of "Line of Fire (Master System)"
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'''''Line of Fire''''' is a [[Sega Master System]] re-interpretation of the [[Sega X Board]] ''[[Line of Fire]]''. As the Master System cannot handle real-time scaling and rotations, the game is reduced to just being a vertical shoot-'em-up. | '''''Line of Fire''''' is a [[Sega Master System]] re-interpretation of the [[Sega X Board]] ''[[Line of Fire]]''. As the Master System cannot handle real-time scaling and rotations, the game is reduced to just being a vertical shoot-'em-up. | ||
+ | |||
+ | ==Production Credits== | ||
+ | '''Planner:''' Y.Maeda<br> | ||
+ | '''Designer:''' H.Ohnishi, Gaga<br> | ||
+ | '''Programmer:''' T.Hagiwara, H.Kawaguchi<br> | ||
+ | '''Sound:''' [[Hikoshi Hashimoto|Hiko]]<br> | ||
+ | '''Special Thanks:''' Nonchan, CBX1000, T.Asano, [[Kouji Inokuchi|Kou]]<br> | ||
+ | '''Test Player:''' Amacha, [[Hirohiko Yoneda|Yone]]<br> | ||
+ | '''Presented by:''' [[Sega]]<br> | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 09:13, 5 April 2012
Line of Fire | |||||
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System(s): Sega Master System | |||||
Publisher: Sega | |||||
Developer: Sanritsu | |||||
Peripherals supported: 3-D Glasses | |||||
Genre: Shoot-'em-Up | |||||
Number of players: 1 | |||||
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Line of Fire is a Sega Master System re-interpretation of the Sega X Board Line of Fire. As the Master System cannot handle real-time scaling and rotations, the game is reduced to just being a vertical shoot-'em-up.
Production Credits
Planner: Y.Maeda
Designer: H.Ohnishi, Gaga
Programmer: T.Hagiwara, H.Kawaguchi
Sound: Hiko
Special Thanks: Nonchan, CBX1000, T.Asano, Kou
Test Player: Amacha, Yone
Presented by: Sega